Entitativity

Last updated

Entitativity is the perception of a social unit as a "group" (Blanchard et al., 2020; Campbell, 1958; Lickel et al., 2000). For example, one may pass by a bus stop and perceive a group of people waiting for a bus but the same people sitting around a table together at a cafe, sharing pastries, and interacting would be much "groupier." Entitativity is the variance of a person's perception of not very much a group (the bus stop) to very much a group (the cafe). Entitativity is necessary for people to experience outcomes (e.g., satisfaction) and enact group processes (e.g., conflict resolution). For example, bus stop satisfaction is not as common of a concern for social and organizational psychologists as social group or workgroup satisfaction. Entitativity is highest for intimacy groups, such as the family, lower for task groups, lower yet for social categories (e.g., people of the same religion), and lowest for transitory groups, such as people waiting at the same bus stop (Lickel et al., 2000). Lickel and colleagues further examined ratings of group entitativity to determine that sports fans, families, and rock bands have the highest entitativity; juries, student study groups, and coworkers have a moderate amount of entitativity; and citizens of a country, professional groups, and people waiting for a bus stop have the lowest levels of entitativity.

Donald T. Campbell (1958) coined the term entitativity in order to explain why some groups are considered real groups while others are thought to be mere aggregates of individuals. He suggested that people rely on certain perceptual cues as they intuitively determine which aggregations of individuals are groups, and which are not (e.g. Spectators at a football game may seem like a disorganized collection of people, but when they shout the same cheers or express similar emotions, this gives them entitativity; Forsyth, 2010). Campbell (1958) emphasized three cues that individuals can use to make judgments regarding entitativity: common fate (the extent to which individuals in the aggregate seem to experience interrelated outcomes), similarity (the extent to which the individuals display the same behaviors or resemble one another), and proximity (the distance between individuals in the aggregate).

When Lickel et al (2000) revitalized the study of entitativity, they identified interaction, importance, goals, outcomes, similarity, duration, permeability, and size as characteristics of people's perceptions of groups. After Lickel et al.'s work, additional researchers focused primarily on interactivity and similarity as the key characteristics of entitativity (Crump et al, 2010; Ip, Chiu, & Wan, 2006). Blanchard et al. (2020) suggested that these characteristics are actually antecedents of entitativity and developed measures of entitativity, interactivity, similarity of goals, similarity of characteristics, and history of interactions to advance the study of entitativity.

Outcomes of entitativity include identification with the group, group satisfaction, and group commitment. These outcomes are why entitativity is considered important to group members.

To illustrate how we make those judgments, consider the example of people sharing a table at a library. They could be friends who are studying together, or they may also be strangers happening to share the same table. If you're wondering whether this is an actual group, you would examine their common fate, similarity, and proximity. Common fate may be something like the group all getting up and leaving together while talking or laughing amongst themselves. Similarity could be as simple as noticing that they are all using the same textbooks or notes, or that they happen to be wearing the same t-shirts to organizations (i.e., fraternity, university group). Finally, their physical proximity to one another (i.e., moving to sit closer) would be the final characteristic to judge that you are witnessing individuals with entitativity (Forsyth, 2010)

See also

Related Research Articles

Social psychology is the scientific study of how thoughts, feelings, and behaviors are influenced by the actual, imagined, or implied presence of others. Social psychologists typically explain human behavior as a result of the relationship between mental states and social situations, studying the social conditions under which thoughts, feelings, and behaviors occur, and how these variables influence social interactions.

Group dynamics is a system of behaviors and psychological processes occurring within a social group, or between social groups. The study of group dynamics can be useful in understanding decision-making behaviour, tracking the spread of diseases in society, creating effective therapy techniques, and following the emergence and popularity of new ideas and technologies. These applications of the field are studied in psychology, sociology, anthropology, political science, epidemiology, education, social work, leadership studies, business and managerial studies, as well as communication studies.

<span class="mw-page-title-main">Social group</span> Two or more humans who interact with one another

In the social sciences, a social group is defined as two or more people who interact with one another, share similar characteristics, and collectively have a sense of unity. Regardless, social groups come in a myriad of sizes and varieties. For example, a society can be viewed as a large social group. The system of behaviors and psychological processes occurring within a social group or between social groups is known as group dynamics.

Interpersonal attraction, as a part of social psychology, is the study of the attraction between people which leads to the development of platonic or romantic relationships. It is distinct from perceptions such as physical attractiveness, and involves views of what is and what is not considered beautiful or attractive.

<span class="mw-page-title-main">Types of social groups</span> Social groups

In the social sciences, social groups can be categorized based on the various group dynamics that define social organization. In sociological terms, groups can fundamentally be distinguished from one another by the extent to which their nature influence individuals and how. A primary group, for instance, is a small social group whose members share close, personal, enduring relationships with one another. By contrast, a secondary group is one in which interactions are more impersonal than in a primary group and are typically based on shared interests, activities, and/or achieving a purpose outside the relationship itself.

The leader–member exchange (LMX) theory is a relationship-based approach to leadership that focuses on the two-way (dyadic) relationship between leaders and followers.

