| Heavy Gear | |
|---|---|
| | |
| Developer(s) | Activision |
| Publisher(s) | Activision |
| Director(s) | Tim Morten |
| Producer(s) | Chacko Sonny |
| Designer(s) | Dustin Browder |
| Programmer(s) | Bill Ferrer |
| Writer(s) | Dustin Browder |
| Composer(s) | Jeehun Hwang |
| Series | Heavy Gear |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | First-person shooter, vehicle simulation game |
| Mode(s) | Single-player, multiplayer |
Heavy Gear is a 1997 computer game made for the Windows 95 operating system, based on the Heavy Gear role-playing game. A sequel, Heavy Gear II , was released in 1999.
The story follows the crew of the CNCS landship Vigilance (an enormous hovercraft carrier) as they played a cat-and-mouse game across the badlands with a rival landship from the AST, the Draco.
Faced with the loss of the BattleTech - MechWarrior property, Activision acquired exclusive worldwide rights to video games based on the Heavy Gear series. [2] Heavy Gear was developed by largely the same team which created Mechwarrior 2 , though with the significant addition of Frank Evers, then best known for Earthsiege 2 . [2] The game used an enhanced version of the Mechwarrior 2 game engine, [2] [3] and was partly derived from existing MechWarrior 2: Mercenaries code. Before the release of the PC game, an arcade version based on the Virtuality Hardware Platforms was developed but never released.
| Aggregator | Score |
|---|---|
| GameRankings | 60% [4] |
| Publication | Score |
|---|---|
| AllGame | |
| CNET Gamecenter | 8/10 [6] |
| Computer Games Strategy Plus | |
| Computer Gaming World | |
| Edge | 7/10 [9] |
| EP Daily | 9/10 [10] |
| Game Informer | 8.25/10 [11] |
| GameRevolution | B+ [12] |
| GameSpot | 7.3/10 [13] |
| Next Generation | |
| PC Gamer (US) | 82% [15] |
The game received mixed reviews according to the review aggregation website GameRankings. [4]
Greg Fortune from Computer Gaming World wrote: "The most disappointing thing about this game is that you see lots of parts of the game that really do show care and creativity." He considered Heavy Gear a missed opportunity that failed to live up to its competitor, the MechWarrior franchise. Fortune concluded: "As it stands, the game feels more like a beta than a finished product and is woefully incomplete in many areas." [8]
Writing for Computer Games Strategy Plus , Tom Chick summarized: "It's not a total loss, but what's good about Heavy Gear is the stuff that was good about the MechWarrior games all along. But what's bad about Heavy Gear is inexcusable coming from a veteran team of game designers." [7]
Boba Fatt from GamePro wrote: "First-timers to the giant-robot-derby genre will enjoy Heavy Gear, but, ultimately, it's nothing more than a disappointing MechWarrior knockoff." [16] [a] The reviewer from Next Generation wrote: "In creating Heavy Gear, Activision has a different universe and a better engine but a roughly designed game." [14]
The reviewer from Pyramid #30 (March/April 1998) wrote: "A lot of hype heralded the Heavy Gear Computer Game[ sic ]. For months prior to its release, gaming magazines touted it as a 'Mechkiller' and the game to 'make Mechwarrior[ sic ] fans forget Battletech[ sic ]'. Briefly, it's not and it won't." [17]
The game was nominated for the "Best Sci-Fi Sim" award at the CNET Gamecenter Awards for 1997, which went to Star Wars: X-Wing vs. TIE Fighter . [18]