Phase Zero | |
---|---|
Developer(s) | Hyper Image Productions |
Publisher(s) | B&C ComputerVisions, Songbird Productions (Demo) |
Director(s) | Paul Good |
Producer(s) | Ted Tahquechi John Skruch |
Designer(s) | Matías Duarte |
Programmer(s) |
|
Artist(s) | Matías Duarte |
Composer(s) | Andy Carlson |
Platform(s) | Atari Jaguar |
Release |
|
Genre(s) | Shooter |
Mode(s) | Single-player, multiplayer |
Phase Zero is an unfinished shooter video game that was being developed by Hyper Image Productions and would have been published by Atari for the Atari Jaguar. Set in the future on a terrestrial planet, the player takes on the role of a newcomer to the Phase Zero squad, piloting a hovercraft to fight rival corporate states. The player is tasked with various objectives while fighting enemies in multiple missions.
Phase Zero was the first project by Hyper Image, a game company led by Jeremy Gordon, Matías Duarte, and brothers Otávio Good and Paul Good. In 1994, the group took an academic hiatus and banded together to enter the video game industry by establishing Hyper Image. It was initially conceived as a top-down shooter for the Super NES, but the team decided to move with Jaguar due to its powerful hardware, opting to use heightmaps for the graphics and support local area network (LAN) play for multiplayer. It was produced by Ted Tahquechi, who worked on Jaguar titles such as Cybermorph and Kasumi Ninja .
In 1996, Atari laid off several staff members amid rumors that they were leaving the console market, which included the departure of Tahquechi. Hyper Image suspended production of the game indefinitely pending word from Atari about its plans. Atari halted its development before ceasing production of the Jaguar and merging with JTS, resulting in Phase Zero not being released. After a demo was leaked online in 2000, publisher Songbird Productions tracked down former Hyper Image staff and obtained the rights to publish it alongside B&C ComputerVisions in 2002.
Phase Zero is a three-dimensional shooter game played from a first-person perspective, similar to AirCars and Hover Strike . [1] [2] [3] The premise takes place in the future on a terrestrial planet, where the player assumes the role of a newcomer to the Phase Zero squad, piloting a Hunter-class VTV hovercraft to fight the Pulsar Collective and the Miner's Consortium, two rival corporate states seeking control of the territory by the Foundation Prime corporation. [3] [4] [5] The player is tasked with completing mission objectives, ranging from rescuing a stranded soldier to destroying enemies. [3] [6] [7]
The player controls the hovercraft in a landscape featuring six degrees of freedom and destructible environments, while navigating through checkpoints and fighting enemies. [2] [3] [8] The heads-up display of the hovercraft shows various functions such as shields, radar, and checkpoint markers, while the player can also open a map screen, balance the ship's shields, and select weapons. [3] [9] There are several types of weapons, but only four can be equipped at a time, while some missions may assign preset weapons to the player. [3] [9] The game contains nine missions set in a variety of landscapes and some have terrain features including deserts, ramps, rivers and hills. [2] [3] [4]
Due to its unfinished nature, the game is prone to crashing and the player can only reach the fifth mission which cannot be finished, but more missions are accessed via a cheat code. [2] [3] [10] Although single-player mode works for four of the missions, accessing the network mode crashes the game. [3] [9] The game was intended to support JagLink and CatBox for multiplayer. [6] [11] [12]
Phase Zero was the first project by Hyper Image Productions, a Maryland-based game developer led by Jeremy Gordon, Matías Duarte, and brothers Otávio Good and Paul Good. [13] [14] [15] Gordon met Duarte in high school and the Good brothers at the University of Maryland. [14] [15] [16] In October 1994, the group took an academic hiatus and banded together to enter the video game industry by establishing Hyper Image. [13] [15] [16] They moved from an apartment to a house with four other members, including Bill Lanides, Andy Carlson, Sterling Krauss, and an interim only known by the name of Damian. [13] [14] [15] The game was originally conceived as a top-down shooter for the Super NES, but Hyper Image signed to become a licensed game developer for Jaguar. [4] [14] [16] The team decided to go with Jaguar because they found its hardware to be powerful and support from Atari. [14] [15] [16] It was produced by Ted Tahquechi of Atari, who worked on several Jaguar titles such as Cybermorph and Kasumi Ninja . [4] [17] [18]
