ReBoot | |
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Genre | Science fiction Action-adventure Cyberpunk |
Created by |
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Developed by | Lane Raichert (season 1) Martin Borycki (season 2) Dan DiDio (season 3) Ian Pearson, Gavin Blair, and Phil Mitchell (season 4) |
Directed by |
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Voices of |
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Composer | Bob Buckley [1] |
Country of origin | Canada |
Original language | English |
No. of seasons | 4 |
No. of episodes | 48 (list of episodes) |
Production | |
Executive producers |
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Producers | Christopher Brough Ian Pearson |
Running time | 23 minutes |
Production companies |
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Original release | |
Network | YTV |
Release | September 10, 1994 – November 30, 2001 |
ReBoot is a Canadian animated television series created by Gavin Blair, Ian Pearson, Phil Mitchell, and John Grace, with the visuals designed by Brendan McCarthy after an initial attempt by Ian Gibson. It was produced by Vancouver-based Mainframe Entertainment, Alliance Distribution and BLT Productions; and originally aired on YTV from 1994 until 2001. It is notable for being one of the first made-for-television CGI series. [3] [4]
The show follows the adventures of a Guardian named Bob and his companions Enzo and Dot Matrix within the computer system world of Mainframe, in which its inhabitants knows it by, they work to keep it safe from the viruses known as Megabyte and Hexadecimal, in addition to other threats. [5] Recurring plot threads include the User loading a game into the system, manifesting as an electrical violet cube lowered onto part of the city. Anyone trapped inside become NPCs and have the chance to play against the User. If the User wins, the area is destroyed (a.k.a. nullified) and the residents are reduced to leech-like creatures called Nulls. The setting of the inner world of a computer system, was deliberately chosen due to technological constraints at the time, as the fictional computer world allowed for blocky-looking models and mechanical animation. [6]
The main characters included:
ReBoot was initially conceived in 1984 by the British creative collective The Hub, made up of John Grace, Ian Pearson, Gavin Blair and Phil Mitchell. After about eight years of development, Pearson, Blair and Mitchell moved to Vancouver, British Columbia, to produce the series. Pearson and Blair by this time had created some of the first widely seen CGI characters, in the Dire Straits music video for "Money for Nothing". [13] However, technology was not yet advanced enough to make the show in the desired way. 3D animation tests began in earnest in 1990 and ReBoot had achieved its detailed look by 1991. Production continued on future episodes and the show aired in 1994 after enough episodes had been produced. This was a painstaking process, as no other company had at this time worked on a 3D animation project of this scale, and the software used was new to all in the company.
ReBoot was created on Silicon Graphics workstations using Softimage Creative Environment software.
The show's early jokes at the expense of Board of Standards and Practices (BS&P) came from frustration encountered by the show's makers brought about by an abundance of script and editing changes that were imposed upon Mainframe before episodes were allowed to air. These changes were all aimed at making the show "appropriate" for kids, and to prevent even the slightest appearance of "inappropriate" content, imitable violence or sexuality. [14]
The character Dot was considered too sexualized by the BS&P even though she was "never one to expose much cleavage" so the animators were forced to make her breasts less curvy and form them into a lumpy "monobreast", as lightly referred to by the staff. However, starting with season three, after severing ties with ABC, the "monobreasts" of all adult female characters were replaced with more anatomically correct versions. In another case, the word "hockey", as well as the sport itself, was cut in some countries as it was supposedly used as a vulgar slang term there. In the episode "Talent Night", one scene of Dot giving her brother Enzo "a sisterly kiss on the chin" was cut due to BS&P's fear of promoting incest, an insinuation which Pearson described as "one of the sickest things I've heard." [14]
Each installment of the first season was a self-contained episode except for the two-part finale. When the User loads a game, a game cube drops on a random location in Mainframe, sealing it off from the rest of the system and turning it into a gamescape. Bob frequently enters the games, reboots to become a game character, and fights the User's character to save the sector. If the User wins a game, the sector the cube fell in is destroyed, and the sprites and binomes who were caught within are turned into energy-draining, worm-like parasites called nulls. When this happens, they are said to be "nullified".
In the U.S., the show was aired on the ABC Network and had to comply with Broadcast Standards and Practices. This was lampooned in "Talent Night", where almost every act for Enzo's party is banned by Prog Censor Emma See and the Small Town Binomes sing their hit BSnP ("It's fun to play/In a non-violent way").
