Rendering Ranger: R2

Last updated
Rendering Ranger: R2
Rendering Ranger R2 box.jpg
Developer(s) Rainbow Arts
Publisher(s) Virgin Interactive Entertainment
Producer(s) Thomas Brockhage
Designer(s) Manfred Trenz
Artist(s) Jørgen Trolle Ørberg
Stephan Lethaus
Tobias J. Richter
Composer(s) Jesper Olsen
Stefan Kramer
Platform(s) Super Famicom
Release
  • JP: 17 November 1995
Genre(s) Action
Mode(s) Single-player

Rendering Ranger: R2 [lower-alpha 1] is a 1995 side scrolling action video game developed by Rainbow Arts and published by Virgin Interactive for the Super Famicom. It was released only in Japan, and has gone on to be one of the rarest Super Famicom titles in existence. [1] In June 2022, Ziggurat Interactive announced that the game would be ported to Microsoft Windows, Nintendo Switch, PlayStation 4, and PlayStation 5, with Limited Run Games set to distribute physical copies for the Super Nintendo Entertainment System. [2] [3]

Contents

Gameplay

SFC Rendering Ranger - R2 (Run and gun).png
SFC Rendering Ranger - R2 (Shoot 'em up).png
Top: Run and gun boss fight.
Bottom: Shoot 'em up boss fight.

Players control the titular Rendering Ranger, a special forces soldier tasked with defending the Earth and its remaining inhabitants from a devastating alien invasion. [4] A high score screen is present and there are many different types of laser guns to acquire throughout the post-apocalyptic adventure. The player can choose from three to seven lives. However, there are no continues so practice is essential to winning the game. The player can take five hits before losing a life but pits automatically make him lose a life. Weapons are found in floating orbs, and each color holds a different kind of gun.

Development and release

The game was developed by Manfred Trenz, director of the Turrican series. [5] [6] This game was only released in Japan, but is entirely in English. The unreleased PAL/North American version of the game was to be called Targa. [7] According to an interview with Trenz, he stated that the game was originally named as Targa, it featured hand-drawn graphics, and later it was changed to pre-rendered graphics following the success of Donkey Kong Country , hence the name change. [8] By the time the game was finally finished, the only company interested in publishing it was the Japanese branch of Virgin Interactive. [6]

The game was released exclusively in Japan on November 17, 1995. [9] Only 10,000 copies were made for the game. [10] It is a very rare game, and has become a sought-after collector's item. [6] It is considered one of the rarest games for the Super Famicom, alongside such titles as Magical Pop'n . [10] The 2016 mook, Perfect Guide of Nostalgic Super Famicom, listed it as the rarest title released for the system. [11] On 13 January 2022, Ziggurat Interactive announced that they had acquired the rights to the game for a worldwide release. [12]

Reception

On release, the game was scored a 22 out of 40 by a panel of four reviewers at Famitsu . [9] Eurogamer writer Tom Massey described it as "Turrican meets Contra ", and complained of screen inertia. [6] Nintendo Life gave it a 90/100. [15]

Notes

  1. Japanese: レンダリング・レンジャーR2, Hepburn: Rendaringu Renjā: R2

Related Research Articles

<span class="mw-page-title-main">Super Nintendo Entertainment System</span> Home video game console

The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the Super Famicom (SFC). In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions.

<i>Tetris Attack</i> 1995 video game

Tetris Attack, also known as Panel de Pon in Japan, is a puzzle video game developed by Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. A Game Boy version was released a year later. In the game, the player must arrange matching colored blocks in vertical or horizontal rows to clear them. The blocks steadily rise towards the top of the playfield, with new blocks being added at the bottom. Several gameplay modes are present, including a time attack and multiplayer mode.

<i>Pilotwings</i> (video game) 1990 video game

Pilotwings is a flight simulation video game developed and published by Nintendo for the Super Nintendo Entertainment System. The game was originally released in Japan in December 1990, shortly after the launch of the Super Famicom in the country. It was also released as a launch title for the SNES in August 1991 in North America, with a European release following in 1992.

<i>Aero the Acro-Bat</i> 1993 video game

Aero the Acro-Bat is a 1993 video game developed by Iguana Entertainment and published by Sunsoft. It was released for both the Super Nintendo Entertainment System and Sega Genesis. Aero the Acro-Bat, a red anthropomorphic bat, was created by David Siller. In 2002, Metro 3D released a version of the game for the Game Boy Advance, with a battery back-up. The GBA version was titled Aero The Acro-Bat - Rascal Rival Revenge in Europe and Acrobat Kid in Japan. The Super NES version of the game was released on the Wii's Virtual Console in the PAL region and North America in July 2010. The Super NES version was re-released in August 2024 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S, alongside a new localization in Japanese made by Shinyuden as Aero: Acrobat Kid for the Nintendo Switch users in Japan, while the GBA version re-release for the same platforms is scheduled to be released in November of the same year.

