Towers II: Plight of the Stargazer

Last updated
Towers II: Plight of the Stargazer
Atari ST Towers II - Plight of the Stargazer manual cover.jpg
Original Atari Falcon manual cover
Developer(s) JV Enterprises
Publisher(s)
JV Enterprises
  • Falcon
    • NA: JV Enterprises
    • EU: Goodman International
  • JaguarWindows
    • NA/EU: Intermark Corporation, Telegames
Designer(s) Jag Jaeger
Programmer(s) Vince Valenti
Artist(s)
  • John Easton
  • Vince Valenti
Composer(s) Eric L. Richardson
Series Towers
Platform(s)
Release
  • Falcon
  • Jaguar
  • Windows
    • NA: November 1, 1997
Genre(s) Role-playing
Mode(s) Single-player

Towers II: Plight of the Stargazer is a first-person role-playing video game originally developed and published by JV Enterprises for the Atari Falcon in 1995. It is the sequel to Towers: Lord Baniff's Deceit , which was first released as a shareware title on the Atari ST in 1993 and later ported to MS-DOS and Game Boy Color. [2]

Contents

Set several months after the events of the original game, the story follows the original crew of four adventurers from the previous title after landing in Lamini, who are now tasked by people of the island to send one of their crew to stop Lord Daggan inside his tower, after becoming enraged with the questioning of his doings. Initially released as a commercial title before becoming a shareware release for the Atari Falcon, [3] [4] Towers II: Plight of the Stargazer was later ported for the Atari Jaguar on December 10, 1996, [5] becoming one of the last licensed releases by Telegames for the system after being discontinued by Atari Corporation, who merged with JT Storage in a reverse takeover. [6] [7] [8] [9] It later received a port for Windows that was co-published by Intermark Corporation and Telegames on November 1, 1997.

Towers II: Plight of the Stargazer received positive reception since its release on Atari Falcon, with praise towards the 3D graphics, music and length but was criticized for its minimal story, puzzles and repetitive gameplay. The Jaguar version also received positive reception for the gameplay and controls, while being criticized for its low-res graphics. As the Jaguar version was only available through direct order and a few select retailers, [10] [11] this port has since become an expensive collector's item. [12]

Gameplay

Gameplay from the Falcon version. While in Hand mode, players can interact with the environment, pick up objects lying on the ground, talk to NPCs and more. Weapon equipment is done by pressing an arrow at the bottom right of the character's portrait. Falcon 030 Towers II - Plight of the Stargazer.gif
Gameplay from the Falcon version. While in Hand mode, players can interact with the environment, pick up objects lying on the ground, talk to NPCs and more. Weapon equipment is done by pressing an arrow at the bottom right of the character's portrait.

Towers II: Plight of the Stargazer is a role-playing video game (RPG) that takes place from a first-person perspective, similar to other games in the genre such as Ultima Underworld: The Stygian Abyss and King's Field , [13] [14] in a three-dimensional environment with pre-rendered 3D sprites. The main objective of the player is to adventure through a large, multi-level castle tower in which the entire game is set and defeat Lord Daggan. The player uses a freely movable mouse cursor to interact with the environment and with the icon-based interface on the heads-up display (HUD) when not engaged in combat.

The progression of the player through the game is linear, with puzzles and secrets to be found scattered within certain walls of the tower. An automatically filling map, that can be accessed by pressing its respective button during gameplay, keeps track of the player's finding through their gameplay session. Before starting, players can choose between any of the four characters at the beginning of the game, each one with their own class but skills statistics are randomly assigned and can be changed by rerolling them again until its suitable for the player. Players can save their progress at any time during gameplay and resume on the main menu.

Enemies are encountered inside the tower, with battles taking place in real-time when players are engaging in combat and they can use either a melee or ranged attack with their currently equipped weapon and a magic attack, which drains its dedicated mana meter and no further action is possible until the meter is fully filled again. Weapons, armors, shields, magic scrolls and other items can be either found from killing enemy non-playable characters (NPCs) or lying on the ground during exploration. At the beginning, the player starts with a limited inventory space that can be further expanded by picking up either backpacks or bags.

