Outwars

Last updated

Outwars
Outwars cover.jpg
Developer(s) SingleTrac
Publisher(s) Microsoft
Designer(s) Kellan Hatch
Michael Jackson
Peter Anthony Chiodo
Jay Barnson
Composer(s) Chuck E. Myers
Benjamin Carson
Tom Hopkins
Brady Ellis
Tino Saiki
Platform(s) Windows
Release
Genre(s) Tactical shooter
Mode(s) Single-player, multiplayer

Outwars is a military science fiction selectable perspective tactical shooter developed by SingleTrac and published by Microsoft in 1998. The plot travels to many different planets and settings.

Contents

Gameplay

In single-player mode, wearing a choice of rocket propelled powered armors (Light Scout, Medium Combat, Heavy Assault, or Heavy Dreadnaut), the player controls a heavily armed, male or female member of the elite CDF Marine Jump Corps and must battle insectoid aliens (occasionally referred to as "The Skulls") intent on taking over the galaxy. Gameplay is mission-based, and the player may customize their suit of powered armour with different weapons and equipment at the beginning of each mission. The player may also issue orders to a small team of computer-controlled squadmates. [3] Weapons and gear are gradually unlocked as play progresses, like the glider-wing which attaches to the rocket pack and permits extended aerial maneuvers when it is deployed.

The game also features an 8-player multiplayer mode allowing players to compete with and against one another in the modes: Free for All, Assassin, Smear the cyborg, Team War, Team Mission, and Capture the flag. Direct3D and Internet Gaming Zone were supported for online play. [4]

The legs and the torso can be controlled separately. This function can be disabled by reconfiguring the controls. Furthermore, as in many shooters, the player can switch between a variety of weapons. It is possible to map each of the weapons available to the player to individual keys on the keyboard or joystick. This enables players to fire weapons concurrently rather than consecutively as in a traditional shooter. For example, the shoulder mounted guided missiles, hand-held pulse rifle, and remote-detonation mine can all be fired at the same time.

Plot

Mikhal's World is under attack by "The Skulls". It has become overrun, and the humans are ordering an emergency evacuation. The player has two minutes to reach an escape ship or be left behind. After this, the player is dropped onto Planet Oasis and begins training. But while target training is underway, "The Skulls" attack, forcing an immediate evacuation from the area.

War has broken out all over Oasis, with the humans losing badly. The player's team is sent to grab all supplies from Oasis (in a return to the jump training mission) and prepare the jumpship for evacuation. Eventually, a total evacuation is ordered on Oasis, but the player must retrieve 'special technology' from the now abandoned military base on Oasis before leaving. Right after the player escapes, Oasis is annihilated by some form of alien technology, and, in Hackett's words, "Have turned it into some kind of planet from hell".

The humans plan a last-ditch attempt to destroy 'The Skulls', but their first priority is to secure Planet Anubis, where the miners have discovered something in the mine shafts. No survivors are found, but the player is sent to destroy the mine shafts and whatever may be in there. The player soon discovers that 'The Skulls' were living underground, but sick and tired of constant threat by the miners, they set out to eradicate all humans from existence. But while moving through the mine shafts, the player falls deep into the Skulls' lair. The player first meets a 'Queen' in this level, and after defeating it, the CDF find and evacuate the player. They prepare to send the player's team onto the enemy's current stronghold, the Juggernaut, but are ambushed along the way.

The Ulysses is shot down, and the player is dropped by accident onto Ragnarok. After meeting up with another survivor, the player is forced to take down the enemy's air gun that is keeping the CDF from rescuing the player and the player's teammate. After the air gun is destroyed, the player is sent to investigate the Ulysses to rescue Commander Hackett, retrieve the command data from him, and afterwards, assist the troops in a war at the ravine. It is decided that the Ulysses is too dangerous to be left standing, so the player is sent back to destroy it. Afterwards, the player leaves Ragnarok, and resumes the mission of destroying the Juggernaut. They first capture the Mastermind to find out the codes for the security locks on the Juggernaut, and after killing the second queen, the player rushes off the Juggernaut before it explodes. They unfortunately find out, however, that Oasis (now known as DeadWorld) has been established as 'The Skulls' main base of operations, and they are set to beat the humans once and for all by eradicating their home - Earth.

