The stutter edit, or stutter effect, is the rhythmic repetition of small fragments of audio, occurring as the common 16th note repetition, but also as 64th notes and beyond, with layers of digital signal processing operations in a rhythmic fashion based on the overall length of the host tempo. [1] [2] The Stutter Edit audio software VST plug-in implements forms of granular synthesis, sample retrigger, and various effects to create a certain audible manipulation of the sound run through it, in which fragments of audio are repeated in rhythmic intervals. [3] The plug-in allows musicians to manipulate audio in real time, slicing audio into small fragments and sequences the pieces into rhythmic effects, recreating techniques that formerly took hours to do in the studio. [4] Electronic musician Brian Transeau (known as BT) is widely recognized for pioneering the stutter edit as a musical technique; he developed, coined the term, and holds multiple patents for the Stutter Edit software plug-in. [5] [6] [7] [8]
A stutter edit "contains a single segment of audio repeated a number of times, giving a performance a decidedly digital flavor." [9] Stutter edits can go beyond 2,048th notes and can be measured in milliseconds, with layers of digital signal processing operations in a rhythmic fashion, and an individual note potentially containing within it many short fragments of sound. [10] Above a certain point, these repetitions transition from rhythmic to tonal frequencies, making musical notes out of the repeated audio. [11] These extremely short, fast groups of notes are often placed into the spacing of an eighth or sixteenth note in an otherwise "normal" bar, creating rhythmic accenting and patterns that call attention to a particular section. These patterns can be placed at the beginning of a bar, or towards the end for a more syncopated sound. One example is in the second verse of "Drop It Like It's Hot", Snoop Dogg mentions a DJ cut followed by a stutter edit and turntable scratch in reply. [12]
'Stutter' edits, which are commonly used in a variety of pop music, including dance music and hip-hop, slice and dice clips into pieces and then reassemble them in a different order. [13]
Transeau designed the plug-in to automate the arduous process of breaking audio into micro fragments and using them for new sounds, after experimenting with early versions of the software in his studio and in live performances. [8] [14] Around 2006, Transeau formed the software company Sonik Architects to develop the Stutter Edit plug-in and related tools. [3] [15] In 2010, Sonik Architects was acquired by iZotope, [16] and in January 2011, the Stutter Edit plug-in, based on Transeau's patented technique, was released by iZotope and Transeau. [17] [18] [2] [19] It works by constantly sampling the incoming audio and storing it in a buffer, so that it can be used for repeating short loops or slices, with everything automatically sync'ed to the host tempo. Effects are applied using "Gestures", made up of one or more effects modules or a noise generator, each tied to a single MIDI note. It can be used for live laptop sets or DJing, or in the studio. [1] BreakTweaker, a drum sequencer for beat layering, programming and composition that allows the user to manipulate audio at a micro level, was released by iZotope soon after. [3]
Due to the extremely rapid rhythmic bursts, after a certain rhythmic point—i.e. the 128th beat—some stutters begin to sound like a tone rather than a short percussive beat. Traditional stutter edits splice percussive vocals or drum loops because they begin as rhythmic rather than constant tones. These percussive, on-the-beat areas are known as attack transients, and are usually no longer than an eighth note. The splicing of percussive samples results in a more attention-grabbing sound than it would with a single sustained pitch. [20] Stutters also often reduce notes within bars, beginning with 32nd notes, then reducing to 64th and 128th or something similar. There are instances of stutter edits that use logarithmic curves rather than relying on musically locked timings giving the impression of a "speed up" or "slow down".
Ardour is a hard disk recorder and digital audio workstation application that runs on Linux, macOS, FreeBSD and Microsoft Windows. Its primary author is Paul Davis, who was also responsible for the JACK Audio Connection Kit. It is intended as a digital audio workstation suitable for professional use.
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Pro Tools is a digital audio workstation (DAW) developed and released by Avid Technology for Microsoft Windows and macOS. It is used for music creation and production, sound for picture and, more generally, sound recording, editing, and mastering processes.
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This Binary Universe is the fifth studio album by the composer and electronica artist BT. It was released on August 29, 2006. The album was a significant about-face for Transeau, largely abandoning the progressive trance music he was known for, in favor of ambient soundscapes, live orchestration and glitch music. It is the first BT album not to be released on vinyl, nor feature any singles. The album was also composed specifically for DTS 5.1 surround sound. A film version of the album received a limited theatrical run, usually accompanied by appearances by Transeau himself. The album is dedicated to Transeau's daughter, Kaia. The album's artwork makes nods to binary by spelling BT's name in morse code on the cover, as well as using additional morse code on the DVD menus.
The Hartmann Neuron was an electronic musical instrument designed and built by industry designer Axel Hartmann of the German company Hartmann Music in the years 2001–2005. The Neuron synthesizer used an Artificial Neural Network to create a digital computer model from sampled sounds, implementing a new synthesis technology which was developed by Stephan Bernsee at Prosoniq. This computer model could then be used to resynthesize a new sound, giving the player control over "musical" aspects such as instrument body size, material and other acoustic properties. This parametric approach is very different from the more mathematical approaches of other synthesizers. The Hartmann Neuron VS, a Mac/Windows compatible VST software version of the instrument, was released in 2005.
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REAPER is a digital audio workstation and MIDI sequencer software created by Cockos. The current version is available for Microsoft Windows and macOS, as well as for Linux. REAPER acts as a host to most industry-standard plug-in formats and can import all commonly used media formats, including video. REAPER and its included plug-ins are available in 32-bit and 64-bit format.
Deckadance is a DJ console and mixing tool developed by Image-Line software and acquired in 2015 by Gibson. Initially released in May 2007, it operates on Windows and Mac OS X, and comes in a House Edition and Club Edition. The latter has support for timecoded vinyl.
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Brian Wayne Transeau, known by his initials as BT, is an American musician, DJ, singer, songwriter, record producer, composer, and audio engineer. An artist in the electronic music genre, he is credited as a pioneer of the trance and intelligent dance music styles that paved the way for EDM, and for "stretching electronic music to its technical breaking point." In 2010, he was nominated for a Grammy Award for Best Electronic/Dance Album for These Hopeful Machines. He creates music within a myriad of styles, such as classical, film composition, and bass music.
MAGIX Samplitude/ Sequoia is a computer program made by MAGIX for recording, editing, mixing, mastering and outputting audio. The first version was released in 1992 for the Amiga and three years later for Microsoft Windows. The latest versions of the software are Samplitude Pro X5, Samplitude Pro X5 Suite and Sequoia 16. Samplitude is an example of a digital audio workstation (DAW).
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A bedroom producer is an amateur musician who creates, performs, and records their music independently using a home studio, often considered a hobbyist opposed to a professional record producer in the recording industry that works in a traditional studio with clients. Typically bedroom producers use accessible digital technology that costs less than the equipment in a professional studio, such as MIDI controller-based instruments and virtual studio technology, to create music for release to the world. While a professional record producer oversees and guides the recording process, often working alongside multiple people such as studio musicians, singers, engineers, mixers, songwriters, arrangers, and orchestrators, a bedroom producer does everything independently: creating the ideas, recording them and processing them for release. Bedroom producers are often self-taught, learning sound design, mixing and music theory by reading music production blogs and watching tutorials on the internet. As bedroom producers depend on the accessibility of music technology, bedroom production has been made easier with advances in home computing power and digital audio workstations (DAW).