Stormrise

Last updated

Stormrise
Stormrise.jpg
Developer(s) Creative Assembly
Publisher(s) Sega
Composer(s) Jeff van Dyck
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows
Release
  • NA: 24 March 2009
  • AU: 26 March 2009 [1]
  • EU: 27 March 2009
Genre(s) Real-time tactics
Mode(s) Single-player, multiplayer

Stormrise is a real-time tactics video game developed by Creative Assembly's Australian studio and published by Sega for Microsoft Windows, PlayStation 3, and Xbox 360. It is set in a post-apocalyptic world.

Contents

Gameplay

The game is a real-time tactics game, with the ability to control units in the air, on the surface, and underground.

Story

In the near future, a network of orbital weather control satellites was created to prevent an environmental disaster, but the satellites malfunctioned, triggering a catastrophic event known as simply "The Event", in which firestorms ravaged the surface of the Earth. A select few were chosen to go into cryogenic stasis and rebuild society, while the rest were left to die. After a few decades, two civilizations began to emerge. Those who went into stasis would reawaken and form the technologically advanced Echelon, while those who were left behind would adapt to the new environment and become the tribal Sai.

Factions

The Echelon: A technologically advanced race that endured the planet's fallout by way of cryogenic stasis.

The Sai: A tribal society that adapted to the new environment and evolved.

Development

Stormrise was in development at Creative Assembly's Australian studio and was released for the Xbox 360, Microsoft Windows, and PlayStation 3 in March 2009. [2] The Windows version requires Windows Vista as the engine has been built on and designed around DirectX 10.1. [3]

Critical reception

The PlayStation 3 version received "mixed" reviews, while the PC and Xbox 360 versions received "generally unfavorable reviews", according to the review aggregation website Metacritic. [4] [5] [6]

Patch cancellation and departure of staff

Development of the second patch was cancelled on 28 April 2009 [20] one month after release. Creative Assembly indicated that the cancellation was due to the financial costs associated with testing and certifying the new changes and features.

The critical response and low sales have been cited [21] as being factors in the financial decision.

Following the cancellation of the patch, Ken Turner, the creative director behind Stormrise, was released from the studio.

Related Research Articles

<i>Virtua Tennis 3</i> 2006 sports video game

Virtua Tennis 3, known in Japan as Sega Professional Tennis: Power Smash 3, is the second arcade game sequel to Sega's tennis game franchise, Virtua Tennis. The arcade version of Virtua Tennis 3 is powered by the PC-based Sega Lindbergh arcade system board. Ports for the PC, Xbox 360, PlayStation Portable and PlayStation 3 consoles are also available with a traditional collection of tennis minigames that the home versions of Virtua Tennis are known for. In 2009, Sega updated and re-created Virtua Tennis 3 in Virtua Tennis 2009.

<i>NCAA March Madness 08</i> 2007 video game

NCAA March Madness 08 is the 2007 installment in the NCAA March Madness series. Former University of Texas and current Phoenix Suns forward Kevin Durant is featured on the cover. It was the only March Madness game available for the PlayStation 3 until the name change.

<i>Top Spin 3</i> 2008 video game

Top Spin 3 is the third title in the Top Spin series of video games. The game was developed by PAM Development and published by 2K. New game elements include real-time weather effects, more options of professional tennis players, an in-depth character creation tool and new unparalleled gameplay mechanics. It also features impressive advancements in an audio/visual sense with improved Dolby Digital surround sound and "Evolutionary" visuals. Top Spin 4 was released as a sequel about three years later.

<i>Dark Void</i> 2010 video game

Dark Void is a 2010 third-person shooter game developed by Airtight Games and published by Capcom. In the game, players must face an alien threat that humanity had previously banished. It was released for PlayStation 3, Windows, and Xbox 360 in January 2010. It received mixed reviews from critics.

<i>Pure</i> (video game) 2008 off-road racing video game

Pure is an off-road, quad-bike trick-racing video game for Xbox 360, PlayStation 3 and Windows published by Disney Interactive Studios and developed by Black Rock Studio. The game was announced on 14 February 2008. The game incorporates a trick system that rewards the player with speed boosts for successfully pulling off tricks.

<i>UEFA Euro 2008</i> (video game) 2008 video game

UEFA Euro 2008 is the official video game of the Euro 2008 football tournament, published by EA Sports. It was developed collaboratively by EA Canada and HB Studios and was released in Europe and North America on 18 April 2008 and 19 May 2008 respectively. The commentary was provided by Clive Tyldesley and Andy Townsend.

