Mega Man Zero | |
---|---|
Developer(s) | Inti Creates |
Publisher(s) | Capcom |
Director(s) | Ryota Ito Yoshinori Kawano |
Producer(s) | Takuya Aizu Keiji Inafune |
Designer(s) | Masahiro Mizukoshi |
Programmer(s) |
|
Artist(s) | Toru Nakayama |
Composer(s) | Ippo Yamada |
Series | Mega Man Zero |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Action, platform, hack and slash |
Mode(s) | Single-player |
Mega Man Zero [lower-alpha 1] is a 2002 action-platform game developed by Inti Creates and published by Capcom for the Game Boy Advance. It is the first installment in the Mega Man Zero series, the fifth series in Capcom's Mega Man video game franchise. The game is set 100 years after the events of the Mega Man X series and follows Zero, a Reploid awakened from his sleep to aid a human scientist named Ciel and her resistance force in a fight against the utopia of Neo Arcadia.
Mega Man Zero was produced as a commission product by Inti Creates for Capcom, who were given free rein on the project's direction and premise. During development, the developers aimed to make Zero among the most challenging games in the franchise, and to bridge the gap between the mechanical feel of the X series, and the human feel of the Legends series. The initial idea for the antagonist was to have the original X be the villain, however this was changed late into production to a copy robot due to fears of it not sitting well with players.
Mega Man Zero received mostly positive reviews. Critics praised the game's storyline, graphics, and tweaks to the franchise's classic action formula, though many were put off by its high difficulty level. Mega Man Zero garnered strong sales upon its debut and went on to produce three direct sequels on the GBA, as well as two titles in a sequel series on the Nintendo DS. It was re-released on the Wii U's Virtual Console in Japan on October 22, 2014.
The narrative of Mega Man Zero is presented through text dialogue cutscenes with 2D sprites and hand-drawn, anime images. [4] [5]
Roughly 100 years following the events of the Mega Man X series and the end of the Maverick Wars, the heroic Maverick Hunters X and Zero have long since vanished. [6] A human scientist named Ciel, her Cyber-elf Passy, and other Reploid companions are being chased through an abandoned underground laboratory. Their relentless pursuers are mass-produced androids called Pantheons, among other terrible machines. After taking heavy losses, Ciel, Passy and the remaining troops arrive at a sealed chamber containing Zero, who has been in stasis for a century. [4] [7] Passy sacrifices itself to awaken Zero, who is amnesic. Ciel, desperately seeking his help, explains they live in a world where Reploids are incorrectly accused of being Mavericks and systematically "retired", apparently under the direction of the once-famed X. [8] Shocked at this revelation and filled with doubt about his own identity as the Maverick Hunter of legend, Zero helps Ciel escape and joins her Resistance to fight against X and the utopia known as Neo Arcadia. [9]
Zero conducts missions on behalf of the Resistance in order to buy Ciel time to create a new energy source that will provide everyone with a safe place to live. One day, the base is attacked by Neo Arcadia, forcing everyone to flee. In the midst of the chaos, Ciel confesses to Zero that she helped create Neo Arcadia as a utopia where humans and Reploids were finally able to live in peace with X as their leader, but her plans fell apart when an energy shortage crisis began and X mysteriously disappeared. To counter this, while at age six, she created a "copy" of X to be its new leader. [10] Copy X strived for X's ultimate desire for a peaceful world, but lacked the original's moral judgement. [9] Believing that the Reploid race posed a danger to humans, Copy X began an operation to brand any Reploid whom he believed to be a menace to humanity as a Maverick and annihilate them without a fair trial, in order to reduce energy consumption. [11]
Zero invades Neo Arcadia and battles his way through the Four Guardians: Sage Harpuia, Hidden Phantom, Fighting Fefnir and Fairy Leviathan. Phantom self-destructs in a last ditch effort to destroy Zero, but fails, while the other three manage to escape. Copy X is eventually defeated, who also self-destructs in an attempt to take Zero with him. Zero escapes just in time from Neo Arcadia as Copy X, and everything around him, is destroyed. Running low on energy, Zero collapses in a nearby desert. A faint figure appears and reveals itself as the real X, now a Cyber-elf, who has been Zero's guide the entire time. X explains that he grew tired of fighting and, without a physical body, has left Zero the responsibility of bringing peace to the world. [12] As X vanishes, Zero finds himself surrounded by an army of Pantheons. Zero accepts X's words and promises to continue the fight against Neo Arcadia. The final scene shows Zero as he dashes into battle against the Pantheons and slices one in half.