Some NCPs can be talked when not engaged in combat and they can give hints about puzzles found in later levels of the tower. By participating in combat, the player's character gains experience points and when certain amounts of experience points are accumulated, their character levels up, gaining additional hit points and mana. Foods found inside the tower also plays an important role in gameplay, as the player's character can feel hunger and if they do not use the food on their character's portrait, will lead a change in the in-game movement of their character as a result. Rest also plays an equally important role as well, since players can recover hit points by sleeping anywhere on the tower but they can also be attacked by any of the enemies.

Plot

Towers II: Plight of the Stargazer takes place several months after the events occurred in Towers: Lord Baniff's Deceit. [15] After shipwrecking in the island of Lamini, also known as the Land of Towers, reparations on the four-men crew's ship are almost ready but they have not heard info in regards to the wars at Airatose or anything else besides the island's current state, giving them an uncomfortable feeling about the location and their most powerful residents being magic wielders. Rumors of the island's guards not returning from a quest started and the crew was asked to see the new sheriff on Lamini. Upon arriving at the sheriff's office, an old man enters and sits down on a desk, and the crew exchange dialogue with him. The old man starts to tell a story about Lord Daggan, who was previously an astronomer of good nature and high status that made multiple discoveries, but resigned to his commission one day and strange events followed afterwards. When people of the island questioned about his recent actions inside his tower, he became enraged and the people quickly considered him a madman that had to be stopped, [15] with knights and sages of the island being tasked for the assignment but never returned. Thieves were later spotted leaving the tower of Lord Daggan with stolen property, with one being captured and interrogated for his actions. The captured theft's statements of the decaying state, low security and mystical beings inside the tower left them bewildered. As a result, the four men are asked in sending one of their crew to complete the task of stopping Lord Daggan, with treasures inside the tower and a keep being compensations for the job done, before Lord Daggan grows in both madness and power. [15]

Development and release

Atari Falcon 030 (white bg).jpg
Atari-Jaguar-Console-Set.jpg
Though developed for the Atari Falcon, Towers II: Plight of the Stargazer was designed around the technical specifications of the Jaguar, with the main reason being for a then-possible port of the game to the system with minimal technical issues in the process.

JV Enterprises was founded and established in the 1990s on Paradise, Nevada by Vince Valenti and Jag Jaeger primarily as a partnership concentrating on shareware titles for Atari Corporation and PC platforms. [16] When developing Towers II: Plight of the Stargazer, Vince and Jag realized they could not handle all the work by themselves and decided to expand the development team to assist with work on the game, including composer Eric L. Richardson and artist John Easton. [14] [17] The project was first developed for the Atari Falcon and spent nine months in development, [17] but was designed around the Jaguar's technical specifications if the team decided to port it to the system. [17] Vince worked as the main programmer of the game, with Jag handling the design alongside the map and puzzle layouts, while Eric composed the music. [17] John designed both the characters and creatures, [17] with Vince later modeling them as pre-rendered 3D sprites. [13]

After finishing development and releasing the Falcon version of Towers II: Plight of the Stargazer in 1995, Vince and his team started porting the game to the Jaguar in a process of six months with minimal problems. [13] [17] Due to the system's superior hardware, the team managed to make improvements in the visuals, such as full-screen graphics, more textures for the tower's inside surroundings and fitting the game on a two-megabyte (MB) cartridge compared to the Falcon's four MB disk size, among other changes. [13] [17] [18] The Jaguar version also runs approximately at 12 frames per second, [13] [17] in addition of featuring support for the ProController. Like other games published by Telegames following the Jaguar's discontinuation in 1996, [19] the Jaguar version of Towers II was only available through direct order or retailers such as Electronics Boutique, [10] [11] and has since become an expensive collector's item due to its rarity. [12]

Towers II: Plight of the Stargazer also received a port for Windows that was co-published by Intermark Corporation and Telegames on October 13, 1997. [20] [21] Versions for both Game Boy Color and Game Boy Advance were in development by JV Games and Vatical Entertainment respectively but ultimately were never released, [20] though cover art of both ports do exist. [4] [22] [23]

Reception

Towers II: Plight of the Stargazer received positive reception since its release.

