Tetris Classic

Last updated

Tetris Classic
Tetris Classic cover.png
Developer(s) Spectrum HoloByte
Publisher(s) Spectrum HoloByte
Designer(s)
  • Rebecca Ang
  • Heather Mace
Programmer(s) Rebecca Ang
Artist(s)
  • Charlie Aquilina
  • Chuck Butler
  • Kathleen Thornton
Composer(s) Paul Mogg
Series Tetris
Platform(s) DOS
ReleaseJuly 1992
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Tetris Classic is a 1992 puzzle video game developed and published by Spectrum HoloByte for DOS systems. It is an adaptation of the 1985 Soviet video game Tetris , which was first released in North America in 1988. Spectrum HoloByte subsequently developed a series of annual spin-off titles for Tetris, and intended to take advantage of improvements in computer technology since the original game's release; for Tetris Classic, they showcased the Video Graphics Array (VGA) standard via illustrations depicting scenes from Alexander Pushkin's poem Ruslan and Ludmila , as well as a soundtrack consisting of selections from Mikhail Glinka's opera adaptation of the poem. The game additionally includes competitive and cooperative two-player modes and an option to set a time limit on games. The game received mixed critical commentary; while reviewers appreciated the enhanced presentation and new multiplayer modes, they noted that the gameplay was unchanged from the original version.

Contents

Gameplay

An example of gameplay from Tetris Classic; the game's illustrations depict scenes from the Russian poem Ruslan and Ludmila Tetris Classic gameplay.png
An example of gameplay from Tetris Classic; the game's illustrations depict scenes from the Russian poem Ruslan and Ludmila

Tetris Classic is a puzzle video game in which pieces consisting of four squares in seven shapes descend into an empty pit. [1] [2] As the pieces fall, the player can move the pieces laterally and rotate them until they land either on the bottom of the pit or on another piece. The player can hasten a piece's descent with a particular input, and if the "Soft Drop" option is toggled off, the piece will be immediately dropped to its lowest possible position. [1] The player must fit the falling pieces into a position that forms a horizontal line of boxes across the pit. When a line is completed, it disappears and all squares above it drop one row. [1] [2] In the game's single-player campaign, completing ten lines on a given level advances the player to the next level, and the rate of the pieces' descent increases. [1] The single-player campaign consists of a total of ten levels. [3] A non-timed game ends prematurely if the pieces reach the top of the pit. [1]

The player can select between two scoring methods. In the original method, the number of points awarded for each piece increases with each subsequent level, and more points can be awarded if a piece is dropped faster than its default speed. The player can receive extra points by toggling off the "Next Piece" option, [4] which displays an advance notice of what piece will fall after the current one. [5] In the Tetris Classic method, bonus points are awarded if a piece completes two or more lines at once. Within any given mode, the top ten high scores will be displayed at the end of a game. [4]

Game modes

Tetris Classic includes five basic modes of play: single-player, cooperative, competitive, dual pit, and head-to-head. The single-player campaign is further divided into five subsequent modes determined by a time limit, ranging from unlimited to 15 minutes. [6] In the cooperative and competitive modes, two players work within a wider pit, respectively to help each other complete rows or to compete in completing rows faster than the other. In both modes, the players' pieces fall at the same time. In the cooperative mode, the players share a common score, while in the competitive mode, each player has their own score, with points being awarded to the player who completes a line. In both modes, the game ends when one player allows the pieces to reach the top; in competitive mode, the player with the higher score wins. In the dual pit mode, two players compete against each other side-by-side in their own pits. The head-to-head mode is similar to the dual pit mode, but is played between two separate computers connected by a null modem serial cable or a NetWare local area network. The dual pit and head-to-head modes feature the option for players to send one or more incomplete rows to their opponent by completing multiple lines in their own pit. In all competitive two-player modes, players have the option to receive the same pieces in the same order to even the gameplay. [7]

