Pro Tennis: World Court

Last updated
Pro Tennis: World Court
Pro Tennis World Court Arcade Flyer.png
Arcade flyer
Developer(s) Namco
Publisher(s)
Platform(s) Arcade, PC Engine/TurboGrafx-16, Sharp X68000
ReleaseArcade
PC Engine/TurboGrafx-16
  • JP: August 11, 1988
  • NA: 1989
Genre(s) Sports (tennis)
Role-playing
Mode(s)1 to 4 Players
Arcade system Namco System 1

Pro Tennis: World Court [lower-alpha 1] is a tennis sports video game that was released by Namco in 1988 for Japanese arcades. [1] It runs upon Namco System 1 hardware, and was inspired by the 1987 Famicom game Family Tennis. In August 1988, the game was ported to the PC Engine console, [2] in which a new tennis-based role-playing quest mode was added, [3] and was later ported to the North American TurboGrafx-16 console by NEC under the title of World Court Tennis in 1989. [2] Up to four players could play simultaneously. A sequel named Super World Court was released in 1992, which ran on Namco NA-1 hardware and allowed up to four players to play simultaneously. The arcade version was recently confirmed to be released on the PlayStation 4 and Nintendo Switch as part of the Arcade Archives lineup on May 12, 2022 worldwide.

Contents

Gameplay

At the start of the game the players must select either "singles" (Player 1 v Player 2) or "doubles" (Player Team v CPU Team); they must then select one of twenty different players (ten male, eight female and two robot) before selecting one of three different courts (New York City hard, London lawn, and Paris clay). They must then select whether they want the match to be one or three sets long - and, once they have done so, their two (or four) chosen players will come out, and take their positions on the court. The players must use an eight-way joystick to direct their chosen players around their half of the court and two buttons to hit the ball with their rackets; but just like in a real tennis match, faults, net balls and deuce can occur (but the "Deuce" setting in the options menu can be turned off).

Reception

The game received positive reviews from critics. Computer and Video Games magazine reviewed the PC Engine version, rating it 94% in 1989 and stating up to "four players can play simultaneously in this utterly incredible tennis game" with "huge lasting appeal." [4] ACE magazine reviewed the PC Engine version in 1989, rating it 935 out of 1000 and listing it as the third best game available for the console, after R-Type and Final Lap Twin . They said World Tennis was "the PC Engine at its sporting best" and that it "has everything" including "superb graphics, top spin, drop shots, volleys," convincing "3D screen separation" and "an arcade adventure" mode. [5]

See also

Notes

  1. Japanese: プロテニスワールドコート, Hepburn: Puro Tenisu: Wārudo Kōto

Related Research Articles

<i>Gradius</i> (video game) Sidescrolling shooter video game by Konami

Gradius is a side-scrolling shooter video game developed and published by Konami. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.

<span class="mw-page-title-main">TurboGrafx-16</span> Fourth-generation home video game console

The TurboGrafx-16, known as the PC Engine outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES.

<i>Final Lap</i> 1987 video game

Final Lap is a 1987 racing simulation video game developed and published by Namco. Atari Games published the game in the United States in 1988. It was the first game to run on Namco's then-new System 2 hardware and is a direct successor to Namco's Pole Position (1982) and Pole Position II (1983). It was ported to the Famicom by Arc System Works, making it Arc System Works’ debut game.

<i>Galaxian</i> 1979 video game

Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

<i>Hyper Dyne Side Arms</i> 1986 video game

Hyper Dyne Side Arms (サイドアーム) is a horizontally scrolling shooter developed and released by Capcom as an arcade video game in 1986. The player takes control of a flying mecha suit who must battle an alien army. Side Arms uses a two-directional attacking system similar to Capcom's previous shoot-'em-up Section Z.

<span class="mw-page-title-main">TurboDuo</span> Fourth-generation video game console

The TurboDuo is a fourth-generation video game console developed by NEC Home Electronics and Hudson Soft for the North American market. The TurboDuo was test-marketed in Los Angeles in October 1992, before a nationwide rollout in May 1993. It is the North American version of the Japanese PC Engine Duo game console which was released in September 1991.

Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.

<i>Ridge Racer 2</i> 1994 racing video game

Ridge Racer 2 is an arcade racing game that was released by Namco in 1994 for their System 22 hardware. Despite its name, Ridge Racer 2 is more of an updated version of Ridge Racer, than an actual sequel.

<i>Galaga 88</i> 1987 video game

Galaga '88 is a 1987 fixed shooter arcade video game by Namco. It is the third sequel for Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.

<i>Wonder Momo</i> 1987 video game

Wonder Momo is a 1987 beat 'em up arcade game that was developed and published by Namco exclusively in Japan. It was ported to the PC-Engine in 1989, with both versions of the game later ported to the Wii Virtual Console. The game was also included in Namco Museum Encore for the Sony PlayStation and mobile in June 2005. Wonder Momo inspired a webcomic series in 2012, an anime miniseries in February 2014, and a sequel game by WayForward Technologies in May 2014. A sequel titled Wonder Momo 2 was planned for the arcades on 1993, but was cancelled due to decline of popularity.

