MotoHeroz

Last updated
MotoHeroz
MotoHeroz logo.jpg
Title card
Developer(s) Ubisoft RedLynx
Publisher(s) Ubisoft RedLynx, Ubisoft
Platform(s) Wii (WiiWare), iOS, Android
ReleaseWii
September 15, 2011
iOS
March 15, 2012
Android
September 26, 2013
Genre(s) Platform, racing
Mode(s) Single-player

MotoHeroz is a platform-racing video game developed and self-published by Ubisoft RedLynx. It was released as a digital download on September 15, 2011 for the Nintendo Wii via its WiiWare service, March 15, 2012 for iOS devices, and September 26, 2013 for Android. [1]

Contents

It features both single and multiplayer gameplay. The game also features online leaderboards and challenge levels which are periodically replaced with new ones.

Gameplay

MotoHeroz is played from a 2D perspective, much like a standard platform game. It differs from a standard platform game in that players will often backtrack or travel in both directions as opposed to the standard linear left-to-right progression. Motoheroz screenshot.jpg
MotoHeroz is played from a 2D perspective, much like a standard platform game. It differs from a standard platform game in that players will often backtrack or travel in both directions as opposed to the standard linear left-to-right progression.

MotoHeroz is a platform racing video game in which the player must guide their vehicle through a colorful environment. Control emphasis is placed on forward and reverse motion and balancing the vehicle. Unlike many a traditional platform game where the player character progresses from left to right, MotoHeroz will often require the player to double back along a previous path which has been altered, or move in a right-to-left reverse direction on a higher platform. [2]

Three gameplay modes are included, Story, Online, and Party. Story mode is played by one player as they progress through the game's main campaign. Online play features new levels, challenges and online leaderboards. Up to four players can join in for simultaneous gameplay for Party mode. [3] Fourteen different vehicles are available, and includes over 100 levels. Bonus levels are often interchanged by the developer. Popular levels stay in play longer while those less popular are replaced by new or previous creations. [2] Each level is roughly 20 kilobytes in size, and approximately 50 were created to be interchanged post-launch. Each level remains online for 12–24 hours and features a score-based challenge system. [4]

Development, marketing and release

MotoHeroz was first announced on September 1, 2010 as an exclusive for the Nintendo Wii. RedLynx would self-publish the game on Nintendo's WiiWare service. [3] It was released for the Wii on September 15, 2011. [5] It was later announced for iOS devices such as the iPhone and iPad via a teaser trailer on March 7, 2012. This version would be published by Ubisoft, who acquired the developer in November 2011. [6] It was released for iOS devices on March 15, 2012, with the iPad version released as MotoHeroz HD. [7] [8]

RedLynx Creative Director Antti Ilvesssuo stated that "From the start [MotoHeroz] had to be designed for Nintendo’s audience." [9] An interviewer from Edge magazine stated if they felt whether the game would work on other platforms, or whether RedLynx's previous title Trials HD , would be successful on the Wii. RedLynx Chief Executive Officer Tero Virtala stated that "I strongly believe that at some point there will be multiplatform launches from us, but those games will have to be such that from the start we feel that it’s going to be an excellent game for every platform." [9] Ilvesssuo stated in a separate interview that MotoHeroz was not intended to be a "Trials HD copycat", and that the original concept for the game was over five years old at the time. [10] He also re-emphasized the focus on Nintendo's audience, stating "With WiiWare, we saw a great opportunity as it suited this type of game very well". [10] The game runs at 60 frames per second and features music by Alan Wake composer Petri Alanko. [11]

Reception

MotoHeroz received "favorable" reviews on both platforms according to the review aggregation website Metacritic. [12] [13] The Wii version received two perfect scores at Metacritic: from N-Europe's Sam Gittins and Peter Willington of Nintendo Life . [24] [25]

