Hyper Sports

Last updated
Hyper Sports
Hyper Olympic 84 flyer.png
Japanese arcade flyer
Developer(s) Konami
Publisher(s)
Platform(s) Arcade, Amstrad CPC, BBC Micro, Commodore 64, MSX, ZX Spectrum, SG-1000
Release
Genre(s) Sports (olympics)
Mode(s) Single-player, multiplayer

Hyper Sports, known in Japan as Hyper Olympic '84, [4] is an Olympic-themed sports video game released by Konami for arcades in 1984. It is the sequel to 1983's Track & Field and features seven new Olympic events. Like its predecessor, Hyper Sports has two run buttons and one action button per player. The Japanese release of the game sported an official license for the 1984 Summer Olympics.

Contents

Gameplay

The gameplay is much the same as Track & Field in that the player competes in an event and tries to score the most points based on performance criteria, and also by beating the computer entrants in that event. Also, the player tries to exceed a qualification time, distance, or score to advance to the next event. In Hyper Sports, if all of the events are passed successfully, the player advances to the next round of the same events which are faster and harder to qualify for.

The events changed to include these new sports:

  1. Swimming - swimming speed is controlled by two run buttons, and breathing is controlled by the action button when prompted by swimmer on screen. There is one re-do if a player fouls due to launching before the gun, but only one "run" at the qualifying time.
  2. Skeet shooting - selecting left or right shot via the two run buttons while a clay-bird is in the sight. There are three rounds to attempt to pass the qualifying score. If a perfect score is attained then a different pattern follows allowing for a higher score.
  3. Long horse - speed to run at horse is computer controlled, player jumps and pushes off horse via the action button, and rotates as many times as possible via run buttons (and tries to land straight up on feet). There are three attempts at the qualifying score.
  4. Archery - firing of the arrow controlled by action button; the elevation angle is controlled by depressing the action button and releasing at the proper time. There are three attempts at passing the qualifying score.
  5. Triple jump - speed is controlled by the run buttons, jump and angle are controlled by action button. There are three attempts at the qualifying distance, and player fouls if first jump is after the white line.
  6. Weight lifting - power used to lift weights is controlled by run buttons, while shift of weight from lifting up to pushing above the head is controlled by action button. There are two attempts at the qualifying weight.
  7. Pole vault - speed to run is preset by computer, while release of pole and body movement is controlled by the action button. Players continue attempting the increasing heights until they foul out (by missing base at the bottom or by knocking off horizontal bar with body at the top). The third foul disqualifies the player. This event was not included in either the ZX Spectrum or Amstrad CPC version.

Reception

Arcade

In Japan, Game Machine listed Hyper Sports on their August 1, 1984 issue as being the sixth most-successful table arcade unit of the month. [5] The following month, it was one of the top five table arcade cabinets on the Game Machine charts. [6] In North America, it appeared in the Play Meter arcade charts for several months through November 1984, when it was one of the top four dedicated arcade cabinets at amusement arcade locations and one of the top three at street locations. [7] However, it was not as successful as its predecessor in North America. [8] In Europe, it became the number-one game arcade game in the United Kingdom. [9]

The arcade game was reviewed by Gene Lewin of Play Meter in late 1984, rating the game 9 out of 10. [10] Roger C. Sharpe of Play Meter called it an "exceptional follow-up" to Track & Field. [8]

Ports

Upon release of the home computer conversions, the ZX Spectrum version was the biggest-selling Spectrum game on the monthly UK Gallup charts. [12] The home computer conversions of Hyper Sports went on to top the UK all-formats chart for two months in the summer of 1985, from July to August. [13]

The Commodore 64 version was reviewed by Zzap!64 who said that it was "a first rate conversion" and praised graphics, sound and presentation and received a 90% rating overall. [14] The ZX Spectrum version won the award for best sports simulation of the year from Crash magazine, [15] and was later voted number 59 in the Your Sinclair "Top 100 Games of All Time" list. [16] David M. Wilson and Johnny L. Wilson of Computer Gaming World reviewed the game for the Apple II and Commodore 64 in 1988, stating that "the game is a fast-paced joystick buster which will delight arcade fanatics". [17]

Legacy

Two events from the game, skeet shooting and vault, featured on the BBC television programme First Class. [18] [19]

In 2018, Konami announced a reimagining of the game, Hyper Sports R , for Nintendo Switch, [20] but the game was cancelled two years later. [21]

Notes

    Related Research Articles

    <i>Track & Field</i> (video game) 1983 arcade video game

    Track & Field, also known as Hyper Olympic in Japan and Europe, is an Olympic-themed sports video game developed by Konami and released as an arcade video game in 1983. The Japanese release sported an official license for the 1984 Summer Olympics. In Europe, the game was initially released under the Japanese title Hyper Olympic in 1983, before re-releasing under the US title Track & Field in early 1984.

