G-LOC: Air Battle

Last updated
G-LOC: Air Battle
G-LOC - Air Battle (arcade promotional flyer).png
Japanese arcade flyer
Developer(s) Sega AM2
Sanritsu (Master System)
Probe Software (Genesis)
Publisher(s) Sega
Designer(s) Yu Suzuki
Composer(s) Hiroshi Kawaguchi
Yasuhiro Takagi
Series After Burner
Platform(s) Arcade, Game Gear, Mega Drive/Genesis , Master System, Switch
Release
February 23, 1990
Genre(s) Combat flight simulator
Mode(s) Single-player
Arcade system Sega Y Board

G-LOC: Air Battle [lower-alpha 1] is a 1990 combat flight simulator arcade video game developed and published by Sega. It is a spin-off of the company's After Burner series. The title refers to "G-force induced Loss Of Consciousness". The game is known for its use of the R360 motion simulator arcade cabinet. The arcade game was a commercial and critical success upon release.

Contents

Gameplay

Arcade screenshot G-LOC Air Battle screenshot.png
Arcade screenshot

The game puts the player in a fighter plane, dog fighting other planes. Once the player takes too many hits or the game-timer runs out the game is over. The player earns more time and advances stages by achieving goals that are set in each stage. The player initially starts with limited armament which is replenished by completing missions. Players choose what targets to destroy, like ships, jet fighters, or tanks. Eventually, players will attack bosses such as War Balloon, the Bomber, and the final adversary, an enemy ace who uses the same plane as the player, except with enhanced durability and strength.

The player controls an experimental aircraft (referred to as A8M5, but upgraded over time, finally becoming the A8M6) in a mission to eliminate enemy planes. During the game, the player is attacked from the front and back. The game is mostly played from a first person perspective, but once locked onto by an enemy missile, the perspective changes to third person behind the player's plane to allow the player to perform evasive maneuvers. The plane is controlled by a joystick and has two weapons: a cannon and missiles. The player can either try to shoot down enemy planes or target them by moving the crosshair over them and launching missiles at targeted planes to destroy them.

Release

The game was released in three arcade cabinet versions: a standard stand-up version, a sit-down version and a deluxe sit-down version: the R-360 cabinet. The R-360 gives the game into a more dynamic feel as the cabinet responds to the pilot's actions, improving on the limited path of plane movement in the standup and sit-down versions. The cabinet is mounted on a gyroscope that can rotate along two axes, attached to a base which is stationary. [5] [6]

The game was ported to the Mega Drive, Master System, and Game Gear. The home computer versions (Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, and Amiga) were named G-LOC R360.

Some ports include certain features not present in the arcade version. The Mega Drive version alternates between first and third-person perspectives at times, the Master System one features bosses, and the Game Gear one employs points that can be used to upgrade the jet.

The original arcade version was ported to home consoles for the first time in 2020 for the Nintendo Switch under the Sega Ages series. This version was released on March 26 in Japan and later on April 30 in North America and Europe [7] and features new control options and new ways to play through stages.

Reception

Reception
Review scores
PublicationScores
Arcade Mega Drive Master System
Beep! Mega Drive 4.5/10 [8]
Computer and Video Games 86% [4] 80% [9]
Console XS 83% [10]
CU Amiga 91% [11]
Joypad 73% [12]
Mega 22% [13]
RePlayPositive [3] [14]
Sinclair User 95% [15]
99% (R360) [16]

In Japan, Game Machine listed G-LOC: Air Battle on their June 1, 1990 issue as being the most-successful upright arcade game of the month. [17] The deluxe cabinet version went on to become Japan's ninth highest-grossing dedicated arcade game of 1990. [18] It was later Japan's fifth highest-grossing dedicated arcade game of 1991. [19] In a retrospective review, Brett Weiss of Allgame gave the arcade version a score of 3.5 out of 5 stars. He compared the game to After Burner saying that G-Loc has superior graphics and slightly more versatile gameplay. [20]

In North America, it was considered the hit of the show at Chicago's American Coin Machine Exposition (ACME) in March 1990, [3] and became a commercial hit upon release. [21] It was the top-grossing new video game on the RePlay arcade charts in June 1990. [22] It was then the second highest-grossing dedicated arcade game in September 1990, below Konami's Teenage Mutant Ninja Turtles . [23]

The arcade game received positive reviews from critics upon release.

Legacy

G-LOC received a Japan-only sequel in 1991, Strike Fighter [24] (not to be confused with Sega Strike Fighter, released in 2000). It was ported to the FM Towns computer and the Sega CD console as After Burner III .

Notes

  1. Japanese: ジーロック エア バトル, Hepburn: Jī-Rokku Ea Batoru

Related Research Articles

<i>Columns</i> (video game) 1989 video game

Columns is a match-three puzzle video game released by Jay Geertsen in 1989. Designed for the Motorola 68000-based HP 9000 running HP-UX, it was ported to Mac and MS-DOS before being released commercially by Sega who ported it to arcades and then to several Sega consoles. The game was subsequently ported to other home computers, including the Atari ST.