In 2023, Time Extension listed it as one of the best games for the Jaguar. [30]

Related Research Articles

<i>Raiden</i> (video game) Vertically scrolling shooter arcade game released in 1990

Raiden is a 1990 vertically scrolling shooter arcade video game developed by Seibu Kaihatsu and published by Tecmo in Japan. The game's story takes place in the year 2090, when an alien species known as the Crystals invaded Earth. Players assume the roles of the Vanquish Crystal Defense pilot duo, taking control of two state of the art Fighting Thunders aircraft to defeat the Crystals and save the Earth.

<i>Batman Forever: The Arcade Game</i> 1996 video game

Batman Forever: The Arcade Game is a beat 'em up video game based on the movie Batman Forever. The subtitle is used to differentiate it from Batman Forever, another beat 'em up published by Acclaim at around the same time. One or two players, playing as Batman and Robin, fight Two-Face, the Riddler, and numerous henchmen.

JV Games is an American video game developer based in Las Vegas, Nevada. They have developed a number of titles including James Bond 007: Nightfire for Game Boy Advance, as well as Pong Toss! Frat Party Games and Incoming! for WiiWare.

<i>James Pond 3</i> 1993 video game

James Pond 3: Operation Starfish is a 1993 video game for the Mega Drive/Genesis. The game was also released for the Amiga and Amiga CD32 platforms, the Super NES and the Game Gear. It is the third and last game in the James Pond series. It is also the only one that was only released for AGA Amigas: the Amiga 1200, the Amiga 4000 and CD32.

<i>Graham Gooch World Class Cricket</i> 1993 video game

Graham Gooch World Class Cricket is a cricket video game developed and published by Audiogenic in 1993. It is endorsed by former England cricketer Graham Gooch and is available for the Amiga and PC computer systems.

<i>Creature Shock</i> 1994 video game

Creature Shock is a 1994 sci-fi game released for MS-DOS and 3DO. It was developed by Argonaut Software and published by Virgin Interactive Entertainment. The game was later ported to the CD-i, Sega Saturn and PlayStation video game systems.

<i>Iron Soldier</i> 1994 video game

Iron Soldier is an open world first-person mecha simulation video game developed by Eclipse Software Design and published by Atari Corporation for the Atari Jaguar in North America and Europe on December 22, 1994, then in Europe in January 1995 and later in Japan on March 24 of the same year, where it was instead published by Mumin Corporation. The first installment in the eponymous franchise, the game is set in a dystopian future where industries and machinery has overrun most of the surface on Earth, as players assume the role of a resistance member taking control of the titular mech in an attempt to overthrow the dictatorship of Iron Fist Corporation, who have conquered the world through usage of military force.

Telegames, Inc. is an American video game company based in Mabank, Texas, with a sister operation based in England.

<i>Manchester United Europe</i> 1991 video game

Manchester United Europe, developed by Krisalis Software, is the follow-up to the 1990 video game Manchester United which had sold over 100,000 copies. The Atari Lynx port was released under the title of European Soccer Challenge.

<i>Zero-5</i> 1994 video game

Zero-5 is a shooter video game developed and published by Caspian Software for the Atari STe in 1994. It is one of the last official releases for the Atari ST after being discontinued in 1993 by Atari Corporation.

<i>World Tour Racing</i> 1997 video game

World Tour Racing is a 1997 racing video game developed by Teque London and published by Telegames for the Atari Jaguar CD. In the game, the player controls a Formula One car competing against computer-controlled opponents in races across multiple locations. Gameplay consists of three modes and the player can customize the vehicle's characteristics.

