Impossible Road

Last updated

Impossible Road
Impossible Road icon.png
App cover
Developer(s) Wonderful Lasers
Publisher(s) Wonderful Lasers
Director(s) Kevin Ng
Engine Unity
Platform(s) iOS, Android
Release
  • iOS
    • WW: May 9, 2013
  • Android
    • WW: April 8, 2014
Genre(s) Action
Mode(s) Single-player

Impossible Road is a minimalist action video game developed and published by Wonderful Lasers. It was released for iOS in 2013, and later for Android. A follow-up published by Rogue Games, Super Impossible Road, was released for Windows on May 11, 2016, as one of the launch titles for Apple Arcade on September 19, 2019, for Nintendo Switch on December 9, 2021, and for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on June 8, 2022. [1] [2] [3] A true sequel, Impossible Road 2, was announced to be in development for Windows in December 2023. [4]

Contents

Gameplay

A game of Impossible Road in progress ImpossibleRoadgameplay.png
A game of Impossible Road in progress

The player is tasked with keeping a white ball (called "The Vessel") [5] on the road for as long as possible without falling off. [6] The road has procedurally generated twists, turns [7] and dives [6] and is endless. [7] The player controls the ball by tapping (with two fingers) [8] left or right on the screen. Each time the player passes a numbered checkpoint line, the player gains a point (several if they missed some checkpoints in between). [5] The player can "cheat" and fall off the road and land on a road section further on the road. [9] When the player dies (after several seconds of free fall), the player is presented with the option to play again. [5] The player can see how many checkpoint lines they crossed and how many they skipped. [6]

A later update allowed the player to select a color scheme (theme) and have more accurate 3D Touch controls. [10]

Development

Impossible Road was developed entirely by Canadian indie developer Kevin Ng, who had previous experience at Rockstar Games and Electronic Arts. The developer drew his inspiration mainly from Stunt Car Racer , a racing game of his childhood that featured tracks similar to this game's "roller coaster"-like ones, and was also influenced by Super Hexagon , the Rainbow Road, courses of the Mario Kart series, Wipeout , and Super Monkey Ball . Ng appreciated the minimalist aspect found in some games and chose that for his because it "strips everything down and lets you get to the important stuff. It keeps you honest as a designer". Thinking minimally thus became his challenge, and during development, he decided in favor of the blue-and-white graphics with the ball taking up negative space and against adding power-ups. He also opposed and resisted monetizing the game via microtransactions. The "cheating" mechanic was implemented when he tested a working prototype of the game and found that jumping off and on the track was too enjoyable to penalize. [11] [12] [13] [14] The game was released for the iPhone and iPad worldwide on May 9, 2013, [9] and it was made available for Android on April 8, 2014. [15]

Reception

Impossible Road received "generally favorable reviews", according to Metacritic. [16] TouchArcade gave the game 4.5 stars out of 5 stars praising the game's music and minimalism. [20]

Several reviewers also compared the game to Super Hexagon [8] [18] and Rainbow Road from the Mario Kart series. [6] Impossible Road was a runner-up for the British Academy Scotland Award of 2013 in the games category. [22] It was also a runner-up for Apple's award for the iPad game of the year in 2013, which was won by Frogmind's Badland . [23]

Related Research Articles

<i>TimeSplitters 2</i> 2002 video game

TimeSplitters 2 is a first-person shooter video game developed by Free Radical Design and published by Eidos Interactive for PlayStation 2, Xbox and GameCube game consoles. It is the second game in the TimeSplitters series, and a sequel to the original TimeSplitters.

<i>Smash TV</i> 1990 video game

Smash TV is a 1990 arcade video game created by Eugene Jarvis and Mark Turmell for Williams Electronics Games. It is a twin-stick shooter in the same vein as 1982's Robotron: 2084, which was also co-created by Jarvis). The Super Nintendo Entertainment System, Genesis, Master System, and Game Gear versions are titled Super Smash TV.

<i>Marvel vs. Capcom 2: New Age of Heroes</i> 2000 video game

Marvel vs. Capcom 2: New Age of Heroes is a crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the span of twelve years.

<i>Street Fighter II Turbo</i> 1992 video game

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released by Capcom for arcades in 1992. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.

<i>Ticket to Ride</i> (video game) 2008 video game

Ticket to Ride is a turn-based strategy video game, based upon Alan R. Moon's German-style board game of the same name, developed by Next Level Games and published by Playful Entertainment, Inc. The game started out as a browser game on November 15, 2004. In February 2017 Days of Wonder abandoned Linux support, although Xbox still seems to support the game having crossed it over to the Xbox One & Xbox X.

<i>Madden NFL 10</i> 2009 video game

Madden NFL 10 is an American football video game based on the National Football League that was published by EA Sports and developed by EA Tiburon. The 21st installment of the Madden NFL series, it is the first game to feature two players on the cover: Troy Polamalu of the Pittsburgh Steelers and Larry Fitzgerald of the Arizona Cardinals, who played against each other the previous season in Super Bowl XLIII. It was released in August 2009 for the PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360 and BlackBerry, and for the iOS on September 9 through the App Store.

