Riviera: The Promised Land

Last updated

Riviera: The Promised Land
RivieraBox.jpg
Developer(s) Sting Entertainment
Publisher(s)
Designer(s) Shinichi Ito (Game Design), Sunaho Tobe (Character Design) (GBA and PSP versions)
Series Dept. Heaven
Platform(s) WonderSwan Color
Game Boy Advance
PlayStation Portable
Microsoft Windows
Nintendo Switch
iOS
Android
ReleaseWonderSwan Color
  • JP: July 12, 2002
Game Boy Advance
  • JP: November 25, 2004
  • NA: June 28, 2005
PlayStation Portable
  • JP: November 22, 2006
  • NA: July 10, 2007
  • JP: October 18, 2007 (Special Edition)
  • EU: April 4, 2008
  • AU: May 8, 2008
Windows
  • WW: July 16, 2024
Genre(s) Role-playing
Mode(s) Single player

Riviera: The Promised Land [a] is a role-playing video game originally produced in 2002 by Sting Entertainment for WonderSwan Color as the first episode of the Dept. Heaven series of games. The game was later introduced to Nintendo's Game Boy Advance in 2004, which Atlus USA released in North America in 2005. An enhanced remake was released for the PlayStation Portable in November 2006, and was released in July 2007 in North America by Atlus USA. [1] In July 2023, an HD remaster was announced for Microsoft Windows, Nintendo Switch, iOS and Android. The HD remaster released on Steam in July 2024. [2]

Contents

The player takes the role of Ein, a Grim Angel, who must battle against demons as well as antagonistic Grim Angels to seal away the four entities of evil known as the Accursed. He is accompanied by four heroines—Fia, Lina, Serene and Cierra—as well as his cat-like familiar Rose. Riviera also contains dating sim elements, as the hero can achieve multiple endings with the supporting characters through decisions made throughout the game.

Gameplay

Riviera: The Promised Land is a turn-based role-playing video game, with some elements from strategy and dating sim games. The last aspect manifests itself in the conversation in the game. Ein will often have to favor either Fia, Lina, Serene or Cierra over the others in scenes in which the characters interact with each other. This affects their trust for Ein, their mood, and eventually, the game's outcome.

For each of the seven main chapters of the game, the player starts in Elendia, and is given a mission. The player then moves on to wherever that mission takes place, proceeding through nine stages, to the eighth stage which will contain the chapter boss. The ninth stage is secret, and often has a particular method of infiltration. Within each stage are multiple screens, all with events and battles of their own. When a chapter is completed, all trigger points currently accumulated are erased. The player is taken to a results screen showing how they performed in the chapter, and gains trigger points based on that performance that can be used in the next chapter.

Field

Unlike most RPGs, when not in battle, the player does not have full control over Ein's movement. Instead of being able to freely move with directional buttons, the player controls Ein through triggers, in two modes. Each stage is made up of several screens, each screen having triggers to explore and potentially battles to engage in.

Look Mode

In Look Mode, the player may press directional buttons corresponding to triggers shown on the screen. Some triggers will not appear until certain events have taken place, and some triggers will change based on repeated investigation. However, many triggers require TP, Trigger Points, earned in battle. These triggers can cue many things, from battles, to event scenes and free items.

Move Mode

In Move Mode, the player may advance or backtrack (limited) to previous screens. In a similar fashion to Look Mode, triggers will appear on the screen and a corresponding directional button must be pressed to move to them, adding a turn to the count. Unlike Look Mode, however, triggers in Move Mode do not require Trigger Points, so one may move as much as one likes, assuming there is no turn limit. Once the player has exited the final screen of a stage, the player will be prompted to save and then move on to the next stage.