Development and release

Tetris was created in 1985 [8] by Alexey Pajitnov, a researcher for the computing center of the Soviet Academy of Sciences, and originally programmed by Moscow State University student Vadim Gerasimov. The Soviet Academy of Sciences licensed the game's commercial rights to Elektronorgtechnica (Elorg), and through the combined efforts of Pajitnov, Elorg, and American publisher Spectrum HoloByte, Tetris gained rapid popularity in the United States upon its release there in 1988. This success encouraged Spectrum HoloByte to release annual spin-offs, including Welltris (1989), Faces...tris III (1990), Wordtris (1991), and Super Tetris (1991). [3] [2] From the time of Tetris's creation onward, computer technology advanced, granting improved graphics, audio systems, pointing devices, networks, and processing speeds. Spectrum HoloByte sought to take advantage of these improvements by creating an upgraded version of Tetris. They were also motivated by customer feedback, having received several suggestions via their customer support staff. [9]

Tetris Classic was designed by Rebecca Ang and Heather Mace, the former also being the lead programmer. [2] [10] The game showcases 256-color VGA graphics, [2] [11] and also supports 16-color EGA and Tandy 1000 displays. [12] The artwork – created by Charlie Aquilina, Chuck Butler, and Kathleen Thornton [10] – was illustrated in the style of lacquer painting, and depicts scenes from Alexander Pushkin's poem Ruslan and Ludmila . [11] [13] The audio, created by Paul Mogg, [10] features arrangements of selections from Mikhail Glinka's opera Ruslan and Lyudmila ; the title screen is accompanied by the opera's overture. [13] [14] The game's copy protection consists of a randomly-selected trivia question about Ruslan and Ludmila, Pushkin, or Glinka, the answer to which is located in the game's manual. [15] The game was released in July 1992 for IBM PC DOS and MS-DOS systems. [2] [16] [17] It was later released as a part of Spectrum HoloByte's 1994 compilation title Tetris Gold. [18] [19]

Reception

Tetris Classic received mixed critical commentary upon release. Lance Elko of Game Players PC Entertainment complimented the play variations and improved look and sound, considering it to be a richer experience than the original version. [11] Michael S. Lasky of Computer Gaming World was delighted by the background graphics and stated that though the title's enhancements were "basically cosmetic", its addictive nature was preserved by the gameplay's intuitive and deceptive simplicity. [2] Jeane DeCoster and David Crook of the Los Angeles Times , in a joint review with Super Tetris, found the game to be unchanged from the original version despite the enhanced presentation and added competitive mode. Nevertheless, they acknowledged that the two games used new technology well, and concluded that they could "turn even the most casual players into hard-core gamers". [21] Marcus Höfer of Aktueller Software Markt , in a negative review, felt that the game's price was unjustified for its minimal new features, especially given the original game's shareware status. He suggested that the title be ignored by those who already own Super Tetris as well as Tetris players satisfied with single-player gameplay and who do not value attractive background graphics. [20]

Related Research Articles

<i>Tetris</i> 1985 video game

Tetris is a puzzle video game created by the Soviet software engineer Alexey Pajitnov in 1985. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing.

<span class="mw-page-title-main">Spectrum HoloByte</span> American video game developer and publisher

Spectrum HoloByte, Inc. was a video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the Falcon series of combat flight simulators, and for publishing the first version of Tetris outside the Soviet Union. Spectrum HoloByte published games for various home computers and video game consoles.

<i>Ruslan and Lyudmila</i> (opera) Opera by Mikhail Glinka

Ruslan and Lyudmila is an opera in five acts composed by Mikhail Glinka between 1837 and 1842. The opera is based on the 1820 poem of the same name by Alexander Pushkin. The Russian libretto was written by Valerian Shirkov, Nestor Kukolnik and N. A. Markevich, among others. Pushkin's death in the famous duel prevented him from writing the libretto himself as planned.

<i>Wordtris</i> 1991 video game

Wordtris is a Tetris offshoot designed by Sergei Utkin, Vyacheslav Tsoy and Armen Sarkissian and published by Spectrum HoloByte in 1991 for MS-DOS compatible operating systems. A port to the Game Boy, by Realtime Associates, and Super Nintendo Entertainment System were released in 1992.