<i>Out Run</i> 1986 video game

Out Run is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations before time runs out.

<i>After Burner</i> 1987 video game

After Burner is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier Space Harrier (1985) and Out Run (1986). It runs on the Sega X Board arcade system which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action.

<i>Space Harrier</i> 1985 video game

Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style linear actuator motion simulator cabinet that pitches and rolls during play, for which it is referred as a taikan (体感) or "body sensation" arcade game in Japan.

<i>Virtua Racing</i> 1992 racing game

Virtua Racing or V.R. for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D graphics platform under development, the "Model 1". The results were so encouraging that Virtua Racing was fully developed into a standalone arcade title.

<i>Golden Axe</i> (video game) 1989 arcade game

Golden Axe is a 1989 beat 'em up game developed and published by Sega for arcades, running on the Sega System 16B arcade hardware. Makoto Uchida was the lead designer of the game, and was also responsible for the creation of the previous year's Altered Beast. The game casts players as one of three warriors who must free the fantastical land of Yuria from the tyrannical rule of Death Adder, who wields the titular Golden Axe.

<i>Hang-On</i> 1985 arcade racing game

Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.

<i>Super Hang-On</i> 1987 video game

Super Hang-On is a motorcycle racing arcade video game released by Sega as the sequel to Hang-On. It uses a simulated motorcycle arcade cabinet, like the original game. An updated version was released in arcades 1991 as Limited Edition Hang-On.

Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.

<span class="mw-page-title-main">R360</span> Arcade cabinet

The R360 is a motion-based arcade cabinet produced by Sega. It was first released in Japan in 1990, and internationally a year later. Being short for "Rotate 360", the R360 is noteworthy for its ability to spin 360 degrees in any direction on two metal axes, allowing the player to freely move as the cabinet mimics the in-game action, including the ability to turn completely upside down. A safety bar and four-point safety harness are utilized to keep players in the seat as the machine moves. An emergency stop button is also present both inside the machine and on the attendant tower.

<i>Rad Mobile</i> 1991 video game

Rad Mobile is a racing arcade game developed by Sega AM3 and published by Sega. It was first published in Japan in October 1990, followed by an international release for arcades in February 1991. Rad Mobile was Sega's first 32-bit game, using Sega's System 32 arcade system board. It was also the first ever appearance of Sonic the Hedgehog, who appears as an ornament hanging from the driver's rearview mirror.

<i>Super Monaco GP</i> 1989 video game

Super Monaco GP is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in 1989, followed by ports for multiple video game consoles and home computers in the early 1990s. It is the sequel to the 1979 arcade game Monaco GP. The arcade game consists of one race, the Monaco Grand Prix, but later ports added more courses and game modes based on the 1989 Formula One World Championship.

<i>Air Diver</i> 1990 video game

Air Diver: F-119 Stealth Fighter Simulation (エアダイバー) is a combat flight simulator video game released by Seismic in April 1990 for the Sega Genesis/Mega Drive console. It is notable as being one of the two first third party published titles for the console in North America. A follow-up, Super Air Diver was released exclusively for the Super Nintendo Entertainment System years later.

<i>Enduro Racer</i> 1986 video game

Enduro Racer (エンデューロレーサー) is an arcade racing game from Sega. It was released in 1986 with two arcade cabinet versions, a stand-up cabinet with handlebars and a full-sized dirt bike cabinet. It is often seen as a dirt racing version of Hang-On, as it uses a similar engine and PCB. The game was later released for the Master System in 1987, the ZX Spectrum and Commodore 64 in 1988, and the Amstrad CPC and Atari ST in 1989.

<i>Wing War</i> 1994 video game

Wing War is a 1994 combat flight simulator game developed for the Sega Model 1 arcade platform by Sega. the object of the game is by where the players fight head-to-head in airplanes trying to shoot the other players out of the sky. Running on the same hardware as Sega's Virtua Fighter and Virtua Racing, the game features 3D polygon graphics.

<i>Galaxy Force</i> 1988 shoot em up arcade game

Galaxy Force is a rail shooter video game developed and released by Sega for arcades in 1988. The player assumes control of a starship named the TRY-Z, as it must prevent the Fourth Empire from taking over the entire galaxy. Gameplay involves shooting down enemies using either a laser shot or a limited supply of heat-seeking missiles, all while avoiding collision with projectiles or obstacles and making sure the ship's energy meter doesn't fully deplete. It ran on the Sega Y Board arcade system, and was released with a motion simulator cockpit arcade cabinet version like previous Sega Super Scaler games.

