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Troy is a chess variant inspired by the Trojan War. The armies of Greece and Troy wage battle on a 91-cell hexagonal gameboard. The game was developed in 1988 by the Fanaat games club (Netherlands) as a wedding gift for two of its prominent members. [lower-alpha 1] [1] [2]
In Greek mythology, the Trojan War was waged against the city of Troy by the Achaeans (Greeks) after Paris of Troy took Helen from her husband Menelaus, king of Sparta. The war is one of the most important events in Greek mythology and has been narrated through many works of Greek literature, most notably Homer's Iliad. The core of the Iliad describes a period of four days and two nights in the tenth year of the decade-long siege of Troy; the Odyssey describes the journey home of Odysseus, one of the war's heroes. Other parts of the war are described in a cycle of epic poems, which have survived through fragments. Episodes from the war provided material for Greek tragedy and other works of Greek literature, and for Roman poets including Virgil and Ovid.
In geometry, a hexagon is a six-sided polygon or 6-gon. The total of the internal angles of any simple (non-self-intersecting) hexagon is 720°.
A board game is a tabletop game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.
Each player has 19 men with initial setup as shown. As in chess, a captured man is replaced on its cell by the capturing piece, and the winning objective is checkmate. The Greek king is Pallas Athene; the Trojan king is Ares.
The rules of chess are rules governing the play of the game of chess. While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from place to place. Today, the standard rules are set by FIDE, the international governing body for chess. Slight modifications are made by some national organizations for their own purposes. There are variations of the rules for fast chess, correspondence chess, online chess, and Chess960.
Checkmate is a game position in chess and other chess-like games in which a player's king is in check and there is no way to remove the threat. Checkmating the opponent wins the game.
The queen is the most powerful piece in the game of chess, able to move any number of squares vertically, horizontally or diagonally. Each player starts the game with one queen, placed in the middle of the first rank next to the king. Because the queen is the strongest piece, a pawn is promoted to a queen in the vast majority of cases.
Promotion is a chess rule that requires a pawn that reaches its eighth rank to be immediately replaced by the player's choice of a queen, knight, rook, or bishop of the same color. The new piece replaces the pawn, as part of the same move. The choice of new piece is not limited to pieces previously captured, thus promotion can result in a player owning, for example, two or more queens despite starting the game with one. Pawn promotion, or the threat of it, often decides the result in an endgame. Since the queen is the most powerful piece, the vast majority of promotions are to a queen. Promotion to a queen is often called queening; promotion to any other piece is referred to as underpromotion.
Athena or Athene, often given the epithet Pallas, is an ancient Greek goddess associated with wisdom, handicraft, and warfare, who was later syncretized with the Roman goddess Minerva. Athena was regarded as the patron and protectress of various cities across Greece, particularly the city of Athens, from which she most likely received her name. She is usually shown in art wearing a helmet and holding a spear. Her major symbols include owls, olive trees, snakes, and the Gorgoneion.
Ares is the Greek god of war. He is one of the Twelve Olympians, the son of Zeus and Hera. In Greek literature, he often represents the physical or violent and untamed aspect of war, in contrast to his sister, the armored Athena, whose functions as a goddess of intelligence include military strategy and generalship.
In chess, the king (♔,♚) is the most important piece. The object of the game is to threaten the opponent's king in such a way that escape is not possible (checkmate). If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. Although the king is the most important piece, it is usually the weakest piece in the game until a later phase, the endgame. Players cannot make any move that places their own king in check.
Shogi, also known as Japanese chess or the Game of Generals, is a two-player strategy board game native to Japan in the same family as chess, makruk, shatranj, janggi and xiangqi, and is the most popular chess variant in Japan. Shōgi means general's board game.
Minishogi is a modern variant of shogi. The game was invented around 1970 by Shigenobu Kusumoto of Osaka, Japan. The rules are nearly identical to those of standard shogi, with the exception that it is played on a 5x5 board with a reduced number of pieces, and each player's promotion zone consists only of the rank farthest from the player.
Makrukpronounced [màːk rúk]), or Thai chess, is a board game that descended from the 6th-century Indian game of chaturanga or a close relative thereof, and therefore related to chess. It is regarded as the most similar living game to this common ancestor of all chess variants.