The second season was initially as episodic as the first but later featured an extended story arc that began with the season's fifth episode, "Painted Windows". The arc revealed that Hexadecimal and Megabyte are siblings, and introduced an external threat to Mainframe: the Web, which was set up in fearful mentions in "High Code" and "Painted Windows". The sixth episode, "AndrAIa", also saw a new character in the titular AndrAIa join the cast. Creator Gavin Blair has said the move to a longer arc came from "shrugging off the shackles of ABC and their BS&P" after being cancelled. [15] The last episode would reveal Megabyte's ships were called ABCs.
A creature from the Web entered Mainframe from Hexadecimal's looking glass (which was shattered by Mike the TV), bonding with her. Mainframe's nulls reacted spontaneously and covered her to form a monster named Nullzilla, which was defeated and neutralized by the protectors of Mainframe. The Web creature located Megabyte, took him over and forced him to merge with Hexadecimal, forming a next-gen super-virus called Gigabyte. Gigabyte was eventually neutralized as well, but the Web creature escaped into the bowels of Mainframe, where it began stealing energy to stay alive and grow. Mouse, a mercenary and old friend of Bob's, helped to find the Web Creature, but was almost destroyed by a bomb set by her employer, Turbo. The explosion created a "tear" (an unstable energy-based anomaly) which the Web creature used to create a portal to the Web. The protectors of Mainframe had to team up with Megabyte and Hexadecimal to close the portal. An army of CPU police clashed with an invasion of creatures from the Web. In the midst of the chaos, Megabyte betrayed the alliance (with the CPUs calling the ABCs "treacherous dogs!"), crushing Bob's keytool, Glitch, and sending him into the Web portal before closing it.
Initially, Mainframe thought they would follow up the second season with a film. The treatment was called Terabyte Rising and was to include flashbacks to the destruction of Mainframe's Twin City. This was dropped but much of it would be used for the fourth season. [15]
The show's third season exhibited a marked improvement in modeling and animation quality due to the advancement of Mainframe Entertainment's software capabilities during the time between seasons. Subtle details, such as eyelashes and shadows, as well as generally more lifelike polygonal characters, were among several visual improvements. The show's target audience shifted to children aged 12 and older, resulting in a darker and more mature storyline. [6] After severing ties with ABC following the second season, the show reached a greater number of households through syndication. [16]
Enzo, freshly upgraded into a Guardian candidate by Bob during the Web incursion, defends Mainframe from Megabyte and Hexadecimal, with Dot and AndrAIa at his side. When Enzo entered a game he could not win, he, AndrAIa, and Frisket changed their icons to game sprite mode and rode the game out of Mainframe. The accelerated game time resulted in Enzo and AndrAIa's aging. Subsequent episodes follow adult versions of Enzo and AndrAIa, who are now in a romantic relationship, as they travel from system to system in search of Mainframe. The older Enzo adopts the name "Matrix" (his and Dot's surname), carrying a weapon named "Gun" and Bob's damaged Glitch. The time spent in games and away from Mainframe hardened both Matrix and AndrAIa: Matrix developed a pathological hatred of viruses, and grew into a muscular, shoot-first-ask-questions-later antihero, while AndrAIa turned into a level-headed warrior. As the season progresses, Matrix and AndrAIa are reunited with Bob and the crew of the Saucy Mare and return to Mainframe, which has been almost completely destroyed by Megabyte and his forces. The group reunites with Dot and the resistance, then heads to the Principal Office for a final battle with Megabyte. Megabyte is defeated by Matrix, but not before Megabyte's handiwork causes the system to crash. All final problems in Mainframe were dealt with by The User restarting the system, setting everything right and restoring everything as it was again for the protagonists, with one major exception: younger and older Enzo now exist simultaneously, as Matrix's icon was still set to "Game Sprite" mode and was not recognized properly by the system when it rebooted, so that the system restored a copy of his younger self. The season concludes in an opera production put on by the binomes recapping the past two seasons plot events.
After the end of the third season, two TV movies were produced in 2001: Daemon Rising , which addressed the problem the Guardians were facing in season three (and used much of Terabyte Rising), and My Two Bobs , which brings back a corroded and mutated Megabyte in a cliffhanger ending. The two movies, broken up into eight episodes in its U.S. run on Cartoon Network's Toonami, revealed much of Mainframe's history, including the formation of Lost Angles, Bob's arrival in the system, and the origin of Megabyte and Hexadecimal. The films end with Megabyte in control of the Principal Office, and the characters scattered and about to be hunted down. It is revealed that the nulls still possess their old sentience and intelligence: The heroes manage to put the null that was once Dot's father into a robot, enabling him to move and speak like he used to.