Mega Man Zero adopts the action-platforming gameplay prescribed by its predecessors in the original Mega Man and Mega Man X series. The player, as the protagonist Zero, is tasked with completing several side-scrolling stages, destroying enemies, completing objectives and battling bosses. The player can run, jump, fire the player character's primary weapon, or use a secondary weapon if it is available. As in the Mega Man X games, the player can dash along the ground, cling to and scale walls, or perform a combination of these abilities. [4] [7] Unlike previous titles in the franchise where separate stages are selectable from a menu, Mega Man Zero is presented as a single, interconnected overworld. The Resistance base acts as a hub with almost every area in the game freely explorable from it. The player is given a choice of missions to undertake for each section of the map. [7] Completing one mission may unlock others. The player has only three lives to successfully complete a mission before receiving a game over. However, it is possible to fail non-critical missions by escaping the stage, using up both continues, or giving up the mission after dying. Doing so marks the mission as a failure, making it unavailable for the game's remainder. [4] [5]
When available, each of the player's four weapons can be charged up for a more powerful attack. Moreover, the player can level-up weapons with prolonged use of them. [6] Depending on the weapon, leveling one up will allow for more attacks, increased attack range, or shortened charge time. In previous Mega Man games, the player would obtain new weapons from defeated bosses and could in turn use those weapons against other bosses and minor enemies. In Mega Man Zero, defeating some bosses earns the player elemental chips (thunder, fire, or ice) that can be used during a charged attack to further damage foes weak to a specific element. [13] [14] Mega Man Zero also introduces "Cyber Elves", which can be found hidden in certain missions or dropped by enemies. Cyber Elves are collectible, single-use aids with either temporary or permanent effects on Zero or the game's levels. [4] [7] Cyber Elf effects range widely, from reducing the life gauge of a boss to slowing down all enemies in a stage. [6] [15] Up to three Cyber Elves can be equipped for a given level and some can only be activated once they are fed sufficient energy crystals picked up or collected from defeated enemies. [4] [5] [14] The player's performance is scored on a percentage scale and graded at the end of each mission. The results are based on parameters including the completion time, the number of enemies destroyed, and the player's total damage. [14]
Mega Man Zero was developed by Inti Creates, a company established in 1996 by several former members of the game's publisher Capcom. [16] Prior to the game's conception, Capcom had developed numerous games in its Mega Man franchise beginning with its classic series in 1987, then expanding to its Mega Man X spin-off series and two non-platformer series, Mega Man Legends and Mega Man Battle Network . [17] Up until the development of Mega Man Zero, Inti Creates was not a successful venture. [18] The company's vice president Yoshihisa Tsuda had wanted to create a Mega Man game and would often attend game conventions to express this interest to Keiji Inafune, an artist and producer for the franchise. Inafune eventually called Inti Creates requesting a game proposal, on which the company promptly began working. [15] Mega Man Zero was developed as a commission product by Inti Creates, who were given a free rein on its design and premise. [18] The game was produced by Inti Creates president Takuya Aiza and was co-directed by Ryota Ito and Capcom's Yoshinori Kawano. [15] Inafune signed on as the game's co-producer. [19]
One goal for the developer was to make Mega Man Zero the most challenging out of all the games in the franchise up to that point. The gameplay model and characters act as extensions of the Mega Man X series, which itself expands upon the original Mega Man series. [20] Zero was a secondary protagonist in the Mega Man X storyline. However, Inti Creates started developing Mega Man Zero without the character as the game's focus. [15] Inafune had originally intended for 2000's Mega Man X5 to be the final game in its own series, ending with Zero's death. [17] [21] When Inafune requested that they make Zero its central character, the company complied and inserted Zero into their draft. [15] Though Zero