Ninja Gaiden 3: Razor's Edge | |
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Developer(s) | Team Ninja |
Publisher(s) | |
Director(s) | Fumihiko Yasuda Hidehiko Nakajima |
Producer(s) | Yosuke Hayashi Takanori Goshima |
Designer(s) | Motoi Tanahashi Hiroyuki Nishi Makoto Ishizuka |
Programmer(s) | Shuhei Shiota Shuhei Sato |
Artist(s) | Masahiro Nose Kenichiro Nakajo Nozomu Sugiyama |
Writer(s) | Masato Kato |
Composer(s) | Takumi Saito Ryo Koike Hiroaki Takahashi |
Series | Ninja Gaiden |
Platform(s) | |
Release | Wii U PlayStation 3, Xbox 360 Nintendo Switch, PlayStation 4, Windows, Xbox One
|
Genre(s) | Action-adventure, hack and slash |
Mode(s) | Single-player, multiplayer |
Ninja Gaiden 3: Razor's Edge [lower-alpha 1] is a 2012 action-adventure game developed by Team Ninja and published by Nintendo. It was released for the Wii U from November 2012 to May 2013, and subsequently released by Tecmo Koei for the PlayStation 3 and Xbox 360 in April 2013. It is an enhanced port of Ninja Gaiden 3 that includes all downloadable content from the original title, as well as additional enhancements made to improve the game. The game can be considered an equivalent to the Ninja Gaiden Sigma games, as it makes several changes to the original title.
This version of the game was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One, as part of the Ninja Gaiden: Master Collection on June 10, 2021. [1]
The players can now use the Wii U GamePad's unique touchscreen to select different weapons, perform Ninpo, view additional game information and more. Decapitation and dismemberment from previous titles return, and an optional mode with touchscreen controls similar to that of Dragon Sword is available. Many gameplay elements from Ninja Gaiden 2 were borrowed and implemented in Razor's Edge, while some elements from the original Ninja Gaiden 3 were discarded or completely remade, such as Steel on Bone being a grab counter chain and no longer requiring button spam, and the Kunai Climbing being much faster and easier to perform. Many other gameplay mechanics from Ninja Gaiden II were implemented in Razor's Edge.
Additional features include new exclusive weapons such as the Lunar Staff, Kusarigama and Dual Katanas, improved AI, and new enemy types, new battle areas and alternative costumes. The "Karma Counter" from previous games was brought back, now with enhanced features and bonuses. An upgrade menu was implemented which allowed players to spend their Karma points to enhance their weapons, Ninpo spells, and character traits, such as health bar length and special moves.
The game features online cooperative gameplay mode, with new playable characters, such as the female ninja Ayane, was revealed in a preview of the game at the Nintendo of America Wii U press conference in New York. She has her own set of moves, similar to her Ninja Gaiden Sigma 2 iteration, with additional cutscenes produced for her added role. A new Chapter Challenge mode allows the player to control Ayane, as well as additional DLC characters Kasumi and Momiji, in any part of the game. [2] [3]
The game stars the elite master ninja of the previous titles, Ryu Hayabusa. Like the original, the events of Razor's Edge takes place after the events of Ninja Gaiden II . This time around it also features a separate storyline for Ryu's kunoichi ally, Ayane, who stars in her own set of unique missions in Razor's Edge that involve the return of the Black Spider Clan.
The game was announced at E3 2011 as a launch title for the Wii U. [4] Outside Japan, Razor's Edge was published by Nintendo, making it the company's third title to be rated M by the ESRB after previous titles Eternal Darkness: Sanity's Requiem and Geist . It was the first game to receive an R18+ classification in Australia after the rating was introduced in the country. [5] Downloadable content includes both Kasumi (from the Dead or Alive series) and Momiji as playable characters, available for free. [6] On February 6, 2013, Tecmo Koei Europe announced the game would be also released for the PlayStation 3 and Xbox 360. [7]
Aggregator | Score |
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Metacritic | WIIU: 69/100 [8] PS3: 67/100 [9] X360: 70/100 [10] |
Publication | Score |
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Destructoid | WIIU: 5.5/10 [11] |
Eurogamer | WIIU: 6/10 [12] |
GameRevolution | WIIU: 4.0/5 [13] PS3/X360: 4.0/5 [14] |
GameSpot | WIIU: 6.0/10 [15] |
GamesRadar+ | WIIU: 2.5/5 [16] |
IGN | WIIU: 7.6/10 [17] |
Official Nintendo Magazine | WIIU: 75% [18] |
Official Xbox Magazine (US) | X360: 8.0/10 [19] |
VideoGamer.com | WIIU: 6/10 [20] |
