DND (video game)

Last updated
DND
Developer(s) Daniel M. Lawrence
Platform(s) PDP-10
Release1977
Genre(s) Role-playing video game

DND is a role-playing video games developed by Purdue University student Daniel Lawrence in 1977 for the Digital Equipment Corporation (DEC) PDP-10 mainframe computer. The name DND is derived from the abbreviation "D&D" from the original tabletop role-playing game Dungeons & Dragons . It was later ported to several other computer systems and languages. After Lawrence re-used code from the game in the 1982 role-playing game Telengard , DEC ordered DND be removed from their computers to avoid litigation by Telengard's publisher. DND was one of the earliest role-playing video games, as part of a set of games developed in the 1970s based on the 1974 Dungeons & Dragons.

Contents

Development

DND was written in BASIC for the TOPS-10 time-share operating system by Daniel Lawrence, a student at Purdue University, for the Digital Equipment Corporation PDP-10 mainframe computer and released around 1977. [1] [2] [3] It was one of several freeware games based on Dungeons & Dragons in the 1970s. [3] Later the game found its way to DEC and was there rewritten in 1983 to Pascal. [4] [5]

Legacy

DND was one of the earliest role-playing video games, which began to appear around 1975, and like DND were largely based on Dungeons & Dragons (1974). [3] Lawrence re-used some of the code for the game for the 1982 role-playing game Telengard . [6] This led to DEC ordering DND to be removed from all DEC computers in September 1983 to avoid litigation from Telengard's publisher, Avalon Hill. [3] Due to the BASIC source code availability, the game was later ported and adapted to newer systems and programming languages. [1] One such port was to MS-DOS in 1984 by R.O. Software, which sold the game under a US$25 shareware license without first seeking permission from Avalon Hill or Lawrence. [3]

Related Research Articles

A MUD is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.

<span class="mw-page-title-main">PDP-1</span> Computer

The PDP-1 is the first computer in Digital Equipment Corporation's PDP series and was first produced in 1959. It is famous for being the computer most important in the creation of hacker culture at Massachusetts Institute of Technology, BBN and elsewhere. The PDP-1 is the original hardware for playing history's first game on a minicomputer, Steve Russell's Spacewar!

<i>Zork</i> 1977 video game

Zork is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a variety of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects in them by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.

<i>Pool of Radiance</i> 1988 video game

Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.

<i>Colossal Cave Adventure</i> 1976 video game

Colossal Cave Adventure is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake.

<i>Akalabeth: World of Doom</i> 1979 video game

Akalabeth: World of Doom is a role-playing video game released in 1979 for the Apple II. It was published by California Pacific Computer Company in 1980. Richard Garriott designed the game as a hobbyist project, which is now recognized as one of the earliest known examples of a role-playing video game and as a predecessor of the Ultima series of games that started Garriott's career.

<span class="mw-page-title-main">Dungeon crawl</span> Type of scenario in fantasy role-playing games

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre.

<i>Dungeon Master</i> (video game) 1987 video game

Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 1988 and 1992.

<i>Star Trek</i> (1971 video game) 1971 video game

Star Trek is a text-based strategy video game based on the Star Trek television series and originally released in 1971. In the game, the player commands the USS Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships. The player travels through the 64 quadrants of the galaxy to attack enemy ships with phasers and photon torpedoes in turn-based battles and refuel at starbases. The goal is to eliminate all enemies within a random time limit.

<i>dnd</i> (1975 video game) 1975 role-playing video game

dnd is a role-playing video game. The name dnd is derived from the abbreviation "D&D" from the original tabletop role-playing game Dungeons & Dragons, which was released in 1974.

1975 had new titles such as Western Gun, Dungeon and dnd. The year's best-selling arcade game was Taito's Speed Race, released as Wheels and Wheels II in North America.

Dungeon was one of the earliest role-playing video games, running on PDP-10 mainframe computers manufactured by Digital Equipment Corporation.

