Twisted Metal | |
---|---|
Developer(s) | Sony Interactive Studios America SingleTrac |
Publisher(s) | |
Director(s) | Michael D. Jackson |
Producer(s) |
|
Designer(s) |
|
Composer(s) |
|
Series | Twisted Metal |
Platform(s) | |
Release | |
Genre(s) | Vehicular combat |
Mode(s) | Single-player, multiplayer [lower-alpha 1] |
Twisted Metal is a vehicular combat video game developed by Sony Interactive Studios America and SingleTrac and published by Sony Computer Entertainment for the PlayStation. The game was released in North America on November 5, 1995, in Europe on January 13 and in Japan on November 15, 1996. The North American version was re-released for the Sony Greatest Hits line-up on March 3, 1997. [2] It is the first installment in the Twisted Metal series. The game's plot is centered on the titular competition in which various drivers in modified vehicles must destroy the other vehicles in an attempt to be the last one alive. The winner meets the organizer of the competition, a mysterious man named Calypso, who will grant the winner a single wish, regardless of price, size or even reality.
Twisted Metal is a vehicular combat game in which the player takes control of one of twelve unique vehicles. While in control of a vehicle, the player can accelerate, steer, brake, reverse, activate the turbo, turn tightly, toggle between and activate weapons using the game controller's d-pad and buttons. [4] The game can be played in either the one-player mode (in which the game's story takes place) or the Duel Mode (in which two human players can select a battleground on which to compete in). In the one-player mode, the player must progress through six combat arenas of progressively increasing size and featuring progressively more opponents. To clear a level, the player must destroy all of the enemy vehicles in that level. The game lasts until all of the player's lives have expired or until all six levels have been cleared. [5]
The player begins the game with three lives, indicated by the stacked green boxes on the bottom right corner of the screen. The length of each of the player's lives is tied to their health bar (located to the left of the life boxes), which decreases whenever the player's vehicle is damaged by enemy attacks. [6] The player can replenish a portion of their vehicle's health bar by driving through blue ramps called "Health Stations" scattered throughout the environments. The difficulty level the game is set on determines how much of the vehicle's health is replenished and how fast the stations recharge once the player has used them. [7] Each time the health bar is fully depleted, the player loses a life. [6] If the last life is lost, the game ends. [5]
Weapons play a key role in winning the game. All vehicles come with a pair of mounted machine guns. They are weak in power, but have unlimited ammunition. However, the guns can overheat if used for too long at a time, preluded by the overheat light on the bottom-right corner of the screen blinking red. When the light becomes fully red, the machine guns will cease to function and the player will have to allow the guns to cool off before they can be used again. [6] [7] Additional weapons scattered throughout the environments can be picked up and utilized if the player drives through them. These weapons include a variety of missiles, land mines, tire spikes and oil slicks. All vehicles can carry up to 30 weapons. [7]
The game takes place in the streets of Los Angeles on Christmas Eve, 2005. [8] The contest featured in the game is the tenth annual running of the competition thus far. [9] The first level, the "Arena", is an underground arena. The second level, "Warehouse District Warfare", takes place in the warehouse district of downtown Los Angeles. The third level, "Freeway Free for All", takes place on the freeways of Los Angeles. The fourth level, "River Park Rumble", takes place in Beverly Hills. The fifth and largest of the six levels, "Cyburbia", takes place in the suburbs. The sixth and final level, "Rooftop Combat", takes place on the rooftops of Los Angeles' tallest skyscrapers. After defeating all the opponents, the player must face the final boss Minion. The game is won when Minion is defeated. [10]
This section needs expansion. You can help by adding to it. (January 2015) |
Once a year the legendary Calypso, a man who dwells beneath the streets of Los Angeles, holds the "Twisted Metal" competition. The contest takes place all around the Los Angeles area and calls upon drivers in various different vehicles to battle to the death. The contestants are selected and contacted by Calypso via an email message that simply reads "WILL YOU DRIVE?" in red letters. The one driver still alive at the end of the night is granted a single wish, with no limits on price, size or, according to some, even reality. [11]