For the graphics, the team opted to use heightmaps, similar to the effect used in Comanche and CyberRace , where each landscape pixel has its own elevation value to represent a specific height from flat terrain, but would become too pixelated when viewed too close. [15] [16] To mitigate the problem, Gordon and Otávio devised a technique using the Jaguar's blitter dubbed "displacement texture mapping", which allowed for large and detailed interpolated heightmaps. [13] [14] [15] Duarte was the lead game designer under direction of Paul and responsible for the artwork, creating a tile-based terrain system to build levels and supervising artists with visual assets. [14] [16] [19] Krauss helped translate the design document written by Duarte into English. [14] [15] [19] Carlson scored the music using Scream Tracker on PC, which was then converted with a sound driver written by Otávio. [14] [15] Local area network (LAN) support for multiplayer was also planned, as staff members were fans of network gaming. [14] [16]
The game was first showcased at ToadFest '94 under the title Hover Hunter. [20] More details were shared at the 1995 Winter Consumer Electronics Show, revealing support with the CatBox peripheral and planning its release in the second quarter of 1995. [21] [22] [23] Hyper Image reportedly declined an offer with Nintendo, which was looking for developers to secure titles for its upcoming "Project Reality" system, to continue as an independent developer. [24] It made other appearances at the 1995 ECTS Spring event and E3 1995. [25] [26] [27] The game was featured at Atari during "Fun 'n' Games Day", an event to showcase upcoming Jaguar titles to journalists. [28] [29] [30] It was also covered by press invited to Atari's European offices under its final title, Phase Zero, but was delayed until September 1995. [31] [32] [33] The game was later scheduled for launch in late 1995 and appeared in a promotional recording sent by Atari to video game retail stores on October 9, 1995. [1] [34]
The game garnered a positive response from attendees and impressed Atari developers at CES. [13] [21] [35] It received favorable commentary from gaming publications prior to launch. [6] [25] [36] Consoles + stated that the game would attract attention due to its impressive frame rate and controls. [25] Atari Explorer Online's Adam Urbano said that it showed the Jaguar's hardware potential and expressed excitement over its realistic landscapes, smooth frame rate, and controls. [6] CD Consoles proclaimed that Phase Zero would be one of the best Jaguar games, highlighting its audiovisual presentation, interactive environments, enemy AI, and freedom of movement. [36] Hyper Image also noted the level of praise and feedback the team received from the public who followed its production. [37]
In 1996, Atari laid off several members of its staff amid an internal restructuring to focus on software publishing and rumors that they were leaving the console market, which included the departure of Tahquechi, who was replaced by John Skruch as the game's producer. [4] [17] [38] Atari planned to release it in late 1996, however, Beyond Games reported that Hyper Image suspended production of the game indefinitely pending word from Atari about its plans, which was later confirmed by Gordon in a statement on the company's website. [38] [36] [39] Atari halted its development before ceasing production of the Jaguar and merging with JTS, resulting in Phase Zero not being released. [37] [40] [41] That same year, the trademark for Hover Hunter, the game's original name, was abandoned. [42] [43]
The Hyper Image staff moved the company to San Francisco and renamed it MagicArts Corporation to pursue projects on Sega Saturn, PlayStation, and Windows 95 platforms. [19] [37] [41] [44] MagicArts worked on a Saturn port of Iron & Blood: Warriors of Ravenloft , but was cancelled by Acclaim as part of their withdrawal of support for Saturn. [41] [45] Sony hired MagicArts to develop two games for PlayStation but neither were released: Alien Earth/Legion (a 3D action shooter), and Yoyo's Adventure (a 3D platformer). [10] [41] [44] [46] [47] Gordon, Otávio, and programmer Josh Adams decided to leave MagicArts and founded Secret Level in 1999. [41] Between 2003 and 2004, renewals of the Hyper Image brand were cancelled. [48] [49] Versions for other platforms were planned after the Jaguar version was discontinued and in 2018, former Sega Technical Institute (STI) programmer Jamie Bible stated on AtariAge that Hyper Image hired him for a Saturn port of Phase Zero due to his experience with heightmap engines, but it was ultimately cancelled. [39] [50] [51]