<i>Virtuoso</i> (video game) 1994 third-person shooter video game

Virtuoso is a third-person shooter video game developed by MotiveTime and originally published by Nova Spring and Elite Systems in North America and Europe, respectively, for DOS in 1994.

<i>FlipOut!</i> 1995 video game

FlipOut! is a tile-matching puzzle video game developed by Gorilla Systems Corporation and originally published by Atari Corporation for the Atari Jaguar in Europe on July 7, 1995 and later in North America on August 28 of the same year. It is one of the first titles developed by Gorilla Systems.

<i>Breakout 2000</i> 1996 video game

Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. Part of the 2000 series by Atari Corporation, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.

<i>Iron Soldier 2</i> 1997 video game

Iron Soldier 2 is an open world first-person mecha simulation video game developed by Eclipse Software Design and published by Telegames for the Atari Jaguar and Atari Jaguar CD on December 30, 1997. It is the sequel to Iron Soldier.

<i>Zero 5</i> (Atari Jaguar video game) 1997 video game

Zero 5 is a shooter video game developed by Caspian Software and published by Telegames exclusively for the Atari Jaguar on September 29, 1997. It is a remake of the 1994 Atari STe title of the same name and one of the last licensed releases to be published for the Jaguar after being discontinued in 1996 by Atari Corporation, who merged with JT Storage in a reverse takeover prior to its eventual launch.

<i>Ultimate Brain Games</i> (1995 video game) Unreleased board video game

Ultimate Brain Games is an unreleased board video game that was in development by Teque London and planned to be published by Telegames on a scheduled Q2 1995 release date exclusively for the Atari Jaguar. The game was going to be a spiritual successor to Fidelity Electronics and Telegames's 1991 Atari Lynx title The Fidelity Ultimate Chess Challenge. It was also intended to be released the Atari Jaguar CD add-on and later on the PC.

<i>Towers: Lord Baniffs Deceit</i> 1993 video game

Towers: Lord Baniff's Deceit is a first-person role-playing video game originally developed and published by JV Enterprises for the Atari ST in 1993. It is the first entry in the Towers series. In the game, players assume the role of adventurers tasked with finding Lord Baniff in his Tower, who has not been heard from by the people of Lamini. The title was later ported to both MS-DOS and Game Boy Color, each featuring various differences compared to the original release. It was met with mixed reception from critics across all platforms. A sequel, Towers II: Plight of the Stargazer, was released in 1995 for the Atari Falcon.

