Justice League: Injustice for All

Last updated

Justice League: Injustice for All
Justice League - Injustice for All Coverart.png
Developer(s) Saffire
Publisher(s) Midway Games
Director(s) Brian Christensen
Producer(s)
  • Kevin Potter
  • Ames Kirshen
  • Adam Schwenk
Designer(s)
  • Andrew Nielson
  • Jason Ablett
  • John Nielson
Programmer(s) John Nielson
Artist(s) Andrew Nielson
Writer(s) Flint Dille
Composer(s) Rick Bradshaw
Platform(s) Game Boy Advance
Release
  • NA: November 18, 2002
Genre(s) Beat 'em up, platform
Mode(s) Single-player

Justice League: Injustice for All is a 2002 video game developed by Saffire and published by Midway Games for the Game Boy Advance. The game is based on the Justice League animated television series and showcases the League's seven members within the context of a side-scrolling beat 'em up with platforming elements. The plot centers on the League's efforts to avert global catastrophe carried out by Lex Luthor's Injustice Gang.

Contents

Development commenced upon Midway Games' acquisition of the rights to the Justice League of America comic book series and TV series, which took place during an industry-wide trend of video game publishers acquiring comic book superhero licenses. The game received mixed reviews from critics, who regarded it as a short and formulaic brawler indistinct from other entries in the genre.

Gameplay

The Flash, one of the playable characters in Justice League: Injustice for All, is capable of running up vertical surfaces. Justice League Injustice for All Gameplay.png
The Flash, one of the playable characters in Justice League: Injustice for All, is capable of running up vertical surfaces.

Justice League: Injustice for All is a side-scrolling beat 'em up with platforming elements. [1] [2] The player controls the titular Justice League's seven members — Superman, Batman, Wonder Woman, The Flash, Green Lantern, Hawkgirl, and Martian Manhunter — as they attempt to thwart Lex Luthor's scheme to brainwash the world's populace. [3] The game is divided into twelve levels, the progression through which is constructed in a non-linear fashion; completing a level creates branching paths to a number of other levels that can be accessed in any order. [2] [4] For each level, the player is assigned two League members who are interchangeable at any time with the select button; the swap will also occur automatically if one character runs out of health. [3] Apart from jumping and basic attacks, the characters (excluding Batman and the Flash) can fly with the use of the right trigger button, while the left trigger button enables a special technique. [4] For example, Martian Manhunter can make himself intangible and pass through walls, while the Flash can use his super-speed to run up vertical surfaces. [5] Each level requires the player to locate and destroy one of Luthor's brainwashing devices, as well as defeat a member of the Injustice Gang in a boss battle. [3]

Plot

The Justice League is alerted to robots of Lex Luthor's design invading Metropolis. Superman and Wonder Woman fend off the invasion and confront Luthor, who reveals the attack to be a diversion. Batman detects a worldwide pattern of ordinary citizens committing crimes and developing amnesia, suggesting brainwashing. As he pinpoints strange frequencies emanating from a volcano in Hawaii, the League is alerted to attacks on Gotham City by the Joker and Themyscira by Felix Faust, requiring the League to split into teams. The League finds that Luthor has formulated the Injustice Gang, and assigned the Joker, Faust, and Star Sapphire to guard transmitting devices. The League splits up once more in search of Luthor's command and control center. While Batman and Hawkgirl prevent Ultra-Humanite from activating a brainwashing satellite on the International Space Station, the Martian Manhunter and Flash infiltrate Shade's Russian stronghold and learn that Luthor is preparing to meet with an extraterrestrial party in Roswell, New Mexico, which Batman and the Martian Manhunter fend off. The League determines from data gathered at Roswell that Luthor's base is on the Moon, and they confront Luthor after sweeping the Earth's atmosphere for remaining satellites. Luthor reveals that he had made an arrangement with the extraterrestrials in which they would grant Luthor the League in exchange for Earth. The League defeats Luthor and escape his base before it self-destructs.

