Prehistoric Isle

Last updated
Prehistoric Isle
Prehistoric Isle arcade flyer.jpg
Developer(s) SNK
Publisher(s) SNK
Director(s) Yah! [1] [2]
Producer(s) Eikichi Kawasaki
Designer(s) Hideki Fujiwara
Violetche Nakamoto
Tomomi M.
Programmer(s) Itsam Matarca
Takoguti Kamen 001
Composer(s) Toshikazu Tanaka
Yoko Osaka
SeriesPrehistoric Isle
Platform(s) Arcade
Release
Genre(s) Scrolling shooter
Mode(s) Single-player, co-op
Arcade system SNK Unique [4]

Prehistoric Isle [lower-alpha 1] is a 1989 scrolling shooter arcade video game originally developed and published by SNK. [3] Set during the 1930s, where ships at The Bahamas mysteriously disappeared, players assume the role of U.S. Marine pilots taking control of biplanes in a reconnaissance assignment at "Greenhell Isle", a fictional island inhabited by dinosaurs and creatures thought to be extinct. Headed by a director under the pseudonym of "Yah!", the game was developed by most of the same team that would later work on several projects for the Neo Geo platforms at SNK. Although first launched in arcades, the title has since been re-released through download services and compilations for various consoles. It received positive reception since its initial arcade release from critics who praised the visuals, sound design, gameplay and originality. A sequel, Prehistoric Isle 2 , was released in 1999 for the Neo Geo MVS but garnered less success than its predecessor.

Contents

Gameplay

Gameplay screenshot. ARC Prehistoric Isle (Genshi-To; Prehistoric Isle in 1930; Genshi-To 1930's).png
Gameplay screenshot.

Prehistoric Isle is a scrolling shoot 'em up game reminiscent of R-Type where players assume the role of U.S. Marine pilots taking control of biplanes, which are sent on a reconnaissance assignment through five increasingly difficult stages at "Greenhell Isle", a fictional island inhabited by dinosaurs and creatures thought to be extinct. [5] [6] [7] [8] [9] [10] The players control their plane over a constantly scrolling background and the scenery never stops moving until a boss that must be fought before progressing any further is reached. [6] [7] [10] Players have only one weapon at their disposal: the standard shot that travels a max distance of the screen's length. A unique gameplay feature is the satellite "option"; [5] [6] [7] [10] when collecting a "P" icon by destroying dinosaur eggs, the players gain a satellite "option" similar to R-Type, which fires multiple types of weapons depending on its current stoptrack position. Various other items can also be picked up along the way such as speed increasers and "$" icons for points. [7] [10] If the player's plane is hit by enemies, enemy fire or enough neanderthals climb onto it, a life is lost but they will be respawned with the penalty of decreasing the plane's firepower to its original state. [10]

Synopsis

In the 1930s, ships that sailed near The Bahamas began to disappear mysteriously, with the United States and neighbor countries deciding to task an investigation team from the U.S. Marine to determine the cause. When surveying the ocean, the expedition crew comes across an uncharted land dubbed "Greenhell Isle" and launches two reconnaissance biplanes to examine further. During their research, the biplanes come under attack by dinosaurs and creatures thought to be extinct. [5] [10]

Development and release

Prehistoric Isle was created by most of the same team that would later work on several projects for the Neo Geo platforms at SNK. [1] [2] [11] [12] Its development was helmed by a director under the pseudonym of "Yah!", with Eikichi Kawasaki serving as producer. [1] [2] The coding work was handled by two programmers under the pseudonyms of Itsam Matarca and Takoguti Kamen 001 respectively. [1] [2] Hideki Fujiwara, Violetche Nakamoto, Tomomi M. and "Yokochan" acted as the project's designers. [1] [2] The soundtrack was co-written by Shinsekai Gakkyoku Zatsugidan composers Toshikazu Tanaka and Yoko Osaka, with Tanaka writing the names of each music track. [1] [2] [11] [12]

Prehistoric Isle was first released in arcades across Japan, North America and Europe by SNK in 1989. [3] Prior to launch, it was showcased in a playable state at the 1989 AOU Show. [13] [14] The same year on September 21, an album containing its soundtrack was co-published exclusively in Japan by Scitron and Pony Canyon. [11] [15] The game was first re-released by SNK Playmore in Japan as part of the SNK Arcade Classics 0 compilation for PlayStation Portable in 2011. [16] Later during the same year, the title was later ported to PlayStation Network by G1M2. [10] [17] [18] It was also included as part of the SNK 40th Anniversary Collection compilation. [19]

Reception

Prehistoric Isle was met with positive reception since its initial launch in arcades. [26] [27] [28] In Japan, Game Machine listed it on their July 1, 1989 issue as being the sixth most-successful table arcade unit of the month, outperforming titles such as Arbalester , Crack Down and Dynasty Wars . [29]

Sequel

A sequel to Prehistoric Isle had already been teased during its credits sequence. [1] Prehistoric Isle 2 was released in 1999 for the Neo Geo MVS but proved to be less popular than its predecessor. [30] It was later re-released in recent years for the PlayStation Network, Nintendo eShop and Xbox Live. [31]

Notes

  1. Also known as Primitive Island (Japanese: 原始島, Hepburn: Genshi-Tō) in Japan, Prehistoric Isle in 1930 and Genshi-Tō 1930's at Japanese and western title screens.