was mostly depicted as a benevolent hero in the X series, the designers wanted to blur the line between good and evil when drawing up the new game's narrative. This meant having Zero and Ciel's resistance feared by humanity as terrorists and making the Four Guardians and Pantheons protectors of the human race. [15] The game's main antagonist was a popular topic of discussion during production, and the developer often sought input from Capcom in this regard. Tsuda jokingly suggested that they make the original X the final boss, an idea that was at first accepted. According to Ito, Inti Creates realized that it "wouldn't sit so well with the young boys and girls that really do see [X] as a hero", so they replaced him with Copy X just one month before release. [15] It was around this time that the writers designated Ciel as Copy X's creator. Complex explanations were added to the timeline to make this consistent with Ciel's young age. [15] Other parts of the storyline were adjusted towards the end of production to allow for a sequel, as the team felt the characters were "quite memorable in their own right". [15]
The game's characters were designed by Toru Nakayama, while the graphics, concept art, and backgrounds were designed and illustrated by Azuma Honda. Based on Tsuda's ideas, the artists wanted to bridge the franchise's timeline gap between the "mechanical feel" of the X series and the "more human direction" of the Legends series. [15] Inti Creates presented their concept art to Inafune and other members of Capcom at the Tokyo Game Show. Many of the designs were refined at this meeting and, as Nakayama explained, "a lot of trial-and-error ensued". [15] First, Inafune wanted the artists to retain as much of the original Zero as possible, though the character's design was altered so consumers would not confuse the two series. Next, as Nakayama found it difficult to design the Cyber Elves, they were represented as simple balls of light or incomplete portraits within the game. Finally, because the game's Four Guardians had similar body structures and were each initially colored blue like X, Nakayama was forced to color them all differently, so as to make it easier to tell them apart as GBA sprites. [15]
Ippo Yamada composed all but one track of the musical score for Mega Man Zero; the remaining track "Theme of Zero" from Mega Man X , which composed by Setsuo Yamamoto. [22] Yamada wanted to differentiate the style of music of the Mega Man Zero series from this predecessor by treating it "more like a television or film-like presentation than the stage system like before". [23] Capcom did not immediately publish a soundtrack containing the score for Mega Man Zero. Instead, composer Ippo Yamada directed the release of an arrange album containing remixed versions of the game's songs. [23]
The album, Remastered Tracks Rockman Zero, was released in Japan on January 23, 2004. [22] In addition to the 21 songs, this CD features five drama tracks; commentary tracks by Yamada; an interview with the Inti Creates sound team; character descriptions and an interview with character designer Toru Nakayama; and guest liner notes from artist and manga creator Hitoshi Ariga. [15] [23] [24] The in-game instrumental music was compiled on the Rockman Zero Game Music Complete Works -Rockman Zero 1~3- soundtrack, released in Japan by Suleputer on July 1, 2004. [25] [26]
Mega Man Zero was first announced by Capcom on January 22, 2002 at a press event in Las Vegas. [27] A copy of the game appeared at the 15th Next Generation World Hobby Fair in Japan on the following week on January 28. [28] Mega Man Zero was officially released in Japan on April 26, 2002. [1] The game appeared at the Electronic Entertainment Expo show that May in preparation for its North American release. [29] Mega Man Zero arrived in stores stateside as early as September 10, 2002. [2]
Nintendo announced the game for a December 2002 release in Europe, but it was moved up to October 31 of that year. [3] [30] The game's depictions of violence, specifically the amount of blood, were toned down for its Western localizations. [31] The game was re-released for the Wii U Virtual Console in Japan on October 22, 2014. [32]
Mega Man Zero was made available as part of the Mega Man Zero Collection for the Nintendo DS, which released on June 10, 2010 in North America, [33] and two days later in Japan. [34] The compilation includes a new "Easy Scenario" which allows the player to start with end-game equipment. [35] [36] The game would also be re-released in 2020 as part of the Mega Man Zero/ZX Legacy Collection for PlayStation 4, Xbox One, Nintendo Switch and PC; the compilation includes the original Japanese version, complete with the blood, which resulted in a T for Teen rating. [37]
