Mass Destruction (video game)

Last updated
Mass Destruction
Mass Destruction cover.jpg
Developer(s) NMS Software
Publisher(s) ASC Games
BMG Interactive
Platform(s) Saturn, MS-DOS, PlayStation
ReleaseMS-DOS
  • NA: November 11, 1997 [1]
Saturn
  • EU: March 27, 1997 [2]
  • NA: November 14, 1997
  • JP: November 20, 1997 [3]
PlayStation
  • NA: November 26, 1997 [4]
  • EU: November 1997
Genre(s) Action
Mode(s) Single-player

Mass Destruction is a 1997 third-person action game developed by NMS Software [5] and published by ASC Games and BMG Interactive. Released for MS-DOS, [6] the Sega Saturn, [7] and the PlayStation, [8] the game puts players in control of a tank, and tasks them with destroying enemy forces. [9] It has often been likened to Return Fire . [10] [11] [12]

Contents

The MS-DOS version was developed first, with the console versions following later. [5] BMG Interactive initially stated that the game would be retitled "Tank" for its European release, [5] but the game ultimately retained its original title of Mass Destruction on all releases. BMG closed down its U.S. operations shortly before the game was to be released, [13] and subsequently sold the U.S. publication rights for Mass Destruction to ASC Games. [14] [15]

Gameplay

Mass Destruction is a single-player only game. [16] The player takes control of a tank, which is viewed from an overhead perspective, and undertakes various missions in which the objective is to destroy a specific object in their environment, while avoiding being killed by the enemy forces. The player chooses from three models of tank: one which moves fast but has weak armor, one which moves slowly but has heavy armor, and one which is a moderate mix of both assets. [17] The tank has a selection of weapons, some with limited ammunition. The gun turret can be rotated independently of the tank's movement, allowing the player to proceed in one direction while firing in another. [16]

In addition to a primary objective, each mission has optional secondary objective which award the player bonus points if completed. [17] These points may also unlock bonus missions.

Reception

While some reviewers described the game as "simplistic" and "mindless", [9] [7] [30] most found its stripped-down action enjoyable. [7] [27] [28] [29] [31] [6] [32] [33] The lack of a multiplayer option was widely criticized. [7] [30] [31] GamePro said the missions eventually become somewhat monotonous, but the game is "uninhibited destructive fun that's worth at least a shot as a weekend rental." [33] [lower-alpha 4] Next Generation similarly stated that "MD is a solid, beautiful, and fun game to play, but only if played in short, controlled bursts." [29] James Price of Saturn Power criticized that much less strategy is required to survive missions than in similar games such as Soviet Strike , [30] while Lee Nutter argued in Sega Saturn Magazine that Mass Destruction is intended as a game of achieving high scores rather than simple completion of the campaign. [31] Jeff Gerstmann commented in GameSpot , "The mission-based gameplay brings a method to the madness, but one still gets the happy feeling of cruising around aimlessly in a tank and blowing up as many things as possible, friend or foe." [27] IGN said the game's best aspect is the fact that virtually everything in it is destructible. [28]

Though most reviewers did not compare versions of the game, three of Electronic Gaming Monthly 's four reviewers scored the Saturn version higher than the PlayStation version, saying it has much sharper graphics and shorter load times. [7] Next Generation said the Saturn version has better control and animation effects, though they noted it lacks the building transparencies seen in the PlayStation version. [29] GamePro's review said that the game was "fast, fun, and stress-relieving. If hardcore war sims [...] are too peaceful for you, Mass Destruction will fire you up for combat again." [32] [lower-alpha 5] CNET Gamecenter and GameFan gave the game favorable reviews, while Edge gave it a mixed review, many months before it was released. [21] [25] [22]

Notes

  1. In Electronic Gaming Monthly 's review of the PlayStation version, one critic gave it a score of 7.5/10, two of them gave it each 5.5/10, and the other one gave it 6.5/10.
  2. Four critics of Electronic Gaming Monthly gave the Saturn version each a score of 8.5/10, 7/10, 6/10, and 5.5/10.
  3. In GameFan 's early viewpoint of the Saturn version, two critics gave it each a score of 84, and the other 82.
  4. GamePro gave the PlayStation version 3/5 for graphics, 2.5/5 for sound, and two 3.5/5 scores for control and fun factor.
  5. GamePro gave the Saturn version 4/5 for graphics, two 4.5/5 scores for sound and control, and a perfect 5/5 for fun factor.