David Sanchez of GameZone praised the game's multiplayer aspects. He also noted that until MotoHeroz was released the only reason he found "to hook up my console [was] to play Super Smash Bros. Brawl with [his] buddies." [19] He listed the five-hour campaign and lack of online multiplayer as low points to his review, but stated that the game was still well worth its cost. [19] IGN 's Lucas M. Thomas gave high marks to several aspects of the game. He noted that the game's load times were extremely fast, the menus were intuitive, and that it had several moments of humor. He also noted that though the Wii cannot produce HDTV resolutions that MotoHeroz still looked impressive in the console's 480p resolution. [21] Darren Nakamura of Destructoid raised a concern with the game's gold medal difficulty. He felt that the challenge ranged "from pretty tough to ludicrously difficult." [14] He noted that many critics initially scoffed its price when compared to Trials HD, but stated that most reviewers later recanted their concerns due to large amounts of replay value. [14]

Eurogamer 's Rich Stanton was more critical of the game. He felt that even though it represented some of the best WiiWare games had to offer it still did not stand up to RedLynx's other titles. [16] A higher score was given by Nadia Oxford of Gamezebo. Oxford did note that there are moments of repetitive gameplay, but appreciated the inclusion of randomized online ghost racers for the iOS version. [26] Official Nintendo Magazine 's Jason Killingsworth stated that MotoHeroz "offers countless hours of physics-based fun, especially in chaotic four-player mode." [27]

See also

Related Research Articles

<span class="mw-page-title-main">Wii</span> Home video game console by Nintendo

The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.

<i>The Legend of Zelda: Twilight Princess</i> 2006 video game

The Legend of Zelda: Twilight Princess is an action-adventure video game developed and published by Nintendo for the GameCube and Wii. Originally planned for release exclusively on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was a launch game in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was also released in December 2006 as the final first-party game for the console.

<span class="mw-page-title-main">Monopoly in video games</span> Video game series

There have been numerous Monopoly video games based on the core game mechanics of Parker Brothers and Hasbro's board game Monopoly. They have been developed by numerous teams and released on multiple platforms over 35+ years.

<i>Uno</i> (video game) Video game adaptation of the card game

Uno is a video game based on the card game of the same name. It has been released for a number of platforms. The Xbox 360 version by Carbonated Games and Microsoft Game Studios was released on May 9, 2006, as a digital download via Xbox Live Arcade. A version for iPhone OS and iPod devices was released in 2008 by Gameloft. Gameloft released the PlayStation 3 version on October 1, 2009, and also released a version for WiiWare, Nintendo DSi via DSiWare, and PlayStation Portable. An updated version developed by Ubisoft Chengdu and published by Ubisoft was released for the PlayStation 4 and Xbox One in August 2016, Microsoft Windows in December 2016 and for the Nintendo Switch in November 2017.

<i>Lego Star Wars: The Complete Saga</i> 2007 video game

Lego Star Wars: The Complete Saga is a Lego-themed action-adventure video game based on the Lego Star Wars line of construction toys. It is a combination of the game Lego Star Wars: The Video Game (2005) and its sequel in 2006, which span the first six episodes of the Skywalker Saga. The game was announced by LucasArts on 25 May 2007 at Celebration IV and was released for the Xbox 360, PlayStation 3, Wii, and Nintendo DS on 6 November 2007 in North America. The game was later released on Microsoft Windows on 13 October 2009, macOS on 12 November 2010, iOS on 11 December 2013, and for Android on 1 January 2015.

<i>Bomberman Blast</i> 2008 video game

Bomberman Blast is an action game developed and published by Hudson Soft for the Wii and WiiWare as part of the Bomberman franchise. The game was released as two versions: a fully featured retail release and a WiiWare version known as Wi-Fi 8-Nin Battle Bomberman. The retail version was released in Japan on September 25, 2008, while the WiiWare version was released on September 30, 2008. The WiiWare version was released in Europe on September 12, 2008, and in North America on September 29, 2008.

