Pin (sport wrestling)

Last updated
Pin
Fig4-1-north-south position.jpg
Classification Grappling hold
Style Wrestling, Judo, Aikido
AKAFall

A pin is a predicament in wrestling that ends a match regardless of when it occurs. Some situations that near pins but do not meet the criteria, such as having only one shoulder down or having the defending wrestler blocked in a neck bridge, are rewarded with exposure points known as near fall points or back points.

Contents

Conditions

Greco-Roman and freestyle

In Greco-Roman and freestyle wrestling, the two shoulders of the defensive wrestler must be held long enough for the referee to "observe the total control of the fall" (usually ranging from one half-second to about one or two seconds). Then either the judge or the mat chairman concurs with the referee that a fall is made. (If the referee does not indicate a fall, and the fall is valid, the judge and the mat chairman can concur together and announce the fall.) [1] In the United States, for the Kids' Freestyle and Greco-Roman wrestling division, which includes wrestlers ages 8 to 14 in competitions sponsored by USA Wrestling, a fall must be held for two seconds. [2]

High school and collegiate wrestling

In American collegiate wrestling, a pin must be held for one second. [3] In American scholastic (or folkstyle) wrestling, a pin must be held for two seconds. [4]

Techniques

Half nelson

In the half nelson, the attacking wrestler is on top of the opponent on the ground with both wrestlers face down; a half nelson can be used to turn the opponent over. The attacker's arm is pushed below the opponent's shoulder from the outside, and across and behind the opponent's neck. The attacker's arm lifts the opponent's shoulder while the attacker's hand presses his neck down; simultaneously the attacker drives forward perpendicularly to the opponent's body to roll him over onto his back. With the opponent on his back and the attacker perpendicular to him chest-on-chest, the attacker tightens his arm around the opponent's neck, often also controlling the opponent's lower body by hooking the free arm in the opponent's crotch or around the near or far thigh.

Three-quarter nelson

In a three-quarter nelson, one arm again goes under the opponent's shoulder and behind his neck to press it down, but in addition the attacker's other arm goes under the opponent's body from the same side, across the body to the other side of the neck, and up the other side of the neck to lock with the first hand behind the neck and press down. Again the attacker drives forward to roll the opponent over; once that is accomplished, the attacker can convert to a half nelson or, if the attacker's leg has hooked behind the opponent's knee, the three-quarter nelson can be maintained to accomplish the pin.

Cradle

A cradle is a move where the attacker performs the cradle by grabbing the neck of his opponent with one arm, and wrapping the elbow of the other arm behind the knee of the opponent. The wrestler then locks both hands together, forcing the opponent's knee toward his face, and rolls the opponent over onto his back. The hooked leg can be either the near leg (a "near-side cradle") or the far leg (a "far-side cradle").

Armbar or chicken wing

In this move, the top wrestler, just to his opponent's left, grasps the opponent's left elbow with his left hand, putting his right arm on his waist in front of his right hip. He quickly pull his left arm out while still holding onto it. He pushes him down with his body, using his right knee to push him forward and off-balance. He then grabs his right wrist with the right hand and pulls it outward. His belly is now down on the mat, legs flat. The aggressor is above the opponent with his chest several inches above his back. The aggressor's left knee holds up most of his own body weight. The aggressor's right leg is extended between his legs with the ball of the foot on the floor. The aggressor curls his wrist, then encloses the opponent's left arm inside the aggressor's left elbow joint. With the aggressor's chest is resting on the opponent's left elbow, he uses his body to push his left shoulder into his ear, using both legs for leverage. He slowly moves his feet into a walking position while crouched, walking in a circle and rolling the opponent over onto his back without releasing his arms. The pin is finished by the aggressor leaning on his knees with his chest toward the floor.