Kriegspiel is a chess variant invented by Henry Michael Temple in 1899 and based upon the original Kriegsspiel developed by Georg von Reiswitz in 1812. In this game each player can see their own pieces, but not those of their opponent. For this reason, it is necessary to have a third person act as a referee, with full information about the progress of the game. When it is a player's turn he or she will attempt a move, which the referee will declare to be 'legal' or 'illegal'. If the move is illegal, the player tries again; if it is legal, that move stands. Each player is given information about checks and captures. They may also ask the referee if there are any legal captures with a pawn. Since the position of the opponent's pieces is unknown, Kriegspiel is not a game with perfect information. As each player cannot see his opponent's pieces, the game is sometimes referred to as blind chess.
Kyoto shogi is a modern variant of shogi. It was invented by Tamiya Katsuya c. 1976.
Hexagonal chess refers to a group of chess variants played on boards composed of hexagon cells. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.
Yonin shōgi,, is a four-person variant of shogi. It may be played with a dedicated yonin shogi set or with two sets of standard shogi pieces, and is played on a standard sized shogi board.
Three-player chess is a family of chess variants specially designed for three players. Many variations of three-player chess have been devised. They usually use a non-standard board, for example, a hexagonal or three-sided board that connects the center cells in a special way. The three armies are differentiated usually by color.
Okisaki shogi is a modern variant of shogi. It was developed by Masayuki Nakayachi c. 1996 from suggestions by German chess player Ralph Blockhaus.
The following outline is provided as an overview of and topical guide to chess:
Dragonfly is a chess variant invented by Christian Freeling in 1983. There are no queens, and a captured bishop, knight, or rook becomes the property of the capturer, who may play it as his own on a turn to any open square. The board is 7×7 squares, or alternatively a 61-cell hexagon with two additional pawns per side.
Triangular Chess is a chess variant for two players invented by George R. Dekle, Sr. in 1986. The game is played on a hexagon-shaped gameboard comprising 96 triangular cells. Each player commands a full set of chess pieces in addition to three extra pawns and a unicorn.
Trishogi is a shogi variant for two players created by George R. Dekle, Sr. in 1987. The gameboard comprises 9×10 interlocking triangular cells. The game is in all respects the same as shogi, except that piece moves have been transfigured for the triangular board-cell geometry.
Hexshogi is a shogi variant for two players created by George R. Dekle, Sr. in 1986. The gameboard comprises 85 hexagonal cells. The game is in all respects the same as shogi, except that piece moves have been transfigured for the hexagonal board-cell geometry.
Masonic Chess is a chess variant invented by George R. Dekle, Sr. in 1983. The game is played on a modified chessboard whereby even-numbered ranks are indented to the right—resembling masonry brickwork. The moves of the pieces are adapted to the new geometry; in other respects the game is the same as chess.
Chesquerque is a chess variant invented by George R. Dekle, Sr. in 1986. The game is played on a board equaling four Alquerque boards combined, and like Alquerque, pieces move along marked lines (9×9) to the points of intersection. All the standard chess pieces are present, plus one additional pawn and one archbishop fairy piece per side. The pieces move in ways specially adapted to the Alquerque-gridded board.
Tri-Chess is the name of a chess variant for three players invented by George R. Dekle, Sr. in 1986. The game is played on a board comprising 150 triangular cells. The standard chess pieces are present, minus the queens, and plus the chancellor and cardinal compound fairy pieces per side.
Three-Man Chess is a chess variant for three players invented by George R. Dekle, Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Cross Chess is a chess variant invented by George R. Dekle, Sr. in 1982. The game is played on a board comprising 61 cross-shaped cells, with players each having an extra rook, knight, and pawn in addition to the standard number of chess pieces. Pieces move in the context of a gameboard with hexagonal cells, but Cross Chess has its own definition of ranks and diagonals.
Quatrochess is a chess variant for four players invented by George R. Dekle, Sr. in 1986. The board comprises 14×14 squares minus the four central squares. Each player controls a standard set of sixteen chess pieces, and additionally nine fairy pieces. The game can be played in partnership or all-versus-all.
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