    <i>Gauntlet</i> (1985 video game) 1985 arcade game by Atari Games

    Gauntlet is a 1985 fantasy-themed hack-and-slash arcade video game developed and released by Atari Games. It is one of the first multiplayer dungeon crawl arcade games. The core design of Gauntlet comes from 1983 game Dandy for the Atari 8-bit computers, which resulted in a threat of legal action. It also has similarities to the action-adventure maze video game Time Bandit (1983).

    <i>Renegade</i> (video game) 1986 video game

    Nekketsu Kōha Kunio-kun, released as Renegade in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986. In the original Japanese version Nekketsu Kōha Kunio-kun, the game revolves around a high-school delinquent named Kunio-kun who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version Renegade, the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss.

    <i>Hyper Dyne Side Arms</i> 1986 video game

    Hyper Dyne Side Arms (サイドアーム) is a horizontally scrolling shooter developed and released by Capcom as an arcade video game in 1986. The player takes control of a flying mecha fighter who must battle an alien army. Side Arms uses a two-directional attacking system similar to Capcom's previous shoot-'em-up Section Z.

    <i>Rushn Attack</i> 1985 video game

    Rush'n Attack, also known as Green Beret in Japan and Europe, is a run-and-gun and hack-and-slash video game developed and released by Konami for arcades in 1985, and later converted to the Nintendo Entertainment System and home computers. Its North American title is a play on the phrase "Russian attack" due to its Cold War setting. It was ported to home systems and became a critical and commercial success for arcades and home computers.

    <i>Double Dribble</i> (video game) 1986 video game

    Double Dribble is an arcade basketball video game developed and released by Konami in 1986. It was the second basketball arcade video game by Konami, following Super Basketball. It was considered the most realistic basketball sports video game upon release, with fast-paced action, detailed players, a large side-scrolling court, innovative cinematic slam dunks, and detailed sound effects, beginning a trend where presentation would play an increasingly important role in sports games.

    <i>Yie Ar Kung-Fu</i> 1984 video game

    Yie Ar Kung-Fu is an arcade fighting game developed and published by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March. Along with Karate Champ (1984), which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.

    <i>Trojan</i> (video game) 1986 video game

    Trojan is a side-scrolling action game developed by Capcom, originally released as a coin-operated arcade video game in 1986, and published in North America by Romstar and Capcom. Directed by Takashi Nishiyama, the game includes beat 'em up and hack-and-slash elements. It is a spiritual successor to the beat 'em up Kung-Fu Master (1984), which was designed by Nishiyama at Irem before he left for Capcom, where he evolved its gameplay concepts with Trojan. It is also considered a spiritual successor to Capcom's Ghosts 'n Goblins (1985), which has similar side-scrolling action gameplay elements.

    <i>Bank Panic</i> 1984 video game

    Bank Panic is an arcade shooter game developed by Sanritsu Denki and released by Sega in 1984. Bally-Midway manufactured the game in the US. The player assumes the part of an Old West sheriff who must protect a bank and its customers from masked robbers.

    <i>Konamis Ping Pong</i> 1985 video game

    Konami's Ping Pong is a sports arcade game created in 1985 by Konami. It is the first video game to accurately reflect the gameplay of table tennis, as opposed to earlier simplifications like Pong. It was ported to the Amstrad CPC, Commodore 64, Famicom Disk System, MSX, and ZX Spectrum.

    <i>Gun.Smoke</i> 1985 video game

    Gun.Smoke is a vertically scrolling run and gun video game and designed by Yoshiki Okamoto and released in arcades in 1985. Gun.Smoke centers on a character named Billie Bob, a bounty hunter going after the criminals of the Wild West.

    <i>Forgotten Worlds</i> 1988 video game

    Forgotten Worlds, titled Lost Worlds in Japan, is a side-scrolling shooter video game by Capcom, originally released as a coin-operated arcade game in 1988. It is notable for being the first title released by Capcom for their CP System arcade game hardware.

    <i>Wonder Boy</i> (video game) 1986 video game

    Wonder Boy is a 1986 platform game published by Sega and developed by Escape. Originally designed for arcades, it was later ported to the SG-1000, Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America. A high definition remake of the game, titled Wonder Boy Returns, was developed by CFK and released on Steam on October 12, 2016. Wonder Boy was rereleased in 2022 as part of Wonder Boy Collection for the Nintendo Switch and PlayStation 4 which includes its versions on arcade, Master System, SG-1000 and Game Gear.

