Hell Is Us | |
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Developer(s) | Rogue Factor |
Publisher(s) | Nacon |
Director(s) | Jonathan Jacques-Belletete |
Producer(s) | Cédric Olivier |
Designer(s) | Bruno Parenteau |
Programmer(s) | Edgar Parente |
Artist(s) | Jonathan Jacques- Belletete |
Writer(s) |
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Composer(s) | Stéphane Primeau |
Engine | Unreal Engine 5 |
Platform(s) | |
Release | September 4, 2025 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Hell Is Us is an action-adventure game developed by Rogue Factor and published by Nacon. It was released for PlayStation 5, Windows, and Xbox Series X/S on September 4, 2025.
Hell Is Us is an action-adventure video game played from a third-person perspective. In the game, the player assumes control of a soldier named Rémi, and fights against supernatural beings named "Hollow Walkers". [1] Players can combat these creatures using a variety of melee weapons such as swords, polearms and axes, with each having their own attack style and speed. Rémi is also equipped with a drone which can be used to distract hostile creatures. [2] Players need to manage both the health and stamina of Rémi. Stamina will gradually regenerate but health will not, though Rémi's maximum stamina at any given moment is limited by his current health level. Fighting in an exhausted state means that the player character attacks more weakly and is more vulnerable. [3]
Hadea was described by the team as a "semi-open world", and the game tasks players to gather clues to find Rémi's parents. [4] The game forgoes features commonly found in other games such as waypoints, quest logs and map markers. Players must listen to Rémi's conversations with non-playable characters in order to find out the locations of their objectives. [5]
An ON (Organized Nations) Peacekeeper named Rémi goes absent without leave and ventures into the war-torn country of Hadea to find his parents, only to discover that the region is infested with supernatural beings following a mysterious event named the "Calamity". [6] [4]
Rémi Letam awakens in the custody of an unknown group who seek to interrogate him. Under the effects of a truth serum, Rémi admits to them that he joined the ON Peacekeepers as a pretext to sneak into his war torn homeland of Hadea to search for his parents. He then recounts events leading up to his capture.
Some time ago, Rémi arrives in the war torn country of Hadea, which is not only in the midst of a civil war between its Palomist and Sabinian religious factions, but also is infested with hostile supernatural creatures called Lymbic Entities. Rémi manages to scavenge weaponry from a fallen OMSIF military squad capable of fighting the Lymbic Entities and commandeers an abandoned APC. He then travels to his father Vitalis Letam's hometown of Jova, which is now under miliary occupation and besieged by Lymbic Entities. Rémi discovers that Vitalis was part of an enigmatic organization called Vigil that is aware of the existence of the Lymbic Entities, and had already left the village. Following his father's trail, Rémi finds Vitalis mortally wounded after a battle with OMSIF forces. Vitalis recognizes Rémi and explains he and the Vigil are sworn to protect Hadea and put a stop to the Calamity giving rise to the Lymbic Entities. He passes an item called the Keystone of Grief and bids him to find the journalist Tania Alver. Finally, Vitalis passes away, with his last words claiming Rémi's mother is dead.
Rémi links up with Tania, and they continue to investigate the Vigil, discovering that the Keystone is involved in a ritual called the Failsafe, which supposedly can stop the Calamity. Together, they comb Hadea for ancient ruins that may hold the answers they are seeking. Eventually, they find the door the Keystone of Grief opens, but they need three additional Keystones to open it. They also receive covert assistance from an OMSIF officer who allows them access to OMSIF's Ziel Server, which contains sensitive information about Hadea's history. Rémi continues his journey across Hadaea, searching more ruins and collapsing Timeloops in order to find the remaining Keystones. In addition to the ruins, he also comes across a secret underground OMSIF facility called the Auriga Museum where Lymbic Entities and Timeloops are being experimented on. The OMSIF officer then contacts them again, revealing that she is Aribeth Letam, Rémi's mother. OMSIF discovers her betrayal and attempts to apprehend her, which ends in her apparent death.
With all of the Keystones collected, Rémi unlocks the door leading to the Failsafe, which leads to a massive underground chamber containing a large white Sphere of unknown origin. OMSIF had already set up a lab to study the Sphere, but the entire research team was wiped out by a sudden invasion of Lymbic Entities. Rémi fights his way through the Lymbic Entities and activates the Failsafe, which collapses the entire chamber and drops the Sphere into a pool of lava below, destroying it. Rémi escapes the chamber but is captured by OMSIF forces.
Back in the present, the interrogator taunts Rémi that Aribeth betrayed Vigil in order to protect him and smuggle him out of Hadea, and OMSIF subsequently used falsified evidence to turn her against Vitalis. The interrogator then blames Rémi for destroying OMSIF's chances of making any scientific breakthroughs on their research of the Lymbic Entities, Timeloops, and the Sphere, with Rémi retorting it shouldn't come at the cost of meddling with Hadea's affairs. Aribeth then arrives and kills the interrogator, having faked her own death. She frees Rémi and escapes with him, promising to take him home.
In a post-credits scene, an OMSIF drone discovers another alien construct dubbed the "Eye of God".
Hell Is Us was developed by Rogue Factor, the studio behind Mordheim: City of the Damned . The project was led by Jonathan Jacques-Belletete, the art director for Deus Ex: Human Revolution and its sequel, Deus Ex: Mankind Divided . [7] According to Jacques-Belletête, the game was inspired by the 2018 film Annihilation , and the Southern Reach Trilogy by Jeff VanderMeer. [5] The game adopted a minimalistic head-up display as the studio was influenced by games released in the 1990s and wanted to create an immersive experience in which players receive information in an "organic" way. [8] Jacques-Belletete compared the combat system to those commonly found in hack and slash games, one that is neither overly easy nor hard. [9]
Hell Is Us was announced by publisher Nacon in April 2022, and was originally scheduled to be released in 2023. [10] The game resurfaced in September 2024 during PlayStation's State of Play livestream event, and is now scheduled to release for PlayStation 5, Windows and Xbox Series X/S on September 4, 2025.
Aggregator | Score |
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Metacritic | (PC) 78/100 [11] (PS5) 78/100 [12] (XSXS) 77/100 [13] |
Publication | Score |
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Destructoid | 8/10 [14] |
Eurogamer | 3/5 [15] |
Famitsu | 8/10, 8/10, 8/10, 7/10 [16] |
Game Informer | 8.25/10 [17] |
GameSpot | 7/10 [18] |
GamesRadar+ | 4/5 [19] |
Hardcore Gamer | 4/5 [20] |
Push Square | 9/10 [21] |
Shacknews | 9/10 [22] |
Hell Is Us received "generally favorable" reviews from critics, according to review aggregator website Metacritic. [11] [12] [13] In Japan, four critics from Famitsu gave the game a total score of 31 out of 40. [16]