Super Punch-Out!! | |
---|---|
Developer(s) | Nintendo R&D3 |
Publisher(s) | |
Producer(s) | Genyo Takeda |
Artist(s) | Shigeru Miyamoto |
Series | Punch-Out!! |
Platform(s) | Arcade |
Release | Arcade Nintendo Switch Arcade Archives
|
Genre(s) | Sports, Fighting |
Mode(s) | Single-player |
Super Punch-Out!! [lower-alpha 1] is a 1984 arcade boxing game by Nintendo. The sequel to Punch-Out!! , it follows the same format while adding several new features and characters. Along with punching, blocking and dodging, players also have the ability to duck. The game also saves and displays the three fastest knockout times, while the game's difficulty is increased. [1]
It introduces a number of new characters to the Punch-Out!! series, including Bear Hugger, Dragon Chan, Vodka Drunkenski (whose name was changed to Soda Popinski in later releases), Great Tiger, and Super Macho Man. Several of the new fighters use illegal moves from wrestling or martial arts. [1]
As in the original Punch-Out!!, the player assumes the role of a green-haired boxer (later recast as Little Mac in the 1987 Nintendo Entertainment System version), [2] known by three initials, who works through the ranks of the WVBA (World Video Boxing Association). During matches, the player's boxer is viewed from the rear as a wireframe so the opponents are visible to the player. The player must precisely time punches, dodges, and blocks in order to defeat the opposing boxer. Hints are given as to the opponent's next move by subtle eye changes, but the player must ultimately predict what moves the opponent will make and react appropriately. Mostly, the opponent's eyes turn yellow before attacking, as well as winding up. Like in the previous arcade game, if the player loses, the opponent will glide up and laugh, with their stun animation and their neutral animation being reused. [3]
Once the player defeats the final opponent, the player will win the Heavyweight Belt, then defend it against the same characters that have already been beaten. Each successive time they are met, the opponents are harder and quicker. In order to win a bout, the player must knock out the opponent within one 3-minute round; failure to do so results in an automatic loss. A technical knockout is awarded if either fighter is knocked down three times, but the opponent will sometimes fail to rise after the first or second knockdown.
The arcade game is housed in a modified upright cabinet. Like the previous game, it requires two vertically stacked monitors. The top monitor is used to display statistics while the bottom one is the main game display. It is otherwise a standard upright arcade cabinet. It has a joystick and three buttons. Two buttons control left and right punches, one for each arm. One button delivers a strong uppercut or right hook, but it only works when the super meter (also known as the KO meter or power meter) is full. The super meter (an early version of the super meter used in modern fighting games) is filled by landing successful punches. It is drained when the player fails to block or dodge an attack, or if the player is knocked down. Unlike the original, Super Punch Out!! also features a joystick which can be pulled straight up from the panel, allowing the player to duck opponents' punches.
The game was developed by Nintendo R&D3, with development led by Genyo Takeda. Shigeru Miyamoto, due to his increasing responsibilities with the Famicom, had a smaller role for the sequel, aiding artists with their concept images. Takeda held brainstorming sessions with R&D3 on how to improve on Punch-Out, but initially had difficulties coming up with ideas within the rules of boxing. Takeda said they "did everything we could do with boxing," so the "only thing we could do was to include illegal moves, and that's why we made it so anything goes and had characters who would kick or were like martial artists, and that became Super Punch-Out!!" [1]
In Japan, Game Machine listed Super Punch-Out!! on their November 15, 1984 issue as being the third most-successful upright arcade unit of the month. [4]
In the United States, the U.S. National Video Game Team selected Super Punch-Out as the best game at the AMOA Expo show in October 1984, and as one of the six games to be played in the 1985 national video games competition. Team member Phil Britt said the "inclusion of world records and the increased difficulty make it more" playable. [1]
Publication | Score |
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Crash | 86% [5] |
Computer and Video Games | 37/40 [6] |
Sinclair User | [7] |
Computer Gamer | 14/20 [8] |
Popular Computing Weekly | [9] |
Your Spectrum | [10] |
ZX Computing | [11] |
An unlicensed version of it was released in 1985 for the Commodore 64, [12] the ZX Spectrum, [13] the Amstrad CPC, [14] and in 1986 for the Commodore 16 and Commodore Plus/4 [15] titled Frank Bruno's Boxing. It was developed and published by Elite Systems exclusively in Europe. Instead of the nameable wireframe boxer, real-life boxer Frank Bruno stars as the protagonist of the game. Only the first three opponents of the Super Punch-Out!! arcade are included in the game; however, their names were changed. Bear Hugger was renamed "Canadian Crusher", Dragon Chan was renamed "Fling Long Chop", and Vodka Drunkenski was renamed "Andra Puncharedov". Five exclusive characters were added to the game: Tribal Trouble, Frenchie France, Raviolo Mafiosi, Antipodean Andy, and Peter Perfect. Like Super Punch-Out, it features a KO meter, allowing a more powerful punch to be thrown when the bar is filled. [5]
Frank Bruno's Boxing was the sixth best-selling home video game of 1985 in the United Kingdom. [16] Elite Systems later re-released the game as Frank Bruno's World Championship Boxing on their Encore budget label to coincide with the Mike Tyson vs. Frank Bruno bout of 1989.
