Prince of Persia: The Sands of Time (film)

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Prince of Persia:
The Sands of Time
Prince of Persia poster.jpg
Theatrical release poster
Directed by Mike Newell
Screenplay by
Story by Jordan Mechner
Based on Prince of Persia
by Jordan Mechner
Produced by Jerry Bruckheimer
Starring
Cinematography John Seale
Edited by
Music by Harry Gregson-Williams
Production
companies
Distributed by Walt Disney Studios
Motion Pictures
Release dates
  • May 9, 2010 (2010-05-09)(London premiere)
  • May 28, 2010 (2010-05-28)(United States)
Running time
116 minutes
CountryUnited States
LanguageEnglish
Budget$150–200 million [1]
Box office$336.4 million [2]

Prince of Persia: The Sands of Time is a 2010 American action fantasy film directed by Mike Newell from a screenplay by Boaz Yakin, Doug Miro, and Carlo Bernard, based on the video game series Prince of Persia created by Jordan Mechner. The film stars Jake Gyllenhaal, Ben Kingsley, Gemma Arterton, and Alfred Molina. It is an adaptation of the 2003 video game of the same name published by Ubisoft. Elements from its sequels Warrior Within and The Two Thrones are also incorporated.

Contents

The film premiered in London on May 9, 2010, and was released theatrically in the United States on May 28 by Walt Disney Studios Motion Pictures. It received mixed reviews from critics, who shared the consensus that the film was an improvement over previous video game adaptations and gave praise to the score, action scenes, humor, and the acting performances, while showing negative attention towards the screenplay, whitewashing of the cast, and departure from the source material. [3] It grossed over $336.4 million against a production budget of $150–200 million, and was the highest-grossing video game film adaptation until it was surpassed by Warcraft in 2016. [4]

Plot

Dastan, a street urchin in Persia, is adopted by King Sharaman after showing courage. Fifteen years later, the king's brother Nizam relays evidence to the princes—Dastan, along with the king's biological sons Tus and Garsiv—that the holy city of Alamut is forging weapons for Persia's enemies. Tus directs the Persian army to capture Alamut. During the attack, Dastan defeats a royal guard and obtains a sacred dagger from him.

Alamut falls to the Persians, but Princess Tamina denies that the city has any weapon forges. Tus asks her to marry him to unite the two nations, and she only accepts after seeing the dagger in Dastan's possession. At their celebratory banquet, Tus has Dastan give their father an embroidered robe. However, the robe is poisoned, fatally burning Sharaman. Garsiv accuses Dastan of the king's murder. Dastan escapes with Tamina, and Tus is appointed king and a bounty on Dastan's head is set.

While in hiding, Tamina attempts to kill Dastan and steal the dagger, and in the struggle, Dastan discovers the dagger enables the wielder to travel back in time. Believing Tus invaded Alamut for the dagger, Dastan decides to confront his brother. On the way, the two are captured by merchant-bandits led by Sheik Amar who seeks the reward money, but they manage to escape. After arriving in Avrat, Dastan tries to convince Nizam of his innocence. Seeing burns on Nizam's hands, Dastan realizes that Nizam orchestrated the king's murder. Dastan is forced to escape once again. Nizam sends a group of covert warriors, the Hassansins, to kill Dastan and find the dagger.

Tamina later tells Dastan that long ago, the gods unleashed a great sandstorm to destroy humanity but were moved by a young girl's offer to sacrifice herself in humanity's place and trapped the Sands of Time in a large sandglass. Tamina is the latest guardian of the dagger, given to the young girl by the gods, which can pierce the sandglass and potentially destroy the world. Nizam intends to travel back to his childhood, prevent himself from saving Sharaman from a lion attack and become King of Persia in his place. Amar captures the two again, but Dastan saves Amar's men from a Hassansin attack using the dagger. This convinces Amar to escort them to a sanctuary near the Hindu Kush, where Tamina will seal the dagger within the stone it first came from. At the sanctuary, Garsiv appears, whom Dastan convinces of his innocence. However, the Hassansins ambush them, killing Garsiv and stealing the dagger.

Dastan's group travels back to Alamut to steal back the dagger and warn Tus of Nizam. Amar's right-hand man, Seso, dies retrieving the dagger for Dastan, who demonstrates its powers to Tus and convinces him of the truth. Nizam interrupts them, kills Tus, and takes the dagger back. Tamina saves Dastan from being killed, and the two head for the secret tunnels beneath the city that lead to the sandglass. They reach Nizam, who stabs Dastan and throws them off a cliff. Tamina sacrifices herself, releasing Dastan's hand and falling to her death. This allows him to fight Nizam.