Managerial psychology is a sub-discipline of industrial and organizational psychology that focuses on the effectiveness of individuals and groups in the workplace, using behavioral science.

<span class="mw-page-title-main">Health belief model</span> Psychological model

The health belief model (HBM) is a social psychological health behavior change model developed to explain and predict health-related behaviors, particularly in regard to the uptake of health services. The HBM was developed in the 1950s by social psychologists at the U.S. Public Health Service and remains one of the best known and most widely used theories in health behavior research. The HBM suggests that people's beliefs about health problems, perceived benefits of action and barriers to action, and self-efficacy explain engagement in health-promoting behavior. A stimulus, or cue to action, must also be present in order to trigger the health-promoting behavior.

Greenberg (1987) introduced the concept of organizational justice with regard to how an employee judges the behavior of the organization and the employee's resulting attitude and behaviour. For example, if a firm makes redundant half of the workers, an employee may feel a sense of injustice with a resulting change in attitude and a drop in productivity.

Group emotion refers to the moods, emotions and dispositional affects of a group of people. It can be seen as either an emotional entity influencing individual members' emotional states or the sum of the individuals' emotional states.

The hyperpersonal model is a model of interpersonal communication that suggests computer-mediated communication (CMC) can become hyperpersonal because it "exceeds [face-to-face] interaction", thus affording message senders a host of communicative advantages over traditional face-to-face (FtF) interaction. The hyperpersonal model demonstrates how individuals communicate uniquely, while representing themselves to others, how others interpret them, and how the interactions create a reciprocal spiral of FtF communication. Compared to ordinary FtF situations, a hyperpersonal message sender has a greater ability to strategically develop and edit self-presentation, enabling a selective and optimized presentation of one's self to others.

Group affective tone represents the consistent or homogeneous affective reactions within a group.

<span class="mw-page-title-main">Steven Neuberg</span>

Steven L. Neuberg is an experimental social psychologist whose research has contributed to topics pertaining to person perception, impression formation, stereotyping, prejudice, self-fulfilling prophecies, stereotype threat, and prosocial behavior. His research can be broadly characterized as exploring the ways motives and goals shape social thought processes; extending this approach, his later work employs the adaptationist logic of evolutionary psychology to inform the study of social cognition and social behavior. Neuberg has published over sixty scholarly articles and chapters, and has co-authored a multi-edition social psychology textbook with his colleagues Douglas Kenrick and Robert Cialdini.

The attribution-value model is a framework for understanding individual differences in prejudice, developed by Chris Crandall and colleagues. It states that not only do minorities possess undesirable characteristics incongruent with the majority, but also that minorities are also responsible for them. For example, overweight individuals are viewed as “lazy” and unable to control themselves. This belief that targeted groups should be held accountable for their status arouses negative emotional reactions towards them.

Core self-evaluations (CSE) represent a stable personality trait which encompasses an individual's subconscious, fundamental evaluations about themselves, their own abilities and their own control. People who have high core self-evaluations will think positively of themselves and be confident in their own abilities. Conversely, people with low core self-evaluations will have a negative appraisal of themselves and will lack confidence. The concept of core self-evaluations was first examined by Judge, Locke, and Durham (1997) and involves four personality dimensions: locus of control, neuroticism, generalized self-efficacy, and self-esteem. The trait developed as a dispositional predictor of job satisfaction, but has expanded to predict a variety of other outcomes. Core self-evaluations are particularly important because they represent a personality trait which will remain consistent over time. Furthermore, the way in which people appraise themselves using core self-evaluations has the ability to predict positive work outcomes, specifically, job satisfaction and job performance. These relationships have inspired increasing amounts of research on core self-evaluations and suggest valuable implications about the importance this trait may have for organizations.

Team composition refers to the overall mix of characteristics among people in a team, which is a unit of two or more individuals who interact interdependently to achieve a common objective. It is based on the attributes among individuals that comprise the team, in addition to their main objective.

Social cues are verbal or non-verbal signals expressed through the face, body, voice, motion and guide conversations as well as other social interactions by influencing our impressions of and responses to others. These percepts are important communicative tools as they convey important social and contextual information and therefore facilitate social understanding.

Person–environment fit is the degree to which individual and environmental characteristics match. Person characteristics may include an individual's biological or psychological needs, values, goals, abilities, or personality, while environmental characteristics could include intrinsic and extrinsic rewards, demands of a job or role, cultural values, or characteristics of other individuals and collectives in the person's social environment. Due to its important implications in the workplace, person–environment fit has maintained a prominent position in Industrial and organizational psychology and related fields.

Job characteristics theory is a theory of work design. It provides “a set of implementing principles for enriching jobs in organizational settings”. The original version of job characteristics theory proposed a model of five “core” job characteristics that affect five work-related outcomes through three psychological states.

Social vision is a sub-topic of social psychology that investigates the ways from which individuals extract information and perceive others using their vision alone. The field of social vision is highly interdisciplinary and located at the nexus of social psychology, communication studies, and vision science.

References