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Aggregator | Score |
---|---|
Metacritic | 51/100 [2] |
Publication | Score |
---|---|
Computer and Video Games | 3/10 [3] |
Game Informer | 7.25/10 [4] |
GameRevolution | B− [5] |
GameSpot | 4.3/10 [6] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
IGN | 4.9/10 [8] |
PlayStation Official Magazine – UK | 2/10 [9] |
PSM3 | 32% [10] |
X-Play | ![]() ![]() ![]() ![]() ![]() |
The game received mixed reviews. On Metacritic it has a score of 51% based on reviews from 17 critics, indicating "mixed or average reviews". [2] Common criticisms included the lack of an overall storyline, poor graphics and controls, events which did not fit into established Star Trek canon, and repetitive, poorly implemented gameplay.
Juan Castro of IGN felt that the game didn't feel like a Star Trek game, arguing that "it feels much closer to playing a videogame about radio-controlled cars, only with a Star Trek skin. Sure, Encounters has phasers, sensors and photon torpedoes, and they even sound and look like their TV counterparts, but combat is less than riveting," and "Encounters suffers from a dire lack of Star Trek. There's very little point in using the Star Trek license without exploiting its greatest assets. Unfortunately, that's exactly what happens here. Take away the name and there's little here that resembles the long-running franchise at all. And while playing through different eras of the Trek timeline is a great concept, and definitely has its appeal, the actual gameplay doesn't do it justice. It's a bargain title, but even gamers strapped for cash need to know Encounters is Star Trek only in name, not in function." [8]
Greg Damiano of Game Revolution said that "the game itself does nothing to draw you in. William Shatner delivers surprisingly muted, anonymous introductions to each episode before a series of anonymous text boxes explain your objectives. A little radio chatter would punctuate the action, but the game is deadly silent. Encounters throws a few hooks out there, like a planet-killer boss, but it doesn't follow through. If I saw that planet-killer kill a planet, I would be interested in stopping it...but it doesn’t, so meh! Who stays with a game that can't follow through like that?" [5]
Benjamin Turner of GameSpy stated that "the controls are surprisingly awkward; this may be by design, but it's certainly not necessary. Tutorials will get you up to speed, but the game is still annoying to control in the heat of combat. Particularly irksome are the target lock-on and firing controls, which occupy R2 and R1. My right hand slowly turned into a twisted claw as I maintained a death grip on the lock-on button while trying to also nudge fire. Eventually I had to hold the controller in a whole new way just to alleviate the hand pain." [7]
Kevin VanOrd of GameSpot was especially critical of the gameplay, stating that "the gameplay is a mishmash of mediocre game design, simply stretching the combat as far as possible. In fact, cheap deaths and empty periods of absolutely nothing extend the missions longer than necessary. It's a short campaign, but it wears on seemingly forever since there just aren't a lot of fun activities to do. There's no exploration in the game, yet you'll be flying for extended stretches to get from point A to point B without anything new to see or eye candy to gawk at. Other attempts to break up the tedium are hit or miss. Objectives requiring you to beam crew members elsewhere or use a tractor beam to escort a damaged ship to safety are fine. Others, like following a rogue enemy's warp trail, are boring and frustrating. Losing the trail for more than a few seconds ends the mission, and the random minefields that just happen to be littering the path provide cheap deaths." He concluded, "No Trekkie wants to hate a game based on his or her favorite universe, but it's impossible to expect even the most stalwart devotee to like Star Trek: Encounters, even at its low price point. It fails at almost every conceivable level, both as a game and as a licensed product. If you've been waiting for a Star Trek game, spare yourself the frustration and keep waiting, since your imagination is bound to be more appealing than this budget-priced fiasco." [6]
The Romulans are an extraterrestrial race in the American science fiction franchise Star Trek. Their adopted home world is Romulus, and within the same star system they have settled a sister planet Remus. Their original home world, Vulcan, was renamed Ni'Var later in canon. They first appeared in the series Star Trek (1966–1969). They have appeared in most subsequent Star Trek releases, including The Animated Series, The Next Generation, Deep Space Nine, Voyager, Enterprise, Discovery, Picard, Strange New Worlds, and Lower Decks. They appear in the Star Trek feature films Star Trek V: The Final Frontier (1989), Star Trek VI: The Undiscovered Country (1991), Star Trek: Nemesis (2002) and Star Trek (2009). They also appear in various other spin-off media, including books, comics, toys and games.
The Star Trek fictional universe contains a variety of weapons, ranging from missiles to melee. The Star Trek franchise consists mainly of several multi-season television shows and a dozen movies, as well as various video games and inspired merchandise. Many aspects of the Star Trek universe impact modern popular culture, especially its fictitious terminology and the concept of weaponry on spacecraft. The franchise has had a widespread influence on its audiences from the late 20th to early 21st century. Notably, Star Trek's science fiction concepts have been studied by real scientists; NASA described it in relation to the real world as "entertaining combination of real science, imaginary science gathered from lots of earlier stories, and stuff the writers make up week-by-week to give each new episode novelty." For example, NASA noted that the Star Trek "phasers" were a fictional extrapolation of real-life lasers, and compared them to real-life microwave based weapons that have a stunning effect.
Star Trek: The Next Generation – A Final Unity is an adventure game by Spectrum HoloByte, based on the Star Trek universe. It was released in 1995 for DOS and later ported to the Macintosh. It puts the player in control of Captain Picard and his crew of the Enterprise D and features traditional point-and-click adventure gameplay as well as free-form space exploration, diplomatic encounters and tactical ship-to-ship combat.
Star Trek: Armada is a real-time strategy video game for Microsoft Windows developed and published in 2000 by Activision. The game's look and feel is based primarily on Star Trek: The Next Generation, and features a few of its main characters and ships. Playable factions include the United Federation of Planets, the Klingon Empire, the Romulan Star Empire and the Borg. The game received mixed to positive reviews and was noted for being one of the better Star Trek games to be made. A sequel, Star Trek: Armada II, was released on November 16, 2001.
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The Star Trek Customizable Card Game is an out-of-print collectible card game based on the Star Trek universe. The name is commonly abbreviated as STCCG or ST:CCG. It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game. The game now has two distinct editions, though both forms of the game have many common elements.
This article discusses the fictional timeline of the Star Trek franchise. The franchise is primarily set in the future, ranging from the mid-22nd century to the late 24th century, with the third season of Star Trek: Discovery jumping forward to the 32nd century. However the franchise has also outlined a fictional future history of Earth prior to this, and, primarily through time travel plots, explored both past and further-future settings.
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Star Trek: Deep Space Nine: Dominion Wars is a 2001 space combat/real-time tactics video game for Microsoft Windows developed by Gizmo Industries and published by Simon & Schuster. The game is based on the Star Trek TV show Star Trek: Deep Space Nine.
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Star Trek: The Next Generation is a 1994 adventure game developed and published by Spectrum HoloByte. The game features strategy and puzzle-solving elements. The game was released for the Super Nintendo Entertainment System, the Sega Genesis and the Sega Game Gear. It takes place in the Star Trek universe, spanning Federation space and the Romulan Neutral Zone, and centers on the appearance of the IFD, an artifact machine of unknown origin that, as its name suggests, allows its user to reshape matter and energy. It culminates in the IFD Trials, three tests undertaken by representatives of any races that are present when the Trials are held, and failure would mean the destruction of the Federation and the enslavement of countless worlds by the Federation's enemies.
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