<i>Tetris</i> (Atari video game) 1988 video game

Tetris is a puzzle game developed by Atari Games and originally released for arcades in 1988. Based on Alexey Pajitnov's Tetris, Atari Games' version features the same gameplay as the computer editions of the game, as players must stack differently shaped falling blocks to form and eliminate horizontal lines from the playing field. The game features several difficulty levels and two-player simultaneous play.

<i>Pac-Attack</i> 1993 puzzle video game

Pac-Attack, also known as Pac-Panic, is a 1993 falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. The player is tasked with clearing out blocks and ghosts without them stacking to the top of the playfield — blocks can be cleared by matching them in horizontal rows, while ghosts can be cleared by placing down a Pac-Man piece that can eat them. It is the first game in the Pac-Man series to be released exclusively for home platforms.

<i>Tetris DS</i> 2006 video game

Tetris DS is a puzzle video game developed and published by Nintendo. It was released for the Nintendo DS on March 20, 2006, in North America, April 13, 2006, in Australia, April 21, 2006, in Europe, and April 27, 2006, in Japan. An installment of the Tetris franchise, the game supports up to ten players locally, and supported online multiplayer of up to four players using Nintendo Wi-Fi Connection prior to its discontinuation.

<i>Tetris</i> (Game Boy video game) 1989 video game

Tetris is a puzzle video game developed and published by Nintendo for the Game Boy in 1989. It is a portable version of Alexey Pajitnov's original Tetris and it was bundled with the North American and European releases of the Game Boy itself. It is the first game to have been compatible with the Game Link Cable, a pack-in accessory that allows two Game Boy consoles to link for multiplayer purposes. A colorized remaster of the game was released on the Game Boy Color titled Tetris DX. A Nintendo 3DS Virtual Console version of Tetris was released in December 2011, lacking multiplayer functionality. The game was released on the Nintendo Switch Online service in February 2023.

<i>Magical Tetris Challenge</i> 1998 video game

Magical Tetris Challenge is a puzzle game by Capcom for the Nintendo 64, Game Boy Color, and PlayStation. It is a version of Tetris featuring Disney characters. It is one of the few Nintendo 64 games to be entirely in 2D.

<i>Ruslan and Ludmila</i> 1820 poem by Alexander Pushkin

Ruslan and Ludmila is a poem by Alexander Pushkin, published in 1820. It is written as an epic fairy tale consisting of a dedication (посвящение), six "cantos", and an epilogue. It tells the story of the abduction of Ludmila, the daughter of Prince Vladimir of the Kievan Rus', by an evil wizard and the attempt by the brave knight Ruslan to find and rescue her.

<i>Welltris</i> 1989 video game

Welltris is a puzzle video game, developed by Doca and licensed to Bullet-Proof Software. It is an official game in the Tetris series. Adaptations were made by Sphere, Inc., for Spectrum HoloByte, and by Infogrames. It was released for MS-DOS compatible operating systems in 1989. Ports for Macintosh, Amiga, Amstrad CPC, and Atari ST followed 1990, then ZX Spectrum and Commodore 64 1991.

Puyo Puyo (ぷよぷよ), previously known as Puyo Pop outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. Puyo Puyo was created as a spin-off franchise to Madō Monogatari, a series of first-person dungeon crawler role-playing games by Compile from which the Puyo Puyo characters originated.

<i>Top Gun: Fire at Will</i> 1996 video game

Top Gun: Fire at Will is a video game developed and published by Spectrum HoloByte for DOS, Windows, PlayStation, and Mac OS. It is a licensed game in the Top Gun franchise. A sequel, Top Gun: Hornet's Nest, was released in 1998.

<i>Faces...tris III</i> 1990 video game

Faces...tris III is a puzzle video game developed by Spectrum HoloByte in 1990 for the Macintosh, Amiga and MS-DOS.

<i>Falcon</i> (video game) 1987 video game

Falcon is a combat flight simulator video game and the first official entry in the Falcon series of the F-16 jet fighter's simulators by Spectrum HoloByte. Originally developed by Sphere for Macintosh and MS-DOS in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim.

