Herald | |
---|---|
Developer(s) | Wispfire |
Director(s) | Bart Heijltjes |
Programmer(s) | Remko Haagsma |
Artist(s) | Aïda de Ridder |
Writer(s) | Roy van der Schilden |
Composer(s) | Bart Delissen |
Engine | Unity |
Platform(s) | Microsoft Windows macOS Linux PlayStation 4 Xbox 360 Xbox One |
Release | |
Genre(s) | Adventure, Period Drama |
Mode(s) | Single-player |
Herald is a single-player adventure video game, or "interactive period drama", for Microsoft Windows, macOS, and Linux. It was the first game released by Wispfire, a Dutch indie studio located in the Dutch Game Garden, Utrecht. The company was founded by creative director Bart Heijltjes, writer Roy van der Schilden, artist Aïda de Ridder, and programmer Remko Haagsma. On March 31, 2017, Wispfire released a Patch that allows Herald to be played with Xbox 360, Xbox One and PlayStation 4 analog stick controllers. [1]
As a mix between an adventure game and a visual novel, Herald is a choice-driven adventure game with a branching narrative, where the player can choose how the main protagonist, Devan Rensburg, behaves and interacts with other characters, thus affecting the storyline.
Herald is episodic, with Books I and II being released on February 22, 2017, for Steam, GOG, Humble, and itch.io Stores. Book III and IV will tell the rest of Devan's voyage on the HLV Herald and is already in pre-production and is scheduled to be released at a later date.
On February 6, 2015, while still in development, Herald won the "Indie Prize Showcase for Best Narrative" and was nominated for "Best Art" at Casual Connect, Amsterdam. [2]
Due to its theme on colonialism and other social and political issues, VALUE, a research group that studies the intersections of archaeology and video games, includes a chapter written by Roy van der Schilden and Bart Heijltjes about Herald and how Wispfire used history to create the game in their original book The Interactive Past. [3] [4]
Set in an alternative 19th century, the West is united as a single colonial superpower, the British Protectorate, though it is struggling to maintain order on its Indian Eastern colonies. Now 1857, the growing inequality and prejudice creates tension between them, and the signs of rebellion are beginning to show. The story revolves around Devan Rensburg, a man of mixed heritage who became a steward on board of the HLV Herald, a merchant ship set for his country of birth.
After being saved from drowning at sea, Devan Rensburg tells his story to The Rani, a woman who has acquired his journal and wishes to know about his time aboard the HLV Herald. Devan explains how he stumbled upon a recruiter in the Capital harbor, Aaron Ludlow, who took a liking to Devan and granted him a position aboard the Herald. The Herald was tasked to take an influential politician, Louis Morton and his niece, Tabatha Veazie, to the Eastern Colonies. As Devan performs his duties as the ship's steward, he handles the racial tensions among the crew and guests on the ship due to the colonial unrest and uncovers its dark secrets.
The Wispfire company creators began developing the concept for Herald after playing Beyond Good & Evil one night and discussed the game's "political story about censorship and free speech." After attending a "Game Over Hate" conference and talking to many other activists, they decided to create a game that "took on the subjects of identity and racial representation," believing it was time that games started taking these subjects seriously." The four founders of Wispfire chose to explore minority issues in the story, using Devan Rensburg's mixed race to tackle the issues of being "part of a minority and what it's like to be excluded." [9] Before joining Dutch Game Garden and getting funding for their game in 2013, Wispfire spent many months on making a prototype of Herald in an attic to "create something more than just entertainment, a story that might tread on people's toes and start a discussion." [10] Since joining Dutch Garden, Wispfire staff grew with the membership of Nick Witsel (Marketing and Assistant Narrative Design), Anna Mattaar (Assistant Writing and Editing), Tim White (Assistant UK Editor), Hans Cronau (Graphics Programmer), José Koppes (Lead 3D Animator), and Bart Delissen (Composer). [11]
In late 2014, Wispfire officially announced Herald to the public and released their first trailer. [12] Starting in early April 2015, development of the game was funded by a successful Kickstarter campaign and with the support of the Dutch Stichting Democratie en Media to add voice acting. [13] To provide authenticity to the performance, Wispfire wanted voice actors with similar cultural heritage to the characters, such as Vivek Bhurtun, who voices protagonist Devan Rensburg. Being of Indian descent and raised in the United Kingdom, Bhurtun empathizes with Devan's struggle of being part of two cultures and this helped him in recording Devan's lines. [6] In creating Devan's character, Roy van der Schilden did research on "historical men and women of mixed heritage, as well as on the world they lived in," using historical figures like Dido Elizabeth Belle and Frederick Douglass. He also read books such as Multatuli's Max Havelaar and Chinua Achebe's Things Fall Apart for inspiration for the colonial setting of Herald, mostly based on 19th century Britain and 17th century Dutch. [14] Wispfire found the 19th century since it was "era which greatly influenced society through mass migration of cultures, laying the groundwork for the multicultural society we live in today, but also resulting in many conflicts which still bother us", as well as the cultural imperialism of the time. [15] Roy van der Schilden also interviewed marginalized people in Netherlands society that experience "fear of exclusion and the necessity to adapt to a culture to truly fit in, such as a refugee from Iraq being persecuted for his sexuality." [14] [9]