<i>Ardy Lightfoot</i> 1993 video game

Ardy Lightfoot is a platform game released on the Super Nintendo Entertainment System in 1993 in Japan and 1994 in the west. It was developed by ASCII and published by Titus France in North America and Europe.

<span class="mw-page-title-main">Factor 5</span> Video game developer

Factor 5 GmbH is an independent software and video game developer. The company was co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name.

<i>Turrican</i> 1990 video game

Turrican is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.

<span class="mw-page-title-main">Super 8 (video game accessory)</span> Unlicensed video game peripheral for the Super Nintendo Entertainment System

The Super 8, also sold under the title Tri-star or Tristar, is an unlicensed video game peripheral released in 1995 for the Super Nintendo Entertainment System designed to allow the system to run games developed for the Nintendo Entertainment System. The Super 8 utilized an NES-on-a-chip integrated circuit to duplicate the functionality of the original NES hardware, and connected to the SNES's own cartridge slot.

<i>Super Star Wars</i> 1992 video game

Super Star Wars is a 1992 action video game developed by LucasArts and Sculptured Software for the Super Nintendo Entertainment System. It is based on the 1977 film Star Wars. It was released by JVC Musical Industries in Japan and North America in 1992 and Europe in 1993. The game was followed by two sequels based on the subsequent Star Wars films, Super Star Wars: The Empire Strikes Back (1993) and Super Star Wars: Return of the Jedi (1994). The game was re-released in November 1996 as part of Nintendo's Player's Choice series. It was released on the Wii’s Virtual Console by LucasArts in 2009.

<i>Axelay</i> 1992 video game

Axelay is a 1992 scrolling shooter video game developed and published by Konami for the Super Nintendo Entertainment System. Set in the fictional solar system Illis where an alien empire known as "Armada of Annihilation" invades its planets including the Earth-like Corliss (Mother), players take control of the titular D117B space fighter craft as a last resort to stop the alien invasion by recovering its lost weaponry. The gameplay mainly consist of both vertical-scrolling and horizonal-scrolling stages in the same vein as Konami's own Life Force, with players choosing three different weapon-types that increase in number as they progress through the game.

<i>Super Tennis</i> 1991 video game

Super Tennis is a 1991 tennis video game for the Super NES. It was an early release for the Super Nintendo and uses mode 7.

<i>Turrican II: The Final Fight</i> 1991 video game

Turrican II: The Final Fight is the second game of the Turrican series. The game, developed by Factor 5 was released in 1991 for the Commodore Amiga. This version was finished before the C64 version, but Manfred Trenz cites the C64 version as the original design. Turrican II was also released for the CDTV, Atari ST, Amstrad CPC and ZX Spectrum, and later for DOS, and also for the Mega Drive/Genesis and Game Boy rebranded as Universal Soldier.

<i>Super Bomberman 5</i> 1997 video game

Super Bomberman 5 is a video game released by Hudson Soft in early 1997. It is the fifth installment of the Super Bomberman series and the final Bomberman game to be released on the Super Famicom. The game was released in two variations: a standard cartridge and a gold cartridge, which was sold through CoroCoro Comic. The gold cartridge included extra maps in battle mode.

<span class="mw-page-title-main">Rainbow Arts</span>

Rainbow Arts Software GmbH was a German video game publisher based in Gütersloh. The company was founded in 1984 by Marc Ullrich and Thomas Meiertoberens and acquired by Rushware in 1986. The company's decline began in the early 1990s: The distributor did not manage to cover the costs of selling the titles worldwide, while development costs were constantly rising. The Rainbow Arts name lost its notoriety since then. The parent companies Rushware and Softgold were in turn bought up by the American games manufacturer THQ in 1999. In 1999, Funsoft Holding, which acquired Rushware and sister company Softgold in 1992, sold Rushware to THQ, which was incorporated into THQ Deutschland, THQ's German operations arm. Rainbow Arts also led one of the first lawsuits in 1993 on the question whether competition exists between a software company and a bulletin board system of similar name operated by a student, so that claims under trademark law are enforceable. This was confirmed by the Munich District Court.

