Puffer (research study)

Last updated
Puffer
Developer(s) Stanford University
Initial releaseJanuary 18, 2019(5 years ago) (2019-01-18)
Repository https://github.com/StanfordSNR/puffer
Website puffer.stanford.edu

Puffer is a free and open-source live TV research study operated by Stanford University to improve video streaming algorithms. The study allows users across the United States to watch seven over-the-air television stations broadcasting in the San Francisco Bay Area media market for free. [1]

Contents

History

Puffer was launched on January 18, 2019. It was initially led by Francis Yan, a Stanford computer science doctoral student, with Hudson Ayers and Sadjad Fouladi from Stanford, and Chenzhi Zhu from Tsinghua University. The project's facility advisors are professors Keith Winstein and Philip Levis. [2] [3] The research study uses machine learning to improve video-streaming algorithms, such as those commonly used by services like YouTube, Netflix, and Twitch. The goal is to teach a computer to design new algorithms that reduce glitches and stalls in streaming video (especially over wireless networks and those with limited capacities, such as in rural areas), improve picture quality, and predict how the capacity of an Internet connection will change over time. [1] [3]

The service is limited. Only those in the U.S. can sign up, and only up to 500 users can watch Puffer at a time. In addition, the service only re-transmits free over-the-air television channels in the San Francisco Bay Area media market, specifically the following ones picked up by an antenna located on the Stanford campus: KTVU  2 (Fox), KPIX  5 (CBS), KGO  7 (ABC), KQED  9 (PBS), KNTV  11 (NBC), KQED+  54 (PBS) (July 21, 2023 – August 1, 2023), KPYX 44 (Independent) (returned August 4, 2023), and KDTV  14 (Univision). [1] [2] KRON 4 (The CW) was added in March 2024 after KPYX (then KBCW) changed its CW affiliate status.

Supported apps & devices

Browsers

Devices

Related Research Articles

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<span class="mw-page-title-main">Digital media</span> Any media that are encoded in machine-readable formats

In mass communication, digital media is any communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, and preserved on a digital electronic device, including digital data storage media and digital broadcasting. Digital is defined as any data represented by a series of digits, and media refers to methods of broadcasting or communicating this information. Together, digital media refers to mediums of digitized information broadcast through a screen and/or a speaker. This also includes text, audio, video, and graphics that are transmitted over the internet for viewing or listening to on the internet.

<span class="mw-page-title-main">Home theater PC</span> PC meant to be used in a home theater setting

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<span class="mw-page-title-main">KPYX</span> Independent TV station in San Francisco

KPYX, branded KPIX+, is an independent television station licensed to San Francisco, California, United States, serving the San Francisco Bay Area. It is owned by the CBS News and Stations group alongside KPIX-TV, the market's CBS owned-and-operated station. The two stations share studios at Broadway and Battery Street, just north of San Francisco's Financial District; KPYX's transmitter is located atop Sutro Tower.

<span class="mw-page-title-main">Digital media player</span> Device used for playing media such as online video

A digital media player is a type of consumer electronics device designed for the storage, playback, or viewing of digital media content. They are typically designed to be integrated into a home cinema configuration, and attached to a television or AV receiver or both.

<span class="mw-page-title-main">FTA receiver</span> Receiver designed to receive unencrypted broadcasts.

A free-to-air or FTA Receiver is a satellite television receiver designed to receive unencrypted broadcasts. Modern decoders are typically compliant with the MPEG-2/DVB-S and more recently the MPEG-4/DVB-S2 standard for digital television, while older FTA receivers relied on analog satellite transmissions which have declined rapidly in recent years.

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Shazam is an application that can identify music based on a short sample played using the microphone on the device. It was created by the British company Shazam Entertainment, based in London, and has been owned by Apple since 2018. The software is available for Android, macOS, iOS, Wear OS, watchOS and as a Google Chrome extension.

<span class="mw-page-title-main">Anki (software)</span> Spaced repetition software

Anki is a free and open-source flashcard program. It uses techniques from cognitive science such as active recall testing and spaced repetition to aid the user in memorization. The name comes from the Japanese word for "memorization".

