Modern Chess (chess variant)

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Modern Chess starting setup. Each prime minister is to the left of its king.

Modern Chess is a chess variant played on a 9×9 board. The game was invented by indiA Maura in 1968. [1] [2] Besides the usual set of chess pieces, each player has an additional piece with a corresponding pawn:

Chess variant games related to, derived from or inspired by chess

A chess variant is a game "related to, derived from, or inspired by chess". Such variants can differ from chess in many different ways, ranging from minor modifications to the rules, to games which have only a slight resemblance.

Chess piece piece deployed on a chessboard

A chess piece, or chessman, is any of the six different movable objects used on a chessboard to play the game of chess.

Contents

Princess (chess) fairy chess piece that can move like a bishop or a knight

A princess is a fairy chess piece that can move like a bishop or a knight. It cannot jump over other pieces when moving as a bishop, but may do so when moving as a knight. The piece has acquired many names and is frequently called archbishop or cardinal; it may also be called simply the bishop+knight compound. Chess moves in this article use NB as notation for the princess.

Bishop (chess) a piece in the board game chess

A bishop (♗,♝) is a piece in the board game of chess. Each player begins the game with two bishops. One starts between the king's knight and the king, the other between the queen's knight and the queen. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops.

Knight (chess) piece in the board game of chess

The knight (♘,♞) is a piece in the game of chess, representing a knight. It is normally represented by a horse's head and neck. Each player starts with two knights, which begin on the row closest to the player, between the rooks and bishops.

The first match was played in Madrid at Escuela de Bellas Artes de San Fernando's cafe on March 18, 1968. The players were Gabriel Vicente Maura himself (White), and Bonifacio Pedraz Cabezas (Black).

Game rules

The starting setup is as shown. All the standard rules of chess apply, along with the following special rules:

Rules of chess

The rules of chess are rules governing the play of the game of chess. While the exact origins of chess are unclear, modern rules first took form during the Middle Ages. The rules continued to be slightly modified until the early 19th century, when they reached essentially their current form. The rules also varied somewhat from place to place. Today, the standard rules are set by FIDE, the international governing body for chess. Slight modifications are made by some national organizations for their own purposes. There are variations of the rules for fast chess, correspondence chess, online chess, and Chess960.

Castling chess move

Castling is a move in the game of chess involving a player's king and either of the player's original rooks. It is the only move in chess in which a player moves two pieces in the same move, and it is the only move aside from the knight's move where a piece can be said to "jump over" another.

Rook (chess) piece from the board game chess

A rook is a piece in the strategy board game of chess. Formerly the piece was called the tower, marquess, rector, and comes. The term castle is considered informal, incorrect, or old-fashioned.

Pawn (chess) most numerous but the weakest piece in chess

The pawn (♙,♟) is the most numerous piece in the game of chess, and in most circumstances, also the weakest. It historically represents infantry, or more particularly, armed peasants or pikemen. Each player begins a game with eight pawns, one on each square of the rank immediately in front of the other pieces.

Optional rule

In response to criticism that bishops are restricted to only one square color, the inventor proposed an optional new rule, if the players agree:

See also

Chancellor Chess is a chess variant invented by Benjamin R. Foster in 1887. It features all the regular chess pieces plus one chancellor and extra pawn per side, on a 9×9 board.

Empress (chess) fairy chess piece that can move like a rook or a knight

An empress is a fairy chess piece that can move like a rook or a knight. It cannot jump over other pieces when moving as a rook, but may do so when moving as a knight. The piece has acquired many names and is frequently called chancellor or marshal. Generically, it may also simply be called the rook+knight compound. Chess moves in this article use C as notation for the empress.

Related Research Articles

Capablanca Chess is a chess variant invented in the 1920s by former World Chess Champion José Raúl Capablanca. It incorporates two new pieces and is played on a 10×8 board. Capablanca believed that chess would be played out in a few decades. This threat of "draw death" for chess was his main motivation for creating a more complex version of the game.

Progressive chess is a chess variant in which players, rather than just making one move per turn, play progressively longer series of moves. The game starts with White making one move, then Black makes two consecutive moves, White replies with three, Black makes four and so on. Progressive chess can be combined with other variants; for example, when circe is played as a game, it is usually progressively. Progressive chess is considered particularly apt for playing correspondence chess using mail or some other slow medium, because of the relatively small number of moves in a typical game.

Janus Chess is a chess variant invented in 1978 by Werner Schöndorf from Bildstock, Germany. It is played on a 10×8 board and features a fairy chess piece, the janus, with the combined moves of a bishop and a knight. The janus piece is named after the Roman god Janus because this god was usually depicted with two faces looking in opposite directions.