Related Research Articles

Neo Geo (system) Cartridge-based arcade system board and home video game console

The Neo Geo, stylised as NEO•GEO and also written as NEOGEO, is a cartridge-based arcade system board and fourth-generation home video game console released on April 26, 1990, by Japanese game company SNK Corporation. It was the first system in SNK's Neo Geo family. The Neo Geo was marketed as 24-bit; its CPU is technically a 16/32-bit 68000-based system with an 8-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus.

SNK Japanese video game developer and publisher

SNK Corporation is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 by Eikichi Kawasaki. The corporation was initially named Shin Nihon Kikaku. In 1981, the name was informally shortened to SNK Corporation, which became the company's official name in 1986.

<i>Metal Slug</i> (1996 video game) 1996 video game

Metal Slug is a 1996 run and gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series. Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving on a fight against the Rebel Army led by Donald Morden and overthrow his coup d'état to prevent a New World Order.

Nakoruru

Nakoruru is a fictional character in the Samurai Shodown series of fighting games by SNK. She is one of the series' best known and most popular characters alongside its main protagonist Haohmaru, and has been introduced in the original Samurai Shodown in 1993. Nakoruru is a good-hearted, young Ainu shrine maiden who loves nature and fights evil with the help of her hawk sidekick Mamahaha. She has a younger sister named Rimururu and an aggressive, and bloodthirsty darker side alter-ego known as Rera. As one of SNK's popular mascot characters, Nakoruru has also appeared in many other games and other media.

<i>Fatal Fury Special</i> 1993 video game

Fatal Fury Special, known as Garō Densetsu Special in Japan, is a 1993 fighting game developed and published by SNK and originally released for the Neo Geo arcade and home platforms. It is an updated version of 1992's Fatal Fury 2, introducing several changes to the gameplay system while expanding the available character roster.

<i>Samurai Shodown 64</i> 1997 video game

Samurai Shodown 64, known as Samurai Spirits in Japan, is a 3D fighting game produced by SNK for its Hyper Neo-Geo 64 system. It was SNK's first 3D fighting game. After having released four Samurai Shodown games on the Neo-Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities. Although it was never ported to home consoles, it was followed by a second 3D installment titled Samurai Shodown 64: Warriors Rage. 64: Warriors Rage was not released outside of Japan.

<i>Pulstar</i> (video game) 1995 video game

Pulstar is a 1995 horizontal-scrolling shooter arcade game published by SNK. Players control a starship in its mission to eradicate the Solar System of a hostile race of aliens that threaten mankind. Its gameplay has been compared to the R-Type series for its similar premise and mechanics; players must complete each of the game's eight stages by destroying constantly-moving formations of enemies and avoiding their projectiles. There are power-ups that can be collected that provide additional abilities for the player. It runs on the Neo Geo MVS arcade system board.

<i>Last Resort</i> (video game) 1992 video game

Last Resort is an arcade shoot 'em up video game by SNK released in 1992. It was also released for the Neo-Geo and Neo Geo CD systems, SNK Arcade Classics Vol. 1 for the PS2, PSP, and Wii, as well as ACA Neo-Geo for the PS4 and Xbox One. Its gameplay was heavily inspired by R-Type and its system of a pod attached to the player's ship.

<i>Neo Bomberman</i> 1997 video game

Neo Bomberman is an action-maze arcade video game developed by Produce! and published by Hudson Soft for the Neo Geo MVS on May 1, 1997. It is one of two games in the Bomberman franchise that was released for the Neo Geo platform, the first being Panic Bomber, and the only one to retain its traditional top-down gameplay. It was released for the Neo Geo MVS (arcade) and has not received a home console release to date. It was the last original Bomberman title to be released for arcades until Konami's Bombergirl in 2018.

<i>Sun Shine</i> Unreleased 1990 video game

Sun Shine is an unreleased 1990 tile-matching puzzle arcade video game that was in development by Alpha Denshi and planned to be published by SNK for both the Neo Geo MVS (arcade) and Neo Geo AES (home) platforms. It is notable for being the first puzzle game to be developed for both systems, as well as holding the distinction of being the smallest Neo Geo title made in terms of memory data.