Development and release

On April 29, 2002, Midway Games acquired the rights to publish video games based on characters from DC Comics' Justice League of America comic book series and the Justice League animated television series. The deal took place during a widespread industry trend of publishers acquiring licenses for comic book superheroes. [6] Justice League: Injustice for All was developed by Saffire under the direction of Brian Christensen, with Midway's Kevin Potter and Warner Bros. Interactive Entertainment's Ames Kirshen and Adam Schwenk acting as producers. John and Andrew Nielson respectively served as lead programmer and lead artist, and co-designed the game alongside Jason Ablett. The story was written by Flint Dille, and the audio was created by Rick Bradshaw. [7] The game was announced on August 2, 2002, [4] and was shipped to North American retailers on November 18. A version for the PlayStation 2, Xbox, and GameCube was in development, but never released. [8]

Reception

Justice League: Injustice for All received "mixed or average" reviews according to review aggregator Metacritic. [9] Jon M. Gibson of GameSpy and Frank Provo of GameSpot regarded the title as a formulaic brawler that accomplished nothing unique to set it apart from other entries in its genre, [1] [11] and the campaign length was deemed short, [1] [2] [5] with Code Cowboy of GameZone remarking that he had "finished faster than any game [he had] played in years". [3] Provo, along with Code Cowboy and Brett Alan Weiss of AllGame , wrote that the game would be enjoyable to young fans of the TV series, [1] [3] [5] but Gibson warned that its abundance of "run-of-the-mill bullet-points" would discourage even die-hard fans, [11] and Craig Harris of IGN concluded that the game design's lack of refinement betrayed the potential granted by the concept of controlling a group of superheroes. [2] Andrew Reiner of Game Informer was disappointed by the game's tedious challenges and unambitious design, dismissing it as "another poorly executed side-scrolling brawler" that was "monotonous as it is mindless". [10]

Though the reviewers of Nintendo Power considered the controls solid, [12] Harris and Weiss criticized the collision detection as overly strict, with Harris elaborating that the characters cannot perform any corrective action in the middle of an animation. [2] [5] The combat was deemed basic and shallow, with the enemies and bosses being said to not require any strategy beyond using basic melee attacks. [2] [3] [5] [11] Gibson added that the low variety of enemies amplified their redundancy and predictability. [11] Provo was pleased by the amount of abilities, but said that the level design did not create much opportunities to utilize them. [1] Code Cowboy said the ease of combat rendered the special abilities unnecessary, a sentiment shared by Weiss. [3] [5] Code Cowboy and Weiss were disappointed by the inability to select the two characters to control for each level, [3] [5] and Harris and Weiss said the game could have been comparable to The Lost Vikings had the cooperation between characters been better implemented and the level design more inspired and imaginative. [2] [5] Some complained of ill-placed hazards such as falling stalactites and spike pits, which Weiss observed were exacerbated by the Game Boy Advance's small screen. [2] [5] [11] Gibson and Harris got the impression that the game's production was rushed to hastily capitalize on the TV series' popularity, [2] [11] and Weiss concurred that the game could have used more development time to refine the level design and artificial intelligence. [5]

While Weiss, Code Cowboy, and the Nintendo Power reviewers were satisfied by the character models and animation, [3] [5] [12] Gibson and Harris commented that the game's use of 3D models instead of hand-drawn sprites resulted in a loss of resemblance to the characters' animated series counterparts. Their sentiment extended to the animations, which they described as rigid and clunky, and Gibson deemed the characters' lack of visual personality "catastrophic". [2] [11] Provo remarked that the art style's faithfulness to the cartoon series translated into more simplistic assets than those of other Game Boy Advance titles, and added that the lack of interesting or identifiable enemy designs exemplified the game's "cookie-cutter" feeling. [1] Code Cowboy was impressed by the level of detail for the Game Boy Advance, though he noted some issues with perspective and dimension; namely, he experienced difficulty determining which buildings could be entered, and saw no clear distinction between background and foreground elements. [3] Weiss and Harris said the background art was uneven, with Weiss describing some as nicely detailed and others as repetitive and uninspired. Harris also spotted seams in the backgrounds, which he said resembled an "amateur wallpapering job". [2] [5] Gibson criticized the environments as sloppy, and cited the tiled backgrounds as evidence of a tight production deadline and a cause of navigational confusion by making several rooms look identical. [11] The lack of animation in the cutscenes was a source of disappointment from Weiss and Gibson, [5] [11] though Code Cowboy was pleased that the characters' television likenesses were captured. [3] Gibson criticized their execution as "truly lame"; although he considered the TV series' tone and character personalities to be properly represented, he dismissed the lines of dialogue as "graphically inept and emotionally defunct", and suggested that full-screen images by Warner Bros. Animation's artists with limited pan and scan motions would have sufficed. [11]

Weiss and Code Cowboy complimented the audio, though Weiss felt the Game Boy Advance's small speaker size resulted in a slightly rough and scratchy quality. The two noted a lack of variety in the sound effects, observing that the characters' weapons and powers sounded identical. [3] [5] Provo regarded the audio as indistinct and uninteresting, elaborating that while the music fit the game's superhero theme with some inspiring tracks, he identified no tracks unique to the Justice League franchise. [1] Harris described the music composition as "extremely random", likening the effect to "someone just jamming on a Casio keyboard". [2]

Related Research Articles

<span class="mw-page-title-main">Martian Manhunter</span> Comic book superhero

The Martian Manhunter is a superhero appearing in American comic books published by DC Comics. Created by writer Joseph Samachson and artist Joe Certa, the character first appeared in the story "The Manhunter from Mars" in Detective Comics #225. Martian Manhunter is one of the seven original members of the Justice League of America and one of the most powerful beings in the DC Universe.