Initial plans for the fourth season included three films broken into 12 episodes, followed by a 13th musical-special episode. Due to a change in deals and budget, the series was reduced to eight episodes. [17] The following plan was to produce 30-minute episodes. These would be edited down to 21 minutes for broadcast and the extra scenes added to the film versions for DVD release. Against the writer's wishes, these scenes were cut from the scripts. After this decision was made, the eighth episode was rewritten to end on a cliffhanger. [15]
Creator Gavin Blair has publicly refused to reveal the plans for the resolution and final episodes, in case he ever got the chance to resolve the cliffhanger. [18]
In 1998, a video game was released based on the TV series, developed and published by EA for the PlayStation video game console. It was rated E for Everyone. It received a positive rating of 69.50% based on six reviews at the aggregator GameRankings.com. [19]
This section needs additional citations for verification .(May 2012) |
Following its acquisition by the Rainmaker Income Fund in 2006, Mainframe Entertainment was renamed Rainmaker Animation. In 2007, Rainmaker announced plans to create a trilogy of ReBoot films with illustrator/animator Daniel Allen as the lead character designer. In conjunction with the website Zeroes2Heroes, Rainmaker announced an intention to allow fans greater access to the development of the film version's plans and also to the development of a ReBoot webcomic. Fans were given the chance to submit their own art and designs, with the potential to become an artist on the project, and their feedback helped decide which of five ReBoot pitches was developed. [20] [21]
The winning pitch was ReBoot: Arrival. [21] Rainmaker said it would monitor feedback for the webcomic but may not use it as the basis for the company's movie plans. [22] Four fans were chosen to work as artists on the Arrival comic.[ citation needed ] According to the pitch at the Zeroes2Heroes website, Megabyte's Hunt has developed into a Net-wide war so pervasive that even other viruses united against it. The Users have gone, spending their time in an unending massively multiplayer online game. A sentient system named Gnosis is created as a way to stop Megabyte but goes rogue and begins enslaving other systems in its attempt to gain User-like powers. To stop Gnosis and bring back the Users, two teams of heroes are assembled which will include new characters and Lens the Codemaster, who appeared in the season 2 episode "High Code". Elements of this would be dropped in the comic.
The official ReBoot website was updated with a countdown, which ended on May 30, 2008, at 12:00 a.m. EST. [23] Shortly afterwards, the site was updated with information about the first webcomic from the Arrival team and ongoing community input. The comic, renamed Code of Honor, was viewable after creating an account or using an existing Zeros 2 Heroes account.
A new countdown appeared on the official ReBoot website on August 18, 2008 [23] to launch the second installment of the webcomic. Updates to the comic were posted on Mondays, with two pages each update. The comic ended shortly after Christmas, and surveys were added to the site. The Art of ReBoot, a 104-page hardcover artbook, was published in February 2007 by Beach Studios; it contained copies of various rare and never-before-seen conceptual artwork, with the work of Brendan McCarthy being a major focus.
On July 24, 2009, the ReBoot website was upgraded into the official ReBoot fansite, with the webcomic freely available. The website was set to shut down for July 30, 2012 after several years of inactivity; an announcement on July 27, 2012, revealed that the site would remain open.
The first Paradigms Lost issue opens with the aftermath of the Hunt: Mainframe is devastated and overrun with Zombinomes, the User is missing, and the entire population is being evacuated to the Super Computer. Worse still, the weakened Guardian Collective is facing viral attacks and uprisings across the entire Net. Turbo blames Bob for this, saying that his views on viruses became widespread and left them weakened. Enzo Matrix, meanwhile, is a star pupil in the Guardian Academy. The viral threat is ended when the Codemasters pledge their help, offering a firmware named Gnosis. Gnosis is uploaded to every System on the Net, erasing all viruses and ending the crisis. The first issue ends with the Codemasters' Guildmaster activating a "Phase Two" for the implemented Gnosis.
The second and third issues had the heroes, now joined by Lens, try to stop the Codemasters from using Gnosis to access the Code itself, allowing the Guildmaster total control. However, Gnosis swiftly decides that it can complete its task better with the Guildmaster deleted, and following that it eliminates the Guardians. Mainframe and 36 other systems are enslaved as power sources for its mission. Dot tries to carry out rebel action in Mainframe, Bob and Lens retreat to the bowels of the Super-Computer to hide, and Enzo is captured and discovers Megabyte (his code retained by Gnosis) is a key Gnosis advisor.
