Mega Man Zero 3

Last updated
Mega Man Zero 3
Mmzero3box.jpg
North American cover art
Developer(s) Inti Creates
Publisher(s) Capcom
Director(s) Ryota Ito
Yoshinori Kawano
Producer(s) Takuya Aizu
Keiji Inafune
Designer(s) Yoshihisa Tsuda
Programmer(s) Kazutaka Yanagisawa
Akihiro Shishido
Gen Kamada
Artist(s) Toru Nakayama
Composer(s) Ippo Yamada
Masaki Suzuki
Tsutomu Kurihara
Luna Umegaki
Series Mega Man Zero
Platform(s) Game Boy Advance
Release
  • JP: April 23, 2004 [1]
  • NA: October 5, 2004 [2]
  • EU: September 3, 2004
  • AU: November 25, 2004 [3]
Genre(s) Action, platform, hack and slash
Mode(s) Single-player

Mega Man Zero 3 [lower-alpha 1] is a 2004 action-platform game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third video game in the Mega Man Zero series of Mega Man video games. The European version featured a completely different logo, which was also used on various other Mega Man titles.

Contents

The game takes place two months after the events of Mega Man Zero 2 and follows series protagonist Zero as he attempts to stop a new villain, Dr. Weil, from wreaking havoc on Neo Arcadia.

Mega Man Zero 3 received positive reviews from critics, with praise for its combat, level design, and story, although some criticized its similarities to previous titles. In February 2020, the game was released on the PlayStation 4, Xbox One, Nintendo Switch, and PC via Steam as part of the Mega Man Zero/ZX Legacy Collection .

Plot

Two months following Zero's victory over Elpizo, the Dark Elf remains at large. During this time, Ciel has finished her research on a new energy supply to end the crisis, dubbed the "Ciel System". While en route to Neo Arcadia to propose the Ciel System in hopes of ending the conflict and the genocide of Reploids, a spaceship with the Dark Elf's energy reading crashes to Earth.

Zero sets out to investigate, but instead finds the remaining Guardians (Harpuia, Fefnir, and Leviathan) fighting against a gigantic Reploid named Omega and a scientist named Dr. Weil — both who were banished to space due to their crimes in instigating the Elf Wars and turning the Mother Elf into the Dark Elf a century prior. Dr. Weil reveals he has resurrected Copy X, who resumes his rule over Neo Arcadia, much to Harpuia's chagrin. The Guardians, suspecting that Copy X is being heavily influenced by Dr. Weil, defect from Neo Arcadia. Zero and Dr. Weil go their separate ways in search of the Dark Elf.

The Dark Elf appears in a human residential district in Neo Arcadia, leading Dr. Weil and Copy X to launch a missile in order to incapacitate it. Although successful in capturing the Dark Elf, the incident kills thousands of humans. Following this event, Ciel rescinds her offer of the Ciel System, leading Dr. Weil and Copy X to brand the Resistance as Mavericks and subsequently launch an invasion against them. The Resistance is able to delay the invasion until Zero locates Copy X. During the ensuing battle, Copy X is betrayed and killed by Dr. Weil, who declares himself the new ruler of Neo Arcadia and announces his true intention for capturing the Dark Elf: to fuse it with Omega and link them with a frequency transmitter that would enable Omega to control the minds of every Reploid on Earth.

Zero confronts and defeats Omega, who reveals his true form: a body that looks exactly like Zero. Dr. Weil reveals that while Zero was powered down during his 100-year hibernation, he had transferred Zero's conscience and memories to a copy body and stole Zero's original body to be used by Omega due to its unmatched fighting abilities. Despite this revelation, Zero and the Guardians destroy his original body, killing Omega for good. Omega's death results in a massive explosion, which frees the Dark Elf from Dr. Weil's corruption, However, Harpuia, Fefnir, and Leviathan's fate is unknown due to different sources stating that they survived while others say they perished.

While Zero is unconscious, X appears and tells Zero that it's up to him to protect the Earth and defeat Dr. Weil. Finally out of power, X vanishes forever. The Dark Elf, known as the Mother Elf once more, delivers Zero to the Resistance Base before flying away.

