Rollcage | |
---|---|
Developer(s) | Attention to Detail |
Publisher(s) | Psygnosis |
Producer(s) | Stuart Tilley |
Programmer(s) | Steve Bennett |
Artist(s) | Richard Priest |
Platform(s) | Microsoft Windows, PlayStation |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Rollcage is a 1999 racing video game developed by Attention to Detail and published by Psygnosis for the PlayStation and Microsoft Windows. It was followed by a sequel titled Rollcage Stage II .
The game's selling point was its unique physics engine, in which cars could drive on walls or ceilings due to the airflow passing over them at extreme speeds.
The game featured an original soundtrack by various artists, including the Fatboy Slim song "Love Island" from the album You've Come A Long Way, Baby . Psygnosis also released a limited edition audio CD soundtrack in the US. [3]
Aggregator | Score | |
---|---|---|
PC | PS | |
GameRankings | 74% [4] | 79% [5] |
Publication | Score | |
---|---|---|
PC | PS | |
CNET Gamecenter | 7/10 [6] | 8/10 [7] |
Computer Games Strategy Plus | [8] | N/A |
Computer Gaming World | [9] | N/A |
Edge | N/A | 7/10 [10] |
Electronic Gaming Monthly | N/A | 6.625/10 [11] |
Game Informer | N/A | 7/10 [12] |
GameFan | 92% [13] | 84% [14] |
GameRevolution | N/A | B [15] |
GameSpot | 7.9/10 [16] | 6.2/10 [17] |
IGN | 5.2/10 [18] | 9/10 [19] |
Next Generation | N/A | [20] |
Official U.S. PlayStation Magazine | N/A | [21] |
PC Accelerator | 8/10 [22] | N/A |
PC Gamer (US) | 77% [23] | N/A |
The Cincinnati Enquirer | N/A | [24] |
The PlayStation version of Rollcage received "favorable" reviews, while the PC version received "average" reviews, according to the review aggregation website GameRankings. [4] [5] Next Generation said of the former console version, "Anyone with a hankering for fast cars and pretty explosions should be sure to give Rollcage a chance." [20]
Joshua Romero of AllGame gave the PC version four-and-a-half stars out of five, saying, "If you have a 3D accelerator and have any taking to a great game, you shouldn't pass up Rollcage. True, PC players don't have the convenience that console players have and can rent the game, but Rollcage is worth the cash, no matter what system." [25] He also gave the PlayStation version four stars, saying, "If you're into futuristic auto-combat/racing games and looking for something aside from Wipeout , give Rollcage a try. I'm guessing you won't be disappointed." [26]
A sequel, Rollcage Stage II , was released in 2000 for PlayStation and Windows.
In 2014 one of the former developers, Robert Baker released an unofficial update to address remaining bugs and support newer hardware under the name "Rollcage Redux". [27]
Baker and former tradesman, Chris Mallinson, later in 2018, under the company name Caged Element, along with the publisher Wired Productions, released Rollcage's spiritual successor: Grip: Combat Racing . [28]
NASCAR 2000 is a racing simulator video game developed by Stormfront Studios and published by EA Sports.
Ian Livingstone's Deathtrap Dungeon is an action-adventure video game developed by Asylum Studios and published by Eidos Interactive for PlayStation and Microsoft Windows in 1998. It is based on the adventure gamebook Deathtrap Dungeon written by Ian Livingstone, and published by Puffin Books in 1984.
FIFA 99 is a football simulation video game developed by EA Canada and published by Electronic Arts under the EA Sports label. It is the sixth game in the FIFA series and was released in 1998 for Microsoft Windows, PlayStation and Nintendo 64.
NBA Live 99 is the fifth installment of the NBA Live video games series. The cover features Antoine Walker of the Boston Celtics. The game was developed by EA Sports and released on November 4, 1998, for the Nintendo 64, and then on November 10, 1998, for the Windows and PlayStation. Don Poier is the play-by-play announcer. It was the first NBA Live game released for Nintendo 64. NBA Live 99 was followed by NBA Live 2000.