<span class="mw-page-title-main">Secret Society of Super Villains</span> DC Comics supervillain group

Secret Society of Super Villains (SSoSV) is a DC Comics title that debuted in May–June 1976. The series presented a group of DC's supervillains, mostly foes of the Justice League of America. The series was cancelled with issue #15 in July 1978, as part of the DC Implosion, a period when DC suddenly cancelled dozens of comics.

<span class="mw-page-title-main">Despero</span> Fictional comic book supervillain

Despero is a supervillain appearing in comic books published by DC Comics. The character first appeared in Justice League of America #1, and was created by Gardner Fox and Mike Sekowsky.

<span class="mw-page-title-main">Silver Age (DC Comics)</span>

"Silver Age" was a twelve part storyline that ran through a series of one shot comic books published by DC Comics in 2000.

<i>Justice</i> (DC Comics) Comic book limited series by Alex Ross and Jim Krueger

Justice is a twelve-issue American comic book limited series published bimonthly by DC Comics from August 2005 through June 2007, written by Alex Ross and Jim Krueger, with art also by Ross and Doug Braithwaite. Its story involves the superhero team known as the Justice League of America confronting the supervillain team the Legion of Doom after every supervillain is motivated by a shared dream that seems to be a vision of the planet's destruction, which they intend to avoid.

<span class="mw-page-title-main">Justice Lords</span> Evil alternate-reality Justice League, originating from the Justice League animated series

The Justice Lords are a fictional team of anti-heroes/anti-villains who first appeared in the two-part Justice League episode "A Better World", which was broadcast on November 1, 2003.

<span class="mw-page-title-main">Justice League in other media</span> Fictional superhero team

The Justice League, also called the Justice League of America or JLA, is a fictional superhero team that appears in comic books published by DC Comics. Since their first appearance in The Brave and the Bold #28, various incarnations of the team have appeared in film, television, and video game adaptations.

<i>Justice League Heroes</i> 2006 video game

Justice League Heroes is a 2006 console video game for the PlayStation 2 and Xbox platforms. It was developed by Snowblind Studios, published by Warner Bros. Interactive Entertainment in conjunction with DC Comics and was distributed in Europe by Eidos Interactive. Based on the long-running comic book series Justice League, it was written by comic book writer Dwayne McDuffie. It uses the Snowblind Studios game engine.

<span class="mw-page-title-main">Jemm</span> Comics character

Jemm is a fictional alien character appearing in various comic book series published by DC Comics. He is an analogue of and occasional ally of Martian Manhunter.

<i>Justice League: Chronicles</i> 2003 video game

Justice League: Chronicles is a 2003 video game developed by Full Fat and published by Midway Games for the Game Boy Advance. The game received unfavorable reviews from critics.

DC Universe: Justice League Unlimited Fan Collection is an action figure line based on the highly popular Justice League and Justice League Unlimited animated series. Though it was based on the show(s), the line has continued well beyond it, and has been re-branded in 2008, as a Target exclusive. Mattel announced in February 2011 that the line would come to an end later in the year with the final figures being released on the Mattel website including the final two three-packs, a seven-pack as well as the three exclusive Con three-packs being made available to the public.

<span class="mw-page-title-main">Libra (DC Comics)</span> Comics character

Libra is a supervillain appearing in comic books published by DC Comics. He first appeared in Justice League of America #111, where he formed the first incarnation of the Injustice Gang. Libra made his return with a leading role in Final Crisis in 2008.

<span class="mw-page-title-main">Ma'alefa'ak</span> DC Comics supervillain

Ma'alefa'ak is a supervillain appearing in American comic books published by DC Comics, usually depicted as the archenemy of his twin brother, the superhero Martian Manhunter. Created by writer John Ostrander and artist Tom Mandrake, the character first appeared in Martian Manhunter #0.