<i>Thunder Blade</i> 1987 video game

Thunder Blade is a third-person shoot 'em up video game released by Sega for arcades in 1987. Players control a helicopter to destroy enemy vehicles. The game was released as a stand-up arcade cabinet with force feedback, as the joystick vibrates. A helicopter shaped sit-down model was released, replacing the force feedback with a cockpit seat that moves in tandem with the joystick. It is a motion simulator cabinet, like the previous Sega Super Scaler games Space Harrier (1985) and After Burner (1987). The game's plot and setting was inspired by the film Blue Thunder (1983).

Electro-mechanical games are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits, while others were simulation games such as driving games, combat flight simulators and sports games. EM games were popular in amusement arcades from the late 1940s up until the 1970s, serving as alternatives to pinball machines, which had been stigmatized as games of chance during that period. EM games lost popularity in the 1970s, as arcade video games had emerged to replace them in addition to newer pinball machines designed as games of skill.

<span class="mw-page-title-main">Arcade game</span> Coin-operated entertainment machine

An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers.

References

  1. "G-LOC (Registration Number PA0000606084)". United States Copyright Office . Retrieved 16 July 2021.
  2. "Overseas Readers Column: Many Videos Unveiled At AOU Expo '90 Chiba" (PDF). Game Machine (in Japanese). No. 377. Amusement Press, Inc. 1 April 1990. p. 26.
  3. 1 2 3 "News Feature: Sega's 'G-Loc' – trade may crown air combat simulator "arcade hit" of the season". RePlay. Vol. 15, no. 8. May 1990. pp. 66, 68.
  4. 1 2 "C+VG Arcade Action - G-LOC" (PDF). Computer + Video Games . No. 104 (July 1990). United Kingdom: Future Publishing. 16 June 1990. pp. 88–89. Archived (PDF) from the original on 29 March 2016. Retrieved 21 February 2020.
  5. Keinert, Kevin (December 2001). "The Hunt for Sega's R360 Wing War". RePlay.
  6. "Yu Suzuki Interview". セガハードヒストリア[Sega Hard Historia] (in Japanese). SB Creative. March 2021. ISBN   978-4-7973-9943-1. (Part 1 and Part 2)
  7. Craddock, Ryan (17 April 2020). "Sega Ages G-LOC: Air Battle Is Getting A Western Switch Release Later This Month". Nintendo Life. Gamer Network. Retrieved 17 April 2020.
  8. "Be Mega Dog Race - G-LOC" (PDF). Beep! Mega Drive (in Japanese). March 1993. p. 21. Archived (PDF) from the original on 21 February 2020. Retrieved 21 February 2020.
  9. "Group Test: Aiieee! Aliens! Head-to-Head – The Best Shoot-'Em-Ups Ever!" (PDF). Computer and Video Games . No. 151 (June 1994). 15 May 1994. pp. 106–11.
  10. "Software A-Z: Master System". Console XS . No. 1 (June/July 1992). United Kingdom: Paragon Publishing. 23 April 1992. pp. 137–47.
  11. "Arcades". CU Amiga . No. 5 (July 1990). 26 June 1990. pp. 80–1.
  12. Olivier (January 1993). "G-LOC Air Battle" (PDF). Joypad (in French). No. 16. p. 70. Archived (PDF) from the original on 21 February 2020. Retrieved 21 February 2020.
  13. "3D Shoot-'Em-Ups" (PDF). Mega . No. 17 (February 1994). 20 January 1994. pp. 64–5.
  14. "ACME: New Product Review". RePlay. Vol. 15, no. 7. April 1990. pp. 50–80.
  15. "Coin Ops". Sinclair User . No. 101 (July 1990). 18 June 1990. pp. 56–7.
  16. "Coin Ops". Sinclair User . No. 109 (March 1991). 18 February 1991. pp. 54–5.
  17. "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 381. Amusement Press, Inc. 1 June 1990. p. 29.
  18. ""Tetris" Has Still Earned More Than "Final Fight"" (PDF). Game Machine (in Japanese). No. 396. Amusement Press, Inc. 1 February 1991. p. 22.
  19. ""Final Fight II" and "Final Lap 2" Top Videos: Video Games of The Year '91" (PDF). Game Machine (in Japanese). No. 419. Amusement Press, Inc. 1 February 1992. p. 26.
  20. Brett Alan Weiss. "G-LOC: Air Battle (Arcade) Review". Allgame. Archived from the original on November 15, 2014. Retrieved August 13, 2022.
  21. "Machines & Markets". RePlay. Vol. 16, no. 4. January 1991. pp. 44–55.
  22. "RePlay: The Players' Choice". RePlay. Vol. 15, no. 9. June 1990. p. 4.
  23. "RePlay: The Players' Choice". RePlay. Vol. 15, no. 12. September 1990. p. 4.
  24. Kalata, Kurt. "After Burner III". HG101. Retrieved 6 March 2020.