<i>Dunk Star</i> Video game

Dunk Star is an unreleased 1991 basketball arcade video game that was in development and planned to be published by Sammy for the arcade Neo Geo MVS and Neo Geo AES home console. Had it been launched before Street Slam, it would have become the first basketball title for the Neo Geo platforms.

<i>Enma Daiō</i> 1993 video game

Enma Daiō is a 1993 hybrid quiz/lie detector arcade video game developed by Toaplan and published exclusively in Japan by Taito. In the game, players answer a number of question. As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.

<i>Tobe! Polystars</i> 1997 video game

Tobe! Polystars is a scrolling shooter arcade video game developed and originally published by Konami in March 1997. It has not received any official port to home consoles after its arcade release. It is the first game that ran on the Konami M2 hardware, which was Konami's version of the Panasonic M2. Taking place on the fictional planet Polygon, where the secret Perfect Primitive Polygon association led by Material the Third have invaded its inhabitants, players assume the role of police officers Poly and Stan from the titular squad in order to restore peace on their home.

<i>Stakes Winner</i> 1995 video game

Stakes Winner is a horse racing arcade video game developed by Saurus, with additional support from AM Factory, and originally published by SNK on September 27, 1995. In the game, players compete with either AI-controlled opponents or against other human players across multiple races. Though it was initially launched for the Neo Geo MVS (arcade), the title was later released for both Neo Geo AES (home) and Neo Geo CD respectively, in addition of being ported and re-released through download services for various consoles. It was received with mixed reception from critics and reviewers since its initial release. In 1996, a sequel titled Stakes Winner 2 was released for the arcades.

<i>Over Top</i> 1996 video game

Over Top is a racing arcade video game developed by ADK and originally published by SNK on April 26, 1996. It is the spiritual successor to Thrash Rally, which was released earlier in 1991 on Neo Geo platforms.

<i>Stakes Winner 2</i> 1996 video game

Stakes Winner 2 is a horse racing arcade video game developed by Saurus, with additional support from System Vision, and originally published by SNK on September 24, 1996. It is the sequel to the original Stakes Winner, which was released earlier in 1995 on multiple platforms. In the game, players compete with either AI-controlled opponents or against other human players across multiple races. Though it was initially launched for the Neo Geo MVS (arcade), the title was later released to Neo Geo AES (home), in addition of being ported and re-released through download services for various consoles. Like its predecessor, it was received with mixed reception from critics and reviewers since its initial release. A third entry, Stakes Winner 3, was rumored to be in development but never released.

<i>ZuPaPa!</i> 2001 video game

ZuPaPa! is a platform arcade video game developed by Face and originally published by SNK on September 1, 2001. Starring the eponymous creature, players are tasked with travelling through nine stages, throwing small creatures called Zooks, jumping on and off platforms to navigate level obstacles while dodging and defeating monsters. Although first launched in arcades, the game has been re-released through download services for various consoles. The title has gained a cult following since its initial release.

<i>Pleasure Goal: 5 on 5 Mini Soccer</i> 1996 futsal arcade video game

Pleasure Goal: 5 on 5 Mini Soccer is a 1996 futsal arcade video game developed by Saurus and published by SNK. In the game, players compete against either AI-controlled opponents or other players in matches across various stadiums. The title was created by most of the same team that would later work on future projects at Saurus such as Shock Troopers. Though first launched for Neo Geo MVS, it was later released for Neo Geo CD and has since been re-released through download services on various consoles.

<i>Prehistoric Isle 2</i> 1999 video game

Prehistoric Isle 2 is a 1999 scrolling shooter arcade video game co-developed by Saurus and Yumekobo and published by SNK. It is the sequel to the original Prehistoric Isle, which was developed and released earlier in 1989 by SNK. In the game, players take control of helicopters to shoot at dinosaurs while rescuing people. Although first launched in arcades, the title has since been re-released through download services for various consoles. It received mixed reception since its initial arcade release and garnered less success than its predecessor.

