Jane's WWII Fighters

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Jane's WWII Fighters
Jane's WWII Fighters Coverart.png
Developer(s) Jane's Combat Simulations
Publisher(s) Electronic Arts
Director(s) Beth Comstock
Producer(s) Steven Matulac
Designer(s) Nathan Cummins
David Luoto
Programmer(s) Ken Allen
Artist(s) Terry Fowler
Nicholas Corea
Chuck Eyler
Composer(s) Don Veca
Series Jane's Combat Simulations
Platform(s) Microsoft Windows
Release
  • NA: November 23, 1998 [1]
  • EU: 1998
Genre(s) Air combat simulation
Mode(s) Single-player, Multiplayer

Jane's World War II Fighters is the 1998 combat flight simulation video game. Set in the European theatre of operations during World War II, it is part of the Jane's Combat Simulations franchise. The game was considered a commercial failure, and contributed to the end of the Jane's Combat Simulations line.

Contents

Gameplay

The game is set during the Battle of the Bulge in late 1944 and early 1945. The game features famous fighter aircraft from World War II. It also included a virtual museum, where aircraft profiles and interviews with fighter pilots such as George Unwin, Günther Rall, and others could be viewed.

Reception

Critical reviews

The game received favorable reviews according to the review aggregation website GameRankings. [2]

Sales

The game was released in direct competition with Microsoft Combat Flight Simulator , and became a commercial flop. [11] [12] In 1999, Computer Gaming World reported that the game "appears to have been murdered by Microsoft's brand recognition". Its lifetime sales in the U.S. reached 60,943 copies by October 1999, which drew revenues of $2.58 million. [12] Speaking anonymously to Bruce Geryk of GameSpot , an ex-staffer for Origin Systems remarked that the game "spent some serious cash, and did not sell". He attributed its failure to Combat Flight Simulator's dominance of the World War II flight simulation field during 1998, and called the game's performance "the death knell for Jane's products", after which the brand unraveled. [11] Following the May 2000 bankruptcy of Jane's Attack Squadron developer Looking Glass Studios shortly before that game's completion, [13] Electronic Arts declined to finish the project, [14] and instead opted to exit the flight simulation genre. [15]

For the week ending April 29, 2000, the game appeared at No. 10 on PC Data's weekly computer game sales chart in the United States, with an average retail price of $25. [16] It climbed to No. 8 the following week, [17] before exiting the charts for the May 7–13 period. [18] PC Data named it the country's ninth-best-selling game of May 2000. [19] By October, its sales in the region had reached 166,971 units for the year 2000 alone, which accounted for $2.5 million in revenue. Mark Asher and Tom Chick of Quarter to Three remarked that the game "did a good job of trying to convince us that flight sims aren't dead" that year. [20]

Awards

The Academy of Interactive Arts & Sciences nominated the game for "PC Simulation Game of the Year" at the 2nd Annual Interactive Achievement Awards, although it lost to Need for Speed III: Hot Pursuit . [21] It was also a finalist for Computer Gaming World's 1998 "Best Simulation", CNET Gamecenter 's 1998 Best Combat Flight Sim, GameSpot's "Simulation of the Year" and IGN 's "Best Simulation of the Year" prizes, all of which ultimately went to European Air War . [22] [23] [24] [25] The game received further runner-up positions for "Best Soundtrack" and "Best Graphics" from IGN, [25] and "Best Sound" and "Best Graphics (Technical Excellence)" from GameSpot. [26] [27] However, it won Computer Gaming World's "Special Award: Musical Score" prize. The magazine's staff wrote of the game having excellent aircraft graphics, special effects, challenging AI, and accurate flight model, also calling its multiplayer as blast to play. [28]

See also

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References

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