Great Tiger, Super Macho Man, and Vodka Drunkenski appear in the 1987 Nintendo Entertainment System version of Punch-Out!! . Vodka Drunkenski was renamed "Soda Popinski" in order to eliminate alcohol references in a family-oriented game.
The Super Punch-Out!! arcade inspired the development and release of Super Punch-Out!! for the Super Nintendo Entertainment System console in 1994. Several elements were slightly changed for this version. Characters from both Punch Out!! arcade games are featured in the game with basically the same looks and attacks. including Bear Hugger, Dragon Chan, and Super Macho Man.
As in the original Punch-Out!! arcade, Mario, Luigi, Donkey Kong, and Donkey Kong Junior all appear in the audience part of the Super Punch-Out!! arcade. Also, one of the victory tunes heard in the Super Punch-Out!! arcade was later used in Nintendo's 1985 Baseball for the NES as the home run theme.
As part of the HAMSTER Corporation's Arcade Archives series, Super Punch-Out!! was released on Nintendo Switch on August 14, 2020. [17]
The Way of the Exploding Fist is a 1985 fighting game based on Japanese martial arts developed by Beam Software, by a team consisting of Gregg Barnett, Bruce Bayley, Neil Brennan and David Johnston. Originally developed on the Commodore 64 and published in June 1985 by Melbourne House, ports were made for Amstrad CPC, ZX Spectrum, BBC Micro, Acorn Electron and Commodore 16.
Double Dragon II: The Revenge is a side-scrolling beat 'em up produced by Technōs Japan originally released as a coin-operated arcade game in 1988. It is the first sequel to Double Dragon, released during the previous year. The sequel involves Billy and Jimmy Lee in a mission to avenge Billy's girlfriend Marian after she is shot to death by the Black Warriors leader Willy, who is retaliating against the Lee brothers after his defeat at the end of the previous game. Double Dragon II was initially developed as an upgrade kit for the original Double Dragon, but evolved into a stand-alone game due to an increase in memory size, resulting in the developers reusing assets for both games.
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Punch-Out!!, originally titled Mike Tyson's Punch-Out!!, is a 1987 boxing video game developed and published by Nintendo for the Nintendo Entertainment System (NES). Part of the Punch-Out!! series, it is an adaptation of the arcade video games Punch-Out!! (1984) and Super Punch-Out!! (1984). Differences from the arcades include the addition of undisputed world heavyweight champion Mike Tyson as the final boss. It received critical acclaim, and is retrospectively considered one of the greatest video games of all time.
Punch-Out!! is an 1984 arcade boxing video game by Nintendo. It was the first in a series of Punch-Out!! games.
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Super Punch-Out!! is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on September 14, 1994 in North America and again in the same region in 1996. It was released in Europe on January 26, 1995 for the same console and in Japan in 1998 for the Super Famicom through the Nintendo Power flash RAM cartridge series. The game is also included in the GameCube version of Fight Night Round 2 as an extra game due to the inclusion of Little Mac in the game. The game was released for the Wii's Virtual Console in Europe on March 20, 2009, in North America on March 30, 2009, and in Japan on July 7, 2009. The game was also released on the New Nintendo 3DS eShop on May 5, 2016. Nintendo re-released Super Punch-Out!! in the United States in September 2017 as part of the company's Super NES Classic Edition. It is the fourth game in the Punch-Out!! series, taking place after the Punch-Out!! game for the Nintendo Entertainment System (NES).
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Punch-Out!! is a boxing video game series created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. It was originally created because Nintendo had too many TV screens lying around in their warehouse, due to buying an abundance of them after the success of Donkey Kong. Genyo Takeda was consulted as to what to make, and he suggested a boxing game. Thus Punch-Out!! was born.
Punch-Out!! is a series of boxing video games created by Genyo Takeda and Makoto Wada, and published by Nintendo. The main protagonist and player character of the series is Little Mac, a short boxer from the Bronx who climbs the ranks of the fictional World Video Boxing Association (WVBA) by challenging various opponents. These opponents come from different countries and feature various ethnic stereotypes associated with their place of origin.
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