References

  1. 1 2 3 4 5 6 7 SNK (1989). Prehistoric Isle (Arcade). SNK. Level/area: Making Staff.
  2. 1 2 3 4 5 6 "Prehistoric Isle in 1930". arcade-history.com. Archived from the original on 2016-03-03. Retrieved 2020-06-07.
  3. 1 2 3 4 Akagi, Masumi (13 October 2006). SNK プレイモア (新日本企画、 プレイモア)SNK; SNK; P. アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. pp. 18, 134, 161. ISBN   978-4990251215.
  4. "SNK Unique Hardware (SNK)". system16.com. Archived from the original on 2019-09-16. Retrieved 2020-06-07.
  5. 1 2 3 Prehistoric Isle arcade flyer (SNK, EU)
  6. 1 2 3 Zenji (July 1989). "紹介 - 原始島". Gamest (in Japanese). No. 34. Shinseisha. pp. 106–107.
  7. 1 2 3 4 Kenjō, Kōji (June 1989). "Super Soft Corner: Video Game - 原始島". Micom BASIC Magazine (in Japanese). No. 84. The Dempa Shimbunsha Corporation. pp. 288–290.
  8. Ishii, Zenji (August 1989). "攻略 - 原始島". Gamest (in Japanese). No. 35. Shinseisha. pp. 15–16.
  9. Labiner, Michael (December 1989). "Coin-Op". Amiga Joker (in German). No. 2. Joker-Verlag. pp. 78–79.
  10. 1 2 3 4 5 6 7 Tiraboschi, Federico (February 12, 2017). "Prehistoric Isle". Hardcore Gaming 101. Archived from the original on November 11, 2019. Retrieved 2020-06-07.
  11. 1 2 3 "PCCB-00002 | Genshitou". vgmdb.net. VGMdb. Archived from the original on 2016-04-14. Retrieved 2020-06-08.
  12. 1 2 Greening, Chris (January 12, 2016). "Toshikazu Tanaka Interview: The King of Fighters". vgmonline.net. Video Game Music Online. Archived from the original on February 5, 2016. Retrieved 2020-06-08.
  13. Zuruzuru (May 1989). "特集記事 - '89 AOU ショー: SNK - 原始島". Gamest (in Japanese). No. 32. Shinseisha. p. 55.
  14. Kenjō, Kōji (May 1989). "'89 AOU Amusement Expo Report: 原始島 (SNK)". Micom BASIC Magazine (in Japanese). No. 83. The Dempa Shimbunsha Corporation. p. 284.
  15. "GAMEST12プレゼント". Gamest (in Japanese). No. 39. Shinseisha. December 1989. p. 92.
  16. Fletcher, J.C. (February 1, 2011). "'SNK Arcade Classics 0' for PSP goes deep into the back catalog". Engadget . Verizon Media . Retrieved 2020-06-07.
  17. "Dos clásicos más de SNK llegan a PlayStation Network: Son Prehistoric Isle y P.O.W. - Prisoners of War". Vandal (in Spanish). El Español. December 20, 2011. Retrieved 2020-06-07.
  18. 1 2 De La Cruz, Jasper Nikki (January 1, 2012). "Prehistoric Isle in 1930 Review—Best I've Ever Had". PSPMinis.com. PSP Minis. Archived from the original on December 1, 2019. Retrieved 2020-06-07.
  19. Falagán, Martín Amechazurra (April 8, 2018). "Anunciado SNK 40th Anniversary Collection para Nintendo Switch". Hobby Consolas (in Spanish). Axel Springer SE. Archived from the original on April 24, 2018. Retrieved 2020-06-07.
  20. Cook, Brad (1998). "Prehistoric Isle [European] (Arcade) - Review". AllGame . All Media Network. Archived from the original on 16 November 2014. Retrieved 7 June 2020.
  21. "Arcade Action - Prehistoric Isle". Computer and Video Games . No. 92. EMAP. June 1989. p. 80. Archived from the original on 2016-04-03. Retrieved 2020-06-07.
  22. RaptorClaw (April 14, 2014). "Test de Prehistoric Isle in 1930 sur PSP par jeuxvideo.com". Jeuxvideo.com (in French). Webedia. Archived from the original on October 12, 2014. Retrieved 2020-06-07.
  23. "Coin Ops: Prehistoric Isle - SNK". Sinclair User . No. 87. EMAP. June 1989. p. 74.
  24. "Sous Les Arcades: Prehistoric Isle in 1930 (SNK)". Génération 4 (in French). No. 13. Computec Media France. July 1989. p. 80.
  25. "Retro Round-Up: Prehistoric Isle In 1930". Retro Gamer . No. 100. Imagine Publishing. March 1, 2012. p. 100.
  26. Smith, Andy (July 1989). "Arcade Ace: Extended Play - Prehistoric Isle". ACE . No. 22. EMAP. p. 23. Archived from the original on 2016-03-26. Retrieved 2020-06-07.
  27. Sanz, Juan Carlos; Fernandez, Lázaro (June 1999). "Sala de máquinas - Prehistoric Isle". Superjuegos (in Spanish). No. 86. Grupo Zeta. pp. 130–131.
  28. Jones, Darran (July 27, 2008). "Prehistoric Isle In 1930". Retro Gamer . Retrieved 2020-06-07.
  29. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 359. Amusement Press, Inc. 1 July 1989. p. 25.
  30. "Dossier: Neo Geo Y SNK — Shooters". GamesTech (in Spanish). No. 11. Ares Informática. July 2003. p. 59.
  31. Moyse, Chris (August 8, 2018). "Prehistoric Isle 2 was the dinosaur-based shmup 1999 needed - Welcome... to Prehistoric Isle". Destructoid . Enthusiast Gaming . Retrieved 2020-06-08.