Related Research Articles

<i>X-Men vs. Street Fighter</i> 1996 video game

X-Men vs. Street Fighter is a crossover fighting video game developed and published by Capcom. It is Capcom's third fighting game to feature Marvel Comics characters, following X-Men: Children of the Atom and Marvel Super Heroes, and is the first installment in the Marvel vs. Capcom series. As the title suggests, the game includes characters from Marvel's X-Men franchise and the cast from Capcom's Street Fighter series. Originally released as a coin-operated arcade game in 1996, it was ported to the Sega Saturn in 1997 and the PlayStation in 1998.

<i>Heart of Darkness</i> (video game) 1998 video game

Heart of Darkness is a cinematic platform video game developed by French developer Amazing Studio for the PlayStation and Microsoft Windows. A Game Boy Advance port was announced in 2001 but it was never released.

<i>Saturn Bomberman</i> 1996 video game

Saturn Bomberman is an action video game by Hudson Soft for the Sega Saturn. The twelfth installment in the Bomberman series, it was first released in Japan on July 19, 1996, in North America on August 22, 1997 and in Europe in 1997. It is best known for its multiplayer functionality for up to ten players. The game received praise from critics for its enjoyable gameplay and multiplayer, but received criticism for not advancing the Bomberman series enough beyond previous installments.

<i>Enemy Zero</i> 1996 video game

Enemy Zero is a 1996 horror-themed adventure video game for the Sega Saturn, developed by Warp and directed by Kenji Eno. Players assume the role of an astronaut who awakens from cryogenic sleep to find her spaceship overrun by invisible creatures who are hunting and killing the ship's crew. They must navigate through the ship in a combination of puzzle-driven exploration rendered in full motion video and first-person shooter sections rendered in real time, during which they must rely on sound to either avoid or kill the invisible enemies.

<i>Wild 9</i> 1998 video game

Wild 9 is a 2.5D platform video game for the PlayStation. The game was designed by David Perry, developed by Shiny Entertainment, and published by Interplay Productions; all of which were parties involved in Earthworm Jim series of video games. The game was released in North America and Europe in September 1998.

<i>Forsaken</i> (video game) 1998 video game

Forsaken is a 1998 first-person shooter video game. It was developed by Probe Entertainment for Microsoft Windows and PlayStation and Iguana UK for the Nintendo 64 and published by Acclaim Entertainment. A remastered version was released in 2018 for Microsoft Windows, macOS, Linux and Xbox One.

<i>NHL Breakaway 98</i> 1997 video game

NHL Breakaway 98 is a 1997 ice hockey video game for the PlayStation and Nintendo 64. It was the first hockey game to come from Acclaim Entertainment and the first game released under the publisher's new Acclaim Sports label. The game met with divisive reviews upon its release for the PlayStation, though the game's management mode and its system of using points to improve aspects of a team received widespread praise, but reviews for the later Nintendo 64 version were more consistently favorable. It was followed by a sequel, NHL Breakaway 99, released the following year.

<i>Maximum Force</i> 1997 arcade game

Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51, and later ported the game to both the Sony PlayStation and Sega Saturn game consoles.

<i>Scorcher</i> (video game) 1996 video game

Scorcher is a futuristic racing video game by Danish developer Zyrinx, released in 1996 for the PC and in 1997 for the Sega Saturn. Originally announced under the name "Vertigo", the game focuses on special motorcycles that reach up to 450 km/h racing through dangerous tracks in a dystopian year 2021.

<i>Ninja: Shadow of Darkness</i> 1998 video game

Ninja: Shadow of Darkness is an action beat 'em up platform video game developed by Core Design and published by Eidos Interactive for the PlayStation. The story follows a warrior named Kurosawa, who is tasked of ridding Feudal Japan of an unspeakable evil.

<i>Sky Target</i> 1995 video game

Sky Target is a 1995 arcade game by Sega. A rail shooter featuring a number of planes including the default F-14D Super Tomcat, it is best remembered for its semi-official connection to Sega's earlier hit After Burner. Although never billed as a sequel, its overt similarities to the 1987 classic were nonetheless referenced in official promotional materials and recognized by the media. Plus, it features a revised version of the "After Burner" music theme within its soundtrack.