Twisted Metal was developed by SingleTrac and produced by Sony Interactive Studios America. David Jaffe, a tester and later designer for Sony Imagesoft (a division of Sony Computer Entertainment) was appointed to head the design of a game for its first home console, the PlayStation. Jaffe had difficulty establishing positive relationships among industry developers due to his hubris. [12] Given one final chance, Jaffe joined fellow designer Mike Giam and their boss, Sony Santa Monica's Alan Becker, for a meeting with the Evans & Sutherland company in Salt Lake City. Evans & Sutherland, a commercial and military computer simulation firm, had been contracted by Sony to create a 3D game for the new system. [13] [14] [15] Initially, the development team members had difficulty coming up with ideas to fully implement the Evans & Sutherland technology. [16] Upon returning from the meeting, the brainstorming lead designers were inspired while being stuck in a traffic jam on Interstate 405, when they jokingly fantasized about using guns and missiles on the other cars. [12] [13] [15] [16] [17] Jaffe recalled: "We had these amazing visions of this Michael Bay or Michael Mann action movie going down the 405 freeway in LA, with car combat out of Mad Max and a potpourri of explosions". [18] When the vehicular combat idea was pitched to the Utah programmers, director Michael D. Jackson suggested the idea of a pizza delivery simulation, Jaffe demurred and the more violent concept won out. [19]
Members of Evans & Sutherland joined the game designers in forming SingleTrac in the spring of 1994. [20] [21] Given a deadline of less than 12 months, [22] SingleTrac was granted $2 million in advance royalties by Sony to develop two games for the PlayStation. [14] SingleTrac began simultaneously developing the two projects, codenamed "Red Mercury" ( Warhawk ) and "Firestorm" (Twisted Metal). The two actually began as a single game with a common code base. [22] During the testing phase, the player would be able to fly the Warhawk ship around the first arena of Twisted Metal and fire weapons at the cars below. Additionally, the second and third arenas of Twisted Metal were also originally one large stage; the designers found the stage too large for the limited number of enemies, which, along with several technical issues, prompted them to split it into two levels and shrink them down. [22] The first arena was designed to be small so that the players would get used to the controls. [23] Before finalizing the game's title, the developer considered various monikers including "Urban Assault", "Cars and Rockets", and "High Octane". [24] SingleTrac also filmed live action footage for each character's ending, but it was not featured in the game's final release because some members of the development team found it too offensive. [12] [25] The endings were eventually included as bonus content in Twisted Metal Head-On: Extra Twisted Edition for the PlayStation 2. [26]
Twisted Metal was first shown alongside Warhawk at the first annual E3 in Los Angeles between May 11 and 13, 1995. [27] The two games were among the first PlayStation titles available outside Japan and were part of a large, multimedia advertising campaign by Sony for the console's western debut. Retailers and members of the press were given custom Twisted Metal license plates to promote the game. [28] Despite some criticism from members of Sony Computer Entertainment's Japanese division and focus test groups just prior to its marketing phase, [12] Twisted Metal went gold and was completed on a budget of $850,000. [13] [15] Twisted Metal was officially released for the PlayStation in North America on November 5, 1995, [13] in Europe on January 6 [2] and in Japan on November 15, 1996. [3] A PC version of the game was also developed [29] [30] and used to showcase the Windows 95-compatible Nvidia NV1 graphics accelerator chip at the Windows Hardware Engineering Conference in 1996. [31]
Aggregator | Score |
---|---|
GameRankings | 66.88% (PS) [32] |
Publication | Score |
---|---|
AllGame | (PC) [33] |
Computer and Video Games | 5/5 (PS) [34] |
Electronic Gaming Monthly | 9.25/10 (PS) [35] |
Famitsu | 17/40 [3] |
Game Informer | 8.5/10 (PS) [36] |
GameFan | 91% (PS) [37] |
GamePro | 14/20 [38] |
GameRevolution | B+ (PS) [39] |
Hyper | 88/100 (PS) [40] |
IGN | 7/10 (PS) [41] |
Next Generation | (PS) [42] |
Maximum | (PS) [43] |