In 1999, Hasbro Interactive declared the Atari Jaguar as an open platform, releasing the console's patents and rights into public domain after much lobbying from Atari fans, allowing software developers to make and release games for Jaguar without a licensing agreement. [52] [53] [54] Following the announcement, hobbyists have produced homebrew games and released previously finished but unpublished titles. [52] [55] [56] A demo of Phase Zero was leaked online by former Atari Explorer Online editor Mark Santora in 2000. [3] [10] [57] In June 2002, publisher Songbird Productions contacted former Hyper Image Productions staff and obtained the rights to release the demo in conjunction with B&C ComputerVisions, a California-based company founded by Bruce and Cathy Carso in 1979. [3] [58] [59] The publisher also stated that the original developers may still have the source code in order to complete the game. [58] In 2004, Songbird re-released the demo, complete with packaging mimicking officially licensed Jaguar releases. [60]
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processors – Tom and Jerry – in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.
Tempest 3000 is a tube shooter video game developed by Llamasoft for the Nuon. It was published by Hasbro Interactive in North America on December 13, 2000, and Europe on March 2001. It is a follow-up to Tempest 2000, an updated remake of Dave Theurer's arcade game Tempest (1981). The player controls a claw-shaped blaster, shooting at enemies and obstacles, scoring points, and surviving multiple levels. The game modifies and builds upon the gameplay from Tempest 2000, introducing new enemies and mechanics.
Alien vs Predator is a 1994 first-person shooter developed by Rebellion Developments and published by Atari Corporation for the Atari Jaguar. It was also distributed in Japan by Mumin Corporation, where it became a pack-in game for the console. It is the first entry in the Alien vs. Predator franchise developed by Rebellion. Taking place in a simulation depicting the fall of the Golgotha training base camp, the game offers three playable scenarios: Alien, Predator, or a human of the Colonial Marines. The player is presented with a series of interconnected sublevels and ships to progress through. Each character has different objectives, abilities, weapons, and disadvantages.
Gates of Zendocon is a horizontally scrolling shooter developed by Epyx and published by Atari Corporation in 1989 in North America and Europe for the Atari Lynx. It was released in Japan on December 23 of the same year, where it was distributed by Mumin Corporation. One of the first games written for the platform, it was one of the launch titles that were released along with the system in North America.
Atari Karts is a kart racing video game developed by Miracle Designs and published by Atari Corporation for the Atari Jaguar in North America on December 22, 1995, and Europe on January 1996. In the game, the players take control of one of several playable characters, each with differing capabilities. One or two players race against computer-controlled characters in four cups consisting of multiple tracks over four difficulty levels. During races, the players can obtain power-ups placed at predetermined points in the tracks and use them to gain an advantage. It plays similarly to Super Mario Kart and features Bentley Bear, main protagonist of the arcade game Crystal Castles (1983).
Soulstar is a hybrid rail shooter/third-person shooter video game developed and originally published by Core Design for the Sega CD in North America in September 1994, Europe in October by Core Design, and later in Japan by Victor Entertainment on December 22.
Cybermorph is a shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation as the pack-in game for the Atari Jaguar in North America on November 23, 1993, and Europe on June 1994. It was also distributed in Japan by Mumin Corporation as a stand-alone release. Taking place in a galactic war, the player pilots the morphing attack fighter TransmoGriffon to battle against the Pernitia empire, who have conquered planets on multiple sectors and whose regenerative robotic technology become entrenched into the planets. The player is tasked with recapturing critical pods, while facing against enemies and bosses, across five sectors in order to defeat the empire.