Battle

A typical combat scene: The OverDrive Gauge can be seen in the top-left corner. (GBA version) Riviera The Promised Land Combat 01.png
A typical combat scene: The OverDrive Gauge can be seen in the top-left corner. (GBA version)

Before a battle begins, the player usually has the choice to retreat, giving them time to prepare. For every battle, the player may choose only three combatants out of a possible five, and a positioning scheme for them. The player can either choose the Attack or Magic formation. The Attack formation allows Attack based moves a shorter recharge time, and there will be two characters in the front row, and a single character in the back row. In Magic formation, Magic users have a shorter recharge time and positioning is reversed. Following that decision the player must choose the items to bring. Only sixteen items can be held at any time, and there are no methods of storage. The player may only bring four of those sixteen items into battle for all three characters to use. However, for every item, each character has a different attack; where, with a staff, Cierra might do great damage with a magical attack, Fia would heal an ally.

Once all the preparations are made, battle begins. Turn order is decided by a countdown based on agility, last move used and formation. A player character may select from as many as eight different skills: one normal skill for each item, and, if they are well trained with that item and the OverDrive Gauge is sufficiently filled, a secondary, more interesting OverSkill. Using a skill, however, reduces how many more times that item can be used, as Riviera employs a Fire Emblem-styled system of item endurance allowing the item to be used only a certain number of times before it breaks entirely. The OverDrive Gauge fills throughout battle, as characters receive and deal damage, and with certain skills. At various levels, characters can use different skills, because certain skills require more of the gauge be filled. There are five levels of skills for player characters: Level 0 skills that may be used whenever and without training; Levels 1 through 3 skills, which require training and deplete that amount of the OverDrive Gauge; and Execution Level skills that may be used at any level of OverDrive Gauge fullness, but will shatter the gauge for the battle, and are only obtained through the story. Enemies have a similar gauge with three levels: Normal, Rage and Max. At Normal they may only use normal attacks. At Rage they may use Rage and Normal attacks, but the latter depletes the gauge. At Max, they may use all three, but only Max skills will deplete the gauge, and will deplete it fully. Enemies also have Etc. attacks, ranging from healing to transformation, that may be used at any time.

Once all allies have had their HP depleted to zero, the battle will end triggering a Game Over, which will give the player the option to retry the battle with the enemies' stats lowered and the OverDrive Gauge filled. If all enemies have had their HP deplete to zero, instead, the player will achieve victory and receive a rank based on their performance in battle. The rank is based both on time spent in battle and the finisher, but the rank will also be lowered if the player retried. Trigger Points and items are distributed based on the rank the player obtained in the battle. Also, if a character used an item enough times, that character will be rewarded with a stat up and the unlocking of an OverSkill that can be used in later battles.

Plot

Riviera: The Promised Land draws from diverse mythologies, most prominently Norse,[ citation needed ] incorporating concepts such as Ragnarök and Yggdrasil into its story. The game takes place mostly on the continent of Riviera, with the characters visiting various locales such as a sinking city, a forest, and an abandoned cemetery.

Characters

Riviera offers a cast of six playable characters.

Ein (エクセル, Ekuseru, Ecthel in the Japanese version) is a Grim Angel, who sacrificed his black wings in order to receive his Diviner, Einherjar. He wears shorts, a vest, gloves, a cape and a scarf; he has grey-black hair and deep blue eyes. He appears to be an average teenage boy and is quite naive, an attribute that annoys both his partners Ledah and Rose. In battle, his primary weapons are swords.

Fia (フィア, Fia) is a teenage girl with a caring personality. She wears a long green skirt, and a black vest over a long-sleeved white blouse. She has long green hair tied with a matching ribbon and green eyes. Originally, she shared a house with Lina, but later made room for Ein, Cierra and Serene. She is, like Ein, kind and noble, sometimes stern and serious, and she can cook and mix herbs well, along with being the only character with healing spells. She is extremely mature, despite being the youngest of Ein's four female companions. [3] Sometimes Fia shows signs of shyness toward others, especially Ein, for whom she nurses a soft spot. In battle, her primary weapons are rapiers and swords.

Lina (ルゥリ, Rūri, Lyuri in the Japanese version) is a sweet, childlike and energetic teenage girl. She wears a flamboyant yellow short-skirt and overcoat. She has brown eyes and orange hair tied into pigtails. Lina enjoys eating, going on adventurous treasure hunts and playing lively games with her friends; she is ignorant about household chores. She constantly gets into situations in which she embarrasses herself, especially around Ein, for whom she hosts a secret infatuation. Her primary weapon in battle are bows and other long range weapons.

