Cruis'n Blast

Last updated
Cruis'n Blast
Cruis'n Blast arcade flyer.jpg
Developer(s) Raw Thrills
Publisher(s) Raw Thrills/Nintendo
Director(s) Eugene Jarvis
Producer(s) Andrew Eloff
Programmer(s) John H. Scott
Artist(s) Nate VanderKamp
Series Cruis'n
Engine Unity [1]
Platform(s) Arcade, Nintendo Switch
ReleaseArcade
  • NA: January 2017
Nintendo Switch
  • WW: September 14, 2021
Genre(s) Racing
Mode(s) Single-player, multiplayer

Cruis'n Blast is a racing video game developed and published by Raw Thrills. Originally released for the arcades in 2017, it is the sixth installment in the Cruis'n series. [2] [3] [4] A version for the Nintendo Switch which includes additional modes, cars, and tracks, was released on September 14, 2021. [5]

Contents

Gameplay

Cruis'n Blast provides the same gameplay as its predecessors, where the player races on different tracks under a time limit to reach the goal, passing checkpoints along the way to help extend the time limit. The races take place in different locations, such as Death Valley, London, Rio de Janeiro, Madagascar, and Singapore. The game includes the ability to upgrade the car in order to have an edge in the race. Unlike the other Cruis'n games, this version does not have an ending scene if the player wins all the stages.

Development and release

Arcade version Cruis 'n Blast 2-Player Versus.jpg
Arcade version

The game was licensed by Nintendo, who owns the trademark for the game. It was first play-tested under the beta names Cruis'n Adventure and Cruis'n Redline, before eventually becoming Cruis'n Blast. [2] A trailer for the game was unveiled on October 24, 2016, on the Raw Thrills YouTube channel. [6]

The Nintendo Switch version was released on September 14, 2021.

Reception

Cruis'n Blast on Nintendo Switch garnered "mixed or average reviews", according to review aggregator site Metacritic. [7] Polygon compared the action and races in the game to the Fast and Furious franchise while noting that the game feels lacking in certain areas. [18] IGN's review described the game as a fun arcade experience that can get boring quickly. [19]

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References

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