Jason Rohrer

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Jason Rohrer
Jason rohrer 2012.png
Rohrer in 2012
Born (1977-11-14) November 14, 1977 (age 46)
Occupation(s) Computer programmer, game designer, writer, musician
North Country Notes, a local currency proposed by Jason Rohrer (2005) North Country Notes - Website Artwork Menu Image.png
North Country Notes, a local currency proposed by Jason Rohrer (2005)
Jason Rohrer at the 2011 Game Developers Conference Jason Rohrer - Game Developers Conference 2011 - Day 2 (1).jpg
Jason Rohrer at the 2011 Game Developers Conference
"Diamond Trust of London" a crowdfunded Nintendo DS game by Jason Rohrer (2012) Diamond Trust of London - Screenshot 01.png
"Diamond Trust of London" a crowdfunded Nintendo DS game by Jason Rohrer (2012)

Jason Rohrer (born November 14, 1977) is an American computer programmer, writer, musician, and game designer. He publishes most of his software into the public domain (public-domain software) and charges for versions of his games distributed on commercial platforms like the iPhone appstore or Steam. [1] [2] [3] He is a graduate of Cornell University. [4] [5] From 2004 until 2011 he practiced simple living, stating in 2009 that his family of four had an annual budget of less than $14,500. [6] They have since relocated from Las Cruces, New Mexico to Davis, California. [7] In 2005 Jason Rohrer worked on a local currency, called North Country Notes (NCN), for Potsdam, New York. [8] [9] [10] In 2016 Rohrer became the first videogame artist to have a solo retrospective in an art museum. His exhibition, The Game Worlds of Jason Rohrer, was on view at The Davis Museum at Wellesley College until June 2016. [11]

Contents

Games

Rohrer has placed most of his creative work, like video games' source code and assets, into the public domain as he is a supporter of a copyright-less free distribution economy. [12] Many of his project are hosted on SourceForge. [13]

GDC 2011 Game Design Challenge

At the 2011 Game Developers Conference Rohrer won the annual Game Design Challenge by proposing a game that could only be played once by a single player and then passed on to another. [33] This idea was based on stories of his late grandfather that had been passed down. He stated "We become like gods to those who come after us." With this in mind he created a Minecraft mod, Chain World , that was put on a single USB flash drive, which he then passed to an audience member. The rules of the game were simple: No text signs are allowed in the game, players may play until they die once, upon respawning they must quit the game and the game must then be passed onto someone that is interested and willing to respect the rules.

GDC 2013 Game Design Challenge

In March 2013 the Game Design Challenge was held at the Game Developers Conference for the final time. Its theme was "Humanity's Final Game." Rohrer was among the six contestants and won with his entry A Game For Someone, a physical game constructed of titanium. After its completion Rohrer buried it in an undisclosed location in the Nevada desert. At the challenge he released lists containing over one million discrete GPS coordinates, one of which was the actual burial spot. He estimated that with coordinated searching it would take at least 2,700 years to locate the game. [34]

The Game Worlds of Jason Rohrer

In February 2016, the Davis Museum at Wellesley College exhibited The Game Worlds of Jason Rohrer, the first museum retrospective dedicated to the work of a single video game maker. The museum stated "Rohrer's exhibited work is deft, engaging, and often surprisingly moving. It refers to a diverse set of cultural influences ranging from the fiction of Borges to Black Magic; at the same time, it also engages pressing emotional, intellectual, philosophical, and social issues. Rohrer's substantial recognition, which has included feature coverage in Wired, Esquire and The Wall Street Journal, as well as inclusion in MoMA's initial videogame acquisition, has been built on a singularly fascinating body of games. These range from the elegantly simple—such as Gravitation (2008), a game about flights of creative mania and melancholy—to others of Byzantine complexity. The exhibition featured four large build-outs that translate Rohrer’s games into unique spatial experiences, alongside a section dedicated to exploring a large body of his work." [11] The exhibit was designed by IKD, [35] a Boston-based design firm.