Serene (セレネ, Serene) is an outgoing, tomboy-ish teenage girl, the same age as Ein. She is an Arc, unlike the majority of the inhabitants of Riviera, who are Sprites. She used to live on Rosalina Island with other Arcs until her entire tribe was killed by the Grim Angel Malice. She alone survives and joins Ein, for whom she develops an infatuation. Serene has large, batlike wings, a trait shared by Arcs. She wears a helmet adorned with a pair of fake cat ears on her shoulder-length dark blue/indigo hair and has blue eyes. She wears a long pale blue vest over a black body-suit and a dark blue shawl. In battle, her primary weapons are scythes and other pole-arms.

Cierra (シエラ, Shiera) is a kind, thoughtful witch. She is the older sister figure of the group [4] and possesses amazing magical powers. She is always optimistic but sometimes clumsy. She rescued Rose after she and Ein were separated, although she accidentally fed her a potion that removed Rose's ability to talk. For enjoyment, she studies and plays with magic. Cierra wears a typical witch's conical hat, red boots, and a revealing, serrated red dress. Her primary weapons in battle are staves and other magical weapons.

Ledah (レダ, Reda) is an experienced warrior and one of three Grim Angels shown in the game. He is a strong, loyal, and very solitary man. It is suggested that he is much older than Ein and his companions, given his experience, and the choice of voice actors for him in the GBA and PSP remakes, but this is debatable. He follows the order of the seven Magi without question. This is because he traded his emotions for his Diviner, Lorelei, preventing him from reconsidering the orders given to him. Ledah is shown as aloof, cynical, and pragmatic.

The above characters are the only playable characters in the game. Riviera has several dozen supporting characters, notably Rose (Ein's familiar); Hector (the game's main villain); Malice (grim angel and Hector's henchwoman); Ursula, guardian spirit of Riviera; and the Four Accursed, who act as Stage bosses. There are also numerous Elendian citizens, fairies and undines who help Ein along the way.

Story

A thousand years before the game takes place, a war known as Ragnarok took place. The gods of Asgard were attacked and overrun by demons from Utgard. In desperation, the gods broke an ancient covenant; they sacrificed their lives to create black-winged reapers that came to be known as Grim Angels. Each was armed with a "Diviner", a sacred weapon with which they easily vanquished the demons. After the war ended, Utgard was renamed Riviera and turned into a beautiful paradise. The gods left their knowledge and authority in the stewardship of seven Magi and their power in the care of the Sprites, the inhabitants of a peaceful Riviera.

After a thousand years of peace, rumors of the demons’ return surfaced. Hector, one of the Seven Magi, sends the Grim Angels Ein and Ledah to Riviera, accompanied by Ein's familiar, Rose. They are ordered to activate the "Retribution", a hidden power of the gods which would eliminate the demons but destroy Riviera in the process. At the end of Heaven's Gate, they meet Ursula, the guardian of Riviera. Ein falls in battle and is taken to Yggdrasil, the heart of Riviera, by Ursula. Discovering that he has a good heart, she entrusts him with the protection of Riviera.

Ein wakes up suffering from amnesia and able to recall neither his purpose nor his origin. He is nursed by Fia and Lina, residents of Elendia, which is a village near Yggdrasil. News about the rebirth of the "Accursed" – the "progenitors of evil" – reaches them and they set out to investigate. Eventually, they defeat all four and meet Serene, Cierra and even Rose along the way. Meanwhile, Ledah searches for Yggdrasil, so that he may activate the "Retribution".

Ein now expects to live peacefully in Elendia with his new-found friends, but Ursula informs them that Ledah has breached Yggdrasil and intends to destroy the three "Aquariums", the sources of Yggdrasil's power, in an attempt to activate the Retribution. The six companions (Ein, Lina, Fia, Serene, Cierra and Rose) head out to Yggdrasil. Although they manage to subdue Ledah in battle, it is the Grim Angel Malice, Hector's pawn, who deals the fatal blow. A dying Ledah warns them that Hector has tricked them all this time: he does not fulfill the will of the gods, but seeks ultimate power for himself.