<i>Final Lap Twin</i> 1989 video game

Final Lap Twin is a hybrid racing/role-playing game released for the PC Engine in 1989 and the TurboGrafx-16 in 1990, as a spin-off to the 1987 arcade game Final Lap. The story mode featured in the game revolves around a young driver who desires to live up to the reputation of his racing-champion father. He travels over the map, meeting small-time racers, and must race his car to earn money that he spends on upgrading his car, eventually facing the local racing champion. After beating the rest of the local racing champions in the various cities, the player character must go through a maze to find the final upgrades of the different parts of his car, and then face the world racing champion.

<i>Sky Kid</i> 1985 video game

Sky Kid is a horizontal scrolling shooter arcade game that was released by Namco in 1985. It runs on Namco Pac-Land hardware but with a video system like that used in Dragon Buster. It is also the first game from Namco to allow two players to play simultaneously. The game was later released on the Famicom, and both this version for the Wii, Nintendo 3DS and Wii U and the original arcade version for the Wii were later released on Nintendo's Virtual Console service, and for the Nintendo Switch and PlayStation 4 as part of Hamster's Arcade Archives line of digital releases. The NES version was also ported to arcades for the Nintendo VS. System as VS. Super Sky Kid, but promotional materials and the cabinet for this version just use the name VS. Sky Kid.

<i>Dragon Spirit</i> 1987 video game

Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amul, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amul has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.

<i>Dragon Saber</i> 1990 video game

Dragon Saber: After Story of Dragon Spirit is a 1990 vertical-scrolling shooter arcade game developed and published by Namco. It is a sequel to Dragon Spirit, released in 1987.

<i>Genpei Tōma Den</i> 1986 video game

Genpei Tōma Den is a side-scrolling hack and slash produced by Namco that was released as a coin-operated video game in 1986 in Japan. It runs on Namco System 86 hardware. Over a decade later, the game was released in America and Europe in the video game compilation Namco Museum Vol. 4 under the title of The Genji and the Heike Clans for the PlayStation.

<i>Yokai Dochuki</i> 1987 video game

Yokai Dochuki is a 1987 platform arcade game developed and released by Namco in Japan and other parts of Asia. The player controls a young boy named Tarosuke as he must make his way through Jigoku, the Japanese concept of Hell, to reach Buddha, who will determine his fate. Tarosuke can fire small "ki" bullets at enemies to defeat them; he can also charge them to increase their power. Enemies will drop money when defeated, which can be used to purchase weapons and other items in stores. Two versions of the arcade original were released: a Japanese version and an English version which was released in other Asian countries outside Japan. The Arcade Archives release includes both versions.

<i>Märchen Maze</i> 1988 video game

Märchen Maze is a 1988 isometric platform arcade game developed by N.H. System and published by Namco. Controlling a young girl named Alice, the player must complete each of the game's nine stages while avoiding enemies and falling off ledges. Alice can blow powerful bubbles at enemies to knock them back, and can hit them enough times to send them off the platform. It is the first Japanese video game adaptation of Lewis Carroll's Alice's Adventures in Wonderland, and ran on the Namco System 1 arcade board.

<i>Valkyrie no Densetsu</i> 1989 action-adventure arcade game

Valkyrie no Densetsu is a 1989 action-adventure role-playing arcade game developed and published in Japan by Namco. It is a follow-up to the Family Computer game Valkyrie no Bōken (1986). Players control the warrior maiden Valkyrie and her lizard-like companion Kurino Xandra as they set out to drop a mythical item called the Golden Seed into the Northern Fountain to replenish the dying crop fields of Xandra Land. Gameplay involves defeating enemies and collecting gold to purchase magical spells and weapons in shops.

<i>Super Monaco GP</i> 1989 video game

Super Monaco GP is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in 1989, followed by ports for multiple video game consoles and home computers in the early 1990s. It is the sequel to the 1979 arcade game Monaco GP. The arcade game consists of one race, the Monaco Grand Prix, but later ports added more courses and game modes based on the 1989 Formula One World Championship.

<i>Valkyrie no Bōken</i> 1986 video game

Valkyrie no Bōken: Toki no Kagi Densetsu is a video game developed and published by Namco. It was released in Japan for the Family Computer on August 1, 1986, for the Virtual Console on March 20, 2007, for the Nintendo 3DS on September 4, 2013 and for the Wii U on February 4, 2015.

References

  1. "World Court". GameFAQs . Retrieved 31 December 2011.
  2. 1 2 "World Court Tennis". GameFAQs . Retrieved 31 December 2011.
  3. Patterson, Eric L. (December 27, 2011). "5 WAYS JAPANESE GAMING STILL RULES: ATELIER TOTORI". Electronic Gaming Monthly . Retrieved 31 December 2011.
  4. "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–77. 16 October 1989.
  5. "Console Wars" (PDF). ACE . No. 26 (November 1989). October 1989. p. 144.