Other projects

Personal life

In August 2005, Rohrer and his wife were arraigned for violating a local ordinance prohibiting grass taller than 10 inches. Representing himself, he successfully argued that natural landscaping had environmental benefits, and that the mowing ordinance was being enforced on them "in a manner that violates the free speech, equal protection, and due process clauses of the United States and New York constitutions." The court found that the statute was overly broad, and he was acquitted of all charges on June 12, 2006. [39] [40]

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References

  1. "Jason Rohrer Releases iPhone Puzzler Primrose". Fingergaming.com. Archived from the original on February 24, 2009. Retrieved June 26, 2013.
  2. "Passage in App Store, $0.99". Fingergaming.com. Archived from the original on December 30, 2008. Retrieved June 26, 2013.
  3. The Castle Doctrine on steampowered.com
  4. "Jason Rohrer named one of Esquire Magazine's Best and Brightest". Cornell University. May 18, 2009. Retrieved September 4, 2014.
  5. "RESUME: Jason Rohrer" . Retrieved September 4, 2014.
  6. "A life well wasted, podcast episode 3" . Retrieved December 14, 2023.
  7. "Voluntary Simplicity". Hcsoftware.sourceforge.net. Retrieved July 22, 2014.
  8. "Interchangeable parts: Jason Rohrer's worklog".
  9. North Country Notes Release Approaching on northcountrynotes.org
  10. New Ideas in Currency Systems: Z Dollars on northcountrynotes.org
  11. 1 2 The Davis Museum at Wellesley College. "The Game Worlds of Jason Rohrer". The Davis Museum at Wellesley College . Retrieved February 12, 2016.
  12. Free Distribution by Jason Rohrer (2004)
  13. Jason Rohrer (October 17, 2011). "HC Software". SourceForge . Retrieved May 22, 2013.
  14. Cultivation on sourceforge.net
  15. Rutkoff, Aaron (January 25, 2008). "The Game of Life". The Wall Street Journal .
  16. "Can D.I.Y. Supplant the First-Person Shooter?". Nytimes.com . November 15, 2009. Retrieved June 26, 2013.
  17. Voorhees, Josh (December 12, 2007). "The Gaming Club: There is little reason to be pessimistic or cynical about the future of gaming. – By N'Gai Croal, Seth Schiesel, Chris Suellentrop, and Stephen Totilo – Slate Magazine". Slate.com . Retrieved June 26, 2013.
  18. "Video Games Break Out – BusinessWeek". businessweek.com. Archived from the original on January 18, 2008. Retrieved June 26, 2013.
  19. "When has a videogame ever made you cry?..." NBCNews.com . October 2008. Retrieved March 10, 2013.
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  21. "The 14th Annual Independent Games Festival Finalists". Igf.com. 2009. Retrieved February 23, 2012.
  22. "Primrose". Primrose.sourceforge.net. Retrieved June 26, 2013.
  23. "(Geisterfahrer)". Sleep Is Death. Retrieved February 23, 2012.
  24. "Game Design Sketchbook". The Escapist . Archived from the original on September 13, 2011. Retrieved June 26, 2013.
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  31. oh-the-humanity-jason-rohrer-releases-one-hour-one-life on Rock, Paper, Shotgun
  32. OneLife on github.com/jasonrohrer
  33. Alexander, Leigh. "GDC 2011: Rohrer Wins Game Design Challenge With Unique Minecraft Mod". Gamasutra . Retrieved April 25, 2011.
  34. Bishop, Bryan (March 28, 2013). "Humanity's Final Game: a titanium board game buried in the Nevada desert". The Verge . Retrieved July 22, 2014.
  35. "Home". i-k-design.com.
  36. "Home". konspire.sourceforge.net.
  37. Rohrer, Jason (2005). token word: a Xanalogical Transclusion and Micropayment System.
  38. https://mute-net.sourceforge.net/
  39. "Nature On Trial: Natural Landscaping Rights". northcountrynotes.org. Retrieved February 1, 2023.
  40. Balbontin, Pablo R. (December 14, 2012). "Screenshot: Saving Private Rohrer". Little Village. Retrieved October 28, 2023.