Ultra Vortek is a fighting game developed by Beyond Games and published by Atari Corporation for the Atari Jaguar in North America and Europe on September 5, 1995. It was the second fighting game released for the Jaguar after Kasumi Ninja and unsuccessfully sought to capitalize on the trend of violent fighting games started by Midway Games's Mortal Kombat in 1992. It was the only officially released game that supports the unreleased Jaguar Voice Modem peripheral for online play.
Defender 2000 is a 1996 scrolling shooter video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari's 2000 series of arcade game revivals, it is an update of Eugene Jarvis' arcade game Defender (1981). The premise takes place in a future where the Alpha Promixian empire attack mining settlements on distant resource planets. Gameplay is divided into three modes, with the player acting as part of the System Defense Team commanding the Threshold ship to defeat waves of invading aliens while protecting humans.
BattleSphere is a space combat simulation video game developed by 4Play for the Atari Jaguar. The game was released in 2000, with the enhanced edition BattleSphere Gold released in 2002. Set during a future war between seven alien races, the factions agree to confine their hostilities to a tournament with the galaxy at stake. Gameplay consists of five modes, each featuring distinct scenarios and objectives. Up to 16 players can participate in a deathmatch mode via local area network (LAN) play.
Ruiner Pinball is a 1995 pinball video game developed by High Voltage Software (HVS) and published by Atari Corporation for the Atari Jaguar. The game features two different pinball tables: the nuclear war-inspired Ruiner, and the medieval-themed Tower. Each table contains targets for the player to hit with the ball, increasing their score before the ball is lost. It was marketed as the first title to support the ProController, a redesigned Jaguar controller that added three more face buttons and two triggers.
Hover Strike is a shooter video game developed and published by Atari Corporation exclusively for the Atari Jaguar first in North America in April 1995, then in Europe on May of the same year and later in Japan around the same period, where it was published instead by Messe Sansao. Taking place in a future where the Terrakian Pirates have seized control of a colonized foreign planet, players are tasked with piloting an armed hovercraft vehicle in an attempt of rescuing the captured colonists and obliterate the invading alien forces from the surface of the planet before the Federation armada arrives.
Battlemorph is a 1995 shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation for the Atari Jaguar CD. It is the sequel to Cybermorph (1993), a pack-in game for the Atari Jaguar. Taking place 30 years after the events of the original game, the player pilots the morphing infiltration fighter War Griffon in an extermination mission against the Pernitia empire, which plans to launch a full-scale invasion to eradicate humanity and take over the galaxy after being pushed back to their home planet. The player is tasked with various objectives, while fighting against enemies and bosses, across eight galaxy clusters in order to liberate them from control of the empire.
Skyhammer is a shooter video game developed by Rebellion Developments and published by Songbird Productions for the Atari Jaguar on May 22, 2000. Its gameplay style is reminiscent of Psygnosis' G-Police for the PlayStation, which was released three years prior to the game.
Hyper Force is a side-scrolling action-adventure platform video game developed by Visual Impact Productions and published by Songbird Productions exclusively for the Atari Jaguar on April 10, 2000.
Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. Part of the 2000 series by Atari Corporation, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.
Hover Strike: Unconquered Lands is a shooter video game developed and published by Atari Corporation exclusively for the Atari Jaguar CD in North America and Europe on October 23, 1995. A remake of Hover Strike for the Atari Jaguar, it was created by most of the original team who worked on the original game and both titles share the same overall plot, where the Terrakian alien race seized control of a colonized foreign planet and players are tasked with piloting an armed hovercraft vehicle in an attempt of rescuing the captured colonists and destroy the invading forces from the planet's surface before the Federation armada arrives.
Bomberman Legends, also known as Jaguar Bomberman, is an unreleased action-maze video game that was in development by Genetic Fantasia and planned to be published by Atari Corporation for the Atari Jaguar. It was going to be a unique entry in the Bomberman franchise, featuring its own dedicated single-player and multiplayer modes, with the latter having support for up to eight players by using two Team Tap adapters.
{{cite news}}
: CS1 maint: date format (link) (Transcription by AtariArchives.org. Archived 2003-03-29 at the Wayback Machine ).{{cite web}}
: CS1 maint: numeric names: authors list (link){{cite magazine}}
: CS1 maint: date format (link)