<i>Andretti Racing</i> 1996 racing video game

Andretti Racing is a video game developed by American studios High Score Productions and Stormfront Studios and published by Electronic Arts for the PlayStation and Sega Saturn in 1996, and for Windows in 1997. The game's title refers to legendary racing drivers Mario Andretti and Michael Andretti.

<i>NBA Fastbreak 98</i> 1997 video game

NBA Fastbreak '98 is a basketball simulator released for the Sony PlayStation in 1997. It takes place during the 1997-98 National Basketball Association season. It was published by Midway Games and GT Interactive. Originally announced under the title "Hardwood Heroes", the game was released with minimal changes as NBA Action 98 on Sega Saturn and Microsoft Windows, published by Sega. Another version was being developed by Z-Axis for the Nintendo 64 under the title "NBA Fast Break 64", with a prospective November 1997 release, but it was cancelled.

<i>World Series Baseball 98</i> 1997 video game

World Series Baseball '98 is a traditional baseball simulation video game by Sega, released in North America and South Korea for the Sega Saturn and Sega Genesis as a sequel to World Series Baseball II.

<i>Battle Stations</i> (1997 video game) 1997 video game

Battle Stations is a video game developed and published by Electronic Arts for the PlayStation and Sega Saturn in 1997. It was labeled as "a 32-bit upgrade to the Intellivision classic Sea Battle".

<i>Grand Slam</i> (video game) 1997 sports video game

Grand Slam is a baseball video game developed by Burst Studios and published by Virgin Interactive Entertainment for the Sony PlayStation, Sega Saturn, and Microsoft Windows in 1997.

<i>All-Star Baseball 97 featuring Frank Thomas</i> 1997 video game

All-Star Baseball '97 featuring Frank Thomas, sometimes mislabeled as All Star Baseball '98, is a video game developed by Iguana and published by Acclaim for the PlayStation and Sega Saturn in 1997. It is both the successor to Frank Thomas Big Hurt Baseball and the first game in the All-Star Baseball series.

<i>Tennis Arena</i> 1997 video game

Tennis Arena is a video game developed by British studio Smart Dog and published by Ubi Soft for the PlayStation and Sega Saturn in 1997-1998. The Saturn version was released only in Japan.

<i>NHL Powerplay 98</i> 1997 sports video game

NHL Powerplay 98 is a sports video game developed by Radical Entertainment and published by Virgin Interactive and Sega for Microsoft Windows, PlayStation, and Sega Saturn in 1997. It is the sequel to NHL Powerplay '96; there was no "'97" entry in the NHL Powerplay series. After Virgin opted not to release the game for the Sega Saturn, Sega acquired the rights and published the Saturn version under the title NHL All-Star Hockey 98 so as to make it a continuation of Sega's own NHL All-Star Hockey series.