A last-ditch attempt is thrown to disable their primary attack and turn it against them, ending the Skulls threat once and for all. The player manages to get inside the gun, and is given a limited amount of time before it fires. While disabling the gun, the player meets the sole boss of the game, The King. After his defeat, it turns out that he was the main control for the gun, and without him, the Skulls are doomed. The player reactivates the gun and escapes seconds before the planet destroys itself. The player is then given one last message before the logo and credits: "Stay there, Captain. We're coming to get you".

Alternate scenes

Development

Outwars was SingleTrac's first project for a platform other than the PlayStation. Though SingleTrac was purchased by GT Interactive in 1997, it was already under contract to develop Outwars for Microsoft. [3]

Reception

Pelit scored the game 90 out of 100 and summarized, "Don't let the bad graphics distract you from the excellent game underneath." [15]

Next Generation gave a negative review of the game, citing severe technical issues; from clipping to AI that add up to an overall bad experience. [10]

Related Research Articles

<i>Hired Guns</i> 1993 video game

Hired Guns is a role-playing video game developed by DMA Design for the Amiga and IBM PC compatibles and published by Psygnosis in 1993. In the year 2712, players control a team of four outlaw mercenaries, chosen from a pool of twelve, attempting to destroy illegal bio-engineered organisms using a thermonuclear explosion. The game shows four simultaneous first-person perspective viewpoints and allows up to four players to play together. Players must manage their characters' inventory and carrying capacity, and adapt to various environmental challenges like underwater areas.

<i>Descent: FreeSpace – The Great War</i> 1998 video game

Descent: FreeSpace – The Great War, known as Conflict: FreeSpace – The Great War in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Productions. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.

<i>Warhammer 40,000: Fire Warrior</i> 2003 video game

Warhammer 40,000: Fire Warrior is a Warhammer 40,000 video game for the PlayStation 2 and Microsoft Windows. It was developed by Kuju Entertainment and released in September 2003.

<i>Earth 2150: The Moon Project</i> 2000 video game

Earth 2150: The Moon Project is a sequel to the real time strategy game Earth 2150. While the game is in fact a stand-alone game, many consider it an expansion pack because it does little more than provide new missions, and weapons. The story takes place alongside the original game's story. The Moon Project was released in 2000 by Strategic Simulations, Inc.

<i>Battlezone II: Combat Commander</i> 1999 video game

Battlezone II: Combat Commander is a hybrid tank shooter, first-person shooter and real-time strategy video game, developed by Pandemic Studios, and published by Activision in 1999-2000. It is the sequel to the 1998 game Battlezone, in which players pilot various futuristic vehicles across different planets, along with building and managing additional units and structures. The game's story focuses on a conflict during an alternative 1990s period, in which humanity explores space for resources only to encounter an alien race in the process that they become locked in combat with. Although met with great enthusiasm, the game generated negative reviews due to bugs and other complaints by players, though retrospective reviews were more positive.

<i>Aliens Versus Predator 2</i> 2001 video game

Aliens Versus Predator 2 is a science fiction first-person shooter video game developed by Monolith Productions and co-published by Fox Interactive and Sierra On-Line for Microsoft Windows in October 2001, and for Mac OS X in July 2003. The game is a sequel to Aliens Versus Predator (1999); both games are based on the characters of the Alien and Predator media franchises as well as the Alien vs. Predator crossover series. It is set on the fictional planet LV-1201, which houses a vast series of ruins infested with Aliens that is routinely visited by a clan of Predators who hunt the creatures for sport.

<i>FreeSpace 2</i> Space Combat Simulator

FreeSpace 2 is a 1999 space combat simulation computer game developed by Volition as the sequel to Descent: FreeSpace – The Great War. It was completed ahead of schedule in less than a year, and released to very positive reviews, but the game became a commercial failure, and was described by certain critics as one of 1999's most unfairly overlooked titles.