Extinction chess is a chess variant invented by R. Wayne Schmittberger, editor of Games magazine, in 1985. Instead of checkmate as the winning condition, the object of the game is the elimination of all of a particular kind of piece of the opponent. In other words, the objective is any of the following:

Chess with different armies is a chess variant invented by Ralph Betza in 1979. Two sides use different sets of fairy pieces. There are several armies of equal strength to choose from, including the standard FIDE army. In all armies, kings and pawns are the same as in FIDE chess, but the four other pieces are different.

Monochromatic chess chess variant

Monochromatic chess is a chess variant with unknown origin. The initial board position and all rules are the same as in regular chess, except that pieces that begin on a black square must always stay on a black square and pieces that begin on a white square must always stay on a white square. This would mean that knights can never move, but The Classified Encyclopedia of Chess Variants says that knights make a double jump. It has been suggested that a knight be replaced with a (3,1)-leaper (camel).

Cubic Chess

Cubic Chess is a chess variant invented by Vladimír Pribylinec beginning with an early version in 1977. The game substitutes cubes for the chess pieces, where four of the faces of each cube display a different chess piece, the two other faces are blank and are orientated to the players. This provides an efficient means to change a piece's type. Kings and queens have unique cubes containing only their symbol, effectively behaving as normal.

2000 A.D. (chess variant) chess variant

2000 A.D. is a chess variant created by V. R. Parton which employs fairy chess pieces on a 10×10 board. Parton published the variant in his 1972 monograph My Game for 2000 A.D. and After.

Philip M. Cohen is the inventor of several chess variants. He authored the column "Olla Podrida" in the periodical Nost-algia published by the correspondence game club NOST. The column regularly featured chess variants, many experimental, since 1972.

Wildebeest Chess

Wildebeest Chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one wildebeest. The inventor's intent is "to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump".

Dragonfly (chess variant) chess variant played on a 7×7 board

Dragonfly is a chess variant invented by Christian Freeling in 1983. There are no queens, and a captured bishop, knight, or rook becomes the property of the capturer, who may play it as his own on a turn to any open square. The board is 7×7 squares, or alternatively a 61-cell hexagon with two additional pawns per side.

Wolf Chess

Wolf Chess is a chess variant invented by Dr. Arno von Wilpert in 1943. It is played on a 10×8 chessboard and employs several fairy pieces including wolf and fox – compound pieces popular in chess variants and known by different names.

Masonic Chess chess variant

Masonic Chess is a chess variant invented by George R. Dekle, Sr. in 1983. The game is played on a modified chessboard whereby even-numbered ranks are indented to the right—resembling masonry brickwork. The moves of the pieces are adapted to the new geometry; in other respects the game is the same as chess.

Chesquerque

Chesquerque is a chess variant invented by George R. Dekle, Sr. in 1986. The game is played on a board equaling four Alquerque boards combined, and like Alquerque, pieces move along marked lines (9×9) to the points of intersection. All the standard chess pieces are present, plus one additional pawn and one archbishop fairy piece per side. The pieces move in ways specially adapted to the Alquerque-gridded board.

Tri-Chess

Tri-Chess is the name of a chess variant for three players invented by George R. Dekle, Sr. in 1986. The game is played on a board comprising 150 triangular cells. The standard chess pieces are present, minus the queens, and plus the chancellor and cardinal compound fairy pieces per side.

Stratomic

Stratomic is a chess variant invented by Robert Montay-Marsais in 1972. The game is played on a 10×10 board with all the standard chess pieces present, and in addition, two nuclea pieces and two extra pawns per side. The game brings the concept of modern warfare weaponry to chess.

Balbos Game

Balbo's Game is a chess variant invented by M. [Monsieur] G. Balbo in 1974. The chessboard has a novel shape comprising 70 squares, and each player commands a full chess army minus one pawn.

Falcon-Hunter Chess chess variant

Falcon-Hunter Chess is a chess variant invented by Karl Schultz in 1943 employing the two fairy chess pieces falcon and hunter. The game takes several forms, including variations Hunter Chess and Decimal Falcon-Hunter Chess added in the 1950s.

Hostage Chess chess variant

Hostage Chess is a chess variant invented by John Leslie in 1997. Captured pieces are not eliminated from the game but can reenter active play through drops, similar to shogi. Unlike shogi, the piece a player may drop is one of his own pieces previously captured by the opponent. In exchange, the player returns a previously captured enemy piece which the opponent may drop on a future turn. This is the characteristic feature of the game.

References

Bibliography

David Brine Pritchard was a British chess player, chess writer and indoor games consultant. He:

gained pre-eminence as an indoor games and mind sports consultant, a role that he in effect created. A natural games player, it was to him that inventors or publishers would turn to organise a championship of a new game, write about it or generally promote it.

International Standard Book Number Unique numeric book identifier

The International Standard Book Number (ISBN) is a numeric commercial book identifier which is intended to be unique. Publishers purchase ISBNs from an affiliate of the International ISBN Agency.