They pursue Malice, but are unable to prevent her from destroying the last Aquarium. They battle her, and eventually Ledah appears to intercept one of Malice's attacks. Ledah dies soon after, telling Ein to stop Hector. The companions then race to the "Maze of Shadows" where Seth, the Sealed One, is imprisoned. There, Hector takes the life of Malice and the girl that Ein has become closest to; the last two souls required to unleash Seth. Hector intends to become the one True God, and to this end he fuses his body with that of Seth to become Seth-Rah. However, Ein and his companions are able to defeat Seth-Rah, and afterwards they are teleported back to Yggdrasil by Ursula just before the entire Maze collapses.

Upon their return, Ursula reveals that, with the death of her counterpart Seth, she too will cease to exist. Before disappearing, she resurrects the girl that Hector killed, and also charges Ein, Fia, Lina, Serene, Cierra and Rose with the continued protection of Riviera.

Since Riviera is a renai, the player can achieve multiple endings depending on his responses to his companions. Depending upon them, an ending may be achieved with Ein and the girl of choice having a special scene together. The ending with Rose is a hidden ending, as it was not in the original WSC game, and Rose doesn't have a trust stat in the game. The last frame also tells (no matter what the ending) that Rose becomes a historian in later life and records their adventures.

Development

All of the CG artwork was redrawn when Riviera was remade from its WonderSwan Color version (top) to its Game Boy Advance counterpart (bottom). The PSP remake reuses the artwork from the GBA version at a higher resolution. Riviera cutscene comparison.png
All of the CG artwork was redrawn when Riviera was remade from its WonderSwan Color version (top) to its Game Boy Advance counterpart (bottom). The PSP remake reuses the artwork from the GBA version at a higher resolution.

Riviera: The Promised Land was originally developed for the WonderSwan Color. Development started in November 2000, with a Japan-only release in 2002.

In 2004, Riviera was remade for the Game Boy Advance, featuring a completely new art style owed to Sunaho Tobe's involvement in the project, and also had several new CGs, events and limited voice acting. This version saw an eventual translation and North American release courtesy of Atlus USA, in 2005.

In 2006, Sting announced and released a PSP remake of the game, with more CGs, events, and complete voice acting, but the sprites were merely upscaled versions of those used in the WSC and GBA versions. After several retailers leaked the news, Atlus USA officially announced they would be releasing it in North America, [1] along with an extra chapter not appearing in the Japanese version. [5] In October 2007, a Special Edition was released by Sting in Japan, and was essentially the US PSP version with Japanese text replacing English text.

In July 2023, a HD remaster was announced. [6] In early February 2024, it was revealed that the remaster will be available on February 29 in Japan. [7]

Audio

The Game Boy Advance release of Riviera featured a large amount of voice work for a Game Boy Advance title boasting nearly two-hundred voice clips, far more than majority of games for the system.[ citation needed ]

The PSP release is fully voiced. The Japanese voice actors for the Japanese PSP version are largely the same as the GBA version. [8] Atlus USA chose to keep the Japanese voices in its localization of the game, and also added English voice work. The English voice actors for the game are also largely the same as the GBA version's English voice actors.[ citation needed ]

The soundtrack for Riviera was composed mostly by Minako Adachi, with a few tracks by Shigeki Hayashi, and spanned less than forty tracks.[ citation needed ] This music has been rearranged and rerecorded for each release of the game, but has for the most part remained static.

The soundtrack has been released twice, with the first following the GBA version's release, the Riviera Full Arrange Soundtrack, which featured arranged versions of all the songs, but not the original GBA or WSC versions.[ citation needed ] Soon after came the Riviera Intro Disc which featured the WSC music, as well as a drama track introducing all the characters. In February 2007, following the release of the PSP version of the game, Sting released the Riviera Perfect Audio Collection Plus, a three disc collection containing the original music from all three versions of the game. [9]

Sting has also released several drama tracks for Riviera, the first appearing on the Riviera Intro Disc, followed by four on the Riviera Epilogue Disc, and then a full drama CD following weekly airings on Internet Radio Station Onsen (インターネットラジオステーション<音泉>) [10] used to promote the PSP version. This drama CD was called The Precious Chapter and contained seven drama tracks spanning two discs.[ citation needed ]