Guillotine

A guillotine is initiated when both wrestlers are face down on the mat, the attacker on top of the opponent. The attacker hooks one leg around the opponent's same-side leg, also hooking the ankle with the foot. The attacker reaches across to grab the arm opposite to the side that the leg ride is on. This arm is pulled back and up to allow the attacker to slip his head under it, at or just above the elbow. (The guillotine is most easily applied if the opponent is reaching back during the leg ride.) The attacker uses his head to lift and turn the arm and opponent. The attacker's leg-hook-side arm is applied under the opponent's arm and behind his head in a similar fashion to a half nelson. The attacker rolls backward to roll the opponent is onto his back, and the attacker locks his hands around the opponent's neck.

Related Research Articles

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Professional wrestling holds include a number of set moves and pins used by performers to immobilize their opponents or lead to a submission. This article covers the various pins, stretches and transition holds used in the ring. Some wrestlers use these holds as their finishing maneuvers, often nicknaming them to reflect their character or persona. Moves are listed under general categories whenever possible.

A suplex is an offensive move used in sport wrestling as well as amateur wrestling and professional wrestling. It is a throw that involves lifting the opponents and bridging or rolling to slam them on their backs.

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<span class="mw-page-title-main">Takedown (grappling)</span> Martial arts technique

In martial arts and combat sports, a takedown is a technique that involves off-balancing an opponent and bringing them to the ground with the attacker landing on top. The process of quickly advancing on an opponent and attempting a takedown is known as shooting for a takedown, or simply shooting. Takedowns are usually distinguished from throws by amplitude and impact, where the purpose of a throw is to outright eliminate the opponent while purpose of a takedown is to bring the opponent down on the ground, assume a dominant position and then proceed to finish them with jointlocks, chokeholds, or ground and pound.

<span class="mw-page-title-main">Pin (professional wrestling)</span> Professional wrestling term

In professional wrestling, a pin is a move where a wrestler holds an opponent's shoulders to the mat. A pinfall is a common victory condition, where the attacker pins an opponent and the referee makes a three count before the opponent gets released from the pin.

In professional wrestling double-team maneuvers are executed by multiple wrestlers instead of one and typically are used by tag teams in tag team matches. Many of these maneuvers are combination of two throws, or submission holds. Most moves are known by the names that professional wrestlers give their "finishing move" names. Occasionally, these names become popular and are used regardless of the wrestler performing the technique. Moves are listed under general categories whenever possible.

<span class="mw-page-title-main">Piledriver (professional wrestling)</span> A banned Professional wrestling move

A piledriver is a professional wrestling driver move in which the wrestler grabs their opponent, turns them upside-down, and drops into a sitting or kneeling position, driving the opponent head-first into the mat. The technique is said to have been innovated by Wild Bill Longson.

<span class="mw-page-title-main">Powerbomb</span> Professional wrestling tactic

A powerbomb is a professional wrestling throw in which an opponent is lifted and then slammed back-first down to the mat. The standard powerbomb sees an opponent first placed in a standing headscissors position. The opponent is then lifted on the wrestler's shoulders and slammed down back-first to the mat. A prawn hold is commonly used for a pinning powerbomb.

<span class="mw-page-title-main">DDT (professional wrestling)</span> Professional wrestling move

In professional wrestling a DDT is any move in which the wrestler has the opponent in a front facelock/inverted headlock and falls down / backwards to drive the opponent's head into the mat. The classic DDT is performed by putting the opponent in a front facelock and falling backwards so that the opponent is forced to dive forward onto their head. Although widely credited as an invention of Jake Roberts, who gave the DDT its famous name, the earliest known practitioner of the move was Mexican wrestler Black Gordman, who frequently performed it during the 1970s before Roberts popularized it nationwide.

<span class="mw-page-title-main">Backbreaker</span>

Backbreaker refers to a kind of professional wrestling move which sees a wrestler dropping an opponent so that the opponent's back impacts or is bent backwards against a part of the wrestler's body, usually the knee. The standard version of the move sees the wrestler scoop their opponent horizontally before dropping to one knee, slamming the opponent's back on their other knee.