<i>1942: Joint Strike</i> 2008 video game

1942: Joint Strike is a video game developed by Backbone Entertainment for Xbox 360 through Xbox Live Arcade and PlayStation 3 through PlayStation Network. It was released in 2008. It is the remake of the original 1984 video game 1942.

<i>Beijing 2008</i> (video game) 2008 sports video game

Beijing 2008 is the official Olympic video game of the 2008 Summer Olympics held in Beijing. Developed by Eurocom and published by Sega, the game was the second video game based on the 2008 Summer Olympics to be released, the first being the fantasy-based Mario & Sonic at the Olympic Games which appeared in late 2007; however, Beijing 2008 is a realistic sports simulation.

<i>Flock!</i> 2009 video game

Flock! is a puzzle video game developed by Proper Games and published by Capcom for Windows, PlayStation Network and Xbox Live Arcade. It was released in April 2009 for Microsoft Windows through Steam and Stardock's digital distribution service Impulse, Xbox Live Arcade and PlayStation Network. The game was additionally developed by A.C.R.O.N.Y.M. Games.

<i>NCAA Basketball 09</i> 2008 video game

NCAA Basketball 09 is the 2008 installment in the NCAA Basketball series. It was released on November 17, 2008 for the PlayStation 3, PlayStation 2, and Xbox 360. Miami Heat player Kevin Love is featured on the cover. A special edition called NCAA Basketball 09: March Madness Edition was released only for Xbox 360 on March 11, 2009.

<i>Fuel</i> (video game) 2009 open world racing video game

Fuel is an open world racing video game developed by Asobo Studio and published by Codemasters. The game was released in North America in June 2009 for PlayStation 3, Xbox 360, and Windows. It is set in a post-apocalyptic United States after the Sun scorched the Earth, with a completely free-to-roam open world approximately 5,560 square miles (14,400 km2) in size, which is roughly the size of the U.S. state of Connecticut. In the free roaming mode, the game features the ability to drive anywhere in the game world without incurring loading times, but crashing a vehicle – or invoking the reset function to return to the road – does invoke a loading screen.

<i>Star Trek DAC</i> 2009 video game

Star Trek D·A·C is a video game inspired by the 2009 Star Trek movie, developed by Naked Sky Entertainment in collaboration with Bad Robot. The title is derived from the game's three modes of play: Deathmatch, Assault, and Conquest. The game was released for the Xbox 360 via the Xbox Live Arcade on May 13, 2009, for the PlayStation 3 and Microsoft Windows in November 2009, and for Mac OS X on December 21, 2009.

<i>Droplitz</i> 2009 video game

Droplitz is a puzzle video game developed by Blitz Arcade and published by Atlus USA. It was released for Xbox Live Arcade, PlayStation Network, Microsoft Windows and iOS in June 2009. A sequel called Droplitz Delight was released for Windows Phone in May 2012.

<i>Vancouver 2010</i> (video game) 2010 video game

Vancouver 2010 is the official Olympic video game of the 2010 Winter Olympics held in Vancouver, British Columbia, Canada. It was developed by Eurocom, and published by Sega.

<i>MySims SkyHeroes</i> 2010 video game

MySims SkyHeroes is a video game developed by Behaviour Interactive and published by Electronic Arts. It is the sixth and final game in the MySims series. The game was released in 2010 for the Nintendo DS, PlayStation 3, Wii, and Xbox 360.

<i>Apache: Air Assault</i> 2010 video game

Apache: Air Assault is a combat flight simulator video game for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by then-Russian developer Gaijin Entertainment, which is most famous for its World War II MMO-game War Thunder and published by Activision.

<i>Faery: Legends of Avalon</i> 2010 video game

Faery: Legends of Avalon is a role-playing video game released for Xbox Live Arcade on 10 November 2010, and for PlayStation Network and Microsoft Windows in 2011. It was developed by Spiders Studio and published by Focus Home Interactive.

Battle: Los Angeles is a first-person shooter developed by Saber Interactive and published by Konami for Microsoft Windows (Steam), PlayStation Network, and Xbox Live Arcade in 2011. It was released to coincide with the release of the 2011 film of the same name.