<i>C-12: Final Resistance</i> 2001 video game

C-12: Final Resistance is a third-person shooter video game developed by SCE Cambridge Studio and published by Sony Computer Entertainment exclusively for the PlayStation.

<i>Rogue Trip: Vacation 2012</i> 1998 video game

Rogue Trip: Vacation 2012, also known as Rogue Trip, is a vehicular combat video game developed by SingleTrac and published by GT Interactive for the PlayStation in 1998. The game is set in an apocalyptic fiction alternative history version of the year 2012 where mercenaries fight against each other using vehicles, and various weapons as they pick up tourists, hitchhikers, and passengers paying them fares for bringing them to vacation destinations around the remnants of the destroyed United States, and these mercenaries call themselves "auto mercenaries".

<i>MechWarrior 3</i> 1999 video game

MechWarrior 3 is a vehicle simulation game, part of the MechWarrior series. It featured a new 3D accelerated graphics engine at the time of its release. The game contains over 20 missions, with access to 18 different mechs. A novelization called Trial Under Fire was written by Loren L. Coleman.

<i>Haegemonia: Legions of Iron</i> 2002 video game

Haegemonia: Legions of Iron, or Hegemonia: Legions of Iron, is a 3D real-time strategy game developed by Digital Reality for Microsoft Windows, and by Microïds for OS X, iOS, and Android.

<i>Incubation: Time Is Running Out</i> 1997 turn-based tactics video game

Incubation: Time Is Running Out is a turn-based tactics computer game from Blue Byte released in 1997. It is the fourth game in the Battle Isle series. In the game, the player controls a squad of soldiers in a campaign against an alien threat. An expansion pack, The Wilderness Missions, was released in 1998.

<i>Starship Troopers</i> (video game) 2005 video game

Starship Troopers is a first-person shooter game developed by British company Strangelite Studios and published by Empire Interactive. The game is based on the 1997 movie of the same name by Paul Verhoeven.

<i>Battlefield: Bad Company</i> 2008 video game

Battlefield: Bad Company is a first-person shooter video game developed by DICE and published by Electronic Arts for the PlayStation 3 and Xbox 360. Part of the Battlefield series, it was released in North America on 23 June 2008, followed by a European release on 26 June. The game was hinted at just before the release of Battlefield 2, and announced sixteen months later. A direct sequel, Battlefield: Bad Company 2, was released for the PlayStation 3, Xbox 360 and Windows on 2 March 2010. The player controls protagonist Private Preston Marlowe and his exploits to steal gold from mercenaries along with his squad, in the midst of a war between the United States and Russia.

<i>The Terminator 2029</i> 1992 video game

The Terminator 2029 is a first-person shooter video game developed and published by Bethesda Softworks. It is based on the Terminator film series, and was released in 1992 for DOS. It is Bethesda's second Terminator game following The Terminator (1990).

<i>Blazing Angels 2: Secret Missions of WWII</i> 2007 video game

Blazing Angels 2: Secret Missions of WWII is a 2007 flight combat video game for Microsoft Windows, PlayStation 3, and Xbox 360, developed by Ubisoft Bucharest and published by Ubisoft. A sequel of Blazing Angels: Squadrons of WWII, the game puts the player in an elite Allied squadron trying to prevent Nazi Germany from creating a weapon of mass destruction. As the player progresses, they will travel around the world and battle the enemy with a list of prototype fighter aircraft and upgrades. Multiplayer mode includes deathmatch, cooperative, capture the flag, and epic battle.

<i>Alien Swarm</i> 2010 video game

Alien Swarm is a multiplayer top-down shooter video game developed by Valve. It is a remake of a mod for Unreal Tournament 2004, and it was developed by the original team, who were hired by Valve during the course of the development process.