Bob is recruited by Exidy, an entity that is the source of the Code and trapped by Gnosis in the Net; intent on restoring balance and stability, she gives Bob the ability to wield the Code. While the main heroes link up and Bob is sent to take on Gnosis directly, Enzo verbally battles with Megabyte for influence over Gnosis, pointing out that it could accomplish its task quicker if it was cooperative and asked for assistance. When Gnosis comes around to this, Bob decides to allow the weapon to live and reprograms it, and has it restore the Net to the way it was. That done, he frees Exidy and returns home.
A spinoff called Binomes was planned towards the end of year 2004, featuring a family of Binomes who lived on a "chip farm". The series would have consisted of 52 11-minute episodes, aimed at a pre-school audience, but nothing of this project came to pass after the initial announcement. [24]
In June 2008, Rainmaker Animation announced plans for a trilogy of theatrical ReBoot films, with the first to be written by Jon Cooksey. [25] By August 2008, however, he was no longer involved with the project.[ citation needed ] A teaser for the film was released on October 5, 2009, on Rainmaker's official site, and in March 2011, Rainmaker said a ReBoot film remained in the company's plans. [26] In a podcast released April 8, 2013, Rainmaker president and executive producer Michael Hefferon [27] said the film trilogy was no longer being worked on. [28]
A reimagined, live-action/CGI-animated series, ReBoot: The Guardian Code , was announced in 2015, [29] and the first ten episodes premiered on Netflix worldwide (excluding Canada) on March 30, 2018. [30] [31] YTV aired all 20 episodes from June 4 until July 5, 2018. The series follows four teenaged gamers, who are members of an online game's highest-scoring team. Vera is an artificial intelligence who has recruited the team as "Guardians" to physically enter and protect cyberspace. The Guardians battle the Sourcerer, a human hacker. Primary characters from the original series, such as Bob, Dot, and Enzo, are minor characters and only appear in one episode.
An eight part documentary about the show, entitled ReBoot ReWind, was launched on September 24, 2024 on Telus Storyhive. The documentarians also collaborated with Mainframe to remaster the series from its original D-1 tapes, with a remastered version of the first episode released on YouTube on September 10, 2024 to mark its thirtieth anniversary. [32]
ReBoot was first aired on Saturday mornings in Canada on YTV and in the U.S. in 1994 by ABC. It was canceled by ABC after The Walt Disney Company purchased the network in 1996. Episodes continued to air in Canada. Some episodes from the first and second seasons could still be seen in the U.S. when Claster Television distributed them during the 1996–97 season as part of The Power Block, with different shows airing in one timeslot on different days; ReBoot aired on Thursdays. It would be a year until new episodes aired on YTV due to Mainframe's involvement in Beast Wars: Transformers (known as Beasties in Canada) and Shadow Raiders , [16] and the third season aired only on YTV at the time. In April 1999, sixteen months after the third season finale on YTV, it debuted in the US market on Cartoon Network (who would also premiere the fourth and final season in 2000), airing in repeats until 2001.
