| Starsector | |
|---|---|
| | |
| Developer | Fractal Softworks |
| Publisher | Fractal Softworks |
| Composer | Stian Stark |
| Platforms | Windows, Linux, MacOS |
| Release | April 26, 2013 (Early access) (last update: April 18, 2025 (0.98a-RC8)) [1] |
| Genre | Action role-playing game |
| Mode | Single-player |
Starsector (formerly Starfarer) is a top-down single-player indie role-playing game developed and published by Fractal Softworks for PC, with the Alpha released in 2011. Set in the distant future, the player commands a fleet of spaceships and engages in trade, exploration, and combat in a procedurally generated world.
Reviewers praised the game on release and have continued to do so on every update, calling it a sort of " Mount & Blade: Warband in space". [2] Fractal Softworks have continued to regularly update the game with new ships, weapons, missions and gameplay features.
Starsector is an open world single-player space combat role playing and exploration game, [3] with a semi-procedurally generated map. [4] The player is able to interact with and join one of 7 factions or remain as an independent. The game is fully operated only by mouse, outside of combat and usage of hotkeys.
At the start of the game, the player is given the option to choose their portrait and spawns in the world with a small fleet of ships. After an optional series of short tutorial missions, the player is given complete freedom to do whatever they desire. [5] The player can either travel freely through space or select a destination to travel to on the map, with option to utilize autopilot. There are various faction-owned colonies where the player can hire new crew members, purchase ships, and conduct trade. The player is also able to establish their own colonies and manage their own faction. [2]
Standard missions are offered as the player flies through space or goes to colonies. Completing these missions rewards the player with credits, the in-story universal currency for conducting business. The game sports a real-time simulated economy on every colony, with an open market (subject to a tariff of 30 percent) as well as a black market, where one can purchase and sell illegal goods without a tariff. Black market trade also raises suspicion, which results in searches of the players fleet or damaging of reputation with the faction of the colony. Which goods are illegal to sell on the open market vary between factions; for instance, "The Hegemony" bans the purchase and sale of recreational drugs, human organs, AI cores, and heavy weaponry. [6]
All ships in the game are customizable through the "refit" feature, and the player can equip different weapons, perks, and special abilities to every ship. [7] These perks/abilities ("hullmods") have a wide range of different effects, such as improving the ship's travel speed, improving the armor/swivel speed of the ship's weapon mounts, or making the survey of planets cheaper.
Most gainful actions like combat, discovery of celestial objects, or trading profitably, reward the player with experience. When the player gains enough they gain a level and a skill point which they can allocate to a number of skills in preset categories. Along the way to a higher level the player also periodically gains "story points", which can be spent on various extraordinary actions, for example disengaging from an enemy when usually unable to, or taking beneficial actions in story moments via dialogue options.
Combat occurs when one fleet intercepts another in space. The game interface then changes and the player is able to take control of a ship directly. The player is also able to give commands to allied computer controlled ships with commands, such as "avoid", "escort", "move to position", "attack" or "full retreat". [6] Different weapons do more damage against different types of targets (shields, hulls, etc.). The game uses tank controls, with the option to change to standard WASD (turning towards your mouse). A ship generates "flux," a fictitious waste product similar to waste heat, when it fires weapons or absorbs damage with its shields. Flux has to be vented into space (either passively or actively) lest the ship experience an "overload," rendering the ship fully nonfunctional for a brief time. [6]
Victory provides the player an opportunity to scavenge the remains of the enemy ships or restore them to add to their fleet. Failure means they may attempt a full retreat. If they fail at the retreat and their fleet is destroyed, the player will not die, but will escape and be given a minuscule fleet in order to start over again. [6]
The game itself has minimal plot, and the player is involved in very few story moments. The player is instead intended to create their own story. Lead developer Alexander Mosolov has stated that the player is intended to uncover the setting's backstory as they travel throughout the world. [7]
The game takes place in the far future, after humanity developed faster-than-light travel using transport gates, which acted as wormholes. For many years, this method of travel created a golden age for humanity, which took place under a governing political entity known as the Domain. However, exactly 206 years prior to the game's start, all transport gates abruptly ceased to function and humanity was plunged into a dark age where piracy went rampant and splintering factions began to form and exert their influence. This event is referred to as "the collapse". [8] In the sector, a region of space in the Milky Way galaxy where the game takes place, there are various different factions that have taken hold and reached a strategic stalemate, with no faction being able to win. [8] These factions are:
Starsector was made entirely by Fractal Softworks, led by indie developer Alexander Mosolov. [2] Mosolov cited Star Control II as a "major" influence on the game's development, as well as Wing Commander: Privateer , Sid Meier's Pirates! , and Solar Winds . [11]
The Alpha Version of Starsector was released on April 29, 2011, with six missions and a tutorial, as well as some basic modding tools. Starsector is written in Java using LWJGL, and has been receiving steady updates for over a decade. [2] As of January 2026 the game contains a series of main story missions and several major gameplay systems; an in-game functional goods economy, planetary colonization, exploration, factional reputations, player and non-player colony raiding and more. Some of these systems are expected to be expanded or improved upon throughout development, for example expanding upon the main story missions. [12] [13] The fact that the game has been in-development since 2013 has also led to a massive user-made mods library, that has further added content to the game. [14]
The game is currently available for Windows, MacOS, and Linux through the game's website. Notably, the game is not currently available on digital distribution platforms like Steam. A release on those platforms is planned in the future, when the game is deemed more "ready" by the developer. [15]
| | This section needs expansion. You can help by adding missing information. (February 2026) |
Since the Alpha version of the game, the game has received critical acclaim, most notably from Rock, Paper, Shotgun , who said in 2012 that the game was "already top-notch stuff". [16] Eurogamer also previewed the game in 2013, saying that "even now there's a lot to relish", while expressing optimism about the game's expansion. [17] That same year, Kotaku recommended it as a successor to Star Control II and The Ur-Quan Masters . [18] Cubed3 previewed the unfinished game in 2017, explaining that Starsector "has a way to go as far as hammering out balance ... which is a massive annoyance to an otherwise promising space sandbox game." [19] Rock Paper Shotgun noted that the game was still unfinished in 2018, but recommended the game as "more than worth the money already". [2]