Nizam thrusts the dagger into the column of sandglass under the temple. Dastan grabs hold of the hilt of the dagger together with Nizam; as sand is released from the sandglass, time rewinds to the moment Dastan finds the dagger. He finds Tus and Garsiv and exposes Nizam's treachery. Nizam tries to kill Dastan, who easily defeats him. Nizam gets up and attempts to attack again but is subdued and killed by Tus. Tus apologizes to Tamina for the siege and proposes to strengthen the two nations' bond by marital alliance of the princess to Dastan. Dastan returns the dagger to Tamina as an engagement gift and tells her he looks forward to their future together.

Cast

Production

Development

In March 2004, the production company Jerry Bruckheimer Films sought to acquire feature film rights to the 2003 video game Prince of Persia: The Sands of Time with the film to be distributed by Walt Disney Pictures. Under John August as executive producer, the series' creator Jordan Mechner was hired to write the script. Producer Jerry Bruckheimer's Pirates of the Caribbean film trilogy served as a touchstone in how a theme park ride was converted into a film franchise. According to Mechner, rather than to do a straight adaptation of the video game, they took some elements from the game and used them to craft a new story. [5] Mechner previously considered producing an animated film based on the games, but could not resist Disney and Bruckheimer's offer. [6] In February 2006, Disney hired screenwriter Jeffrey Nachmanoff to write a new script for Prince of Persia. [7]

Early in 2007, Disney announced Prince of Persia as one of its tentpole films and by June had scheduled a release date for July 10, 2009, before having a final script or any actors attached. [8] By November, Disney entered negotiations with Mike Newell to direct the film based on a script by Mechner and Nachmanoff, though the studio held off production until the 2007–2008 Writers Guild of America strike was resolved. [9] Newell was fond of Bruckheimer's films, [10] and loved the "exciting and immensely romantic" script, which reminded him of Lost Horizon . His assistant played the video games and gave the director key details. [11] Mechner, in writing the script, re-conceived the storyline to shift the perspective from the interactive one experienced by video gamers to the non-interactive experience by film audiences. The screenwriter left out elements of the Prince of Persia video games Warrior Within and The Two Thrones and did not anticipate including these elements in the film's possible sequels. [6]

When filming began, the film's release date was postponed to May 28, 2010, with the studio seeking enough time for the post-production process in designing the film's special effects. The profit margin on the Pirates of the Caribbean films was compromised by overspending as special effects teams rushed to complete the films for their release dates. [12] Variety also ascribed the postponement to avoiding the potential 2008 Screen Actors Guild strike so the studio could ensure that the film leads to a "mega-franchise" similar to its successful Pirates of the Caribbean series. [13] Other reasons for the release date change were that the film was originally scheduled a week before Transformers: Revenge of the Fallen , and Disney needed more time to co-ordinate its marketing campaign. [14] Gyllenhaal claims he "over-prepared" [15] for the role, gaining five or six pounds of muscle. [15] Gemma Arterton was cast to play the role of protagonist Tamina, [14] and Arterton practiced horse back riding in Madrid before filming. [16] Ben Kingsley was cast to portray the film's antagonist, Nizam. [17] Alfred Molina was cast to portray a character named Sheik Amar, who becomes a mentor to the prince. [18] Toby Kebbell was cast to play Prince Garsiv, Dastan's brother and head of the Persian army. [19]

Filming

In March 2008, director Newell selected Morocco as a shooting location for Prince of Persia and also planned to film in Pinewood Studios. Production was scheduled to begin in mid-June 2008. [20] By May, actors Jake Gyllenhaal and Gemma Arterton were cast into the lead roles. With a new script by Jordan Mechner, Doug Miro, Carlo Bernard, and Boaz Yakin, filming began in July in Morocco as well as London. [14] Eight weeks were spent in Morocco before the first unit moved to Pinewood. [15] Unlike other Disney films being made at the time, filming was not done in three dimensions, nor was the film converted into 3-D during post production. [21]

Soundtrack

Prince of Persia:
The Sands of Time
Soundtrack album by
ReleasedMay 17, 2010
Genre Film score
Length66:26
Label Walt Disney
Producer Hans Zimmer

Alanis Morissette composed the theme song for the film, named "I Remain". [22] The score was written by composer Harry Gregson-Williams.

