The snapdragon double (also known as competitive double, fourth-suit double, or impossible double) [1] [2] is a bidding convention in contract bridge. It is a call of double by fourth hand, when three different suits have been bid by the first three players and shows a good holding in the fourth suit (generally six cards, though some partnerships allow five) and tolerance for partner's suit.
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing bridge at the regional level.
The word snapdragon derives from Antirrhinum , which is a genus of plants commonly known as snapdragons from the flowers' fancied resemblance to the face of a dragon that opens and closes its mouth when laterally squeezed, which as a result produces a snap-like sound. The reason for this designation is that the Snapdragon double can only be triggered by the player in the fourth seat after the three previous players have each bid a different suit.
Antirrhinum is a genus of plants commonly known as dragon flowers or snapdragons because of the flowers' fancied resemblance to the face of a dragon that opens and closes its mouth when laterally squeezed. They are native to rocky areas of Europe, the United States, and North Africa.
For example, after 1♦– 1♥– 1♠, a double would show a hand with primary clubs and heart tolerance. The definition of "tolerance" varies among partnerships, and may include any doubleton, only honor doubleton, or require three-card support. A typical hand for most partnerships would be ♠ Kxx ♥ Kx♦ xx ♣ QJ10xxx.
In standard bidding, this would be a penalty double, but it is extremely rare to have such a double at the one level, and even there, the opponents may have a better spot. An alternative modern interpretation is for this double to show "cards," and simply ask partner to do something intelligent.
Players choosing to make Snapdragon part of their partnership agreement should agree on:
In the card game contract bridge, the Losing-Trick Count (LTC) is a method of hand evaluation that is generally only considered suitable to be used in situations where a trump suit has been established and when shape and fit are more significant than high card points (HCP) in determining the optimum level of the contract. The method is generally not considered suitable for no trump or misfit hands; also, the trump suit is generally considered to require at least eight cards in length with no partner holding less than three.
Acol is the bridge bidding system that, according to The Official Encyclopedia of Bridge, is "standard in British tournament play and widely used in other parts of the world". It is basically a natural system using four-card majors and, most commonly, a weak no trump.
A game try in the card game of bridge is a bid that shows interest in bidding a game and asks partner to help in making the decision.
The Jacoby transfer, or simply transfers, in the card game contract bridge, is a convention in Standard American bidding systems initiated by responder following partner's notrump opening bid that forces opener to rebid in the suit ranked just above that bid by responder. For example, a response in diamonds forces a rebid in hearts and a response in hearts forces a rebid in spades. Transfers are used to show a weak hand with a long major suit, and to ensure that opener declare the hand if the final contract is in the suit transferred to, preventing the opponents from seeing the cards of the stronger hand.
A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention. The purpose of bidding is for each partnership to ascertain which contract, whether made or defeated and whether bid by them or by their opponents, would give the partnership their best scoring result.
Preempt is a bid in contract bridge whose primary objectives are (1) to thwart opponents' ability to bid to their best contract, with some safety, and (2) to fully describe one's hand to one's partner in a single bid. A preemptive bid is usually made by jumping, i.e. skipping one or more bidding levels. Since it deprives the opponents of the bidding space, it is expected that they will either find a wrong contract of their own, or fail to find any. A preemptive bid often has the aim of a sacrifice, where a partnership bids a contract knowing it cannot be made, but assumes that, the penalty will still be smaller than the value of opponents' bid and made contract.
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms.
In the card game contract bridge, a takeout double is a low-level conventional call of "Double" over an opponent's bid as a request for partner to bid his best of the unbid suits. The most common takeout double is after an opponent's opening bid of one of a suit where the double shows a hand with opening values, support for all three unbid suits and shortness in the suit doubled. Normally, the partner of the doubler must bid his best suit but may pass if (a) his right hand opponent intervenes or (b) on the more rare occasions when his hand is such that he wishes to convert the takeout double to a penalty double.
Cappelletti is a bridge bidding convention for the card game contract bridge, primarily used to interfere over opponent's one notrump (1NT) opening. Usually attributed to Michael Cappelletti and his longtime partner Edwin Lewis, origin of the concept is also claimed by Fred Hamilton, John Pottage and Gerald Helms.
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and the opponent's hands becomes available.
In contract bridge, a cue bid is either a bid of the opponents' suit, or "slam seeking"--a slam-investigating bid made during an auction's later rounds that shows control of a suit.
In the card game contract bridge, a forcing bid is any call that obliges the partner to bid over an intermediate opposing pass. Owing to the partnership's bidding system or a bridge convention, partner must "keep the bidding open", i.e. not pass, thereby preventing his left-hand opponent from ending the auction with a pass and enabling the "forcing bidder" to bid further.
A reverse, in the card game contract bridge, is a bidding sequence designed to show additional strength without the need to make a jump bid; specifically two suits are bid in the reverse order to that expected by the basic bidding system. Precise methods and definitions vary with country, bidding system and partnership agreements.
A bidding box is a device used for bidding in bridge, usually in duplicate bridge competitions. Made in various configurations and sizes, it is typically a plastic box with two holding slots, each containing a set of bidding cards: one with 35 cards with symbols of bids, and the other with cards for other calls.
EHAA is a highly natural bidding system in contract bridge characterized by four-card majors, sound opening bids, undisciplined weak two-bids in all four suits and a mini notrump, usually of 10–12 high card points.
The Rosenkranz double and Rosenkranz redouble are elements of a bridge bidding convention invented by Dr. George Rosenkranz, collectively known as the Rosenkranz double. It is a double made by the advancer in an auction where opener, overcaller and responder have all bid different suits. It is used to describe the advancer's top honor card holdings in the overcaller's suit.
Bridge base basic, also known as BBO basic, is a bidding system for the game of bridge based on Standard American Yellow Card. It is simplified, suitable for beginners, and widely used in internet bridge particularly on Bridge Base Online. It is taught in Fred Gitelman's educational software called Learn to Play Bridge that is available as a free download from the American Contract Bridge League's website.
Astro is a contract bridge bidding convention used to intervene over an opponent's one notrump (1NT) opening bid. The name is derived from the initials of the surnames of its inventors - Paul Allinger, Roger Stern and Lawrence Rosler.
Five-card majors is a contract bridge bidding treatment common to many modern bidding systems. Its basic tenet is that an opening bid of one-of-a-major in first and second position guarantees at least five cards in that major. This method has become standard in North American tournament play, but European methods vary.