<i>Star Wars Jedi Knight: Mysteries of the Sith</i> 1998 video game

Star Wars Jedi Knight: Mysteries of the Sith is an expansion pack for the 1997 first-person shooter Star Wars Jedi Knight: Dark Forces II, developed and published by LucasArts for Microsoft Windows in 1998. It was re-released on Steam in September 2009. The expansion includes a new single-player story mode and fifteen multiplayer maps. The single-player story, set in the fictional Star Wars expanded universe five years after the events of Dark Forces II, follows both returning protagonist Kyle Katarn, a Jedi Master and mercenary working for the New Republic, and Mara Jade, a character featured in numerous Star Wars expanded universe works, who is being trained by Katarn in the Jedi arts. After Katarn goes missing while investigating an ancient Sith temple, Jade continues her studies on her own while undertaking missions from the New Republic, eventually leaving to find Katarn.

<i>Killzone: Mercenary</i> 2013 first-person shooter video game

Killzone: Mercenary is a first-person shooter video game developed by Guerrilla Cambridge and published by Sony Computer Entertainment for the PlayStation Vita, released in September 2013. It is the second handheld game in the Killzone series of video games, and fifth overall.

<i>Planet of the Apes</i> (video game) 2001 video game

Planet of the Apes is a 2001 action-adventure video game in the Planet of the Apes franchise. The franchise's first video game, it was released as a tie-in to the 2001 Planet of the Apes film, though the plot is inspired by Pierre Boulle's 1963 novel and the 1968 film adaptation. Fox Interactive contracted Visiware to develop the game for Windows and PlayStation and partnered with Ubi Soft as co-publisher. Torus Games developed a Game Boy Advance and Game Boy Color versions, which are based on the 1968 film and its 1970 sequel.

References

  1. "News for April 17, 1998". Online Gaming Review. April 17, 1998. Archived from the original on December 4, 2000. Retrieved December 6, 2019. April 17, 1998: ...new titles should be hitting stores today: ...Outwars from Microsoft, who announced that Outwars shipped two weeks early and should begin filtering into stores today...
  2. "Outwars Arrives Early". Irvine Herald and Kilwinning Chronicle. June 5, 1998. p. 18. Retrieved January 12, 2024. Outwars has hit the shops two weeks early, so there's no excuse for not taking the pledge and signing on to the Dreadnaut armada.
  3. 1 2 "NG Alphas: Outwars". Next Generation . No. 35. Imagine Media. November 1997. p. 150. Retrieved August 26, 2021.
  4. Dan Elektro (May 1998). "PC GamePro: Outwars". GamePro . No. 116. IDG. p. 64. Retrieved September 7, 2023.
  5. Chick, Tom (May 7, 1998). "Outwars". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved August 26, 2021.
  6. Stratton, Geoff (May 1, 1998). "Outwars". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on July 4, 2003. Retrieved August 26, 2021.
  7. Brown, Ken (August 1998). "Hopping Mad (Outwars Review)" (PDF). Computer Gaming World . No. 169. Ziff Davis. p. 176. Archived (PDF) from the original on June 30, 2023. Retrieved September 7, 2023.
  8. Bergren, Paul (July 1998). "Outwars". Game Informer . No. 63. FuncoLand.
  9. Poole, Stephen (May 11, 1998). "Outwars Review". GameSpot . Fandom. Archived from the original on March 18, 2015. Retrieved September 7, 2023.
  10. 1 2 "Outwars". Next Generation. No. 43. Imagine Media. July 1998. p. 117. Retrieved August 26, 2021.
  11. Smith, Jon (June 1998). "Outwars". PC Gamer UK . No. 57. Future Publishing. Archived from the original on January 17, 2001. Retrieved August 27, 2021.
  12. "Outwars". PC Gamer . Vol. 5, no. 7. Imagine Media. July 1998.
  13. Wildgoose, David (July 1998). "Outwars". PC PowerPlay . No. 26. Next Media Pty Ltd. pp. 72–73. Retrieved August 26, 2021.
  14. Rose, Paul (June 1998). "Outwars [date mislabeled as "January 1998"]". PC Zone . No. 64. Dennis Publishing. p. 99. Retrieved August 26, 2021.
  15. Honkala, Tuomas (June 1998). "Lentoreppu ja reissumies". Pelit (in Finnish). No. 6–7/98. Fokus Media Finland. pp. 54–55, 93.