<i>Doodle Jump</i> 2009 video game

Doodle Jump is a 2009 platformer video game developed and published by Igor and Marko Pusenjak, who make up the Croatian studio Lima Sky. The game was released for Windows Phone, iOS, BlackBerry, Android, Java Mobile, Nokia Symbian, and Xbox 360 for the Kinect. It was released worldwide for iOS on April 6, 2009, Android and Blackberry on March 2, 2010, Symbian on May 1, 2010, Windows Phone 7 on June 1, 2011, the iPad on September 1, 2011, and Windows Phone 8 on August 21, 2013. Since its release, the game has been generally well received.

<i>Tecmo Bowl Throwback</i> 2010 video game

Tecmo Bowl Throwback is a video game released by Koei Tecmo for the Xbox 360 via Xbox Live Arcade. The PlayStation 3 version was released via the PlayStation Network store on June 1, 2010, followed by the iOS version on May 26, 2011. The game is an update of the 1993 version of Tecmo Super Bowl. Due to Electronic Arts obtaining the exclusive NFL and NFLPA licenses in 2004 for the Madden NFL series, the game used generic team and player names.

<i>Infinity Blade</i> 2010 video game

Infinity Blade was an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level.

<i>Fruit Ninja</i> 2010 video game

Fruit Ninja is a video game developed by Halfbrick originally released on August 12, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or the player's arms and hands, and must not slice bombs. It features multiple gameplay modes, leaderboards and multiplayer.

<i>Anomaly: Warzone Earth</i> 2011 video game

Anomaly: Warzone Earth is a real-time strategy tower defense video game by 11 bit studios. The game was initially announced in late 2010, and released on April 8, 2011 for Windows and Mac OS X.

<i>Burnout Crash!</i> 2011 video game

Burnout Crash! is a downloadable action racing video game in the Burnout series. It is developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, iOS via PlayStation Network, Xbox Live Arcade, and iTunes App Store.

<i>Kingdom Rush</i> 2011 video game

Kingdom Rush is a tower defense game developed by Ironhide Game Studio and published by Armor Games. It was released on July 28, 2011, as a browser game, followed by ports for iOS in December 2011, Android on May 13, 2013, and Windows and macOS on January 6, 2014. In the game's medieval fantasy setting, players take control of a general serving under King Denas of Linirea, who must defend the land from an onslaught of evil monsters. Each level is composed of a number of pre-set roads, which the player can place defensive towers around to fight off the approaching monsters. Slaying enemies gives the player gold, which they can use to buy new towers or upgrade existing ones to improve their capabilities.

<i>Monument Valley</i> (video game) Puzzle video game

Monument Valley is a puzzle and indie game by Ustwo Games. The player leads the princess Ida through mazes of optical illusions and impossible objects while manipulating the world around her to reach various platforms. Monument Valley was developed over ten months beginning in early 2013 based on concept drawings by company artist Ken Wong. Its visual style was inspired by Japanese prints, minimalist sculpture, and indie games Windosill, Fez, and Sword & Sworcery, and was compared by critics to M. C. Escher drawings and Echochrome. The art was designed such that each frame would be worthy of public display.

<i>Earn to Die 2</i> 2014 video game

Earn to Die 2 is a game developed by Russian indie studio Toffee Games, which is the sequel to 2013's Earn to Die 1. Earn to Die 2 sees a departure from the familiar desert setting of the original game, and delves into the depths of cities overrun by zombies. Players have to get through the city in order to reach checkpoints and the finish to win the game level.

<i>Survivalcraft</i> Sandbox video game

Survivalcraft is a 2011 open sandbox video game developed by Marcin Igor Kalicinski under the brand Candy Rufus Games. Following early test versions, it was released on 16 November 2011 for the Windows Phone, and is also available for Android, iOS, and Microsoft Windows. The game is set on a deserted island in an open world, where the player collects resources and items that can be made into survival tools. The game has six different game modes: Survival, Challenging, Cruel, Harmless, Adventure, and Creative. The first four involve the player gathering necessary resources to stay alive. The Creative mode gives the player unlimited items and health, and the Adventure mode is used for quest and parkour maps.

<i>Horizon Chase - World Tour</i> 2015 racing video game

Horizon Chase is a racing video game developed and published by Brazilian-based Aquiris Game Studio. It was released on August 20, 2015, for iOS and Android platforms. It is a 3D game inspired by 2D, 16-bit titles. Its soundtrack has Nintendocore influences.

<i>Dicey Dungeons</i> 2019 video game

Dicey Dungeons is a roguelike deck-building game developed by Irish game designer Terry Cavanagh. It was released for Microsoft Windows, macOS, and Linux in August 2019, for Nintendo Switch in December 2020, for Xbox One and Xbox Series X/S in November 2021, and for PlayStation 4 and PlayStation 5 in February 2023. Ports for iOS and Android were released in July 2022.

<i>Super QuickHook</i> 2010 2D platforming game

Super QuickHook is a 2010 mobile 2D platform game developed and published by Rocketcat Games. The game released on June 17, 2010, for iOS devices, with an Android port releasing later on July 23, 2015. The game is a spiritual successor to 2009's Hook Champ, and follows its playing characters traversing two-dimensional levels, primarily using a grappling hook.