Gameplay

This game follows almost exactly the same rules as its predecessor, Mega Man Zero 2 . Once again, Zero has his Z-Saber, Buster, and Shield Boomerang. However, Zero's rod weapon (originally the Triple Rod in Mega Man Zero and the Chain Rod in Mega Man Zero 2 ) has been replaced with the Recoil Rod: a pair of tonfa-like weapons that can be aimed in all directions. When charged up, a powerful stabbing attack is performed, which can knock enemies back, or propel Zero into the air if aimed down to the ground, like a makeshift pogo stick.

The Cyber Elf system has been given an overhaul with the introduction of Satellite Cyber Elves. These are different from the standard Cyber Elves, which have been renamed "Fusion Elves", in that they are equipped for a constant benefit, and the use of them will not affect the mission ranking score. However, only two Satellite Elves can be equipped at once.

Cyberspace is a new addition to the game. It is said by one Resistance Member (Hirondelle) that the portal to Cyberspace opened up due to Omega's arrival. Going through the door to Cyberspace leads the player into an area that looks exactly like the one in which they left but with a green tinge to it. Enemy appearances are less frequent and if a transfer of info from a Mega Man Battle Network 4 /Mega Man Zero 3 link has been performed, certain virus enemies from the Battle Network Series will appear. All enemies drop health items (instead of other items, such as Secret Disks) in Cyberspace. Entering the Cyberspace causes certain Cyber Elves (both Fusion and Satellite, the ones with the A-mark on the lower left) to auto-activate without dying, even if not grown enough to be normally used, and these Elves do not affect the score. However, going into Cyberspace decreases the mission ranking score, making it more difficult to obtain an S or A Rank, which is needed in order to win EX Skills of the end-of-stage bosses. Zero no longer needs to "level up" in order to create weapon combos as they are already in place.

Secret Disks

Throughout the game, enemies may drop Secret Disks, which may contain information about the Mega Man Zero series, enemy information, Cyber Elves, energy capsules, energy crystals or even customization chips.

Most of the disks can be opened by Zero himself, mostly those containing Cyber Elves, but the others are locked and the player will have to take them to Cerveau in order to open them. Once opened, their info will be stored in a Secret Disk library featured within the game.

Customization Chips

The Forms system from Mega Man Zero 2 has been replaced with Customization Chips. These can be found in Secret Disks and come in three types—head, body and legs. Only one of each type of chip can be equipped at a time, which gives the player more flexibility in customizing Zero.

These Chips give direct upgrades to Zero's head, body or legs, and can be used to reproduce the effects of the various Forms that Zero could take in Mega Man Zero 2. As with the Forms in this game's predecessor, Zero can take on different colours when different body chips are equipped.

Extras

As with other Mega Man Zero games, beating the game will allow playing the completed save file again in a "New Game+". Zero will start with all Fusion Elves used from the previous game still in effect (although he will still be penalized for their use), and will also get to keep any EX Skills and body chips that he earned in the previous game.

Hard Mode can be unlocked after completing the game once. It can be accessed by pressing the L shoulder button before pressing Start while selecting a New Game. In Hard Mode, Cyber Elves cannot be used and Cyberspace cannot be accessed (save for one specific level). Zero's triple-slash and full-charge shot are also disabled, and he cannot earn EX Skills.

Ultimate mode can be unlocked by collecting all of the Secret Disks in one game and beating it. Hold R when starting a New Game to play. In Ultimate Mode, Zero starts with all Fusion Elves with permanent effects (such as the Elves that extend the life meter) already in use and without penalty in mission scores. Zero will also have a few body parts available from the start, including the Ultima Foot chip. Finally, Zero can use full-charge attacks instantly by means of simplistic button combos.

There are also seven mini games that can be selected from on the game's Start Menu. They are all unlocked after certain criteria have been met:

In addition, the Japanese version also uses the Nintendo e-Reader system to unlock gameplay features which are adjustments by scanning the cards to unlock visual changes in the Resistance Base or minor power-ups. In the later Zero Collection and Zero/ZX Legacy Collection this has been changed to an unlockable feature that each require different aspects of the collections to be completed, which also allowed this feature to become available outside of Japan. [4] [5]

Reception

Mega Man Zero 3 was the fourth best-selling video game in Japan during its week of release. [15] It was the 106th best-selling game in the country for 2004 at 121,847 units sold. [16] The game would later become one of the cheapest game of the Mega Man Zero subseries to repurchase.