Production on other shows delayed the fourth season of ReBoot, the eight episodes of which eventually were aired in the U.S., but were also put together as two 90-minute direct-to-DVD features that ended on a cliffhanger season finale. The show's creators Blair and Pearson resigned from Mainframe Entertainment in 2004 to form their own independent studio, The Shop. [33]
The show also aired in the United Kingdom from January 4. 1995 until April 9, 1998, on the ITV network as part of their CITV programming block. When it came to the third season, Meridian only purchased the broadcasting rights for the first 10 episodes of the season [34] and on July 17, 1997, CITV started airing season 3 before anywhere else in the world; [35] however, this run came to a halt in August after the sixth episode, "Where No Sprite Has Gone Before". On February 12, 1998, CITV reaired the show from the season 2 episode "Trust No One" until going into the episodes that had yet to be aired at that point. When "To Mend and Defend" should have aired, the episode "Firewall" was substituted since "To Mend And Defend" received 19 complaints from viewers who claimed "the violence was unacceptable and the characters were inappropriate in a children's programme shown at this time" on its original airing in July 1997. [36] It was not specified, however, why the following episode, "Between a Raccoon and a Hard Place", was omitted from the run. The run was abruptly stopped without warning after the episode "Return of the Crimson Binome", and the remainder of the series wasn't aired due to ITV deeming the content unsuitable. [34] After the abrupt end of the run, several British fans contacted ITV in order to persuade them to air the remaining episodes, and ITV replied saying that the show's low ratings made them wary of acquiring the broadcast rights to the remaining episodes. [37]
The first season was shown in Ireland on RTÉ2 in 1995. [38] In Germany, it premiered on KiKa in 1997. [39]
In Canada, four VHS tapes were released in 1995 with individual episodes from the first season through Polygram Video. Each release contained a single episode: "Medusa Bug", "Wizards, Warriors, and a Word from Our Sponsor", "The Great Brain Robbery", and "Talent Night". In the United Kingdom, receiving two VHS releases, but with two episodes each: Volume 1 contained "The Tearing" and "Racing the Clock", while Volume 2 had "The Quick and the Fed" and "Medusa Bug". [40]
The second season was never released, even though Polygram retained the rights to publish the episodes on home video via their deal for the first season. Despite this, in 2000, Mainframe struck a deal with the US A.D. Vision to release the third season on DVD. [41] Shout! Factory acquired the rights to the show in October 2010 [42] and released seasons 1 and 2 as a standalone title on March 1, 2011. [43] On the same date, the complete series went on sale as a box set (titled "ReBoot: The Definitive Mainframe Collection") exclusively through Shout's official online store months before the set was scheduled to be on retail shelves. [44] Seasons 3 and 4 were released on June 28, 2011, as well as a general retail release of the complete series set. [45] [46]
As of 2023, the show is now available for free on all streaming services such as The Roku Channel, Pluto TV, [47] and Tubi.
ReBoot has been the recipient of several awards. The show received Gemini Awards for Best Animated Program Series for three straight years between 1995 and 1997, as well as a 1996 Outstanding Technical Achievement Award. Other honors include the 1995 Award of Excellence and Best Animated Program from the Alliance for Children and Television and a Prix Aurora Award in 1996. [48]
Other Gemini Award nominations include "Best Children's or Youth Program or Series" in 1998, and "Best Sound – Comedy, Variety, or Performing Arts Program or Series" for My Two Bobs and "Best Sound – Dramatic Program" for Daemon Rising, both in 2002. [6]
The Ren & Stimpy Show, commonly referred to as simply Ren & Stimpy, is an American comedy animated television series created by John Kricfalusi, and developed by Kricfalusi, Bob Camp, Jim Smith and Lynne Naylor for Nickelodeon. Originally produced by Spümcø, the series aired on Nickelodeon from August 11, 1991, to December 16, 1995, with its last episode airing on MTV on October 20, 1996, spanning for a total of five seasons and 52 episodes. The series follows the misadventures of Ren Höek, an emotionally unstable and psychotic chihuahua dog; and Stimpy, a good-natured and dimwitted Manx cat. It is the third cartoon to be aired of the original three Nickelodeon animated series known as "Nicktoons", alongside Doug and Rugrats, and is considered to be one of the progenitor series of the brand.
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ReBoot: Daemon Rising is a 2001 Canadian made-for-TV movie based on the series ReBoot directed by George Samilski. The movie is set after the first three seasons of ReBoot, and along with another ReBoot movie, My Two Bobs, is considered the fourth season. It was originally broadcast in Canada as a film, but was later rebroadcast as 4 individual episodes. Broken down into its component episodes, it is "Daemon Rising", "Cross Nodes", "What's Love Got to Do with It", and "Sacrifice". It was released on DVD along with My Two Bobs.
ReBoot: My Two Bobs is a 2001 Canadian television film based on the series ReBoot, that continues the events set in motion by the cliffhanger ending in Daemon Rising. Along with Daemon Rising, the two films are considered the fourth season. It was originally broadcast in Canada as a film, but was later rebroadcast as four individual episodes, titled "My Two Bobs", "Life's a Glitch", "Null-Bot of the Bride", and "Crouching Binome, Hidden Virus". It was released on DVD along with Daemon Rising.
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ReBoot is a 1998 video game developed and published by Electronic Arts for the PlayStation video game console. It is based on the television show of the same name. The story follows Bob stopping Megabyte's plan to take over Mainframe through the use of energy tears. The game's creation began in 1995, when two representatives met and agreed on the idea. EA Canada spent over the next three years going through various technological meetings during the development cycle. ReBoot garnered mixed reviews from critics who were divided over the digital control, gameplay and graphics.
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