Reception

The Game Boy Advance version of Riviera: The Promised Land received "generally favorable reviews", while the PSP version received "average" reviews, according to the review aggregation website Metacritic. [13] [14] In Japan, Famitsu gave the WonderSwan Color version a score of 31 out of 40; [30] in 2004 the same magazine gave the GBA version a score of one nine, one eight, one seven, and one eight for a total of 32 out of 40; [18] and in 2006 it gave the PSP version a score of two eights and two sevens for a total of 30 out of 40. [19]

Related Research Articles

<i>Disgaea: Hour of Darkness</i> 2003 video game

Disgaea: Hour of Darkness is a tactical role-playing video game developed and published by Nippon Ichi Software for the PlayStation 2. Set in a world full of demons and angels, the story follows Laharl, the son of a demon overlord, who upon being awakened after a two-year slumber, aspires to succeed his father’s place while also fighting rival demons in the process.

<i>Star Ocean</i> (video game) 1996 video game

Star Ocean is a 1996 action role-playing game developed by tri-Ace and published by Enix for the Super Famicom. The first game in the Star Ocean series, it was released only in Japan in July 1996, and was the first game developed by tri-Ace, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for Tales of Phantasia with Namco in 1995. The game used a special compression chip in its cartridge to compress and store all of the game's data due to possessing graphics that pushed the limits of the Super Famicom. Additionally, the game had voice acting for the game's intro and voice clips that played during the game's battle gameplay, a rarity for games on the system.

<i>Shin Megami Tensei III: Nocturne</i> 2003 video game

Shin Megami Tensei III: Nocturne is a role-playing video game developed by Atlus for the PlayStation 2. It was published by Atlus in Japan and North America, and by Ghostlight in Europe. It is the third numbered entry in the Shin Megami Tensei series, the central series in the Megami Tensei franchise. Multiple versions of the game have been published: the original version was published in Japan by Atlus in 2003, while a director's cut was released in 2004 in Japan. The director's cut was localized and released in North America in 2004 as Shin Megami Tensei: Nocturne and in PAL regions in 2005 as Shin Megami Tensei: Lucifer's Call. A high-definition remaster was released for the Nintendo Switch and PlayStation 4 in Japan in 2020, and was internationally released in 2021 on those consoles and Windows.

Growlanser is a series of tactical role-playing games with installments on the PlayStation, PlayStation 2, and PlayStation Portable. The franchise has been developed by Career Soft, and is owned by Atlus and Sega. The series is set in a world that is being taken over by an ancient evil. It is a spiritual successor to Career Soft's earlier Langrisser series. Working Designs published Growlanser II and III in North America together in a package called Growlanser Generations that had additional features. Growlanser V: Generations was published in North America by Atlus USA and Europe by Rising Star Games under the name Growlanser: Heritage of War. The PSP version of Growlanser IV: Wayfarer of Time was also published in North America by Atlus. All titles feature character art by Satoshi Urushihara.

<i>Stella Deus: The Gate of Eternity</i> 2004 video game

Stella Deus: The Gate of Eternity is a 2004 tactical role-playing game co-developed by Atlus and Pinegrow for the PlayStation 2. It was published in Japan and North America by Atlus, and in Europe by 505 Games. The gameplay, which is similar to that of Hoshigami: Ruining Blue Earth, has the player controlling six characters through story-driven tactical missions, revolving around positioning, assigned equipment, and the special skills of individual characters. The story focuses on Spero, a young man who is caught in the middle of a growing conflict between various religious factions, which in turn are being spurred by the advance of the Miasma, a force that will destroy all life.

<i>Princess Crown</i> 1997 action role-playing game

Princess Crown is an action role-playing game developed and published by Atlus in collaboration with Sega that was released only in Japan. Originally released in 1997 for the Sega Saturn, it was ported to the PlayStation Portable in 2005. Using a two-dimensional side-scrolling perspective, gameplay focuses on a beat 'em up-style fighting system, incorporating role-playing elements. Set in the fantasy kingdom of Valendia, the player controls queen Gradriel De Valendia, as her wish to aid the people in person leads into a quest to prevent the resurrection of the demon lord Lalva. Additional character scenarios are unlocked by completing Gradriel's quest, with completion of all story routes leading to the true ending.

