The Longest Day (game)

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The Longest Day
Cover of The Longest Day wargame.png
The Longest Day front cover, cover art by Rodger B. MacGowan
Designers Randall C. Reed
Illustrators Rodger B. MacGowan, Randall C. Reed
PublishersThe Avalon Hill Game Corporation
Publication1979
GenresMilitary simulation
Players2-8
Setup time8-10 hours or more
Playing time3-15 hours for regular scenarios, 50-90 hours for campaign
ChanceHigh
Age range12+
SynonymsTLD

The Longest Day is a board wargame published by Avalon Hill in 1979 that simulates the Allied D-Day invasion of June 1944 and the subsequent Normandy campaign during World War II until August 31st, 1944.

Contents

Background

In early June 1944, Allied forces landed on the beaches of Normandy. Although German forces were not able to eliminate the beachhead, they were able to contain Allied forces within the Cotentin Peninsula for almost 8 weeks. The Allies finally broke out with simultaneous attacks by British and Canadian forces (Operation Goodwood) and American forces (Operation Cobra).

Description

The Longest Day is a "monster game" (one having more than 1000 counters) for 2–8 players (or two teams) that covers the Allied Operation Overlord from the Normandy invasion on 6 June 1944, to the Battle of the Falaise Gap in August 1944. Wargame Academy rates the game's complexity as 6 on a scale of 10 and estimates that a campaign game would take 30–50 hours to complete, [1] while Avalon Hill rates the game's complexity as 8 on a scale of 10 and estimates that the game would take 50-90 hours to complete. [2] [3] [4] [5]

Components

The large game box is 14.25 inches x 11.25 inches x 2.5 inches, [6] weighs nine pounds (4 kg) and contains: [3]

Gameplay

The Longest Day map is composed of multiple boards combined together to play the full campaign game. TLDBoardswithSections.png
The Longest Day map is composed of multiple boards combined together to play the full campaign game.

Each turn uses the following sequence: [7]

This completes one turn, which represents one day.

Scenarios

The game includes five scenarios that range in playing time from 3 to 12 hours and increase in complexity with the addition of new rules for each scenario: [7]

  1. Normandy Beachhead (6 June-8 June) (Played with every mapboard)
  2. Fall of Cherbourg (19 June-25 June) (Played with mapboard "A")
  3. Operation Cobra (25 July-31 July) (Played with mapboard "A", "B", "C", and "F")
  4. Mortain Counterattack (6 August-9 August) (Played with mapboard "F")
  5. Falaise Pocket (17 August-21 August) (Played with mapboard "G")

All of the scenarios can be combined into a complete campaign game. [7]

There are also six hypothetical "what-if?" add-ons included that simulate events that historically did not happen but were considered at the time as possible strategies by the relevant commands. These include a second Allied airdrop (which would later become a part of the regular Campaign scenario rules), [8] Hitler abandoning the Channel Islands in order to reinforce Normandy, and moving German units quite close to beachheads before the invasion (General Erwin Rommel's original counter-invasion plan).

There are also three optional rules that can be added onto the Campaign Game, them being Counter-Battery Artillery Fire, Bridge Demolition and Repair, and Hedgerow Cutters. [7] [9]

Publication history

Randall C. Reed, the head of Avalon Hill's research and development staff in the late 1970s, was one of the first new Avalon Hill employees after the Charles S. Roberts era. Reed designed The Longest Day, including the counters and maps. [10] [11] The game was published by Avalon Hill in 1979 with cover art by Rodger B. MacGowan. [3]

The game was published with some counters missing. These were included in The General , Vol. 28, No. 6. [3]

Reception

In Issue 33 of the British wargaming magazine Phoenix , Geoffrey Barnard examined the historicity of the game and found that it was inaccurate in several areas. This included geographical errors (9 of 11 British/Canadian landing beaches were incorrectly named), rules that do not accurately represent possible actions, and strategic errors. Barnard nevertheless concluded, "It is worth playing and, even more so, it is worth studying [...] The game is, I feel, a valuable contribution to the advance of game design, even if just because it sets out to be, or at least seem, historically serious." [12]

In Issue 6 of Richard Berg's Review of Games, game designer Richard Berg noted that this was "not a complex game — there are no convoluted mechanics to learn, no tortuous CRT's to dissect, and no roster sheets full of minutiae to keep track of." Berg thought the first scenario (the Normandy landings) was the most interesting for players, given that the length of time to complete the entire campaign game "is an extensive proceeding that will appeal to few because of the time and energy required." However, Berg found "The set-up system is abysmal — there appears to be a fair number of holes and glitches in the initial set-up." Berg also found the set-up time to be overly long, writing, "It actually takes less time to learn how to play the game than to set it up ... [But] once over that formidable wall and into the game, most players will find the assimilation of the system easy going." Berg added onto this by saying that "...for those gamers for whom extended and difficult set-ups are a major bugaboo, TLD should be avoided like a Care package from Tehran." [7]

Other reviews and commentary

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References

  1. "The Longest Day — Board Game Details — Meeple Mountain". www.meeplemountain.com. Retrieved September 28, 2024.
  2. "Longest Day, The". www.boardgameprices.com. Retrieved September 26, 2024.
  3. 1 2 3 4 "The Longest Day (1979)". boardgamegeek.com. Retrieved December 11, 2021.
  4. McArthur, R. B. (December 1980). "Is It Just a Game?". Washingtonian . Vol. 16, no. 3. pp. 86–97.
  5. Dolski, Michael (2016). D-Day Remembered: The Normandy Landings in American Collective Memory. University of Tennessee Press. p. 258. ISBN   9781621902188.
  6. "The Longest Day (English edition) | Board Game Version | BoardGameGeek". boardgamegeek.com. Retrieved September 26, 2024.
  7. 1 2 3 4 5 Berg, Richard (November 19, 1980). "The Longest Day II". Richard Berg's Review of Games . No. 6. p. 1. Retrieved October 22, 2024.
  8. The Longest Day Rules of Play (2nd ed.). p. 43.
  9. The Longest Day Rules of Play (2nd ed.). pp. 52–54.
  10. Perla, Peter P. (1990). The Art of Wargaming: A Guide for Professionals and Hobbyists. Naval Institute Press.
  11. Bisasky, Al (November 1976). "Forum: Randall Reed". Fire & Movement . No. 4. Archived from the original on September 3, 2022 via Yumpu.com.
  12. Barnard, G. (September–October 1981). "The Longest Day: New Standards of Historicity". Phoenix . No. 33. pp. 5–8.
  13. Grégoire, Henri (December 1981). "The Longest Day (Review)". Casus Belli (in French). No. 6. Paris, France. p. 18.