<i>Choplifter HD</i> 2012 video game

Choplifter HD is a video game developed by inXile Entertainment and released in 2012-2013. It is a 3D polygonal remake of the 1982 game Choplifter by Dan Gorlin. inXile hired Gorlin to serve as a design consultant for the game. As in the original game, players fly missions in a helicopter, defeating enemies and rescuing people. Originally released for Windows, Xbox 360 and PlayStation 3, the game was subsequently ported to the Ouya as well as Android devices. Choplifter HD was lauded for being true to the original, retaining the gameplay the series was known for, but was criticized for its high level of difficulty.

<i>Cloudberry Kingdom</i> 2013 platforming video game

Cloudberry Kingdom is a platform game created by Pwnee Studios. The game uses a set of algorithms developed by Jordan Fisher to create procedurally generated levels that can be adaptive to player skill level, in game character abilities, and alteration of game physics.

References

  1. "AU Shippin' Out March 23-27: Madworld". GameSpot. Retrieved 7 January 2024.
  2. Magrino, Tom (10 July 2008). "Creative Assembly building console RTS". GameSpot . CBS Interactive. Archived from the original on 16 January 2009. Retrieved 3 August 2016.
  3. Keipp, Kristoffer (4 March 2009). "Stormrise first DX10 only game - Interview with Lead Designer". PC Games Hardware . Computec Media Group. Archived from the original on 17 August 2016. Retrieved 3 August 2016.
  4. 1 2 "Stormrise for PC Reviews". Metacritic. Archived from the original on 14 August 2016. Retrieved 3 August 2016.
  5. 1 2 "Stormrise for PlayStation 3 Reviews". Metacritic. Archived from the original on 17 October 2012. Retrieved 3 August 2016.
  6. 1 2 3 "Stormrise for Xbox 360 Critic Reviews for Xbox 360". Metacritic. Archived from the original on 11 May 2016. Retrieved 3 August 2016.
  7. 1 2 Lee, Garnett (1 April 2009). "Stormrise Review (PS3, XBOX 360)". 1UP.com . Ziff Davis. Archived from the original on 16 August 2016. Retrieved 19 July 2018.
  8. Edge staff (April 2009). "Stormrise (X360)". Edge . No. 200. Future plc. p. 118.
  9. Pearson, Dan (30 March 2009). "Stormrise (PS3)". Eurogamer . Gamer Network. Archived from the original on 16 August 2016. Retrieved 3 August 2016.
  10. 1 2 Kato, Matthew (May 2009). "Stormrise (PS3, X360): Hope You Weren't Looking for Tight Controls..." Game Informer . No. 193. Archived from the original on 8 April 2009. Retrieved 2 January 2019.
  11. VanOrd, Kevin (30 March 2009). "Stormrise Review (PC)". GameSpot. CBS Interactive. Archived from the original on 3 January 2019. Retrieved 3 August 2016.
  12. 1 2 VanOrd, Kevin (30 March 2009). "Stormrise Review (PS3, X360)". GameSpot. CBS Interactive. Archived from the original on 3 January 2019. Retrieved 3 August 2016.
  13. Bedigian, Louis (29 March 2009). "Stormrise - 360 - Review". GameZone. Archived from the original on 4 April 2009. Retrieved 3 August 2016.
  14. Clements, Ryan (3 April 2009). "Stormrise Review (PC)". IGN . Ziff Davis. Archived from the original on 20 August 2016. Retrieved 3 August 2016.
  15. 1 2 Kolan, Patrick (25 March 2009). "Stormrise AU Review (PS3, X360)". IGN. Ziff Davis. Archived from the original on 20 August 2016. Retrieved 3 August 2016.
  16. 1 2 Clements, Ryan (31 March 2009). "Stormrise Review (PS3, X360)". IGN. Ziff Davis. Archived from the original on 20 August 2016. Retrieved 3 August 2016.
  17. OXMUK staff (25 March 2009). "Xbox [360] Review: Stormrise". Official Xbox Magazine UK . Future plc. Archived from the original on 29 March 2009. Retrieved 3 August 2016.
  18. "Stormrise". PC Gamer UK . Future plc. May 2009. p. 69.
  19. "Review: Stormrise". PlayStation: The Official Magazine . No. 20. Future plc. June 2009. p. 74.
  20. "Stormrise Patch 2 Cancelled". Stormrisers. 28 April 2009. Archived from the original on 3 May 2009. Retrieved 3 May 2009.
  21. Burnes, Andrew (30 April 2009). "Creative Assembly & Sega Drop Stormrise Support". Voodoo Extreme. IGN Entertainment. Archived from the original on 14 February 2012. Retrieved 9 June 2009.