<i>Etrian Odyssey</i> (video game) 2007 video game

Etrian Odyssey is a 2007 3D dungeon crawler role-playing video game by Atlus for the Nintendo DS. It centers around first-person exploration of a mysterious dungeon known as the Yggdrasil Labyrinth using a player-created party of characters. The game received mixed to positive reviews from critics, who criticized its punishing difficulty as limiting its appeal, but also making its gameplay more rewarding.

<i>Luminous Arc</i> (video game) 2007 tactical role-playing game

Luminous Arc is a tactical role-playing game developed by Imageepoch for the Nintendo DS, and the first in the Luminous Arc series. The game was released on February 8, 2007 in Japan, August 14, 2007 in North America, and October 18, 2007 in Australia by Atlus, and in Europe the following day by Rising Star Games.

<i>Yggdra Union</i> 2006 video game

Yggdra Union: We'll Never Fight Alone is a tactical role-playing game for the Game Boy Advance and PlayStation Portable, developed by Sting Entertainment as the second episode of the Dept. Heaven saga of games. Atlus USA localized and published both versions of the game in North America. 505 Games published the Game Boy Advance version in a limited number of European countries, such as Italy and France. A Nintendo DS side-game was released in Japan on December 3, 2009, as Yggdra Unison: Seiken Buyuuden. An updated version with bonus features was released in Japan for mobile platforms and Nintendo Switch in April 2019 and March 2020, respectively. A Windows version was released in early access on February 6, 2023, with a full release following on July 27, 2023, alongside a western release for Nintendo Switch.

<i>Shin Megami Tensei: Devil Summoner</i> 1995 role-playing video game

Shin Megami Tensei: Devil Summoner is a role-playing video game developed and published by Atlus. Forming part of the Megami Tensei franchise, it is the first title in the Devil Summoner series. It was first released for the Sega Saturn in December 1995, and received a port to the PlayStation Portable in December 2005. Despite reports of it being planned for localization, neither version has been released outside Japan.

<i>Persona 2: Innocent Sin</i> 1999 role-playing game

Persona 2: Innocent Sin is a 1999 role-playing video game by Atlus for the PlayStation. It is the second entry in the Persona series, itself a subseries of the Megami Tensei franchise, and acts as a sequel to the original Persona. The game was re-released in 2011 for the PlayStation Portable. The original version was not localized for western territories; however, the PSP version was released in North America and Europe under the title Shin Megami Tensei: Persona 2 – Innocent Sin.

<i>Persona 2: Eternal Punishment</i> 2000 video game

Persona 2: Eternal Punishment is a 2000 role-playing video game by Atlus for the PlayStation. It is chronologically the third installment in the Persona series, a subseries of the Megami Tensei franchise. The game was later remade by Atlus for the PlayStation Portable. This version, released in Japan in 2012, did not receive an overseas release. In response to this, the PlayStation version was released on PlayStation Network in 2013.

<i>Odin Sphere</i> 2007 video game

Odin Sphere is an action role-playing game developed by Vanillaware for the PlayStation 2. It was published by Atlus in 2007, and by Square Enix in 2008. A remake, titled Odin Sphere Leifthrasir, was released on PlayStation 3, PlayStation 4, and PlayStation Vita in 2016: Atlus handled publishing duties in Japan and North America, while NIS America published the title in PAL territories.

<i>Shin Megami Tensei: Devil Children</i> Video game series

Shin Megami Tensei: Devil Children, also known as DemiKids, is a series of role-playing video games primarily developed by Multimedia Intelligence Transfer and published by Atlus. It is a spin-off from Atlus' Megami Tensei franchise, and began in 2000 with the Game Boy Color games Black Book and Red Book. Five more role-playing games and three games in other genres were released until 2004, followed by no new releases until the 2011 social game Shin Megami Tensei: Devil Children. In addition to the games, the series has been adapted into manga, anime, and a trading card game, and two soundtrack albums have been released by First Smile Entertainment.