Twisted Metal received positive reviews from critics. It received an aggregate score of 66.88% on GameRankings. [32] Game Revolution praised the game's action and variety of the vehicles, but noted that the graphics were "a little sloppy". [39] IGN criticized the single-player mode's short length of "just a couple of hours", but remarked that the two-player mode "more than makes up for the one-player mode's lack of length". [41] Twisted Metal was awarded the 1995 "Game of the Year" from the editors of Electronic Gaming Monthly . [44] The Black Widow of GamePro criticized the graphics for their static arena crowd, difficult-to-read radar, and heavy break-up, and described the music as "weak overall". However, they concluded that "despite its flaws, this twisted game is fun". [38] Maximum applauded the varying strengths and weaknesses of the vehicles and most especially the innovative free-roaming levels. They criticized that the game is much too short and concluded: "A playable game, but one which is probably destined for obscurity". [43] A reviewer for Next Generation called it "another showcase title for the PlayStation", and said that while the texture maps are simple, this allows the action to play out fast enough that players will rarely notice the lack of detail. He agreed with Maximum that the game is too short, contending that even players with nominal skill will reach the final stage in about two hours, but felt that the enduring fun of the two-player mode "nearly" makes up for this. [42]
Twisted Metal was commercially successful. [13] By 1996, Twisted Metal and Warhawk had sold over 500,000 units combined and generated some $28 million in revenue for publisher Sony. [14] To date, Twisted Metal has sold over one million copies in the North America alone. [13] [15] [45] As a result, Sony re-released the game as part of its budget Greatest Hits range of games in March 1997. [46]
The game was re-released on other consoles through Sony's PlayStation Network service on February 23, 2011 in PAL region, [47] and on February 12, 2013 in North America. [48] It was then made available for PlayStation 4 and PlayStation 5 on July 18, 2023. [49]
Twisted Metal is a series of vehicular combat video games originally developed by SingleTrac and published by Sony Interactive Entertainment. The series has appeared on the PlayStation, PlayStation 2, PlayStation Portable and PlayStation 3. As of October 31, 2000, the series has sold 5 million copies. Several of the games in the series were re-released as part of the Sony Greatest Hits program. The original game and its first sequel were also released for the PC.
SingleTrac Entertainment Technologies, Inc. was an American video game developer, mostly for the PlayStation platform. The management team and much of the original development team came from Evans & Sutherland, bringing their 3D graphics and software engineering skills into the video game industry. Its most famous titles were the Twisted Metal and Jet Moto video game series.
Twisted Metal 2 is a vehicular combat video game developed by SingleTrac and published by Sony Computer Entertainment. The second game in the Twisted Metal series, it was originally released in 1996 for PlayStation and Windows.
Incognito Entertainment was an American video game developer headquartered in Salt Lake City.
Ratchet: Deadlocked is a 2005 third-person shooter platformer, developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2 as the fourth installment of the Ratchet & Clank series.
Warhawk, released as AirAssault in Japan, is a combat flight simulation video game developed by Sony Interactive Studios America and SingleTrac and published by Sony Computer Entertainment for the PlayStation. It was originally released on November 10, 1995 in North America and a month later in Europe. A Windows version was planned for release in 1996 but was cancelled.
Twisted Metal: Head-On is a vehicular combat video game developed by Incognito Entertainment and published by Sony Computer Entertainment on March 24, 2005 for the PlayStation Portable and February 5, 2008 for the PlayStation 2. Santa Monica Studio assisted on development for both titles. Head-On was the seventh game released in the Twisted Metal series, and the first game in the series to ship fully online-enabled.
Twisted Metal 4 is a vehicular combat video game developed and published by 989 Studios for the PlayStation. The game was released in North America on November 16, 1999 and was re-released for the Sony Greatest Hits line-up in 2000. Like the previous installment, it wasn't released in the PAL regions.
Air Combat is a 1995 combat flight simulation video game developed and published by Namco for the PlayStation. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemies to protecting a specific target from enemy fire. Missions award money that is used to purchase new fighter aircraft, each with its own unique weapons and strengths.
Twisted Metal: Small Brawl is a vehicular combat video game developed by Incog Inc. Entertainment and published by Sony Computer Entertainment for the PlayStation. Santa Monica Studio assisted on development. It was released in North America on November 27, 2001.Twisted Metal: Small Brawl is the sixth installment in the Twisted Metal series of video games.
Twisted Metal: Black is a vehicular combat video game developed by Incog Inc. Entertainment and published by Sony Computer Entertainment for the PlayStation 2 video game console. It is the first game developed by Incognito Entertainment. It is a reboot of the Twisted Metal series and was released on June 19, 2001. An online enabled multiplayer-only variant, Twisted Metal: Black Online, was released later as a free send-away.
Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed by Traveller's Tales and published by Sony Imagesoft for the Super NES, Sega Genesis and Sega CD. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based on classical Mickey Mouse cartoons. The game was later released on the PlayStation in 1996 as Mickey's Wild Adventure in PAL regions by Sony Computer Entertainment, Sony Imagesoft's successor. A second game, Mickey Mania 2, was intended to be released, but was cancelled due to Traveller's Tales focusing on other games.
Rogue Trip: Vacation 2012, also known as Rogue Trip, is a vehicular combat video game developed by SingleTrac and published by GT Interactive for the PlayStation in 1998. The game is set in an apocalyptic fiction alternative history version of the year 2012 where mercenaries fight against each other using vehicles, and various weapons as they pick up tourists, hitchhikers, and passengers paying them fares for bringing them to vacation destinations around the remnants of the destroyed United States, and these mercenaries call themselves "auto mercenaries".
Warhawk was a multiplayer third-person shooter video game developed by Incognito Entertainment for the PlayStation 3. It was a remake of an aerial warfare game of the same name, which was an early title on the original PlayStation. Santa Monica Studio assisted on development. It was the first PlayStation 3 game to be available both for download on the PlayStation Network and for retail on Blu-ray Disc. For the United States, Blu-ray Disc and PlayStation Network versions were released on August 28, 2007. The PlayStation Network version was released in Europe, Australia and Japan on August 30, August 31 and October 4 respectively. The Blu-ray Disc version was released in Australia and Europe on September 20 and September 21, respectively, but was not released in Japan.
Twisted Metal III is a vehicular combat video game developed and published by 989 Studios for the PlayStation. The game was released in North America on November 10, 1998 and was re-released for the Sony Greatest Hits line-up in 1999. It is the first installment not to be released in the PAL regions.
Eat Sleep Play, Inc. was an American video game developer, formed in 2007 by Scott Campbell and David Jaffe, director of the Twisted Metal series and God of War. Eat Sleep Play entered into an exclusive platform deal with Sony requiring the completion of either three console/handheld games or three years of development time, with plans to release its first original game in 2010. The first game released by Eat Sleep Play was a port of the PSP game Twisted Metal: Head On that was retitled as Twisted Metal Head-On: Extra Twisted Edition for PlayStation 2 and was not one of the three game console exclusive deal.
Twisted Metal is a vehicular combat video game developed by Eat Sleep Play and published by Sony Computer Entertainment for the PlayStation 3. It is the second reboot of the Twisted Metal series. The game was originally planned to be released in October 2011 but was delayed to early 2012.
Jet Moto is a 1996 racing video game developed by SingleTrac and published by Sony Computer Entertainment for the PlayStation video game console and PC. The PlayStation version was released in North America on October 31, 1996; in 1997 for Europe in February and Japan on August 7. The PC version was released on November 13, 1997. Jet Moto was made available for the PlayStation Portable and PlayStation 3 via the PlayStation Network in February 2007. Developers chose fictional hovering bikes instead of wheeled motorcycles initially to resolve performance concerns. Other performance concerns led the team to develop two different physics systems—one for the player, and one for the 19 computer racers.
Starhawk is a 2012 third-person shooter video game developed by LightBox Interactive and published by Sony Computer Entertainment for the PlayStation 3. It is the spiritual successor to 2007's Warhawk.
Destruction AllStars is a vehicular combat game developed by Lucid Games and published by Sony Interactive Entertainment. It was released for the PlayStation 5 on 2 February 2021. It received mixed reviews.
Text: It is Christmas Eve, 2005... and in a few moments the legendary Twisted Metal competition will begin.
Text: A dozen competitors have been personally selected by Calypso to do combat in the tenth running of the Twisted Metal competition. They come from every background... assassins, mercenaries, vigilantes, professional drivers, social misfits and joyriders...
{{cite web}}
: |author=
has generic name (help)The game's only downfall is that it's just too short. The game can be completed in just a couple of hours. However, the two-player split-screen combat mode more than makes up for the one-player mode's lack of length.
{{cite web}}
: |author=
has generic name (help)