In professional wrestling, a neckbreaker is any throw or slam that focuses its attack on the opponent's neck. One type of neckbreaker involves the wrestler slamming an opponent's neck against a part of the wrestler's body, usually the knee, head or shoulder. The other type of neckbreaker is a slam technique in which the wrestler throws an opponent to the ground by twisting the opponent's neck. This also refers to a "back head slam" where a wrestler drops to the mat while holding an opponent by their neck.

<span class="mw-page-title-main">Chokeslam</span> Type of body slam used in professional wrestling

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An armlock in grappling is a single or double joint lock that hyperextends, hyperflexes or hyperrotates the elbow joint or shoulder joint. An armlock that hyper-extends the elbow is known as an armbar, and it includes the traditional armbar, the shoulder triangle armbar, and the shotgun armbar. An armlock that hyper-rotates the arm is known as an armcoil, and includes the americana, kimura, and omaplata. Depending on the joint flexibility of a person, armcoils can either hyper-rotate only the shoulder joint, only the elbow joint, or both the elbow joint and shoulder joint.

<span class="mw-page-title-main">Nelson hold</span> Grappling hold from behind an opponent

A nelson hold is a grappling hold which is executed by one person from behind the opponent, generally when both are on the mat face down with the opponent under the aggressor. One or both arms are used to encircle the opponent's arm under the armpit, and secured at the opponent's neck. Several different nelson holds exist, and they can be separated according to the positioning of the encircling arm(s). A nelson is used to control an opponent or to turn them over onto their back and execute a pin.

<span class="mw-page-title-main">Grappling hold</span> Martial arts technique

A grappling hold, commonly referred to simply as a hold that in Japanese is referred to as katame-waza, is any specific grappling, wrestling, judo, or other martial art grip that is applied to an opponent. Grappling holds are used principally to control the opponent and to advance in points or positioning. The holds may be categorized by their function, such as clinching, pinning, or submission, while others can be classified by their anatomical effect: chokehold, headlock, joint-lock, or compression lock. Multiple categories may be appropriate for some of these holds.

A facebuster, also known as a faceplant, is generally a takedown move in professional wrestling in which an attacking wrestler forces their opponent down to the mat face-first without involving a headlock or facelock. A standard facebuster, also known as a jumping facebuster, involves the wrestler grabbing hold of the opponent's head/hair and dropping down to their knees, forcing the opponent's face into the mat.

A Powerslam or simply Slam is a professional wrestling body slam move in which the wrestler performing the slam falls face-down on top of the opponent. The use of the term "powerslam" usually refers to the front powerslam or the scoop powerslam.

<span class="mw-page-title-main">Cradle (wrestling)</span>

The cradle is a basic technique in amateur wrestling. Its name refers to the move's similarity to the way a person holds an infant in their arms. The wrestler performs the cradle by grabbing the neck of their opponent with one arm and wrapping the elbow of the other arm behind the knee of the opponent. The wrestler then locks both hands together to prevent their opponent from escaping.

References

  1. International Federation of Associated Wrestling Styles (2006-12-01). "International Wrestling Rules: Greco-Roman Wrestling, Freestyle Wrestling, Women's Wrestling" (PDF). p. 41 if shoulder blades are down you win'. FILA . Retrieved 2008-10-28.
  2. USA Wrestling (2009-02-01). "International Wrestling Rules: Greco-Roman Wrestling, Freestyle Wrestling, Women's Wrestling, modified for USA Wrestling" (PDF). pp. 41, 72. USAW. Archived from the original (PDF) on 2014-07-02. Retrieved 2009-03-19.
  3. National Collegiate Athletic Association (2008-08-01). "2009 NCAA Wrestling Rules and Interpretations" (PDF). pp. WR-23-WR-24. NCAA. Archived from the original (PDF) on February 19, 2009. Retrieved 2008-10-30.
  4. National Federation of State High School Associations (2008-08-01). 2008–09 NFHS Wrestling Rules Book. NFHS. pp. 23–24.