<i>Knights in the Nightmare</i> 2008 video game

Knights in the Nightmare is a strategy-shooter role-playing game hybrid from Sting Entertainment, and the fourth episode in the Dept. Heaven series of video games. It was released by Atlus USA in North America. Sting released a special edition version of Knights in the Nightmare, called the Knights in the Nightmare DHE Series Special Pack; it includes a copy of Yggdra Union: We'll Never Fight Alone for the Game Boy Advance.

Dept. Heaven is a series of video games developed by Sting Entertainment, headed by Shinichi Ito. Four main entries were released across the 2000s and early 2010s - Riviera: The Promised Land (2002), Yggdra Union (2006), Knights in the Nightmare (2008) and Gungnir (2011). While a fifth entry was briefly teased in 2008, only spinoffs and remasters have released moving into the 2020s.

<i>BlazBlue: Calamity Trigger</i> 2008 video game

BlazBlue: Calamity Trigger is a fighting game developed by Arc System Works in 2008. The game's name is a combination of the words "blaze" and "blue" when the title is rendered in rōmaji, and of the words "brave" and "blue" when rendered in katakana. As Japanese people usually follow the katakana rendering, the Japanese pronunciation is made similar to the word "bray", entirely omitting the "z" sound. Originally released for the arcades, it was also released for the PlayStation 3, Xbox 360, and Microsoft Windows. A port for the PlayStation Portable, titled BlazBlue: Calamity Trigger Portable, was released in 2010. It was the first title in the BlazBlue game series and extended franchise.

<i>Shin Megami Tensei: Devil Survivor</i> 2009 video game

Shin Megami Tensei: Devil Survivor is a 2009 tactical role-playing game developed and published by Atlus for the Nintendo DS. It is a spin-off within the wider Megami Tensei series. An expanded version subtitled Overclocked was released on the Nintendo 3DS in Japan and North America by Atlus in 2011, and in Europe by Ghostlight in 2013. Following a group of teenagers in Tokyo who are trapped inside a government lockdown following an invasion of demons, the gameplay is divided between story events tied to an in-game clock, and tactical grid-based combat with a turn-based battle system. Which events and battles are completed can unlock different endings.

Persona, previously marketed as Shin Megami Tensei: Persona outside of Japan, is a video game franchise primarily developed and published by Atlus, and owned by Sega. Centered around a series of role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Revelations: Persona, was released in 1996 for the PlayStation. The series has seen several more games since, with the most recent main entry being 2024's Persona 3 Reload.

<i>Radiant Historia</i> 2010 video game

Radiant Historia is a role-playing video game co-developed by Atlus and Headlock for the Nintendo DS. It was released in Japan in 2010 by Atlus, and in North America in 2011 by their subsidiary Atlus USA. An expanded remake for the Nintendo 3DS, titled Radiant Historia: Perfect Chronology, was released in 2017 in Japan and released in North America and PAL territories the following year, with the latter version being published by Deep Silver.