<i>Leap Day</i> (video game) 2016 video game

Leap Day is a 2D level-based platform game developed and published by Nitrome, first released for iOS and Android on May 11, 2016. Players must reach a Gold Cup at top of a procedurally generated level by controlling a character which runs automatically, tapping on the screen to make the character jump in order to collect fruits, dodge enemies and hazards, and progress through the level. A new level is generated every day, with levels from previous days available to play after watching an advertisement.

References

  1. Takahashi, Dean (September 16, 2019). "Apple Arcade hands-on — dozens of original cartoon games aimed at family players". VentureBeat . Archived from the original on November 13, 2021. Retrieved November 13, 2021.
  2. "Super Impossible Road launches December 9 for Switch, in early 2022 for PS5, Xbox Series, PS4, Xbox One, and PC". Gematsu. November 11, 2021. Archived from the original on August 8, 2022. Retrieved August 8, 2022.
  3. "Super Impossible Road gets release date for current gen consoles". www.altchar.com. Archived from the original on August 8, 2022. Retrieved August 8, 2022.
  4. "Impossible Road 2 on Steam". store.steampowered.com. Retrieved January 2, 2024.
  5. 1 2 3 4 Larsen, Luke (May 31, 2013). "Impossible Road Review". IGN . Archived from the original on October 3, 2015. Retrieved May 13, 2017.
  6. 1 2 3 4 "Impossible Road Review | Slide to Play". Slide to Play. May 15, 2013. Archived from the original on March 2, 2019. Retrieved May 13, 2017.
  7. 1 2 3 Rose, Mike (May 10, 2013). "IMPOSSIBLE ROAD Review". Gamezebo . Archived from the original on November 13, 2021. Retrieved May 13, 2017.
  8. 1 2 3 Brown, Mark (May 9, 2013). "Impossible Road Review". Pocket Gamer . Archived from the original on November 13, 2021. Retrieved May 13, 2017.
  9. 1 2 Slater, Harry (May 8, 2013). "Fancy taking a trip down Impossible Road on iPhone and iPad from midnight tonight?". Pocket Gamer . Archived from the original on November 13, 2021. Retrieved November 13, 2021.
  10. "'Impossible Road' Gets 3D Touch and Themes in New Update". TouchArcade. January 21, 2016. Archived from the original on December 12, 2016. Retrieved May 13, 2017.
  11. Usher, Anthony (May 9, 2013). "Impossible Road developer Kevin Ng talks inspirations, cheating, future plans, and more". Pocket Gamer . Retrieved November 13, 2021.
  12. Fabian (May 14, 2013). "Entwickler im Interview: Impossible Road" [Developer in interview: Impossible Road]. Appgefahren.de (in German). Archived from the original on November 13, 2021. Retrieved November 13, 2021.
  13. Saraintaris, Nico (March 12, 2014). "We Ask Indies: Kevin Ng, creator of Impossible Road going full indie". Gamasutra . Archived from the original on August 25, 2021. Retrieved November 13, 2021.
  14. Willington, Peter (July 7, 2015). "PS4's new exclusive, Super Impossible Road, is all about the cheating". GamesRadar+ . Archived from the original on November 13, 2021. Retrieved November 13, 2021.
  15. Priestman, Chris (April 2, 2014). "Silver Award-winning stylish score-chasing game Impossible Road will spiral onto Android on April 8th". Pocket Gamer . Archived from the original on November 13, 2021. Retrieved November 13, 2021.
  16. 1 2 "IMPOSSIBLE ROAD for iPhone/iPad Reviews". Metacritic . CBS Interactive. Archived from the original on May 20, 2019. Retrieved May 13, 2017.
  17. "Impossible Road". Edge . No. 255. July 2013. p. 124. Retrieved November 13, 2021.
  18. 1 2 Schilling, Chris (June 21, 2013). "Impossible Road review". Eurogamer . Retrieved May 13, 2017.
  19. Carmichael, Stephanie (May 10, 2013). "Week in Mobile: Impossible Road, Perfection, and Chuck the Muck". GameZone. Archived from the original on September 24, 2016. Retrieved November 13, 2021.
  20. 1 2 Burnett, Karl (July 2, 2013). "'Impossible Road' Review – The Game that Lives Up to its Name". TouchArcade . Archived from the original on August 6, 2018. Retrieved May 13, 2017.
  21. Martin, Garrett (May 13, 2013). "Mobile Game of the Week: Impossible Road (iOS)". Paste . Archived from the original on November 13, 2021. Retrieved November 13, 2021.
  22. "British Academy Scotland Awards: Winners in 2013". British Academy Scotland Awards . November 17, 2013. Archived from the original on November 3, 2014. Retrieved November 13, 2021.
  23. Corriea, Alexa Ray (December 7, 2013). "Apple names Ridiculous Fishing, Badland its 2013 games of the year". Polygon . Archived from the original on November 13, 2021. Retrieved November 13, 2021.