Stuntman: Ignition

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Stuntman: Ignition
Stuntman Ignition2.jpg
Cover art
Developer(s) Paradigm Entertainment
Publisher(s) THQ
Composer(s) Cris Velasco
Platform(s) PlayStation 2
PlayStation 3
Xbox 360
Mobile phone
ReleaseMobile
  • EU: August 1, 2007
PlayStation 2 & Xbox 360
  • NA: August 28, 2007
  • EU: August 31, 2007
  • AU: September 6, 2007
  • JP: December 13, 2007 (X360)
  • JP: February 21, 2008 (PS2)
PlayStation 3
  • NA: September 17, 2007
  • AU: September 27, 2007
  • EU: September 28, 2007
  • JP: February 21, 2008
Genre(s) Racing/Action
Mode(s) Single player and online multiplayer

Stuntman: Ignition is the sequel to the video game Stuntman for the Xbox 360, PlayStation 3, PlayStation 2, and Mobile phone.

Contents

The Xbox 360 demo was released on the Xbox Live Marketplace on July 12, 2007.

Gameplay

Single-player

The game features six fictional films:

Each film has six scenes. The player's goal is to complete objectives set out by the director in each scene. The way in which players complete tasks is set out differently from the first installment. The basic player will be able to drive through all the levels completing all of the director's stunts to progress to further levels. However, more advanced players will try to link or "string" stunts together to increase their stunt multiplier. To achieve a high score the player must string the director stunts with other maneuvers as well such as getting close to objects, drifting around corners, or being airborne. Players are scored for their performance on each stunt sequence, and then assigned a star rating based on that score. Players can earn up to five stars if they manage to 'string' an entire scene. Achieving stars also adds this to the player's 'rank', which is used to see how far the player has progressed through the game. The top rank the player can achieve is 'The Greatest'.

New to the Stuntman series is the "strike" system which is more lenient than the scoring system in the original stuntman. A certain number of strikes means the director automatically calls the entire scene to be shot again. 'Easy Mode' can be activated to allow for more strikes (resulting in the player's final score being halved) and regardless of getting all strikes, players can carry on the scene. Also, by completing certain sequences, the player will be nominated for a certain scene in the Taurus World Stunt Awards.

Multiplayer

There is also a multiplayer mode, which features two different race types. Backlot battle focuses on performing as many stunts as possible within a set number of laps, while the backlot race mode is a more straightforward race where players can earn bursts of nitro by doing stunts. There is also a split-screen mode that goes up to four players.

Development

At the 2005 Tokyo Game Show, Atari confirmed to an IGN reporter that a sequel to Stuntman was in the works for the then-upcoming PlayStation 3. [1] On February 17, 2006, the company announced they would sell off their development studios, with IGN revealing that Paradigm Entertainment would be developing the Stuntman sequel. On May 10, 2006, during the E3 2006 expo, THQ announced they would purchase the Stuntman franchise and Paradigm Entertainment from Atari, officially confirming that the sequel was indeed being developed by Paradigm. [2]

On September 29, 2006, THQ spoke about the game to Xbox 360 Gamer, [3] who also ran an exclusive preview of the game in issue 16 of the magazine.

On February 17, 2007, the title was officially revealed as Stuntman: Ignition, and would be released for the PlayStation 2, PlayStation 3 and Xbox 360. [4] On February 28, it was announced that the game would be released in the summer. [5]

Reception

The PlayStation 3 and Xbox 360 versions received "generally favorable reviews", while the PlayStation 2 version received "average" reviews, according to video game review aggregator Metacritic. [10] [11] [12] In Japan, Famitsu gave the Xbox 360 version a score of one seven, two eights, and one six, for a total of 29 out of 40. [16]

Sales

According to THQ, the game underperformed in sales, with the company announcing in January 2008 that they would have no other plans for the franchise, leaving it under limbo. [27] Paradigm Entertainment was closed by the company in November, along with four other development studios. [28]

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References

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