Supercross 3D | |
---|---|
Developer(s) | Tiertex Design Studios |
Publisher(s) | Atari Corporation |
Producer(s) | Faran Thomason Vince Zampella |
Designer(s) | Dympna Forkin |
Programmer(s) | Chris Brunning |
Artist(s) | Barry Armstrong |
Platform(s) | Atari Jaguar |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player |
Supercross 3D [lower-alpha 1] is an off-road motorcycle racing video game developed by Tiertex Design Studios and published by Atari Corporation exclusively for the Atari Jaguar first in North America on December 15, 1995 and later in Europe on December 20 of the same year. [1] [2] [3] Themed around motocross, the players compete in races across fourteen cities of United States such as San Jose, Dallas, Orlando, Florida, Indianapolis, Atlanta and Seattle.
Supercross 3D is an off-road motocross racing game that uses a behind the motorcycle perspective and is presented with pre-rendered sprites on a 3D environment with minimal texture mapping. Players can choose from any of the five riders before starting and customize it by entering their name nationality, team and setup. The players control their bike by using the D-pad and can accelerate, slide, stop and decelerate. Holding down allows the player to have more air in jumps, while holding up aims the front wheel forward to land on slopes. Players can also tilt the bike to the side while in the air to adjust the angle at which they hit the ground or turns and perform tricks in the air. There are five levels of difficulty to choose from and the default control scheme can be changed at the options screen. Records and other settings made by the player are saved automatically via the cartridge's internal EEPROM, though progress in Tournament mode is saved manually after completing the final race of each track.
The game features three different gameplay modes to choose from at the main menu: [4] Practice, Race and Tournament. Practice mode is recommended for newcomers to refine their skills. Race is an arcade-style mode where players compete against seven CPU-controlled opponents across any of the available tracks to choose from, with each race consisting of two qualifying rounds and the final round. Players also have the option to take a practice round before the start of each race. Tournament is a competition mode where players participate in races across fourteen cities from United States, starting on San Jose and finishing on Seattle. It is structured similarly as Race mode, with each tracks consisting of three rounds where players compete against other opponents for qualification, but the practice round is excluded before the start of any race.
Supercross 3D was originally listed for a September 1995 release before being pushed back to December. [5] [6] [7] The game makes use of SGI-rendering for the bike riders, which all of them were created by using advanced kinematics and wavefront modeling, giving them a more sharper appearance. This marked a technological advancement for Atari Corp., as it was one of the first titles for the system to make use of the SGI technology. [8] It was also showcased during the Fun 'n' Games Day event hosted by Atari. [9]
Publication | Score |
---|---|
Next Generation | [10] |
AllGame | [11] |
Atari Gaming Headquarters | 6 / 10 [12] |
Computer and Video Games | 17 / 100 [13] |
GamePro | 8 / 20 [14] |
Game Zero Magazine | 7.5 / 50 [15] |
MAN!AC | 28% [16] |
ST-Computer | 33% [17] |
ST Magazine | 14% [18] |
Ultimate Future Games | 18% [19] |
Video Games | [20] |
VideoGames | 5 / 10 [21] |
Supercross 3D received negative reception, with most reviewers criticizing its low framerate. [22] Next Generation reviewed the Jaguar version of the game, and stated that "The game could be greatly improved with smoother animation, to say the least. But for now it's difficult to find a star small enough to rate this game." [10]
Magic Carpet is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994 for MS-DOS, PlayStation, and Sega Saturn platforms. Its graphics and gameplay were considered innovative and technically impressive at the time of its release.
I-War is a 1995 shooter video game developed by Imagitec Design and published by Atari Corporation for the Atari Jaguar. The plot takes place in a futuristic setting where the mainframe supercomputer Override begins to mutate databases and create computer viruses. The player is tasked with piloting an antivirus tank vehicle to eliminate mutated databases and viruses clogging the I-Way network, while recovering data pods and facing off against a variety of enemies.
Kasumi Ninja is a fighting game developed by Hand Made Software and published by Atari Corporation for the Atari Jaguar. It was first released in North America and Europe on December 21, 1994, and was later released in Japan by Messe Sanoh in July 1995. It was the first fighting title to be released for the Jaguar, and unsuccessfully sought to capitalize on the trend of ultra violent fighting games started by Midway Games's Mortal Kombat in 1992.
Barkley Shut Up and Jam! is a basketball video game originally developed and published by Accolade for the Sega Genesis on North America in March 1994 and later in Europe in April 1994. The game is the first entry in the Barkley Shut Up and Jam series, featuring former NBA MVP Charles Barkley prominently and as one of the playable characters.
Atari Karts is a kart racing video game developed by Miracle Designs and published by Atari Corporation for the Atari Jaguar in North America on December 22, 1995, and Europe in January 1996. In the game, the players take control of one of several playable characters, each with differing capabilities. One or two players race against computer-controlled characters in four cups consisting of multiple tracks over four difficulty levels. During races, the players can obtain power-ups placed at predetermined points in the tracks and use them to gain an advantage. It plays similarly to Super Mario Kart and features Bentley Bear, main protagonist of the arcade game Crystal Castles (1983).