Track listing

No.TitleLength
1."The Prince of Persia"5:20
2."Raid on Alamut"6:32
3."Tamina Unveiled"2:34
4."The King and His Sons"2:59
5."Dastan and Tamina Escape"4:30
6."Journey Through the Desert"2:55
7."Ostrich Race"0:58
8."Running from Sheikh Amar"3:27
9."Trusting Nizam"4:37
10."Visions of Death"1:46
11."So, You're Going to Help Me?"2:20
12."The Oasis Ambush"1:54
13."Hassansin Attack"2:59
14."Return to Alamut"3:05
15."No Ordinary Dagger"4:39
16."The Passages"3:09
17."The Sands of Time"3:58
18."Destiny"3:38
19."I Remain"4:57
Total length:66:17

[23]

Release

Disney's marketing strategy included a step by step release of the film. Prince of Persia was released first in Europe, with its world premiere held in Westfield, London, UK on May 9, 2010, then premiered on May 19 in Italy, France, Belgium, the Netherlands, Norway, Denmark, Sweden and Finland, and on May 20 in Germany. [24] It was released on May 21 in the United Kingdom, Spain, Bulgaria, Poland, and Turkey. It was released in Australia, Hong Kong, Malaysia, and the Philippines on May 27. The film was not released in the United States until May 28 to try to profit from the potentially higher audience on Memorial Day weekend. It was also released in Ghana, India, Romania and Nigeria on May 28.

Marketing

Mechner, Gyllenhaal, Bruckheimer, and Newell at a panel promoting the film at WonderCon 2010. Prince of Persia - The Sands of Time movie panel at WonderCon 2010 3.JPG
Mechner, Gyllenhaal, Bruckheimer, and Newell at a panel promoting the film at WonderCon 2010.

The poster made its debut as a background prop in a 2009 Bruckheimer production, Confessions of a Shopaholic , similar to how Warner Bros. incorporated posters for various developed but never filmed projects based on their comic characters in I Am Legend . [25] The week of Confessions of a Shopaholic's release, Disney signed a merchandising deal with Lego for the film. [26]

Disney released merchandise such as action figures, Lego sets, costumes and a replica Dagger of Time. It also released a graphic novel called Prince of Persia: Before the Sandstorm, which acts as a prequel to the film. Also, a video game was developed by Ubisoft Montreal titled Prince of Persia: The Forgotten Sands and was released alongside the film, but the game's story is unrelated to the film, and instead takes place between the first two games in the Sands of Time trilogy.

Home media

Walt Disney Studios Home Entertainment released a single-disc DVD, a single-disc Blu-ray Disc, and a 3-disc Blu-ray combo-pack in the US on September 14, 2010. The DVD landed in the number one spot on the US DVD sales chart, with 664,041 units sold within the first week and 1,623,361 units in total (equal to $33,941,976) as of March 2011. [27]

In the UK, it opened at number one on the DVD and Blu-ray charts during its first week. [28] In Germany, too, the DVD landed No. 1 on the country's DVD chart. [29]

Reception

Box office

The film, which—according to Disney and Bruckheimer—was supposed to be "the new Pirates of the Caribbean ", debuted #3 at the U.S. box office behind Shrek Forever After and Sex and the City 2 with $30.1 million in its first 3-day weekend of release. It is the third highest opening for a video game adaptation, behind Lara Croft: Tomb Raider and Pokémon: The First Movie . During Memorial Day, it surpassed Sex and the City 2 to gross $37,813,075 for the 4-day weekend and finish in second place.

Internationally, the film grossed an estimated $18 million in its first weekend (before its US release), when it opened in 19 European countries. [30] It debuted at #1 in these countries, except the United Kingdom where it lost the top spot to StreetDance 3D . A week later the film was released in the rest of the world and it grossed an estimated $61.6 million in total from 47 countries and $30.1 million in North America, [31] becoming the leader of the worldwide box office with $91,695,259, while reaching the #1 spot in 41 of the 47 countries. [32] The film has ultimately earned $90,759,676 in the United States and Canada and $244,394,967 in other countries, for a total worldwide gross of $335,154,643. The film overtook the previous record holder Lara Croft: Tomb Raider as the highest-grossing video game adaptation of all time, before it was surpassed by Warcraft in 2016.

