Cyberbots: Full Metal Madness

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Cyberbots: Fullmetal Madness
Cyberbots flyer.png
Arcade flyer
Developer(s) Capcom
Publisher(s) Capcom
Composer(s) Takayuki Iwai
Akari Kaida
Masato Kouda
Naoaki Iwami
Platform(s) Arcade, Sega Saturn, PlayStation
ReleaseArcade
  • JP: April 1995
  • NA: October 1995 [1]
  • EU: 1995
Sega Saturn
  • JP: March 28, 1997
PlayStation
  • JP: December 25, 1997
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Arcade system CP System II

Cyberbots: Fullmetal Madness [a] is a 1995 fighting game developed and published by Capcom for arcades. It is a spin-off of the beat 'em up game Armored Warriors and consists of versus battles between mechas, each with their own human pilots. Built on the CP System II arcade board, it saw limited distribution in arcades outside Japan; the game was ported to the Sega Saturn and PlayStation home consoles domestically featuring additional content. With the exception of an untranslated PlayStation Network release in 2011, [2] none of the console ports were released overseas. The arcade version of Cyberbots: Fullmetal Madness was released as part of Capcom Arcade Stadium and Capcom Fighting Collection . [3] The game was succeeded by Tech Romancer (1998).

Contents

Gameplay

Gameplay screenshot (Sega Saturn version) Cyberbots gameplay.png
Gameplay screenshot (Sega Saturn version)

The premise in Cyberbots is similar to Armored Warriors , albeit it features a maximum of two playable characters on screen as opposed to three. Similar to the Armored Core series, different legs (which affect movement abilities), arms (which affect reach and melee capabilities) and weapons can be mixed and matched between the selectable robots available to the player. Gameplay in Cyberbots is similar to other Capcom-created fighting games, with a medium-sized command list of executing various attacks available to each individual robot. Battles are a duel-formatted affair with players and the computer fighting against one another to proceed to the next battle.

Each robot also has a gauge which is charged with energy every time it hits an opponent or the attack buttons are pressed simultaneously. Once the gauge is fully charged, the player can execute a "super special". [4]

Plot

In the game the player first chooses the pilot and then the mecha (Valiant/Variant Armor or VA for short) they'll use to fight. The mechas determine the gameplay of the game, but the pilot is what determines the storyline the player will see. Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with the actions of the playable characters will determine the future of Earth.

Characters

Playable characters

Console-exclusive playable characters

Non-playable characters

Ports

The Sega Saturn version of the game uses the 1 MB RAM expansion cartridge [4] and includes a code which makes the Akuma mech playable. [6] Both PlayStation and Sega Saturn versions had voices for characters in the story mode.[ citation needed ]

Reception

In Japan, Game Machine listed Cyberbots: Full Metal Madness on their June 1, 1995 issue as being the thirteenth most-popular arcade game the previous two weeks, outperforming titles such as Virtua Fighter . [7] Reviewing the arcade version, a Next Generation critic summarized that the game "lacks the charm, craze - and gameplay - for which [Capcom] is known." He particularly criticized the game concept and limited number of combo moves, and added that "when the bots do attack, it looks like a bad disco contest." [8]

See also

Notes

  1. Japanese: サイバーボッツ フルメタルマッドネス, Hepburn: Saibābottsu: Furu Metaru Maddonesu

References

  1. Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. p. 113. ISBN   978-4990251215.
  2. Gutierrez, Rey (September 11, 2011). "The Drop: Week of September 12th 2011 New Releases". PlayStation.Blog . Retrieved June 30, 2018.
  3. Guerrero, John (February 20, 2022). "Capcom Fighting Collection announced, releasing June 24 - Includes Red Earth, Gem Fighter, Puzzle Fighter, Hyper Street Fighter 2, and a ton of Darkstalkers". EventHubs. Retrieved February 20, 2022.
  4. 1 2 "Big in Japan: Cyberbots". Sega Saturn Magazine . No. 20. Emap International Limited. June 1997. pp. 58–59.
  5. Devilot comes to Puzzle Fighter. YouTube . Archived from the original on December 11, 2021.
  6. Major Mike; Ken Ogasawara (September 1997). "Parasite Eve and Cyberbots". GamePro . No. 108. IDG. p. 78.
  7. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 496. Amusement Press, Inc. June 1, 1995. p. 25.
  8. "Cyberbots". Next Generation (12). Imagine Media: 205. December 1995.