Soulstar is a hybrid rail shooter/third-person shooter video game developed and published by Core Design for the Sega CD in North America in September 1994, Europe in October by Core Design, and in Japan by Victor Entertainment on December 22.
Highlander: The Last of the MacLeods is an action-adventure video game developed by Lore Design Limited and published by Atari Corporation exclusively for the Atari Jaguar CD first in North America on 30 October 1995 and later in Europe on November of the same year. The first installment in a planned trilogy based upon Gaumont Television and Bohbot Entertainment's Highlander: The Animated Series, which was both a loose spin-off and sequel of the 1986 film of the same name, players assume the role of Quentin MacLeod in an effort to save the Dundee clan from slavers of the evil immortal Kortan. Its gameplay mainly consists of action and exploration with a main eight-button configuration.
Defender 2000 is a 1996 scrolling shooter video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari's 2000 series of arcade game revivals, it is an update of Eugene Jarvis' arcade game Defender (1981). The premise takes place in a future where the Alpha Promixian empire attack mining settlements on distant resource planets. Gameplay is divided into three modes, with the player acting as part of the System Defense Team commanding the Threshold ship to defeat waves of invading aliens while protecting humans.
Dragon: The Bruce Lee Story is a fighting video game developed and originally published by Virgin Interactive Entertainment in Europe for the Sega Genesis in June 1994. It is based on the 1993 film of the same name, which is a semi-fictionalized account of the life of Hong Kong-American actor and martial artist Bruce Lee. Following the events of the movie, players take control of Bruce Lee across several stages that takes places in different time periods of his life and fight against some of his adversaries.
Brett Hull Hockey is an ice hockey video game developed by Radical Entertainment and originally published by Accolade for the Super Nintendo Entertainment System in North America in January 1994. It prominently features former Canadian-American NHL player Brett Hull and is officially licensed from the NHL Players' Association.
Fever Pitch Soccer, known as Head-On Soccer in North America, is a soccer video game originally developed and published by U.S. Gold for the Sega Genesis/Mega Drive in 1995.
Hover Strike is a shooter video game developed and published by Atari Corporation exclusively for the Atari Jaguar first in North America in April 1995, then in Europe on May of the same year and later in Japan around the same period, where it was published instead by Messe Sansao. Taking place in a future where the Terrakian Pirates have seized control of a colonized foreign planet, players are tasked with piloting an armed hovercraft vehicle in an attempt of rescuing the captured colonists and obliterate the invading alien forces from the surface of the planet before the Federation armada arrives.
Battlemorph is a 1995 shooter video game developed by Attention to Detail (ATD) and published by Atari Corporation for the Atari Jaguar CD. It is the sequel to Cybermorph (1993), a pack-in game for the Atari Jaguar. Taking place 30 years after the events of the original game, the player pilots the morphing infiltration fighter War Griffon in an extermination mission against the Pernitia empire, which plans to launch a full-scale invasion to eradicate humanity and take over the galaxy after being pushed back to their home planet. The player is tasked with various objectives, while fighting against enemies and bosses, across eight galaxy clusters in order to liberate them from control of the empire.
Club Drive is a 1994 racing simulation video game developed and published by Atari Corporation for the Atari Jaguar. The premise takes place in 2098 at the Club Drive amusement park, where driving became legalized after being deemed illegal for safety reasons years prior due to the invention of indestructible vehicles which allowed the ban to be lifted. Gameplay consists of three modes for one or two players, each with their own adjustable ruleset.
Super Burnout is a motorcycle racing video game developed by French studio Shen Technologies SARL and co-published by Atari Corporation and Virtual Xperience exclusively for the Atari Jaguar in North America and Europe in July 1995. It was also published in Japan by Messe Sansao during the same period. It is the first title to be created by Shen Technologies.
Missile Command 3D is a 1995 shoot 'em up video game developed by Virtuality Entertainment and published for the Atari Jaguar. As part of Atari's 2000 series of arcade game revivals, it is an update of Dave Theurer's arcade game Missile Command (1980). The game has the player defend six cities from incoming missiles by launching anti-ballistic missiles.
FlipOut! is a tile-matching puzzle video game developed by Gorilla Systems Corporation and originally published by Atari Corporation for the Atari Jaguar in Europe on July 7, 1995 and later in North America on August 28 of the same year. It is one of the first titles developed by Gorilla Systems.
Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. Part of the 2000 series by Atari Corporation, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.
Checkered Flag is a 1994 racing video game developed by Rebellion Developments and published by Atari Corporation for the Atari Jaguar. It is a conversion of the 1991 Atari Lynx title of the same name. In the game, the player controls a Formula One car competing against computer-controlled opponents in races across multiple locations. Gameplay consists of three modes, and the player can choose various weather conditions or customize the vehicle's characteristics.
Hover Strike: Unconquered Lands is a shooter video game developed and published by Atari Corporation exclusively for the Atari Jaguar CD in North America and Europe on October 23, 1995. A remake of Hover Strike for the Atari Jaguar, it was created by most of the original team who worked on the original game and both titles share the same overall plot, where the Terrakian alien race seized control of a colonized foreign planet and players are tasked with piloting an armed hovercraft vehicle in an attempt of rescuing the captured colonists and destroy the invading forces from the planet's surface before the Federation armada arrives.