<i>The Invincible Iron Man</i> (video game) 2002 video game

The Invincible Iron Man is a 2002 run and gun video game published by Activision and developed by Torus Games for the Game Boy Advance. The game, played from a side-scrolling perspective, is based on the Marvel Comics superhero Iron Man, and is the character's first appearance on a handheld game console. Within the game's narrative, Iron Man must traverse through a series of levels and recover one of his stolen suits of armor while battling supervillains such as the Blizzard and Crimson Dynamo.

<i>Justice League: Crisis on Two Earths</i> 2010 film directed by Lauren Montgomery, Sam Liu

Justice League: Crisis on Two Earths is a 2010 American animated superhero film directed by Lauren Montgomery and Sam Liu and written by Dwayne McDuffie. It is based on the abandoned direct-to-video feature Justice League: Worlds Collide, which was intended as a bridge between the DC Animated Universe series Justice League and Justice League Unlimited, and reworked to act as a standalone story.

Super Juniors are a group of fictional DC Comics characters based on members of the Justice League of America, designed as baby versions in order to appeal to younger audiences and introduce them to the publisher's most popular properties. At Kenner's request, first appeared in José Luis García-López's 1982 DC Comics Style Guide and had their first and only adventure in Super Jrs. Holiday Special: The Best of DC Blue Ribbon Digest #58 in a story written by Tom DeFalco and drawn by Vince Squeglia. There was a considerable amount of merchandise based on them.

<i>Robot Chicken DC Comics Special</i> 2012 television film directed by Seth Green

Robot Chicken DC Comics Special is an episode of the television comedy series Robot Chicken and it was aired as a one-off special during Cartoon Network's Adult Swim on September 10, 2012.

<i>Injustice: Gods Among Us</i> (comics) 2013–16 DC Comics video game tie-in series

Injustice: Gods Among Us is an American comic book series that serves as the prequel to the fighting video game of the same name. The series takes place in an alternate reality, where Superman descends into villainy following his family's death at the Joker's hands. The Justice League is split by those who put their trust in Superman, establishing the totalitarian One Earth Regime, while Batman forms an insurgency out of the other half of the League to fight back against the Regime.

References

  1. 1 2 3 4 5 6 7 8 Provo, Frank (December 4, 2002). "Justice League: Injustice for All Review". GameSpot . CNET Networks. Archived from the original on December 6, 2002. Retrieved October 6, 2022.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 Harris, Craig (December 11, 2002). "Game Boy: Justice League: Injustice for All". IGN . Archived from the original on October 7, 2003. Retrieved October 6, 2022.
  3. 1 2 3 4 5 6 7 8 9 10 11 12 13 Code Cowboy (December 10, 2002). "Justice League: Injustice for All Review – Game Boy Advance Game". GameZone. Archived from the original on December 25, 2002. Retrieved October 6, 2022.
  4. 1 2 3 Goldstein, Hilary (August 2, 2002). "Game Boy: Justice League". IGN . Archived from the original on August 10, 2004. Retrieved October 6, 2022.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Weiss, Brett Alan. "Justice League: Injustice for All - Review". AllGame . All Media Network. Archived from the original on November 15, 2014. Retrieved October 6, 2022.
  6. "Game Boy: Midway Acquires Justice League Rights". IGN . April 29, 2002. Archived from the original on April 29, 2004. Retrieved October 6, 2022.
  7. Saffire (November 18, 2002). Justice League: Injustice for All (Game Boy Advance). Midway Games. Level/area: Credits.
  8. Varanini, Giancarlo (November 15, 2002). "Midway Ships Justice League GBA". GameSpot . CNET Networks. Archived from the original on December 16, 2002. Retrieved October 6, 2022.
  9. 1 2 "Justice League: Injustice for All for Game Boy Advance Reviews". Metacritic . CBS Interactive. Archived from the original on June 12, 2011. Retrieved October 6, 2022.
  10. 1 2 Reiner, Andrew (February 2003). "Game Boy Advance Quickies: Justice League: Injustice for All". Game Informer . No. 118. GameStop. p. 110.
  11. 1 2 3 4 5 6 7 8 9 10 11 Gibson, John M. (February 17, 2003). "Justice League: Injustice for All (GBA)". GameSpy . Archived from the original on April 3, 2003. Retrieved October 6, 2022.
  12. 1 2 3 Averill, Alan; Shepperd, Christopher; Sinfield, George; Stein, Jessica Joffe; Grimm, Steven (February 2003). "Now Playing: Justice League: Injustice for All". Nintendo Power . No. 165. p. 158.