A common comment made by reviews of the game is that Mega Man Zero 3 is similar to its predecessors and has not changed much in terms of gameplay. [17] [18] Reviewers complain often about the difficulty level of this game's predecessors and were quick to praise the game's difficulty level for being more forgiving but still challenging. [19]

For instance, Gamespot said the game "could be considered the best of the GBA Mega Man games", enjoying Zero's increased arsenal and more forgiving gameplay. Game Informer critiqued that "this game is too much of the same, and virtually inaccessible to anyone who doesn't want to memorize every inch of it"

Notes

  1. Known in Japan as Rockman Zero 3 (Japanese: ロックマンゼロ3,, Hepburn: Rokkuman Zero Surī)

Related Research Articles

Mega Man is a Japanese science fiction video game franchise developed and published by Capcom, featuring the eponymous protagonist of the same name. The original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems. As of July 2024, the series has sold 42 million units worldwide. Mega Man has been popular among gamers and has been reimagined and evolved as a video game character for over 30 years.

<span class="mw-page-title-main">Nintendo e-Reader</span> Add-on for the Game Boy Advance

The Nintendo e-Reader, commonly abbreviated as e-Reader, is an add-on manufactured by Nintendo for its Game Boy Advance handheld video game console. It was released in Japan in December 2001, with a North American release following in September 2002. It has an LED scanner that reads "e-Reader cards", paper cards with specially encoded data printed on them.

<i>Mega Man Zero</i> Video game series

Mega Man Zero is an action-platform game series in Capcom's Mega Man video game franchise. It was developed by Inti Creates, with Co-Producer Keiji Inafune and Director Yoshinori Kawano. The series consists of four games that were first released on the Game Boy Advance and later on the Nintendo DS and the Virtual Console.

<i>Mega Man Zero 2</i> 2003 video game

Mega Man Zero 2 is a 2003 action-platform game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second video game in the Mega Man Zero subseries of Mega Man video games.

<i>Mega Man Network Transmission</i> 2003 video game

Mega Man Network Transmission is a 2003 action-platform video game developed by Arika and published by Capcom for the GameCube video game console. The game was first released in Japan on March 6, 2003, and in North America and PAL regions the following June as Arika's only GameCube game. Network Transmission is part of the Mega Man Battle Network series, which originated on the Game Boy Advance (GBA) handheld and takes place in an alternate timeline to the main Mega Man series.

Mega Man Battle Network is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the Mega Man series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity where computers and networking technology was the main focus on scientific advancement, rather than robotics. There are a total of six mainline games, alongside several spin-offs.

<i>Mega Man X: Command Mission</i> 2004 video game

Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション), is a 2004 role-playing video game developed by Capcom for the PlayStation 2 and GameCube. The game is a spin-off of the Mega Man X franchise. It was released in Japan on July 29, 2004, with releases in North America and PAL regions following in September and November.

Zero (<i>Mega Man</i>) Fictional character in Mega Man

Zero is a fictional character present throughout much of Capcom's Mega Man franchise, who debuted in the Mega Man X series. He is an android and an elite member of the Maverick Hunters, an organization dedicated to defending humanity from rogue Reploids known as Mavericks. Zero also acts as a mentor and longtime friend to X, the main protagonist of the X series. He is also the titular main protagonist of the Mega Man Zero series, and has a supporting role in other series in the franchise, such as the Mega Man ZX series. He has also appeared in crossover video games as a guest character.

X (<i>Mega Man</i>) Fictional character in Capcoms Mega Man X series

X is a character and protagonist of Capcom's Mega Man X video game series, known as Rockman X in Japan. First appearing in the 1993 Super NES video game Mega Man X, X is an android member of the Maverick Hunters, a special police force tasked with defending humans and Reploids against criminal Reploids known as Mavericks. X has made additional appearances in the Mega Man franchise, including printed adaptations of the series, an original video animation called Day of Sigma which explores his early days as a Hunter, and as a supporting character in the Mega Man Zero and Mega Man ZX video game series which star his Hunter comrade Zero. X has also appeared in multiple crossover video game series outside of the franchise.