<span class="mw-page-title-main">ITVX</span> British online video-on-demand service

ITVX is a British ad-supported video-on-demand streaming service operated by ITV. The service offers original content from the broadcaster, as well as some exclusive and licensed programming.

<span class="mw-page-title-main">OnLive</span> Company offering a cloud gaming platform

OnLive was a provider of cloud virtualization technologies based in Mountain View, California. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them. Games were delivered as streaming video rendered by the service's servers, rather than running on the local device. This setup allowed the games to run on computers and devices that would normally be unable to run them due to insufficient hardware. OnLive also enabled other features such as the ability for players to record game-play and to spectate.

Clicker was an Internet video directory and search company based in Los Angeles, California. Their website aimed to be the TV Guide for all full episodes of programs available to watch on the Web. It is owned by CBS Interactive.

Over-the-top (OTT) media service is a media service offered directly to viewers via the Internet. OTT bypasses cable, broadcast, and satellite television platforms—the media through which companies have traditionally acted as controllers or distributors of such content. The term is most synonymous with subscription-based video on demand (SVoD) services that offer access to film and television content, such as Netflix and Amazon Prime Video. This content may include shows and movies for which the OTT acquired rights from the content owner. Programming may also include original content produced by the service or specifically for it.

Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run locally on a user's video game console, personal computer, or mobile device.

<span class="mw-page-title-main">PBS</span> American public television network

The Public Broadcasting Service (PBS) is an American public broadcaster and non-commercial, free-to-air television network based in Crystal City, Virginia. PBS is a publicly funded nonprofit organization and the most prominent provider of educational programs to public television stations in the United States, distributing shows such as Frontline, Nova, PBS NewsHour, Masterpiece, Sesame Street, and This Old House.

<span class="mw-page-title-main">Chromecast</span> Line of digital media players developed by Google

Chromecast is a line of digital media players developed by Google. The devices, designed as small dongles, can play Internet-streamed audio-visual content on a high-definition television or home audio system. The user can control playback with a mobile device or personal computer through mobile and web apps that can use the Google Cast protocol, or by issuing commands via Google Assistant; later models introduced an interactive user interface and remote control. Content can be mirrored to video models from the Google Chrome web browser on a personal computer or from the screen of some Android devices.

PlayStation Vue was an American streaming television service that was owned by the Sony Interactive Entertainment subdivision of the Sony Corporation of America division of Sony. Launched with a limited major-market rollout on March 18, 2015, the service – which was structured in the style of a multichannel video programming distributor – combined live TV, on-demand video, and cloud-based DVR to stream television programs, movies, and sporting events directly to a PlayStation console or other supported device – including smart TVs, digital media players and apps – without a subscription to a cable or satellite television provider. Targeting cord cutters, PlayStation Vue was designed to complement subscription video-on-demand services. As of August 26, 2018, the service had approximately 745,000 subscribers. On October 29, 2019, Sony announced PlayStation Vue would be ending service on January 30, 2020, because "the highly competitive Pay TV industry, with expensive content and network deals, has been slower to change than we expected".

<span class="mw-page-title-main">Sling TV</span> American streaming television service

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<span class="mw-page-title-main">Pluto TV</span> Internet-based TV platform

Pluto TV is a free ad-supported streaming television (FAST) service owned and operated by the Paramount Streaming division of Paramount Global.

<span class="mw-page-title-main">ZEE5</span> Indian video on demand service run by Zee Entertainment Enterprises

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<span class="mw-page-title-main">Neon (service)</span> Subscription video on demand service; division of Sky Network Television Limited

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References

  1. 1 2 3 Humphries, Matthew (January 18, 2019). "Stanford University Launches a Streaming TV Service (for Science)". PCMag. Archived from the original on April 5, 2023.
  2. 1 2 "Puffer Frequently Asked Questions". Stanford University. Retrieved April 17, 2023.
  3. 1 2 Beacham, Frank (November 5, 2021). "Getting Rid of the Glitches and Stalls in Streaming Media". TV Tech. Archived from the original on March 18, 2023.