Manufacturers | Asmodee |
---|---|
Designers |
|
Illustrators | Alex Crispin |
Writers | Thomas Pike |
Publishers | Themeborne |
Publication | November 29, 2024 |
Genres | Role-playing |
Languages | English |
Systems | Escape the Dark |
Series | The Last of Us |
Players | 1–5 |
Playing time | 60–90 minutes |
Chance | Dice rolling, card drawing |
Age range | 14+ |
The Last of Us: Escape the Dark is an upcoming tabletop role-playing game published by Themeborne. Based on Naughty Dog's video game The Last of Us , the tabletop game was developed in partnership with Naughty Dog as an extension of Themeborne's Escape the Dark games. The game allows up to five players to control characters from The Last of Us. The goal is to reach safety from enemies while exploring locations from the game. Themeborne announced the game in November 2022; it was funded through a Kickstarter campaign, and is due for release in November 2024.
The Last of Us: Escape the Dark is based on the video game The Last of Us , [1] allowing up to five players to control characters from the game: Joel, Ellie, Tommy, Tess, Bill, and Marlene. The goal is to reach safety from enemies such as Hunters and Infected. [2] [3] The game begins in an abandoned quarantine zone; [4] players explore locations from the game—including the sewers, suburbs, and university—in an attempt to reach Tommy's safe community in Jackson, Wyoming. [1] [2] Each player begins with a hang-up—a unique problem that holds them back from their full potential—and journeys to overcome it and unlock a gameplay perk; [3] survival grants rewards such as materials for crafting equipment. Represented on their character cards, each character possesses different abilities, such as Joel's physical strength and Ellie's agility. When performing actions that face resistance, players roll a character-specific die to determine their success. [1]
Dice and cards are used to simulate an open world. [5] At the beginning of each game, players generate card decks for each location, which are placed across the board; every location is connected to several others, allowing players to select new routes upon each playthrough. The location decks consist of cards representing chapters, camps, and stashed items. Chapter cards feature different events, which may lead to the acquisition of new information, equipment, or items for players to use; alternatively, they may feature outcomes that hinder the journey. Players can travel by horse or truck to access locations at a greater distance. Upon reaching a location, players can choose to explore via chapter card, or camp. After players complete their actions for the day, time passes and they must decide their actions for the following day. [1]
Threat tokens indicate to what extent each location is overrun by Infected; if a location is too overrun, it will become blocked and players will be forced to circumvent it. Spread cards indicate where the Infected may appear; the threat of their presence increases each day. Upon encountering Infected, players engage in combat. The difficulty of combat encounters is determined on the threat level of the enemy card; players must achieve a certain number of wins to be successful, and their chances of success are increased by using equipment and weapons. [1] Players use a combination of item cards and dice to combat enemies; they can select different attack and defence strategies, including stealth or heavy combat. [3] Aimed for ages 14 and up, each game lasts approximately 60–90 minutes. [6]
The Last of Us: Escape the Dark was announced on November 1, 2022, as a partnership between game company Themeborne and The Last of Us developer Naughty Dog. [2] [3] Neil Druckmann, co-director and writer of The Last of Us, was a fan of Themeborne's Escape the Dark games. [7] The developers were interested in the open world and player choice aspects. [8] : 0:34 They wanted character development to be a significant part of the game due to its importance in the video games, which led to the development of hang-ups. [8] : 1:19 They wanted to maintain the atmosphere of previous Escape the Dark games and found the post-apocalyptic setting a suitable match. [8] : 1:44 The game retains the monochromatic aesthetic of Themeborne's Escape the Dark games. [9] Themeborne's Thomas Pike serves as the game's writer, as well as a game designer alongside artist Alex Crispin. [8]
The game was funded through a Kickstarter campaign, which ran from November 8 to December 2; [1] it tripled its £120,000 goal within the first day, with more than 4,000 supporters, [10] [4] and raised more than £860,000 with over 9,700 supporters by the campaign's end. [11] [12] A collector's edition was available for Kickstarter supporters, featuring 3D tokens of the playable characters. [5] Preorders opened on June 14, 2023, the tenth anniversary of The Last of Us, [13] and the show was demonstrated at the UK Games Expo in 2023 and 2024. [14] [15] Originally due for release in December 2023, [1] the game is scheduled to launch through Asmodee in the United States on November 29, 2024. [6]
Jak and Daxter is an action-adventure video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of installments being outsourced to Ready at Dawn and High Impact Games. The first game, Jak and Daxter: The Precursor Legacy, released on December 3, 2001, was one of the earliest titles for the PlayStation 2, and the series collectively is regarded as a defining franchise for the console.
Naughty Dog, LLC is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.
Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2. It is the first game of the Jak and Daxter series. The game follows the protagonists, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. With the help of Samos the Sage, a master of the mysterious energy called 'Eco' created by an ancient race known as the Precursors, the pair learn that they must save their world from the rogue sages Gol and Maia Acheron, who plan to flood the world with "Dark Eco", a mysterious substance which corrupts all it touches.
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization. Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game.
Fiasco is a role-playing game by Jason Morningstar, independently published by Bully Pulpit Games. It is marketed as a "GM-less game for 3–5 players, designed to be played in a few hours with six-sided dice and no preparation". It is billed as "A game of powerful ambition and poor impulse control" and "inspired by cinematic tales of small time capers gone disastrously wrong—films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan."
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
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The development of The Last of Us, an action-adventure game, began after Uncharted 2: Among Thieves' release in October 2009. Sony Computer Entertainment published The Last of Us for PlayStation 3 on June 14, 2013. The three-year development, led by studio Naughty Dog, was kept secret for the majority of development. In the game, players assume control of Joel, a middle-aged smuggler tasked with escorting a 14-year-old girl named Ellie across a post-apocalyptic United States in an attempt to create a potential cure against the world-ending infection to which Ellie is immune. Creative director Neil Druckmann was inspired to include the Infected as a main enemy in the game after discovering the Cordyceps fungi. Set 20 years after the outbreak has destroyed much of civilization, the game explores the possibility of the fungi infecting humans.
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