Cruis'n Blast | |
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Developer(s) | Raw Thrills |
Publisher(s) | Raw Thrills/Nintendo |
Director(s) | Eugene Jarvis |
Producer(s) | Andrew Eloff |
Programmer(s) | John H. Scott |
Artist(s) | Nate VanderKamp |
Series | Cruis'n |
Engine | Unity [1] |
Platform(s) | Arcade, Nintendo Switch |
Release | Arcade
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Cruis'n Blast is a racing video game developed and published by Raw Thrills. Originally released for the arcades in 2017, it is the sixth installment in the Cruis'n series. [2] [3] [4] A version for the Nintendo Switch which includes additional modes, cars, and tracks, was released on September 14, 2021. [5]
Cruis'n Blast provides the same gameplay as its predecessors, where the player races on different tracks under a time limit to reach the goal, passing checkpoints along the way to help extend the time limit. The races take place in different locations, such as Death Valley, London, Rio de Janeiro, Madagascar, and Singapore. The game includes the ability to upgrade the car in order to have an edge in the race. Unlike the other Cruis'n games, this version does not have an ending scene if the player wins all the stages.
![]() | This section needs expansion. You can help by adding to it. (September 2021) |
The game was licensed by Nintendo, who owns the trademark for the game. It was first play-tested under the beta names Cruis'n Adventure and Cruis'n Redline, before eventually becoming Cruis'n Blast. [2] A trailer for the game was unveiled on October 24, 2016, on the Raw Thrills YouTube channel. [6]
The Nintendo Switch version was released on September 14, 2021.
Aggregator | Score |
---|---|
Metacritic | (NS) 70/100 [7] |
Publication | Score |
---|---|
Destructoid | (NS) 7/10 [8] |
Eurogamer | (NS) Recommended [9] |
GameRevolution | (NS) 6.5/10 [10] |
Hardcore Gamer | (NS) 4/5 [11] |
IGN | (NS) 7.1/10 [12] |
Nintendo Life | (NS) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nintendo World Report | (NS) 7/10 [14] |
Shacknews | (NS) 6/10 [15] |
TouchArcade | (NS) 4/5 [16] |
Cubed3 | (AC) 5/10 [17] |
![]() | This section needs expansion. You can help by adding to it. (March 2021) |
Cruis'n Blast on Nintendo Switch garnered "mixed or average reviews", according to review aggregator site Metacritic. [7] Polygon compared the action and races in the game to the Fast and Furious franchise while noting that the game feels lacking in certain areas. [18] IGN's review described the game as a fun arcade experience that can get boring quickly. [19]
Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.
Eugene Peyton Jarvis is an American game designer and video game programmer, known for producing pinball machines for Williams Electronics and video games for Atari. Most notable among his works are the seminal arcade video games Defender and Robotron: 2084 in the early 1980s, and the Cruis'n series of driving games for Midway Games in the 1990s. He co-founded Vid Kidz in the early 1980s and currently leads his own development studio, Raw Thrills Inc. In 2008, Eugene Jarvis was named the first Game Designer in Residence by DePaul University's Game Development program. His family owns the Jarvis Wines company in Napa, California.
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