<i>LostWinds</i> 2008 video game

LostWinds is a 2008 platform video game developed by Frontier Developments and published for the Wii as a launch title for WiiWare. In LostWinds, the player controls a young boy named Toku and the elemental wind spirit Enril as they travel Mistralis in order to rescue it from the antagonist Balasar, a vengeful spirit.

<i>NyxQuest: Kindred Spirits</i> 2009 video game

NyxQuest: Kindred Spirits is a game, originally released for WiiWare by Spanish developers Over the Top Games. It was released in the PAL regions on June 19, 2009, in North America on August 10, 2009 and in Japan on May 11, 2010. A demo of the game was released in North America on November 16, 2009. Versions for Windows and Mac OS X were released on September 27, 2010 through the game's official website and Steam. The game was ported to the iOS as NyxQuest on July 6, 2011 and to the Android on March 20, 2019.

<i>LostWinds 2: Winter of the Melodias</i> 2009 video game

LostWinds 2: Winter of the Melodias is a 2009 platform video game developed by Frontier Developments as a sequel to the 2008 game LostWinds.

<i>Max & the Magic Marker</i> 2010 video game

Max & the Magic Marker is a platform game released for WiiWare, Nintendo DS, PlayStation 3, Mac OS X, Microsoft Windows, iOS, and Windows Mobile. It was developed by Press Play. The Wii version was ported to Japan and published by Marvelous Entertainment under the name Rakugaki Hero on April 13, 2010.

<i>Voodoo Dice</i> 2010 video game

Voodoo Dice is an action puzzle game produced by French studio Exkee and distributed by Ubisoft on Xbox Live Arcade, PlayStation Network, and WiiWare. In Voodoo Dice, the player rolls dice through a path containing barriers, switches, conveyors and trap doors. The game consists of 60 single-player levels and 20 multiplayer levels. There are four multiplayer play modes. In single-player mode, the player must finish each level within a set time limit in order to win achievements.

<i>Rayman Origins</i> 2011 video game

Rayman Origins is a 2011 platform video game developed and published by Ubisoft. It is the fourth main installment in the Rayman series and the first main installment since Rayman 3: Hoodlum Havoc (2003). The game was released for the PlayStation 3, Xbox 360, and Wii platforms worldwide, with PlayStation Vita, Nintendo 3DS, and Microsoft Windows versions being released the following year. The OS X version of the game was released on December 12, 2013, by Feral Interactive. The story follows Rayman, his friend Globox and two Teensies as they fight Darktoons and other evil creatures that have infected the Glade of Dreams after they unleashed said evil by complete accident.

<i>Michael Jackson: The Experience</i> 2010 video game

Michael Jackson: The Experience is a music video game based on Michael Jackson's songs. It was developed and published by Ubisoft, and was released on 23 November 2010 in North America, 25 November 2010 in Australia and 26 November 2010 in Europe for the Nintendo DS, PlayStation Portable, and Wii. It was also released on 12 April 2011 in North America, 14 April 2011 in Australia and 15 April 2011 in Europe for PlayStation 3's PlayStation Move and Xbox 360's Kinect. The Japanese release on 8 December 2011 only revised the PlayStation 3, Xbox 360, and Wii consoles. The game features many of Michael Jackson's hits, such as "Bad", "Thriller", "Beat It", "Billie Jean", "Smooth Criminal", "Black or White", "The Way You Make Me Feel", etc. However, some songs like "Man in the Mirror" and "P.Y.T. " are excluded. Initial launches of the game included a limited edition replica of Jackson's sequined glove. It was later released for the Nintendo 3DS on 7 November 2011 in North America and 11 November 2011 in Europe, for iPhone and iPad on 7 December 2011 in North America and for PlayStation Vita on 15 February 2012 in North America, 22 February 2012 in Europe and 23 February 2012 in Australia. It was announced that the game would be released on Mac OS X, and iPad 2. The game sold 2 million units in two months, not including Japanese sales, making it one of the best-selling Wii title games.