<i>Tetris Giant</i> Video game

Tetris Giant, known as Tetris Dekaris in Japan, is an arcade game released in Japan in 2009 by Sega that features a giant version of the game Tetris. It is played on a large 70" DLP Projection Monitor, running on Sega System SP. It is controlled using giant joysticks, the right joystick being slightly lower than the left one, with a built-in shaker "rumble" motor, a device that Sega refers to as "Deka Lever". The playing field is 6 cells wide by 7 cells high as opposed to almost universal 10 cells wide by 20 high. The game can be played with up to two players.

<i>Tetris Friends</i> 2009 video game

Tetris Friends was an online Tetris game developed by Tetris Online, Inc. Registered users were able to compare their scores with their friends and with the entire community. It was the only official Flash implementation of Tetris made by the Tetris company itself. At the time, it was also the only official Tetris platform that had advertisements play before a match. Tetris Friends had over a million registered users.

<i>BreakThru!</i> 1994 video game

BreakThru! is a tile-matching puzzle video game released for the Windows and MS-DOS in 1994. It was created by Steve Fry for the Japanese company ZOO Corporation and published by Spectrum HoloByte, for the North American market.

<i>Tetris</i> (NES video game) 1989 video game

Tetris is a puzzle video game for the Nintendo Entertainment System (NES) released in 1989, based on Tetris (1985) by Alexey Pajitnov. It is the first official console release of Tetris to have been developed and published by Nintendo. It was preceded by an official Tetris for Family Computer in Japan in December 1988, and an unofficial Tetris by Atari in North America in May 1989.

<i>Super Tetris</i> 1991 video game

Super Tetris is a 1991 puzzle video game published by Spectrum HoloByte.

References

Citations

  1. 1 2 3 4 5 Goldin 1992, p. 16.
  2. 1 2 3 4 5 6 7 Lasky, Michael S. (November 1992). "It's Hip To Be Square: Blockheads Are Back In Style With Tetris Classic". Computer Gaming World . Vol. 1, no. 100. Golden Empire Publications. pp. 84–85.
  3. 1 2 Goldin 1992, p. 1.
  4. 1 2 Goldin 1992, p. 19.
  5. Goldin 1992, p. 12.
  6. Goldin 1992, p. 11.
  7. Goldin 1992, pp. 20–22.
  8. "Tetris | video game | Britannica". www.britannica.com. Retrieved 2023-04-19.
  9. Goldin 1992, p. 2.
  10. 1 2 3 Goldin 1992, p. Credits.
  11. 1 2 3 Elko, Lance (October 1992). "GameBytes: Tetris Classic". Game Players PC Entertainment . GP Publications. p. 8.
  12. Goldin 1992, p. 7.
  13. 1 2 Goldin 1992, p. 3.
  14. Riezenman, Michael (September 1992). "EEs' tools & toys: Tetris set to music". IEEE Spectrum . Institute of Electrical and Electronics Engineers. p. 84.
  15. Goldin 1992, p. 9.
  16. "Kids rate their favorite software". Santa Cruz Sentinel . Santa Cruz, California. September 4, 1993. p. 36. Retrieved February 22, 2022 via Newspapers.com.
  17. Jones, Brett (July 3, 1992). "Sega, Nintendo waging computer systems war". Times Record News . Wichita Falls, Texas. p. 52 via Newspapers.com.
  18. Crotty, Cameron (May 1994). "New Products: Tetris Gold". Macworld . International Data Group. p. 52.
  19. Keizer, Gregg (1995). The Multimedia Home Companion. Warner Books. p. 171. ISBN   0446671703.
  20. 1 2 Höfer, Marcus (October 1992). "Nachzieher". Aktueller Software Markt (in German). p. 101.
  21. 1 2 DeCoster, Jeane; Crook, David (October 3, 1992). "Carrying on the Tradition". Los Angeles Times . Retrieved July 2, 2022.

Bibliography