Aggregator | Score |
---|---|
GameRankings | 81% [38] |
Metacritic | 82/100 [39] |
Publication | Score |
---|---|
Computer and Video Games | 8/10 [13] |
Electronic Gaming Monthly | 8/10 [40] |
Famitsu | 26/40 [41] |
Game Informer | 8.3/10 [42] |
GamePro | [43] |
GameSpot | 8.2/10 [6] |
GameSpy | 85/100 [5] |
GameZone | 9.1/10 [44] |
IGN | 8.8/10 [4] |
Jeuxvideo.com | 16/20 [45] |
Nintendo Life | 8/10 [46] |
Nintendo Power | 8.4/10 [47] |
Mega Man Zero has met with a mostly positive critical reception, holding scores of 81% and 82 out of 100 respectively on the aggregate review sites GameRankings and Metacritic. [38] [39] GameSpot named it the second-best Game Boy Advance game of October 2002. [48]
Reviewers across the board agreed that the game was the most difficult in the series, [5] [39] [44] with one reviewer suggesting that it is not for younger or casual players. [6] Avi Fryman of GameSpy states that the ability to give up on missions and still continue the game is a sensible feature of Mega Man Zero, [5] whereas IGN states that given the difficulty of the game, no one would call a player "cheap" if they were to use the newly introduced Cyber Elf system to make boss fights easier. [4]
The game's presentation was critically acclaimed; critics lauded the sprite animation and hand-drawn cutscene images, while the sound was well-received for harkening back to the Super Nintendo days. [4] [5] [6] IGN described Zero as "one of the best-looking Game Boy Advance games out there. In addition to having beautiful graphics, the game also sounds great." [4]
Common complaints with the game were slow down, [44] "unseen deathtraps" and being required to make blind jumps. Reviewers also had lukewarm feelings to the Cyber Elf system. [4] [5] [6] These, however, did not seem to detract much from the gaming experience as reviewers tended to recommend the game in their conclusions. [39]
Capcom reported healthy sales of Mega Man Zero during its release period. [49] [50] It was the third best-selling video game in Japan during its week of release at 66,990 units. [51] Famitsu sales data supports that Mega Man Zero sold 135,850 units by June 2002 and 231,166 units by the end of that year in Japan alone. [52] [53]
The popularity of Mega Man Zero spawned three direct sequels on the GBA. [54] [55] These games were developed by the same, core team members as the first Mega Man Zero title. [15] [23] Beginning in 2006, Inti Creates began releasing follow-up series on the Nintendo DS comprising two games: Mega Man ZX and Mega Man ZX Advent . [54] [56]
In addition to games, other media related to Mega Man Zero exists. A manga based on the series was written and illustrated by Hideto Kajima and serialized in the monthly Shogakukan magazine CoroCoro Comic from June 2003 to February 2006. [57] [58] [59] An art book titled Mega Man Zero Official Complete Works was published in Japan by Capcom in 2006 and in North America by Udon Entertainment in 2008. [60] [61] The book contains detailed information on the series, promotional artwork, concept designs and sketches, and interviews with the Inti Creates staff. [62]
Mega Man is a Japanese science fiction video game franchise created by Capcom, starring a character named "Mega Man". The original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems. As of July 2024, the series has sold 42 million units worldwide. Mega Man has been popular among gamers and has been reimagined and evolved as a video game character for over 30 years.
Mega Man Zero is a series in Capcom's Mega Man video game franchise. It was developed by Inti Creates, with Co-Producer Keiji Inafune and Director Yoshinori Kawano. The series consists of four games that were first released on the Game Boy Advance and later on the Nintendo DS and the Virtual Console.
Mega Man Zero 2 is a 2003 action-platform game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second video game in the Mega Man Zero subseries of Mega Man video games.
Mega Man Zero 3 is a 2004 action-platform game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third video game in the Mega Man Zero series of Mega Man video games. The European version featured a completely different logo, which was also used on various other Mega Man titles.
Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション), is a 2004 role-playing video game developed by Capcom for the PlayStation 2 and GameCube. The game is a spin-off of the Mega Man X franchise. It was released in Japan on July 29, 2004, with releases in North America and PAL regions following in September and November.
Zero is a video game character present throughout much of Capcom's Mega Man franchise, who debuted in the Mega Man X series. He is an android and an elite member of the Maverick Hunters, an organization dedicated to defending humanity from rogue Reploids known as Mavericks. Zero also acts as a mentor and longtime friend to X, the main protagonist of the X series. He is also the titular main protagonist of the Mega Man Zero series, and has a supporting role in other series in the franchise, such as the Mega Man ZX series. He has also appeared in crossover video games as a guest character.
X is a character and protagonist of Capcom's Mega Man X video game series, known as Rockman X in Japan. First appearing in the 1993 Super NES video game Mega Man X, X is an android member of the Maverick Hunters, a special police force tasked with defending humans and Reploids against criminal Reploids known as Mavericks. X has made additional appearances in the Mega Man franchise, including printed adaptations of the series, an original video animation called Day of Sigma which explores his early days as a Hunter, and as a supporting character in the Mega Man Zero and Mega Man ZX video game series which star his Hunter comrade Zero. X has also appeared in multiple crossover video game series outside of the franchise.
Mega Man X is a 1993 action-platform game developed and published by Capcom for the Super Nintendo Entertainment System. It was the first Mega Man game for the 16-bit console and the first game in the Mega Man X series, a spin-off to the original Mega Man series that began on the Super NES's predecessor, the Nintendo Entertainment System. Mega Man X was released in Japan on December 17, 1993 and was released in both North America and Europe the following year. Taking place a century after the original Mega Man series, Mega Man X is set in a futuristic world populated by both humans and "Reploids", robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids are prone to destructive, renegade activity and are thereafter referred to as "Mavericks". The plot of the game follows the protagonist X, an android member of a military task force called the "Maverick Hunters". With the help of his partner Zero, X must thwart the plans of Sigma, a powerful Maverick leader wishing to bring about human extinction.
Mega Man X2, known as Rockman X2 (ロックマンX2) in Japan, is a 1994 action-platform game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.
Mega Man X3, known as Rockman X3 (ロックマンX3) in Japan, is a 1995 action-platform game released by Capcom for the Super Nintendo Entertainment System (SNES). The game was originally released in Japan on December 1, 1995, and later in North American and PAL regions in 1996. It is the third game in the Mega Man X series and the last to appear on the SNES. Mega Man X3 takes place in a fictional future in which the world is populated by humans and intelligent robots called "Reploids". Like their human creators, some Reploids involve themselves in destructive crime and are labelled as "Mavericks". After twice defeating the Maverick leader Sigma, the heroes X and Zero must battle a Reploid scientist named Dr. Doppler and his utopia of Maverick followers.
Mega Man Zero 4 is a 2005 action-platform game developed by Inti Creates and published by Capcom for the Game Boy Advance. It is the fourth and final installment of the Mega Man Zero subseries of the Mega Man franchise and is set several months after the events of Mega Man Zero 3.
Mega Man X5, known as Rockman X5 (ロックマンX5) in Japan, is a 2000 action-platform game and the fifth main installment in the Mega Man X series. Developed by Capcom, it was first released for the PlayStation in Japan on November 30, 2000, and in North America and PAL territories the following year. In 2002, the game was ported to Microsoft Windows as retail packages in both Japan and North America.
Mega Man X6, known as Rockman X6 (ロックマンエックス6) in Japan, is a 2001 action-platform game developed and published by Capcom. The sixth main entry in the Mega Man X series, it was first released on the PlayStation in Japan on November 29, 2001, and was later made available in both North America and Europe.