    <i>International Track & Field</i> 1996 video game

    International Track & Field, known in Japan as Hyper Olympic in Atlanta, is a 3D update of Konami's Track & Field series, in which up to four players compete in eleven different Olympic events. The game was released for the PlayStation and arcades in 1996. The arcade version was released only in Japan as Hyper Athlete. A Game Boy Color game was released in 1999. It was known in Japan as Hyper Olympic Track & Field GB and International Track & Field in Europe and North America. In 2008 the game was released on PlayStation Network as a PS one Classic. All six events from the first game, 1983's Track & Field, are included, but only three events are taken from the sequel, Hyper Sports. International Track & Field uses the three-button control system of its predecessors and the eleven disciplines can be attempted in any order.

    <i>Numan Athletics</i> 1993 video game

    Numan Athletics is a 1993 competitive sports arcade game developed and released by Namco. It runs on the company's NA-2 hardware, and has eight unusual competitions to test the strength and might of four mutant athletes called "Numans". Up to four people can play simultaneously. The game later went on to spawn a sequel, Mach Breakers: Numan Athletics 2, in 1995.

    <i>Bishi Bashi</i> Video game series

    Bishi Bashi is a series of video games by Konami for arcades, mobile phones, PlayStation and Windows. All games in the series comprise playing through a wide variety of competitive minigames against other players. The arcade games support 1 to 6 players and the PlayStation game allows 1 to 8 players; the game will provide computer opponents if there are not enough players.

    <i>Tutankham</i> 1982 video game

    Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.

    <i>Combat School</i> 1987 video game

    Combat School, released as Boot Camp in North America, is a 1987 arcade video game produced by Konami. The player takes control of a military recruit who is undergoing basic training at a United States Marine Corps Recruit Training camp, also known as a boot camp. The arcade game uses trackball controls.

    <i>WEC Le Mans</i> 1986 video game

    WEC Le Mans, known as WEC Le Mans 24 in Japan, is a racing simulation video game released in arcades by Konami in 1986. It was the first racing video game to depict the 24 Hours of Le Mans World Endurance Championship (WEC). The Lap of Le Mans is split up into three sections, during which the time of day changes from day to dusk, dusk to night, and night to dawn.

    <i>Daley Thompsons Decathlon</i> 1984 video game

    Daley Thompson's Decathlon is an Olympic-themed sports video game developed and released by Ocean Software in 1984. It was released in the wake of Daley Thompson's popularity following his gold medals in the decathlon at the 1980 and 1984 Olympic Games. The game is a licensed adaptation of Konami's 1983 arcade game Track & Field.

    References

    1. 1 2 Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 121. ISBN   978-4990251215.
    2. "Hyper Sports (Registration Number PA0000210381)". United States Copyright Office . Retrieved 12 July 2021.
    3. "Manufacturers Equipment" (PDF). Cash Box . February 2, 1985. p. 42.
    4. ハイパーオリンピック'84
    5. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 241. Amusement Press, Inc. 1 August 1984. p. 27.
    6. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 244. Amusement Press, Inc. 15 September 1984. p. 31.
    7. "National Play Meter". Play Meter . Vol. 10, no. 21. 15 November 1984. pp. 28–9.
    8. 1 2 Sharpe, Roger C. (December 1984). "1984—Every Which Way But Up". Play Meter . Vol. 10, no. 23. pp. 39, 49–51.
    9. "Hyper Sports". Computer and Video Games . No. 46 (August 1985). 16 July 1985. p. 109.
    10. Lewin, Gene (December 1, 1984). "Gene's Gudgements: 'Seicross' should earn well". Play Meter . Vol. 10, no. 22. pp. 81–2.
    11. Game review, Crash magazine issue 19, Newsfield Publications August 1985
    12. https://wos.meulie.net/pub/sinclair/magazines/C+VG/Issue047/Pages/CVG04700011.jpg [ bare URL image file ]
    13. "The Software Chart". Computer and Video Games . No. 48 (October 1985). 16 September 1985. p. 101.
    14. "Impossible to Display Scan".
    15. "CRASH 27 - Readers' Awards". crashonline.org.uk. Retrieved 2015-09-03.
    16. "Top 100 Games of All Time". Your Sinclair. September 1993.
    17. Wilson, David M.; Wilson, Johnny L. (April 1988). "The Boys of Spring: A Computer Sports Survey" (PDF). Computer Gaming World. Vol. 1, no. 46. p. 13.
    18. "First Class". TV Cream. May 2009. Retrieved 14 June 2018.
    19. Weaver, Iain. "Weaver's Week 2012-08-12: First Class". UK Gameshows.com. Labyrinth Games. Retrieved 14 June 2018.
    20. Clark, Peter (2018-06-14). "Konami's 'Hyper Sports R' is a Bizarre Throwback to Outdated Gameplay". Variety. Retrieved 2018-06-14.
    21. "Konami's Hyper Sports R has been cancelled". Vooks. 2020-06-10. Retrieved 2020-06-10.