<i>Zombie Panic in Wonderland</i> 2007 video game

Zombie Panic in Wonderland, known in Japan as Zombie in Wonderland, is a frenetic third-person shooter for Wii released in 2007 by Spanish videogame developer Akaoni Studio. Zombie Panic in Wonderland was first released in Japan by Marvelous Entertainment on December 20, 2007, and a demo version was released on November 8, 2007. Soon after, it was released by Akaoni Studio in 2010. An updated version of the game, Zombie Panic in Wonderland Plus, was released on the iTunes App Store for the Apple iPod Touch, iPhone and iPad, and on the Google Play Store for Android devices in 2012, but was since taken down. Another version of the game, Zombie Panic in Wonderland DX, was released for Nintendo 3DS on October 30, 2014, for iOS devices on April 5, 2015, for Nintendo Switch on January 25, 2019, and for Microsoft Windows via Steam on November 6, 2019.

<i>3D Pixel Racing</i> 2011 video game

3D Pixel Racing is an arcade-style racing game developed by Vidia and released in 2011. The game was released as a downloadable game on WiiWare and in the App Store for iOS devices. 3D Pixel Racing heavily capitalizes on its graphical uniqueness. Unlike most 3D games, every object in 3D Pixel Racing is made of multi-colored voxels that are reminiscent of old 8-bit games from the 1970s and 80's.

<i>Rayman Legends</i> 2013 video game

Rayman Legends is a platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the Rayman series and the direct sequel to the 2011 game Rayman Origins. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, Wii U, and PlayStation Vita platforms in August and September 2013. PlayStation 4 and Xbox One versions were released in February 2014, with a Stadia version released in November 2021. A Nintendo Switch port, titled Rayman Legends Definitive Edition, was released in North America, Europe and Australia on September 12, 2017.

<i>Marvel Avengers: Battle for Earth</i> 2012 video game

Marvel Avengers: Battle for Earth is a video game developed by Ubisoft Quebec and published by Ubisoft for the Xbox 360 and the Wii U. The game is heavily based on the "Secret Invasion" storyline in Marvel comic books. The game was announced after the cancellation of the original The Avengers game based on the 2012 film of the same name, being developed by THQ. Battle for Earth was released in North America on October 30, 2012 for the Xbox 360, followed by the Wii U version on December 4. It was the first and currently only Marvel video game to be published by Ubisoft.

<i>1000 Heroz</i> 2011 video game

1000 Heroz is a puzzle-platform game developed and self-published by Ubisoft RedLynx. It was released June 8, 2011 for iOS devices. It is unique in that a new level has been introduced each day since its release, and will continue to be until 1,000 days are reached. Online leaderboards for the newest level are open for 24 hours, after which time they are closed.

