Transworld Snowboarding | |
---|---|
Developer(s) | Housemarque |
Publisher(s) | Infogrames [lower-alpha 1] |
Platform(s) | Xbox |
Release | |
Genre(s) | Snowboarding |
Mode(s) | Single-player |
Transworld Snowboarding is a snowboarding video game developed by Housemarque and published by Infogrames, released in 2002, for the Xbox. It is a sequel to Supreme Snowboarding .
Transworld Snowboarding is a snowboard freestyle racing game. The game features ten professional snowboarders, including Todd Richards, Andrew Crawford, Tina Basich, Barrett Christy, and Peter Line. [3]
Transworld Snowboarding was developed by Housemarque. [1] The game was originally in development for the Dreamcast under the name of Supreme Snowboarding 2 before being moved to the Xbox and given a complete graphics revamp, and after Infogrames signed a licensing deal with the Transworld Skateboarding magazine. [4] [5] It was first announced at E3 2001, along with Transworld Skateboarding and Transworld Surf . [6]
The game was originally slated for release in the second quarter of 2002; [6] it was released in the United States on October 15, [1] with a European release on November 8 later that year. [2]
Aggregator | Score |
---|---|
Metacritic | 74/100 [7] |
Publication | Score |
---|---|
Game Informer | 6.5/10 [8] |
GamePro | [9] |
GamesMaster | 61% [10] |
GameSpot | 7.6/10 [11] |
GameSpy | 76% [12] |
GameZone | 6.8/10 [13] |
IGN | 6.7/10 [14] |
Official Xbox Magazine (UK) | 6.1/10 [15] |
Official Xbox Magazine (US) | 8.3/10 [16] |
X-Play | [17] |
Upon its release, Transworld Snowboarding received "average" reviews according to the review aggregation website Metacritic. [7] It was nominated for "Best Extreme Sports Game" for IGN's Best of E3 2002. [18]
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Grand Prix 4, commonly known as GP4 is a Formula One racing simulator game co-developed by Geoff Crammond's development studio Simergy and Infogrames' Chippenham development studio, and published by Infogrames. Released for the PC on June 21, 2002, and is the last entry in Crammond's Grand Prix series, and the last entry released under the MicroProse label. Based on the 2001 Formula One season, GP4 is a huge graphical and physics upgrade from the previous version, Grand Prix 3 which had been released in 2000.
Transworld Snowboarding was an American magazine and website dedicated to snowboarding culture. When it closed, the magazine had most recently been published four times a year. The magazine featured articles on the sport, culture and lifestyle of modern snowboarding.
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Evolution Snowboarding is a 2002 snowboarding video game both developed and published by Japanese game company Konami. The game takes a new perspective on the snowboarding genre. It is the sequel to Evolution Skateboarding.
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Transworld Surf is a sports video game developed by Angel Studios and published by Infogrames The game was released for GameCube, PlayStation 2, and Xbox between November 2001 and March 2003. The Xbox version of the game was the third game released under Infogrames' newly-revamped Atari label.
ToeJam & Earl III: Mission to Earth is an action video game released for the Xbox on October 22, 2002. Developed by ToeJam & Earl Productions and Visual Concepts, and published by Sega, it is the third installment in the ToeJam & Earl series. Players assume the role of one of three extraterrestrial protagonists: ToeJam and Earl, who starred in the series' first two games, and Latisha, a new character. While using power-ups to combat enemies, players seek to collect the twelve "Sacred Albums of Funk" and defeat the antagonistic "Anti-Funk."
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Supreme Snowboarding is a snowboarding video game created by Housemarque for Microsoft Windows with a Game Boy Color version by Software Creations in 1999. It was one of the first snowboarding games for Windows to take full advantage of 3D graphics cards that were becoming the norm in the late 1990s. Over 1.5 million units were sold worldwide, allowing Supreme Snowboarding to become the first hit title in Finnish game development. The game received positive critical reception, as well as acclaim for having one of the best visuals of its time, though its lack of content and replay value was sometimes criticized.
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