<i>Super Turrican 2</i> 1995 video game

Super Turrican 2 is a 16-bit shooter game for the Super Nintendo Entertainment System, developed by Factor 5 and marketed by Ocean Software in 1995. Part of the Turrican series, it is the sequel to Super Turrican for the same platform.

<i>Super Turrican</i> (1992 video game) 1992 video game

Super Turrican is a video game in the Turrican series for the NES released in 1992.

<i>Cyber Citizen Shockman Zero</i> 1997 action video game

Cyber Citizen Shockman Zero is a 1997 game for the Satellaview addon for the Super Famicom. It is a side-scrolling beat-'em-up developed by Masaya and published by NCS. It is the fourth and final game in Kaizō Chōjin Shubibinman series, and the first on the SFC. The previous entries in the series were for the PC-Engine.

<span class="mw-page-title-main">Super Nt</span> Home video game console by Analogue

The Analogue Super Nt is an FPGA-based home video game console designed and manufactured by Analogue. It is designed to be compatible with games for the Super Nintendo Entertainment System.

<i>Magical Popn</i> 1995 video game

Magical Pop'n is a side-scrolling action-platform video game. It was developed by Polestar and published by Pack-In-Video exclusively for the Super Famicom in Japan on 10 March 1995. In Magical Pop'n, the Demon King's army invades the kingdom of To'ahl and steals a magic gem that holds tremendous power from the castle. The Princess then sets out on a journey to retrieve the stolen gem, before it can be used for the Demon King's nefarious plans of world domination. Its gameplay consists of platforming and exploration with a main six-button configuration, featuring special moves and techniques.

References

  1. "Collector's Corner: Rendering Ranger: R2". GamesTM . No. 136. Imagine Publishing. June 2013. pp. 138–139.
  2. "Classic side-scrolling action game Rendering Ranger: R2 coming to PS5, PS4, Switch, and PC". Gematsu. 2022-06-06. Retrieved 2022-07-17.
  3. "Rare Region-Locked Classic 'Rendering Ranger: R2' is Coming to PS4, PS5, Switch, & PC". 8 August 2024.
  4. Zverloff, Nick (4 May 2017). "Rendering Ranger: R2". Hardcore Gaming 101. Archived from the original on 27 December 2019. Retrieved 2020-07-21.
  5. Rainbow Arts (1995). Rendering Ranger: R2 (Super Famicom). Virgin Interactive Entertainment. Level/area: Staff.
  6. 1 2 3 4 Massey, Tom (25 January 2015). "A guide to gaming's most valuable treasures". Eurogamer . Gamer Network. Archived from the original on 2017-11-12. Retrieved 2020-07-21.
  7. Brown, Peter (7 February 2018). "Analogue Super Nt Review: A Blast From The Past - Now you're playing with super power". GameSpot . CBS Interactive. Archived from the original on 2019-01-02. Retrieved 2020-07-21.
  8. G., Evan (7 May 2016). "Targa/ Rendering Ranger R2". Snes Central. Archived from the original on 2019-04-05. Retrieved 2020-07-21.
  9. 1 2 3 "NEW GAMES CROSS REVIEW: レンダリング・レンジャーR2". Famitsu (in Japanese). No. 362. ASCII Corporation. 24 November 1995. p. 30. Retrieved 2020-07-21.
  10. 1 2 Kojima, Takayuki (2 April 2019). "1000本以上のスーパーファミコン用ゲーム、ヤフオクで「1480万円」からの出品。コレクターが数十年掛けて集めた"コンプリートパック"". DenfaminicoGamer (in Japanese). Mare Inc. Archived from the original on 2019-04-06. Retrieved 2020-07-21.
  11. レンダリング・レンジャーR2. Perfect Guide (in Japanese). Vol. 2. Magazine Box. September 2016. p. 50. ISBN   9784866400082.{{cite book}}: |work= ignored (help)
  12. "Ziggurat acquires over 80 retro titles in deal with Rainbow Arts". 14 January 2022.
  13. Bergeret, Alix (29 September 2014). "Test de Rendering Ranger : R2 sur SNES par jeuxvideo.com". Jeuxvideo.com (in French). Webedia. Archived from the original on 7 September 2016. Retrieved 2020-07-21.
  14. Ehrle, Oliver (February 1996). "Nintendo Nation: Rendering Ranger". MAN!AC  [ de ] (in German). No. 28. Cybermedia. p. 44.
  15. 1 2 Lopes, Gonçalo (30 May 2016). "Rendering Ranger: R2 Review (SNES) - Shoot or Die". Nintendo Life . Nlife Media. Archived from the original on 29 December 2019. Retrieved 2020-07-21.