References

  1. "Atari Gaming Headquarters -- News Briefs (1997 Archive)". www.atarihq.com. Retrieved April 10, 2023.
  2. "Atari ST Towers". atarimania.com. Archived from the original on 2018-09-26. Retrieved 2018-08-08.
  3. "Atari ST Towers II - Plight of the Stargazer [Falcon030]". atarimania.com. Retrieved 2019-07-17.
  4. 1 2 "Atari ST Towers II - Plight of the Stargazer [Falcon030] 1.2d". atarimania.com. Archived from the original on 2018-09-26. Retrieved 2018-08-10.
  5. Smith, Jason. "Atari Jaguar Timeline". jaguarsector.com. Archived from the original on 2013-06-29. Retrieved 2018-08-08.
  6. "News Feed". Ultra Game Players . No. 93. Imagine Media. January 1997. p.  22.
  7. "Tidbits..." Electronic Gaming Monthly . No. 94. Ziff Davis. May 1997. p. 24. Archived from the original on 2018-10-04. Retrieved 2018-12-03.
  8. "Atari and JT Storage Reorganisation Plan". onecle.com. Archived from the original on 2006-12-09. Retrieved 2018-08-04.
  9. "EDGAR Pro | ATARI CORP Annual Report (Regulation S-K, item 405) (10-K405) ITEM 7. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS". google.brand.edgar-online.com. Archived from the original on 2018-06-12. Retrieved 2018-08-08.
  10. 1 2 "News Bits". GamePro . No. 105. IDG. June 1997. p. 20.
  11. 1 2 "Recent Sightings of an Endangered Species". GameFan . Vol. 5, no. 10. Shinno Media. October 1997. p. 36.
  12. 1 2 Massey, Tom (25 January 2015). "A guide to gaming's most valuable treasures". Eurogamer . Archived from the original on 12 November 2017. Retrieved 2018-10-22. This one treads a fine line for our only-released-at-retail criteria since Telegames sold it via mail order after the Jaguar's sudden death.
  13. 1 2 3 4 5 Halliwell, Clay (March 27, 1997). "Towers II Mini-interview with JV Games' Vince Valenti". justclaws.atari.org. Archived from the original on 15 September 2014. Retrieved 2018-08-11.
  14. 1 2 Powell, Wes; Halliwell, Clay (March 27, 1997). "Vince Valenti Interviews - The programmer of Towers II begs". Jaguar Explorer Online. Vol. 1, no. 1. White Space Publishers. Retrieved 2020-01-02.
  15. 1 2 3 Towers II: Plight of the Stargazer game manual (Atari Falcon, US)
  16. "JV Games, Inc. (Company summary)". MobyGames. Archived from the original on 2017-12-20. Retrieved 2018-08-11.
  17. 1 2 3 4 5 6 7 8 Powell, Wes (March 27, 1997). "Interview with Vince Valenti of JV Games". justclaws.atari.org. Archived from the original on 15 September 2014. Retrieved 2018-08-11.
  18. Charlton, Frank (February 1996). "Interview - Atari UK - Inside Atari UK". ST Format . No. 79. Future plc. pp. 18–19. Archived from the original on 2017-07-16. Retrieved 2018-11-12.
  19. Hawken, Kieren (July 2013). "Minority Report Special: Jaguar - Towers II: Plight of the Stargazer". Retro Gamer . No. 118. Imagine Publishing. p. 46.
  20. 1 2 IGN Staff (July 28, 2000). "Towers II: Plight of the Stargazer - Once isn't enough for the Towers series on the Game Boy Color -- another one's coming this fall". IGN . Ziff Davis . Retrieved 2019-05-25.
  21. "Towers II Now Out for Win95 ..." JV Games . November 1, 1997. Archived from the original on December 5, 1998. Retrieved July 9, 2024.
  22. pichu_pichu (November 9, 2008). "Towers II: Plight of the Stargazer (Game Boy Advance) - Overview". VG Chartz. Archived from the original on 2018-01-07. Retrieved 2018-08-08.
  23. th3l3fty. "Towers II: Plight of the Stargazer Box Shot for Game Boy Advance". GameFAQs . Retrieved 2018-08-08.{{cite web}}: CS1 maint: numeric names: authors list (link)
  24. Scoleri III, Joseph. "Towers II - Overview". AllGame . Archived from the original on 14 November 2014. Retrieved 2018-08-10.
  25. Grimes, Nial (July 1995). "Product Review - High and Mighty..." Atari World. No. 3. Neal O'Nions. p. 34. Archived from the original on 2018-09-27. Retrieved 2018-08-11.
  26. Elektro, Dan (December 1998). "Video Game Survivor's Guide - The Jaguar Lives! - Towers II". GamePro . No. 113. IDG. p. 214.
  27. "Jaguar: TOWERS II". ST-Computer (in German). No. 124. falkemedia. March 1997. p. 56.
  28. Forrester, Simon (May 1995). "Screenplay - Game Review - Towers II: Plight of the Stargazer". ST Format . No. 70. Future plc. p. 37.
  29. Karels, Ralph (August 1999). "Special - Atari Jaguar - Komplettübersicht Jaguar-Modul-Games - Towers 2". Video Games (in German). No. 93. Future-Verlag. p. 56. Archived from the original on 2018-08-04. Retrieved 2018-08-11.
  30. McFerran, Damien (July 7, 2023). "Best Atari Jaguar Games - Roar-some 64-bit power". Time Extension. Hookshot Media. Archived from the original on 2023-07-07. Retrieved 2023-07-07.