| UNBEATABLE | |
|---|---|
| | |
| Developer | D-CELL GAMES |
| Publisher | Playstack |
| Directors | Andrew Tsai, RJ Lake |
| Producers | Jeffrey Chiao, Rachel Lake, Darryl Kay |
| Designer | Richard Gung |
| Programmer | Rea Koehler |
| Artist | Andrew Tsai |
| Writer | RJ Lake |
| Composers | RJ Lake, Clara Maddux, Vasily Nikolaev, Rachel Lake |
| Engine | Unity |
| Platforms | |
| Release | November 6, 2025 |
| Genres | Rhythm game, Adventure game |
| Mode | Single-player |
Unbeatable (stylised as either UNBEATABLE or unbeatable) [a] is an upcoming rhythm adventure game developed by D-CELL GAMES and published by Playstack. [1] The game received support in 2021 when its Kickstarter was funded in 15 hours, along with a demo/proof of concept unbeatable: [White Label] which released new stages weekly during the duration of the Kickstarter. [2] Unbeatable is scheduled to release for Windows, Xbox Series X/S and PlayStation 5 on November 6, 2025. [3]
The game takes place in a fictional setting where music has been outlawed and a fascist agency known as H.A.R.M. (Harmonious Audio Reduction Maintenance) enforces laws prohibiting music as a result of some unspecified disaster. The player controls Beat, a mysterious vocalist about whom not much is known, who spends her time thinking up new songs and fighting the occasional cop. [4] She plays in a band with Quaver the guitarist, Treble the keyboardist, and Clef the percussionist. Beat's sister, Rest, leads H.A.R.M.
Unbeatable has two different methods of gameplay. One is an exploration mode in which Beat can explore the areas that she finds herself in, play baseball, serve drinks, and write new songs. The player can play minigames for each of these activities, while talking with locals and completing side quests. The other major gameplay type is when the player performs music. In this mode, Unbeatable uses two buttons to control the upper and lower tracks, which are used when Beat plays music or gets into brawls with local law enforcement. [5] [4] The demo supports five difficulty levels, Beginner, Normal, Hard, Expert, and Unbeatable. [1] The progression is structured that the adventure gameplay is set on preparing and writing songs for concerts as well as exploring or fighting cops, and the rhythm gameplay happens in the concerts that may also be busted by police.
The game's soundtrack will be released in two forms: one of an album titled ALBUM. which will contain all the vocal tracks and their acoustic versions, which would be all the music that the in-game band "UNBEATABLE" would have written diegetically. The other album, unbeatable [ost] will have both the vocal and acoustic tracks as well as the background music and other tracks being the proper soundtrack. [6]
Unbeatable uses an anime-inspired art style, with 2D sprites placed into 3D environments in order to create a contrast between the characters and surrounding environment. In an interview with Creative Bloq , art director Andrew Tsai said "these really lavishly animated characters and these very overtly 3D plainly shaded models that kind of stick out a little bit" he would then go on to say that the game is "not hiding the fact that it has 3D environments and not at all trying to blend the characters within them." [7]
The game went through many stages and its art style developed over time. Originally funded in a Kickstarter campaign in April 2021, Unbeatable has released a proof of concept called unbeatable: [white label], [8] a demo for the full release, and 12 Songs on Bandcamp. [9]
Unbeatable's demo received positive reception from both players and journalists. Anthony Franklin II from Vice said that the game was a "a pretty good time," and wrote comedically about the game's unbeatable difficulty. [1] Stacey Henley from TheGamer praised the "vibe" of the game and comments that Unbeatable is "A game that, where so many others just didn't have enough, seems to have more." [8] Oisin Kuhnke from Rock Paper Shotgun wrote that Unbeatable "has the best hook of any game ever" and is currently positioning the game as their future game of the year of 2025. [5]