References

  1. Clark, Robert (September 26, 2013). "New Game From Ubisoft, Motoheroz, Out Now On Android". AndroidShock. Archived from the original on September 28, 2013. Retrieved September 26, 2013.
  2. 1 2 George, Richard (March 7, 2011). "The Mayhem of MotoHeroz". IGN . Ziff Davis. Archived from the original on March 7, 2019. Retrieved March 7, 2019.
  3. 1 2 Fletcher, JC (September 1, 2010). "Trials HD dev announces MotoHeroz for WiiWare". Engadget (Joystiq). Oath Inc. Archived from the original on March 7, 2019. Retrieved March 7, 2019.
  4. Tolito, Stephen (March 7, 2011). "The Trials HD People Believe They Can Bring Online Innovation To, Get This, The Wii". Kotaku . Gawker Media. Archived from the original on March 8, 2019. Retrieved March 7, 2019.
  5. Pereira, Chris (September 15, 2011). "WiiWare Gets MotoHeroz Today, 3DS Adds a Game Boy Mega Man". 1UP.com . Ziff Davis. Archived from the original on June 2, 2016. Retrieved March 7, 2019.
  6. Goulter, Tom (November 2, 2011). "Trials developer RedLynx bought up by Ubisoft". GamesRadar+ . Future plc. Archived from the original on March 4, 2016. Retrieved May 9, 2012.
  7. "UBISOFT LAUNCHES 'MOTOHEROZ ®' GAME FOR iOS". Gamasutra . UBM plc. March 15, 2012. Archived from the original on March 4, 2016. Retrieved May 9, 2012.
  8. Narcisse, Evan (March 21, 2012). "MotoHeroz HD Combines Racing and Platforming For a Fast, Fun Ride". Kotaku. Gawker Media. Archived from the original on March 8, 2019. Retrieved March 7, 2019.
  9. 1 2 Edge staff (April 14, 2011). "The Story Of Trials HD". Edge . Future plc. Archived from the original on April 4, 2013. Retrieved March 7, 2019.
  10. 1 2 Parkin, Simon (September 9, 2010). "Interview: RedLynx On Life After Trials HD". Gamasutra. UBM plc. Archived from the original on May 9, 2012. Retrieved May 9, 2012.
  11. Caoili, Eric (January 18, 2011). "Trials Developer Releasing MotoHeroz To WiiWare". GameSetWatch . UBM plc. Archived from the original on September 8, 2011. Retrieved May 9, 2012.
  12. 1 2 "MotoHeroz for iPhone/iPad Reviews". Metacritic . CBS Interactive. Archived from the original on April 18, 2012. Retrieved May 9, 2012.
  13. 1 2 "MotoHeroz for Wii Reviews". Metacritic. CBS Interactive. Archived from the original on April 15, 2012. Retrieved May 9, 2012.
  14. 1 2 3 Nakamura, Darren (October 25, 2011). "Review: MotoHeroz (Wii)". Destructoid . Enthusiast Gaming. Archived from the original on May 4, 2012. Retrieved May 9, 2012.
  15. Edge staff (September 15, 2011). "MotoHeroz review (Wii)". Edge. Future plc. Archived from the original on October 20, 2011. Retrieved March 7, 2019.
  16. 1 2 Stanton, Rich (September 26, 2011). "MotoHeroz (Wii)". Eurogamer . Gamer Network. Archived from the original on May 11, 2012. Retrieved May 9, 2012.
  17. Terrones, Terry (September 19, 2011). "Review: MotoHeroz (Wii)". GamePro . GamePro Media. Archived from the original on September 25, 2011. Retrieved March 7, 2019.
  18. "Review: MotoHeroz (Wii)". GamesMaster . Future plc. December 2011. p. 91.
  19. 1 2 3 Sanchez, David (September 22, 2011). "MotoHeroz Review (Wii)". GameZone. Archived from the original on June 26, 2012. Retrieved March 7, 2019.
  20. "Review: MotoHeroz (iOS)". Hyper . Next Media Pty Ltd. June 2012. p. 29.
  21. 1 2 Thomas, Lucas M. (September 16, 2011). "MotoHeroz Review (Wii)". IGN. Ziff Davis. Archived from the original on March 8, 2019. Retrieved March 7, 2019.
  22. "Review: MotoHeroz". Nintendo Gamer . Future plc. October 2011. p. 74.
  23. Rosenberg, Jared (September 17, 2011). "MotoHeroz". Nintendo World Report. NINWR, LLC. Archived from the original on March 8, 2019. Retrieved March 7, 2019.
  24. Gittins, Sam (October 4, 2011). "MotoHeroz". N-Europe. Archived from the original on October 5, 2017. Retrieved March 7, 2019.
  25. Willington, Peter (September 18, 2011). "MotoHeroz Review". Nintendo Life . Gamer Network. Archived from the original on March 7, 2012. Retrieved May 9, 2012.
  26. Oxford, Nadia (March 18, 2012). "MotoHeroz Review (iOS)". Gamezebo . Archived from the original on March 8, 2019. Retrieved March 7, 2019.
  27. Killingsworth, Jason (September 16, 2011). "MotoHeroz review". Official Nintendo Magazine . Future plc. Archived from the original on October 8, 2014. Retrieved March 7, 2019.