David W. Bradley is a video game designer and programmer, most notable for the role-playing video games Wizardry V, VI, and VII.

<i>pedit5</i> 1975 video game

pedit5, alternately called The Dungeon, is a 1975 dungeon crawl role-playing video game developed for the University of Illinois Urbana-Champaign's PLATO computer network by Rusty Rutherford. In it, the player controls a character exploring a fixed, single-level dungeon containing randomly-generated monster encounters and treasure. When they encounter a monster, they can fight the monster with a weapon or spells, or attempt to flee. Characters can be saved between sessions. Rutherford developed the game over four to six weeks in late 1975 as a computerized take on the Dungeons & Dragons role-playing game; it was named pedit5 as it was stored in the fifth "pedit" slot his school group had available. It is considered to be the first example of a dungeon crawl video game and one of the first computer role-playing games. An improved version was later created on the PLATO network as orthanc.

A text game or text-based game is an electronic game that uses a text-based user interface, that is, the user interface employs a set of encodable characters, such as ASCII, instead of bitmap or vector graphics.

The Dungeons & Dragons (D&D) fantasy role-playing game has been adapted into many related products, including magazines, films and video games.

<i>Spacewar!</i> 1962 video game

Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology. After its initial creation, Spacewar! was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen installations of the PDP-1 computer, making Spacewar! the first known video game to be played at multiple computer installations.

<i>Telengard</i> Dungeon crawler computer game from 1982

Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other than surviving. Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the Commodore PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 800 platforms before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted Telengard's similarity to Dungeons and Dragons. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and Gamasutra's Barton considered Telengard consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom (1982).

Western role-playing video games are role-playing video games developed in the Western world, including The Americas and Europe. They originated on mainframe university computer systems in the 1970s, were later popularized by titles such as Ultima and Wizardry in the early- to mid-1980s, and continue to be produced for modern home computer and video game console systems. The genre's "Golden Age" occurred in the mid- to late-1980s, and its popularity suffered a downturn in the mid-1990s as developers struggled to keep up with changing fashion, hardware evolution and increasing development costs. A later series of isometric role-playing games, published by Interplay Productions and Blizzard Entertainment, was developed over a longer time period and set new standards of production quality.

Mainframe computers are computers used primarily by businesses and academic institutions for large-scale processes. Before personal computers, first termed microcomputers, became widely available to the general public in the 1970s, the computing industry was composed of mainframe computers and the relatively smaller and cheaper minicomputer variant. During the mid to late 1960s, many early video games were programmed on these computers. Developed prior to the rise of the commercial video game industry in the early 1970s, these early mainframe games were generally written by students or employees at large corporations in a machine or assembly language that could only be understood by the specific machine or computer type they were developed on. While many of these games were lost as older computers were discontinued, some of them were ported to high-level computer languages like BASIC, had expanded versions later released for personal computers, or were recreated for bulletin board systems years later, thus influencing future games and developers.

References

  1. 1 2 dnd.lunaticsworld.com (archived)
  2. Game 180: DND (1984) (March 18, 2015)
  3. 1 2 3 4 5 Barton, Matt; Stacks, Shane (2019). Dungeons and Desktops: The History of Computer Role-Playing Games (2nd ed.). CRC Press. p. 44. ISBN   978-1-138-57464-9.
  4. the-story-of-the-dnd-ban-at-dec by jim-burrows
  5. mainframe games on digital eel
  6. Barton, Matt (June 22, 2007). "Interview with Daniel M. Lawrence, CRPG Pioneer and Author of Telengard". Armchair Arcade, Inc. Archived from the original on February 13, 2012. Retrieved April 16, 2016.
  1. Telengard by Daniel Lawrence "The Unofficial DND Home Page at dnd.lunaticsworld.com". Archived from the original on 2007-07-04. Retrieved 2007-07-04. A very detailed history of the game. BTW, since I can, I am declaring their site The Official DND Home Page!"