Formula One 99 is a racing video game developed by Studio 33 and published by Psygnosis for PlayStation and Microsoft Windows. Sony Computer Entertainment released the game in Europe on the PlayStation. It is the sequel to the 1998 video game Formula 1 98 and was based on the 1999 Formula One World Championship.
Future Cop: LAPD is a third-person shooter developed by EA Redwood Shores and published by Electronic Arts and released first for the PlayStation, then Mac OS and Windows. Future Cop was originally developed as an installment of the Strike series.
South Park: Chef's Luv Shack is a 2D game show-style party video game and is a sequel to the 1998 video game South Park, itself based on the American animated sitcom of the same name. Developed by Acclaim Studios Austin and published by Acclaim Entertainment, it was released in 1999 for the Dreamcast, Microsoft Windows, PlayStation and Nintendo 64. Its gameplay involves playing minigames and the ability to play against other players in a challenge for the most points. It also involves trivia questions about South Park and other topics.
Triple Play 2000 is a baseball sports game released for the PlayStation, Nintendo 64 and Microsoft Windows in 1999. It is the only game of the Triple Play series released for the Nintendo 64 where it was released in North America. It features the 1999 rosters and 1998 stats which included Sammy Sosa's 66 HR and Mark McGwire's 70 home runs.
NFL Blitz 2000 is a video game released in the arcades in 1999 and then ported to the PlayStation, Nintendo 64, Dreamcast, Windows, and Game Boy Color. It is the third game in the NFL Blitz series.
Motorhead: High Velocity Entertainment is a racing video game developed by Digital Illusions CE AB for PlayStation and Microsoft Windows. The game was published in Europe by Gremlin Interactive, and in North America by Fox Interactive.
Moto Racer 2 is a motocross racing game developed by Delphine and published by Electronic Arts for PlayStation and Microsoft Windows. It is part of the Moto Racer series, and is the sequel to Moto Racer.
NFL GameDay 99 is a football video game for the PlayStation and Microsoft Windows. It was first released in 1998 by 989 Sports. On the cover is Terrell Davis.
Rollcage Stage II, also released as Death Track Racing, is a 2000 racing video game developed by Attention to Detail and published by Sony Computer Entertainment for thePlayStation and Microsoft Windows. It is the sequel to Rollcage; unlike its predecessor, Psygnosis did not publish the game anywhere, In addition to basic racing, the game also utilizes combat elements. The game's playable vehicles are equipped with weapons, which are collected along the track as bonus items and can be used against competing cars. The vehicles themselves have wheels that are larger than their bodies, allowing them to still be rendered drivable while flipped upside down.
High Heat Baseball 2000 is a video game released in 1999, and is the second game in the High Heat Major League Baseball video game series.
Killer Loop is a futuristic racing game released in 1999-2000. It was developed by VCC Entertainment and published by Crave Entertainment.
Q*bert is a remake of the 1982 arcade game of the same name with 3D graphics. It was developed by Artech Studios and released by Hasbro Interactive on the PlayStation and Microsoft Windows in 1999, on the Dreamcast and Game Boy Color in 2000, and on Mac OS in 2001.
Newman/Haas Racing is a racing video game developed by Studio 33 and published by Psygnosis for the PlayStation and Windows in 1998. It has been described as similar to Psygnosis's Formula One series.
Superbike 2000 is a motorcycle racing video game, developed by Milestone s.r.l. and published by EA Sports for Microsoft Windows and PlayStation in 2000. It is part of EA's Superbike video game series.
Pro 18 World Tour Golf is a video game developed by Intelligent Games and published by Psygnosis for Microsoft Windows and PlayStation in 1999.
Eliminator is a shooter game developed by Magenta Software and published by Psygnosis for PlayStation and Microsoft Windows in 1998–1999.
former Attention to Detail programmer Robert Baker, who also still had a candle burning for Rollcage. Baker had been contacted by hardcore Rollcage fans asking for his help to keep Rollcage running on drastically newer PC hardware, 15 years down the track. "I can't speak for other developers, but for myself, I've worked on a dozen games and Rollcage is the only game that I've personally supported after release," says Baker. "I don't hold the source code to many games as that belongs to the company that develops these games of course, but Rollcage was a bit different."