<i>Mega Man X2</i> 1994 video game

Mega Man X2, known as Rockman X2 (ロックマンX2) in Japan, is a 1994 action-platform game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.

<i>Mega Man Zero 4</i> 2005 video game

Mega Man Zero 4 is a 2005 action-platform game developed by Inti Creates and published by Capcom for the Game Boy Advance. It is the fourth and final installment of the Mega Man Zero subseries of the Mega Man franchise and is set several months after the events of Mega Man Zero 3.

<i>Mega Man Battle Network 4</i> 2003 video game

Mega Man Battle Network 4 is a 2004 tactical role-playing game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the fourth game in the Mega Man Battle Network series. The European version featured a completely different logo, which was also used on other Mega Man titles. Like Battle Network 3 before it, Battle Network 4 has two different versions, Red Sun and Blue Moon, that differ in story and gameplay details. Battle Network 4 is compatible with the e-Reader, and can be linked up with Rockman EXE 4.5 Real Operation and the Battle Chip Gate for NetBattles. It is able to link with Mega Man Zero 3, and contains references to Konami's Boktai series.

<i>Mega Man X7</i> 2003 video game

Mega Man X7, known as Rockman X7 (ロックマンX7) in Japan, is a 2003 action-platform game developed by Capcom for the PlayStation 2 console. It is the seventh main game in the Mega Man X series and the first in the series to appear on the sixth generation of gaming consoles. Mega Man X7 was first released in Japan on July 17, 2003, with North American and European releases following in October 2003 and March 2004 respectively. The European version features a redrawn logo also used for future releases in the region. It was also as part of Mega Man X Legacy Collection 2 on July 24, 2018 for the worldwide release and July 26, 2018 for Japan, whose Windows version was released internationally via Steam along with PlayStation 4, Xbox One and Nintendo Switch.

<i>Mega Man Battle Network</i> (video game) 2001 video game

Mega Man Battle Network is a 2001 tactical role-playing game developed by Capcom for the Game Boy Advance (GBA) handheld console. It is the first title of the Mega Man Battle Network series of games. It was originally released in Japan as a GBA launch game on March 21, 2001 and was released later that year in North America and Europe. It was also released via the Wii U Virtual Console in Japan on July 9, 2014, in Europe on July 24, 2014, and in North America on July 31, 2014.

<i>Mega Man Battle Network 5</i> 2004 video game

Mega Man Battle Network 5: Team ProtoMan and Mega Man Battle Network 5: Team Colonel are 2004 role-playing video games developed and published by Capcom for the Game Boy Advance (GBA) handheld game console. Combined, they make up the fifth mainline installment in the Mega Man Battle Network series, and follows Lan Hikari and his NetNavi MegaMan.EXE, as they attempt to take down Nebula, who have kidnapped Lan's father and taken over the internet, with an anti-Nebula task force.

<i>Mega Man Zero</i> (video game) 2002 video game

Mega Man Zero is a 2002 action-platform game developed by Inti Creates and published by Capcom for the Game Boy Advance. It is the first installment in the Mega Man Zero series, the fifth series in Capcom's Mega Man video game franchise. The game is set 100 years after the events of the Mega Man X series and follows Zero, a Reploid awakened from his sleep to aid a human scientist named Ciel and her resistance force in a fight against the utopia of Neo Arcadia.

<i>Rockman EXE 4.5 Real Operation</i> 2004 video game

Rockman EXE 4.5 Real Operation is a title in the Mega Man Battle Network sub-series of Mega Man video games. The game was released only in Japan on August 6, 2004, and is not part of the main Mega Man Battle Network storyline.

<i>Mega Man Xtreme</i> 2000 video game

Mega Man Xtreme is a 2000 action-platform game developed by Capcom for the Game Boy Color handheld console. It is a spin-off title in the Mega Man X series of video games that originated on the Super Nintendo Entertainment System. Mega Man Xtreme takes place within the series timeline during the 22nd century, in which a group of "Maverick" androids called the "Shadow Hunters" hack into the world's "Mother Computer" system, destabilize all of the networks, and allow other Mavericks to cause rampant destruction all over the world. The heroic "Maverick Hunter" X is tasked with going into cyberspace to relive his past missions and put a stop to the group's plans.