Critical response

On review aggregation website Rotten Tomatoes the film holds a 37% rating based on 229 reviews, with an average score of 5.1/10. The critical consensus is: "It doesn't offer much in the way of substance, but Prince of Persia is a suitably entertaining swashbuckler—and a substantial improvement over most video game adaptations". [33] Metacritic, which calculates an average rating based on reviews from mainstream critics, gave a score of 50 out of 100, based on 38 reviews, indicating "mixed or average reviews". [34] Audiences polled by CinemaScore gave the film an average grade of "B" on an A+ to F scale. [35]

Chicago Sun-Times film critic Roger Ebert gave the film two stars out of four and was critical to Gyllenhaal's and Arterton's performance as Dastan and Tamina, respectively. [36] Film critic David Roark of Relevant Magazine gave the film a positive review and wrote that "Newell has unquestionably accomplished what he set out to do, which is ridiculous, silly and forgettable, but amusing nonetheless". [37]

In a 2019 interview with Yahoo! Entertainment, Gyllenhaal expressed his regret with the film: "I think I learned a lot from that movie in that I spend a lot of time trying to be very thoughtful about the roles that I pick and why I'm picking them. And you're bound to slip up and be like, 'That wasn't right for me,' or 'That didn't fit perfectly.' There have been a number of roles like that. And then a number of roles that do." [38]

Canceled sequels

The film was intended to be the start of a new franchise, similar to the Pirates of the Caribbean films, as a swashbuckling adventure series. The disappointing box office returns, combined with mediocre reviews and dissipating interest in the games, led to any sequel plans being abandoned. [39]

See also

Related Research Articles

<span class="mw-page-title-main">Alamut Castle</span> 9th-century fortress in Qazvin Province, Iran

Alamut is a mountain fortress at an altitude of 2163 meters at the central Alborz, in the Iranian stanza of Qazvin, about 100 kilometers from Tehran. In 1090 AD, the Alamut Castle, a mountain fortress in present-day Iran, came into the possession of Hassan-i Sabbah, a champion of the Nizari Ismaili cause. Until 1256, Alamut functioned as the headquarters of the Nizari Ismaili state, which included a series of strategic strongholds scattered throughout Persia and Syria, with each stronghold being surrounded by swathes of hostile territory.

<i>Prince of Persia</i> (1989 video game) 1989 video game

Prince of Persia is a cinematic platform game developed and published by Broderbund for the Apple II in 1989. It was designed and implemented by Jordan Mechner. Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the evil Grand Vizier Jaffar and save an imprisoned princess.

<i>Prince of Persia 2: The Shadow and the Flame</i> 1993 platform video game

Prince of Persia 2: The Shadow and the Flame is a platform game released by Broderbund in 1993 for the MS-DOS, and later ported to Macintosh, Super NES, and FM Towns. It is the second installment in the Prince of Persia series, and a direct sequel to 1989's Prince of Persia. Both games were designed by Jordan Mechner, but unlike the original, he did not program the sequel himself. In the game, players control the Prince as he attempts to return to Persia and defeat the evil wizard Jaffar once and for all, who has assumed his appearance, seized the throne, and put his love interest, the Princess, under a death spell.

<i>Prince of Persia: The Sands of Time</i> 2003 video game

Prince of Persia: The Sands of Time is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. The game was released on the Game Boy Advance, PlayStation 2, GameCube, Xbox and Windows in November 2003. The Sands of Time is a reboot of the Prince of Persia series created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for The Sands of Time.

<span class="mw-page-title-main">Jordan Mechner</span> American video game designer (born 1964)

Jordan Mechner is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began his career designing and programming the 1984 martial arts game Karateka for the Apple II while a student at Yale University. The game was a bestseller. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit. Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games, published by Ubisoft.

<i>Prince of Persia: Warrior Within</i> 2004 video game by Ubisoft

Prince of Persia: Warrior Within is an action-adventure video game developed and published by Ubisoft for GameCube, Microsoft Windows, PlayStation 2, and Xbox on November 30, 2004. A port for the PlayStation Portable developed by Pipeworks Software, titled Prince of Persia: Revelations, was released on December 6, 2005. Two mobile versions of Warrior Within were published by Gameloft for the cell phone and iOS in 2004 and 2010, respectively. Due to issues with the in-game menu, the iOS version was pulled from the App Store for two weeks, re-releasing on June 18, 2010.

<i>Prince of Persia 3D</i> 1999 action-adventure video game

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Prince of Persia: The Two Thrones is a 2005 action-adventure video game developed by Ubisoft Montreal and Ubisoft Casablanca, and published by Ubisoft for the PlayStation 2, GameCube, Microsoft Windows, Xbox and Java. The game was later censored and ported to the PlayStation Portable and Wii in 2007 under the title Prince of Persia: Rival Swords. The Wii version utilizes the motion-sensing functionality of its controller, while the PSP version added exclusive content and local multiplayer.

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