Road Runner's Death Valley Rally

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Road Runner's Death Valley Rally
Road Runner's Death Valley Rally Coverart.png
North American box art
Developer ICOM Simulations
Publisher Sunsoft
Producer David Marsh
Programmer Mike Garber
Artists Jeff Troutman
Brian Babendererde
Composer Nu Romantic Productions
Platform Super NES
Release
  • NA: November 1992
  • JP: December 22, 1992
  • EU: September 30, 1993
  • BR: December 1993 [1]
Genre Platform
Mode Single-player

Road Runner's Death Valley Rally (known in Japan as Looney Tunes: Road Runner vs. Wile E. Coyote and in Europe as Looney Tunes: Road Runner)[ citation needed ] is a 1992 video game developed by ICOM Simulations and published by Sunsoft for the Super Nintendo Entertainment System. It is based on the Looney Tunes characters Wile E. Coyote and the Road Runner. [2]

Contents

Gameplay

Road Runner's Death Valley Rally features side-scrolling platform gameplay. [2] The player controls Road Runner, who must avoid being eaten by Wile E. Coyote. [2] The game consists of five different environments, with each one containing three levels and a boss battle. [2] Coyote has a unique method of ambush for every level, ranging from the Acme Batman outfit to explosives, and for every level there is a cutscene of the contraption failing once the player crosses the finish mark.[ citation needed ] After every three levels, Road Runner battles against one of Wile E. Coyote's super weapons in a boss fight. [3]

Road Runner has a series of control movements useful to beating the game, including jumping and running. Road Runner can also peck his beak to kill enemies, and can eat bird seeds that give him a burst of turbo speed, allowing him to scale walls. However, turbo speed can only be used a limited number of times, as it depletes the bird seeds; additional turbo speed is gained by consuming more bird seeds. [3] The boost also acts as an invincibility, being able to destroy enemies and resist damage from Coyote.[ citation needed ] The player can also make Road Runner say "meep-meep!" and make him stick out his tongue, although neither serves a gameplay function. [3]

Reception

Road Runner's Death Valley Rally received average critical reception. [21] [22] [23] Entertainment Weekly 's Lou Kesten found it to be a fun, fast-paced game similar to Mario, stating that it evokes the classic Warner Bros. cartoons from the 1950s. [15] Super Play 's Jonathan Davies criticized the game for its awful platforming levels, horrible controls, poor collision detection, lack of a password feature, and high difficulty. [3]

Nintendo Power ranked the game 10# in their Top SNES Games of 1992 writing: "The feeling of the classic cartoon is captured through great character animations, sampled sounds and hilarious defeat scenes for Wile E. Coyote." [24]

Cancelled sequel

A sequel, titled Wile E's Revenge, was in development by Software Creations and was planned as a follow-up to Death Valley Ralley. Unlike the first game, the sequel would allow the user to control Wile E. Coyote as he chases the Road Runner. The game was cancelled because of Sun Corporation of America's bankruptcy in 1995. [25]

References

  1. "Playtronic lança 20 títulos para Supernintendo". O Estado de S. Paulo. 22 November 1993. Retrieved 29 July 2025.
  2. 1 2 3 4 Wigmore, Glenn. "Road Runner's Death Valley Rally - Overview". AllGame. Archived from the original on November 15, 2014.
  3. 1 2 3 4 5 Davies, Jonathan (February 1993). "Import Review: Death Valley Rally". Super Play . No. 4. Future Publishing. pp. 54–55.
  4. Keen, Steve; Rand, Paul (February 1993). "Review: Road Runner's Death Valley Rally". Computer and Video Games . No. 135. EMAP Images. pp. 30–31.
  5. Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (December 1992). "Review Crew: Death Valley Rally". Electronic Gaming Monthly . No. 41. Sendai Publishing. p. 28.
  6. "New Games Cross Review: ルーニーテューンズ ロードランナーVSワイリーコヨーテ". Famitsu (in Japanese). No. 211. ASCII Corporation. January 1, 1993. p. 38.
  7. Halverson, Dave; Off, Greg; Stratton, Tom; Cockburn, Andrew (January 1993). "Viewpoint: Death Valley Rally; Planet SNES - Super NES Review: Road Runner's Death Valley Rally". GameFan . Vol. 1, no. 3. DieHard Gamers Club. pp.  12, 38.
  8. Ellis, Les; Price, Adrian; Lowe, Andy (March 1993). "Reviews (SNES): Road Runner's Death Valley Rally". GamesMaster . No. 3. Future Publishing. pp. 64–65.
  9. Rignall, Julian; Lawrence, Edward (November 1992). "Super NES Review: Death Valley Rally". Nintendo Magazine System . No. 2. EMAP. pp. 56–58.
  10. Beaven, James (March 1993). "SNES Reviews: Road Runner's Death Valley Rally". Total! . No. 15. United Kingdom: Future Publishing. pp. 42–43.
  11. Hoogh, Eva (July 1993). "SNES Test: Road Runner". Total! (in German). No. 2. Germany: MVL Verlag. pp. 44–45. Archived from the original on 2025-10-07. Retrieved 2025-10-07.
  12. Strauss, Bob (December 1992). "Video-Game Reviews: Road Runner's Death Valley Rally". VideoGames & Computer Entertainment . No. 47. Larry Flynt Publications. pp. 38–39.
  13. West, Allie; Simmons, Alex (February 1993). "Review Control: Road Runner's Death Valley Rally". Control. No. 6. Maverick Magazines. pp. 44–47.
  14. Camron, Marc (December 1992). "Video Game Gallery: Death Valley Rally". Electronic Games . Vol. 1, no. 3. Decker Publications. pp. 65–68.
  15. 1 2 Kesten, Lou (April 30, 1993). "The latest in videogames". Entertainment Weekly . No. 168. Time Inc. (Transcription Archived 2015-06-18 at the Wayback Machine ).
  16. Roberts, Nick; Rowley, Carl (January 1993). "Reviewed! Road Runner". N-Force . No. 7. Impact Magazines. pp. 30–31.
  17. Goldman, Jane (February 1993). "Review: Road Runner's Death Valley Rally". Nintendo Game Zone. No. 4. Dennis Publishing. pp. 62–63.
  18. "Guide Directory Enquiries". SNES Force . No. 1. Impact Magazines. July 1993. pp. 92–97.
  19. Atherton, Steve; Kirrane, Simon (February 1993). "Super Review: Road Runner's Death Valley Rally". Super Action. No. 5. Europress. pp. 48–51.
  20. Wynne, Mark (December 1992). "Official Review: Road Runner". Super Pro. No. 1. Paragon Publishing. pp. 10–11.
  21. Taylor, Matt (November 1992). "Super NES Pro Review: Road Runner's Death Valley Rally". GamePro . No. 40. IDG. pp. 64–65.
  22. Sinfield, George; Noel, Rob (December 1992). "Road Runner's Death Valley Rally; Now Playing: Road Runner's Death Valley Rally". Nintendo Power . Vol. 43. Nintendo of America. pp. 76–85, 109.
  23. "SNES". Game Players Nintendo Guide . Vol. 5, no. 13. GP Publications. Christmas 1992. pp. 30–55.
  24. "Top 10 SNES Games of 1992". Nintendo Power . Vol. 44. January 1993. p. 120.
  25. "Wile E's Revenge (Road Runner 2)". SNES Central.