<i>Mega Man ZX</i> 2006 video game

Mega Man ZX is a 2006 action-platform game developed by Inti Creates and published by Capcom for the Nintendo DS. It was released on July 6, 2006 in Japan, September 12, 2006 in North America, June 20, 2007 in Australia, and June 22, 2007 in Europe.

<i>Mega Man ZX Advent</i> 2007 video game

Mega Man ZX Advent is a 2007 action-platform game developed by Inti Creates and published by Capcom for the Nintendo DS. The game was first released in Japan on July 12, 2007; in North America on October 23, 2007; in Europe on February 29, 2008; and in Australia on March 5, 2008.

References

  1. Inti Creates staff. "Products" (in Japanese). Inti Creates. Archived from the original on June 6, 2017. Retrieved January 14, 2012.
  2. Kohler, Chris (October 5, 2004). "Mega Man Zero 3 explodes onto shelves". GameSpot . CBS Interactive. Archived from the original on March 29, 2023. Retrieved July 17, 2010.
  3. Nintendo staff. "The Nintendo Channel: List of Game Boy Advance software" (PDF). Nintendo. Archived from the original (PDF) on January 20, 2012. Retrieved January 9, 2012.
  4. "Review: Mega Man Zero Collection". Archived from the original on 2023-03-10. Retrieved 2023-03-10.
  5. "Modification Cards Designed for Nintendo's e-Reader Return in the Mega Man Zero/ZX Legacy Collection". 25 October 2019. Archived from the original on 25 June 2021. Retrieved 25 June 2021.
  6. "Mega Man Zero 3 for Game Boy Advance". GameRankings. Archived from the original on 2010-07-09. Retrieved 2010-06-25.
  7. "Mega Man Zero 3 (gba) reviews". Metacritic . Archived from the original on 2009-11-09. Retrieved 2010-06-25.
  8. Oxford, Nadia (October 11, 2004). "Mega Man Zero 3 Review". 1UP.com . Archived from the original on May 24, 2011. Retrieved 2010-06-25.
  9. "Cross Review: Rockman Zero 3". Weekly Famitsu . No. 802. Enterbrain. April 30, 2004.
  10. "Reviews: Mega Man Zero 3". Game Informer . No. 138. Sunrise Publications. October 2004. p. 147.
  11. Provo, Frank (September 30, 2004). "Mega Man Zero 3 Review for Game Boy Advance". GameSpot . Retrieved 2010-06-25.
  12. Theobald, Phil (October 10, 2004). "Mega Man Zero 3". GameSpy. Archived from the original on January 23, 2010. Retrieved 2010-06-25.
  13. Harris, Chris (October 28, 2004). "Mega Man Zero 3 – Game Boy Advance Review". IGN. Archived from the original on 2021-06-15. Retrieved 2020-12-29.
  14. "Reviews: Mega Man Zero 3". Play . Fusion Publishing, Inc. October 2004. p. 91.
  15. 1UP Staff. "Chart Attack! Japanese Top 20 (4/19 – 4/25)". 1UP.com. Archived from the original on 2013-01-16. Retrieved 2010-06-23.{{cite web}}: CS1 maint: numeric names: authors list (link)
  16. "2004年テレビゲームソフト売り上げTOP500" (in Japanese). Geimin.net. Archived from the original on 2015-06-27. Retrieved 2010-06-23.
  17. Craig Harris (2004). "IGN: Mega Man Zero 3 Review". IGN. Archived from the original on 10 May 2007. Retrieved 25 August 2006.
  18. Frank Provo (2004). "Mega Man Zero 3 for Game Boy Advance review". Gamespot. Archived from the original on 31 July 2012. Retrieved 25 August 2006.
  19. Nadia Oxford (2004). "Mega Man Zero 3 GBA review". 1up.com. Archived from the original on 24 May 2011. Retrieved 25 August 2006.