Mega Man X8, known as Rockman X8 (ロックマンX8) in Japan, is a 2004 action-platform game developed by Capcom for the PlayStation 2. It is the eighth game in the Mega Man X series. It was first released in North America on December 7, 2004. The PS2 version, as well as a Windows iteration, were released in Japan and Europe the following year. On December 16, 2015, it was released on PlayStation Network in Japan. It was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in July 24, 2018 worldwide and July 26, 2018 in Japan as a part of Mega Man X Legacy Collection 2.
Mega Man ZX is a 2006 action-platform game developed by Inti Creates and published by Capcom for the Nintendo DS. It was released on July 6, 2006 in Japan, September 12, 2006 in North America, June 20, 2007 in Australia, and June 22, 2007 in Europe.
Mega Man X is a series of action platform games released by Capcom. It is a sub-series of the Mega Man franchise previously developed by the same group with Keiji Inafune acting as one of the main staff members. The first game was released on December 17, 1993 in Japan on the Super Famicom and the following month on the Super NES in North America. Most of the sequels were ported to Microsoft Windows. The gameplay introduces new elements to the Mega Man franchise in the form of Mega Man's successor X including his new skills and power-ups in the form of armors while retaining the ability to decide which boss to fight first.
Mega Man 9 is a 2008 action-platform game developed by Capcom and Inti Creates. It is the ninth numbered game in the original Mega Man series, and the first home console game in the series since Mega Man & Bass (1998). Mega Man 9 was the first game in the series not to have a physical release, and was initially released only on the downloadable gaming services WiiWare, PlayStation Network (PSN), and Xbox Live Arcade (XBLA). In June 2017, it was announced that Mega Man 9 and 10 would have a physical and digital release with their inclusion in Mega Man Legacy Collection 2 for PlayStation 4, Windows, and Xbox One, as well as the Nintendo Switch in May 2018.
Mega Man, known as Rockman in Japan, is the title character and the protagonist of the Mega Man series by Capcom. He was created by Akira Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design.
Mega Man X4, originally released in Japan as Rockman X4 (ロックマンX4), is a 1997 action-platform game developed and published by Capcom. It is the fourth game in the Mega Man X series and the second game in the series to be released on the Sega Saturn and PlayStation. The two versions were released simultaneously in Japan in 1997. A North America release followed sometime thereafter, while Europe received only the PlayStation version in 1997. Mega Man X4 allows the player to choose between the two mechanoid "Reploids" protagonists at the beginning of the game: X, who uses traditional, long-range attacks; or Zero, who wields a short-range sword.
Mega Man Maverick Hunter X is a 2005 action-platform game that was developed and published by Capcom for the PlayStation Portable (PSP); it is a remake of the 1993 video game Mega Man X, which was originally released for the Super NES and is the first game in the eponymous series. Players control an advanced, mechanical being called X through eight stages as he faces enemy forces and obtains new powers to defeat the strongest bosses. An alternative mode allows the player to control the villain Vile, who has his own weapons.
Ciel: X... That legendary Reploid is still alive and he's trying to retire all of us. Zero: X is trying to... retire you...? Ciel: His plans have already begun. Many innocent Reploids are being retired as we speak... We need your help. Our future depends on you... Please help us...
Ciel: The world has become out of control. It's all because of Neo Arcadia... Extreme justice, where peace is maintained by force. Reploids were sacrificed for the happiness of humans. It was I who created Neo Arcadia... And it was I who regenerated X... It was I... Zero: What? What do you mean "regenerated"...? You resurrected X like you resurrected me? Ciel: No. It's different... You are an original, meaning that you are exactly like what you used to be... But X is...
Zero: You... You must be the pirate copy of X... Copy X: No... A perfect copy of the original X. The new hero who saved the human race from this wasted world. Didn't you notice...? The humans have found happiness more than ever before... The utopia that humans have searched for, is here in Neo Arcadia. This is something that you and the original X could never create... Only I could do this!
X: Since you disappeared I've been fighting this war alone against an uncountable number of Mavericks for nearly a hundred years... Battle after battle... So painful and so sad... But the hardest part was when I discovered that I no longer cared about fighting enemies... I'll leave this world to you... Please allow me... to rest in peace... for a while... ......... I'm sorry, Zero.
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