The game received more positive reviews than its predecessor, but overall reception was still largely mixed or average. An early version of the game was well received by Mitch Dyer of IGN, who wrote that it makes "massive strides toward becoming the game Team Ninja clearly wishes it was on 360 and PS3 earlier this year. [Yosuke] Hayashi and his team clearly took the negative criticism and hardcore fan backlash to heart – and they deserve a second chance." [21] IGN's review by Ryan McCaffrey stated "it's fantastic to see this kind of hardcore gamer's game on a Nintendo console – and at the Wii U's launch, no less – and you can forget much of what you may have heard about the original release of this game." [17] On the other hand, Kevin VanOrd from GameSpot wrote: "It's harder and more varied than its original release, but Ninja Gaiden 3: Razor's Edge doesn't reach the greatness of its forebears." [15] Likewise, Eurogamer's Martin Robinson wrote: "This is a better game than Ninja Gaiden 3, and one that does commendable things in atoning for Team Ninja's past sins - but sadly it's far from a brilliant one." [12] Jim Sterling from Destructoid gave it 5.5 out of 10, writing: "Nothing this Wii U release does can improve upon the core gameplay, which remains as dry, disaffected, and banausic as ever before. Razor's Edge gives us more, but when the original serving exceeded that which the player could stomach, 'more' isn't a very tasty prospect." [11]
Tomonobu Itagaki is a Japanese video game designer best known for creating the Dead or Alive series and also reviving the Ninja Gaiden franchise in 2004. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Ninja Gaiden is a media franchise based on action video games by Tecmo featuring the ninja Ryu Hayabusa as its protagonist. The series was originally known as Ninja Ryukenden in Japan. The word "gaiden" in the North American Ninja Gaiden title means "side story" in Japanese. The original arcade version, first two Nintendo Entertainment System games and Game Boy game were released as Shadow Warriors in PAL regions. As of 2008, the series has shipped over 7.7 million copies.
Dead or Alive is a Japanese media franchise centered on a series of fighting games developed by Team Ninja and published by Koei Tecmo. The gameplay of the series is primarily composed of fast-paced hand-to-hand combat in a 3-Dimensional playing field that began with the first game released in 1996, followed by five main sequels, numerous updates, spin-offs, printed media, a film adaptation, and merchandise.
The following is a list of characters from the Dead or Alive video game series, created by Tecmo and Team Ninja.
Team Ninja is a Japanese video game developer, and a division of Koei Tecmo, founded in 1995 as a part of Tecmo. It was founded by Tomonobu Itagaki, and is best known for franchises such as Ninja Gaiden, Dead or Alive and Nioh.
Ninja Gaiden 3 is a 2012 action-adventure game developed by Team Ninja and published by Tecmo Koei. It is the sequel to Ninja Gaiden II, and was released worldwide for the PlayStation 3 and the Xbox 360 in March 2012. An updated version, titled Ninja Gaiden 3: Razor's Edge, was released later that year, originally published by Nintendo for the Wii U, and later ported to multiple platforms.
Ninja Gaiden is a 2004 action-adventure game developed by Team Ninja and published by Tecmo for the Xbox. It was released in March 2004. Set in the futuristic version of the 21st century, players control Ryu Hayabusa, a master ninja, in his quest to recover a stolen sword and avenge the slaughter of his clan. It was inspired by Tecmo's Ninja Gaiden series, and is set in the same continuity as Team Ninja's Dead or Alive fighting games.
Ninja Gaiden, released in Japan as Ninja Ryūkenden and as Shadow Warriors in Europe, is a 1988 action-platform game developed and published by Tecmo for the Nintendo Entertainment System. Its development and release coincided with the beat 'em up arcade version of the same name. It was released in December 1988 in Japan, in March 1989 in North America, and in August 1991 in Europe. It has been ported to several other platforms, including the PC Engine, the Super NES, and mobile phones.
Ninja Gaiden II is a 2008 action-adventure game developed by Team Ninja and published by Microsoft Game Studios for the Xbox 360. It is the sequel to the 2004 title Ninja Gaiden, making it the second 3D title in the series of the same name, and was released worldwide in June 2008. A reimagined and heavily altered version, titled Ninja Gaiden Sigma 2 was released for the PlayStation 3 later in 2009, and was published by Tecmo Koei, followed by Ninja Gaiden Sigma 2 Plus for the PlayStation Vita in 2013.
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Ninja Gaiden Sigma 2, stylized as Ninja Gaiden Σ2, is a port of the 2008 Xbox 360 video game Ninja Gaiden II, and was developed by Team Ninja exclusively for the PlayStation 3 in 2009. It includes the entirety of the original story mode as well as various changes to the game's design, along with updated textures and a 720p resolution. The game changes Ninja Gaiden II in a similar, but not identical way to how Ninja Gaiden Sigma changed the original Ninja Gaiden. A port for the PlayStation Vita, titled Ninja Gaiden Sigma 2 Plus, was released in 2013.
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