In interviews with Gamasutra and Polygon, Wispfire reveals that they drew influence from Telltale's The Walking Dead for its character driven dialogue choices and TV series like Downton Abbey for its style, as well gathering people's thoughts on equality, colonialism, and multiple perspectives on cultural background, race, sexuality and gender that has "profound aspects of one's development". [16] [17] The staff states that the HLV Herald ship and characters on board serves as a "metaphor for the multicultural society". [16]
When developing the graphics, Wispfire choose to use the Live2D program, as they lack the resources to do everything in 3D, to animate the characters portraits to convey their emotions with their facial expressions, inspired by the 2D portraits use in Japanese visual novels. [18]
On March 31, 2017, Wispfire released a Patch that allows Herald to be played with dual analog stick game controllers. The Patch also includes bugfixes, changes and rewritten versions of various dialogue choice texts and help notes, and a new music theme for Daniel Barros. [1]
During an interview at the E3, Wispfire's Roy van der Schilden states that Book III and IV will be released sometime in 2018. [19] After years of delay, Wispfire announced Book III and IV will be released 2023, partnering with 2Awesome Studio. [20] [21] [ needs update ]
Herald received mostly positive to moderate reviews, being praise for its plot, themes, voice acting, 2D art, and diverse characters. However, its 3D graphics, story pacing, and narrative branch gameplay are met with criticism. Even when it was still in development, the game receives positive feedback for their demo version, such as PopMatters praising Herald for its graphics and its gameplay for capturing the "mood with breadth rather than striving for particularities, and ultimately it is better for doing so." [22] Aggregating review website Metacritic calculated an average score of 77 out of 100 based on 7 reviews, indicating "generally favorable reviews". [23]
Within the Dutch community, Herald receives positive reception, Gamekings and GameCensor both gave Herald a positive reviews. [24] [25] [26] [27] The Dutch branch of IGN giving the game a rating of 9 and saying that "Rarely do form, content and gameplay combine so effectively to make such a complete artwork as Herald." [28] [29] Italian video game magazine The Games Machine rated Herald with a score of 80, saying "Herald: An Interactive Period Drama lives up to its name: it's an exciting adventure on the sea, with a lot of meaningful choices and a compelling story." [30] [23] Independent French blog Graal awards Herald with a 5/5 star rating. [31]
GameSkinny awards Herald with a 10/10 score, praising it for "touching on subjects that few games would ever dare to" and being "wonderful blend of point and click adventure mixed with player choice that creates an intense story with complex characters and tough decisions." [32] The Guardian rated Herald with a 4/5 score, comparing some elements of the game to Akira Kurosawa's Rashomon . [33] The Overpowered Noobs praised Herald for its "cast of complex, interesting, and incredibly voiced characters, beautifully captivating art design, and a fresh and fun story," and rated it with 9/10 score. [34] End World Gaming rated Herald with a 95/100 score, praising the storyline of Book I and II. [2] HighEnd Gamer rated the game with a 4.5/5 for its "brilliant twisting story that is expertly delivered," voice acting, "engrossing and believable" world, and characters. [35] GameSpew gives Herald an 8/10 rating, calling "Herald is a fantastic experience. Its deeply colourful world full of classic mystery and adventure is an absolute must for any fan of interactive storytelling to explore." [36] Player2Reviews rates Herald with an 8.5/10, praising its themes, cast, and 2D graphics, but dislikes the 3D models. [37] GameGrin gives Herald an 8/10 and Twinfinite scores 4/5 for its story and art. [38] [39]
Polygon gave a positive review for Herald, calling the first two books "novel-like in its sensibilities and in its literary quality" and "offers cool-headed insights into another way of living, and into the way we live today. It's engaging, and it has something vital to say." [40] Kill Screen praises it take on the theme of identity, saying "Herald reminds us that—no matter where you say you're from—we're all part of a larger story that's much more complicated." [41] UK website Invision Community scores Herald 7/10 and considers it " a powerful voyage into racism, sexism and any other social division that was all the rage at the turn of the 19th century," though acknowledges "Herald won't be everybody's cup of grog" due to its "inconsistent narrative and lack of visual variety". [42] The Nerdx's Holly Swainyard plays the game at the EGX Rezzard 2017 trade fair and compliments Herald for being a "beautifully made and designed period adventure." [43]
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