References

  1. "Now Shipping". PC Gamer . Imagine Media. November 11, 1997. Archived from the original on February 18, 1998. Retrieved December 6, 2019. ASC Games has begun shipping its action title Mass Destruction.
  2. "sega-europe.online". 1998-12-02. Archived from the original on 1998-12-02. Retrieved 2023-05-04.
  3. "ソフトウェア一覧(ソフトライセンシー発売 - セガサターン - セガ SEGA" (in Japanese). Retrieved 2023-09-17.
  4. "VGS Game Calendar [date mislabeled as "April 26, 2000"]". GameSpot . Red Ventures. November 26, 1997. Archived from the original on April 27, 1999. Retrieved November 13, 2021.
  5. 1 2 3 "Tank: It's Monster Mechanised Mayhem!". Sega Saturn Magazine . No. 11. EMAP. September 1996. p. 16. Retrieved November 13, 2021.
  6. 1 2 3 Williamson, Colin (May 1998). "Mass Destruction". PC Gamer. Vol. 5, no. 5. Imagine Media. Archived from the original on March 12, 2000. Retrieved October 13, 2010.
  7. 1 2 3 4 5 6 Elliot, Shawn; Hsu, Dan; Richards, Kelly; Kujawa, Kraig (December 1997). "Review Crew: Mass Destruction". Electronic Gaming Monthly . No. 101. Ziff Davis. Archived from the original on January 21, 1998. Retrieved October 13, 2010.
  8. 1 2 Elliot, Shawn; Hsu, Dan; Richards, Kelly; Kujawa, Kraig (December 1997). "Mass Destruction (PlayStation)". Electronic Gaming Monthly. No. 101. Ziff Davis. Archived from the original on January 21, 1998. Retrieved October 13, 2010.
  9. 1 2 3 Shamma, Tahsin (March 1998). "Mass Irritation (Mass Destruction Review)" (PDF). Computer Gaming World . No. 164. Ziff Davis. p. 151. Archived from the original on August 16, 2000. Retrieved November 13, 2021.
  10. "NG Alphas: Mass Destruction". Next Generation . No. 23. Imagine Media. November 1996. p. 170. Retrieved November 13, 2021.
  11. "E3: Mass Destruction". GamePro . No. 95. IDG. August 1996. p. 49. Retrieved November 13, 2021.
  12. "Mass Destruction: Makes Libya Look like Sunday School". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 280–81.
  13. "Cleaning Time: Corporations Slim Down". Next Generation. No. 31. Imagine Media. July 1997. p. 23.
  14. "In the Studio". Next Generation. No. 32. Imagine Media. August 1997. p. 19.
  15. Johnston, Chris (June 16, 1997). "Mass Destruction Moves To Consoles". GameSpot . Archived from the original on February 20, 1999. Retrieved July 27, 2022.
  16. 1 2 Nutter, Lee (April 1997). "Tank-Tastic!!!". Sega Saturn Magazine. No. 18. EMAP. pp. 42–45. Retrieved November 13, 2021.
  17. 1 2 "Mass Destruction: Learn to Love the Smell of Hot Napalm". Electronic Gaming Monthly. No. 95. Ziff Davis. June 1997. p. 82.
  18. Sutyak, Jonathan. "Mass Destruction (PS) - Review". AllGame . All Media Network. Archived from the original on November 16, 2014. Retrieved November 13, 2021.
  19. Broesder, Chris. "Mass Destruction (Saturn) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved November 13, 2021.
  20. Ham, Tom (January 30, 1998). "Mass Destruction (PS)". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved November 13, 2021.
  21. 1 2 Brumley, Doug (May 30, 1997). "Mass Destruction (Saturn)". Gamecenter. CNET. Archived from the original on August 19, 2000. Retrieved November 13, 2021.
  22. 1 2 "Mass Destruction (Saturn) [release date mislabeled as "Out now"]" (PDF). Edge . No. 44. Future Publishing. April 1997. p. 90. Retrieved November 13, 2021.
  23. "マスデストラクション 〜お父さんにもできるソフト〜 [セガサターン]". Famitsu (in Japanese). Enterbrain . Retrieved November 13, 2021.
  24. 1 2 "Mass Destruction (PS, Saturn)". Game Informer . No. 56. FuncoLand. December 1997.
  25. 1 2 Griffin, Mike "Glitch"; Jevons, Dan "Knightmare"; Hobbs, Michael "Substance D" (June 1999). "Mass Destruction (Saturn)". GameFan . Vol. 5, no. 6. Metropolis Media. p. 19. Retrieved November 13, 2021.
  26. East, Mark (January 15, 1998). "Mass Destruction Review". GameSpot. Red Ventures. Retrieved March 26, 2018.
  27. 1 2 3 Gerstmann, Jeff (March 6, 1998). "Mass Destruction Review". GameSpot. Red Ventures. Retrieved March 26, 2018.
  28. 1 2 3 IGN staff (November 5, 1997). "Mass Destruction (PS)". IGN . Ziff Davis. Retrieved November 13, 2021.
  29. 1 2 3 4 "Mass Destruction". Next Generation. No. 36. Imagine Media. December 1997. p. 168. Retrieved November 13, 2021.
  30. 1 2 3 4 Price, James (June 1997). "Review: Mass Destruction". Saturn Power . No. 1. Future Publishing. p. 73.
  31. 1 2 3 4 Nutter, Lee (April 1997). "Review: Mass Destruction". Sega Saturn Magazine. No. 18. EMAP. pp. 70–71. Retrieved November 13, 2021.
  32. 1 2 Scary Larry (June 1997). "Saturn ProReview: Mass Destruction". GamePro . No. 105. IDG. p. 74. Retrieved November 13, 2021.
  33. 1 2 Dr. Zombie (December 1997). "PlayStation ProReview: Mass Destruction". GamePro . No. 111. IDG. p. 168.