References

  1. 1 2 Stephany (July 10, 2007). "Riviera: The Promised Land - Another PSP Title Lands in Stores Today". Gaming Today. Archived from the original on October 15, 2007. Retrieved June 23, 2016.
  2. "Riviera: The Promised Land on Steam". store.steampowered.com. Retrieved October 10, 2024.
  3. "08D4C968 (Needs assigning)". Lacrima Castle. March 24, 2007. Archived from the original on February 11, 2017. Retrieved June 23, 2016. Lina: "I'm a year older than Fia!"
  4. Riviera Designer's Works (in Japanese). 2006. p. 8."Takatsu: Cierra is the gentle, sexy older sister" (高津:シエラは「セクシーなお姉さんだけどっとり」)
  5. "Run to the Sun - Atlus Interview". RPGamer. Archived from the original on January 12, 2015. Retrieved June 3, 2007.
  6. "Riviera: The Promised Land Remaster announced". July 12, 2023.
  7. Mateo, Alex (February 2, 2024). "Riviera: The Promised Land Game's HD Remaster Launches for Switch on February 29". Anime News Network . Retrieved February 2, 2024.
  8. "Riviera 〜約束の地リヴィエラ〜 : Character" (in Japanese). Sting Entertainment. Archived from the original on March 12, 2007. Retrieved March 13, 2007.
  9. "Riviera 〜約束の地リヴィエラ〜 : Special" (in Japanese). Sting Entertainment. Archived from the original on March 16, 2007. Retrieved March 31, 2007.
  10. インターネットラジオステーション<音泉> (in Japanese). Archived from the original on April 13, 2018. Retrieved November 24, 2014.
  11. "Riviera: The Promised Land". GameRankings . Archived from the original on December 9, 2019. Retrieved November 9, 2024.
  12. "Riviera: The Promised Land". GameRankings. Archived from the original on December 9, 2019. Retrieved November 9, 2024.
  13. 1 2 "Riviera: The Promised Land for Game Boy Advance Reviews". Metacritic . Archived from the original on June 16, 2016. Retrieved June 23, 2016.
  14. 1 2 "Riviera: The Promised Land for PSP Reviews". Metacritic. Archived from the original on June 14, 2016. Retrieved June 23, 2016.
  15. Parish, Jeremy (June 28, 2005). "Riviera: The Promised Land (GBA)". 1UP.com . Archived from the original on June 24, 2016. Retrieved June 24, 2016.
  16. Fitch, Andrew (August 3, 2007). "Riviera: The Promised Land (PSP)". 1UP.com. Archived from the original on June 2, 2016. Retrieved June 24, 2016.
  17. Parkin, Simon (June 17, 2008). "PSP Roundup (Page 3)". Eurogamer . Archived from the original on February 11, 2017. Retrieved June 23, 2016.
  18. 1 2 "Riviera: ~約束の地 リヴィエラ~ (GBA)". Famitsu (in Japanese). November 2004.
  19. 1 2 "Collection of every PSP-game reviewed in Famitsu". NeoGAF. August 27, 2006. Archived from the original on October 19, 2017. Retrieved June 23, 2016.
  20. Juba, Joe (August 2005). "Riviera: The Promised Land (GBA)". Game Informer . No. 148. p. 109. Archived from the original on April 27, 2008. Retrieved June 23, 2016.
  21. Provo, Frank (July 11, 2005). "Riviera: The Promised Land Review (GBA)". GameSpot . Archived from the original on June 19, 2016. Retrieved June 23, 2016.
  22. VanOrd, Kevin (August 8, 2007). "Riviera: The Promised Land Review (PSP)". GameSpot. Archived from the original on October 14, 2016. Retrieved June 23, 2016.
  23. Chapman, David (June 30, 2005). "GameSpy: Riviera: The Promised Land (GBA)". GameSpy. Archived from the original on December 12, 2005. Retrieved June 23, 2016.
  24. Lafferty, Michael (July 13, 2005). "Riviera: The Promised Land - GBA - Review". GameZone. Archived from the original on January 3, 2009. Retrieved June 23, 2016.
  25. Harris, Craig (June 30, 2005). "Riviera: The Promised Land (GBA)". IGN . Archived from the original on March 5, 2016. Retrieved June 23, 2016.
  26. Sullivan, Meghan (July 23, 2007). "Riviera: The Promised Land (PSP)". IGN. Archived from the original on June 11, 2016. Retrieved June 23, 2016.
  27. "Riviera: The Promised Land". Nintendo Power . Vol. 194. August 2005. p. 83.
  28. Bemis, Greg (August 18, 2005). "Riviera: The Promised Land Review (GBA)". X-Play. Archived from the original on December 6, 2005. Retrieved June 24, 2016.
  29. Redkey, David (September 23, 2007). "Riviera: The Promised Land (PSP) Review". 411Mania. Archived from the original on February 11, 2017. Retrieved June 23, 2016.
  30. ワンダースワン - 約束の地 ~リヴィエラ~. Famitsu (in Japanese). Vol. 915. June 30, 2006. p. 113.

Notes

  1. Riviera: The Promised Land (リヴィエラ ~約束の地リヴィエラ~, Riviera: Yakusoku no Chi Riviera)

Official websites: