| Unbeatable | |
|---|---|
| | |
| Developer | D-Cell Games |
| Publisher | Playstack |
| Directors | Andrew Tsai, RJ Lake |
| Producers | Jeffrey Chiao, Rachel Lake, Darryl Kay |
| Designer | Richard Gung |
| Programmer | Rea Koehler |
| Artist | Andrew Tsai |
| Writer | RJ Lake |
| Composers | RJ Lake, Clara Maddux, Vasily Nikolaev, Rachel Lake |
| Engine | Unity |
| Platforms | |
| Release |
|
| Genres | Rhythm, adventure |
| Mode | Single-player |
Unbeatable (stylised as either UNBEATABLE or unbeatable) [a] is a rhythm adventure game developed by D-CELL GAMES and published by Playstack. [1] Set in a world in which music is outlawed, the player controls Beat, the vocalist of a small band, who explores areas containing side quests and battles against cops. The game received support in 2021 when its Kickstarter was funded in 15 hours, along with a proof-of-concept demo, unbeatable: [White Label], which released new stages weekly during the duration of the Kickstarter. [2] Unbeatable was released for PlayStation 5 and Windows on December 9, 2025. The game will launch on Xbox Series X/S within a week after other platforms. [3]
Unbeatable has two different methods of gameplay. One is an exploration mode in which the player character Beat can explore the areas that she finds herself in, play baseball, serve drinks, and write new songs. The player can play minigames for each of these activities, while talking with locals and completing side quests. The other major gameplay type is when the player performs music. In this mode, Unbeatable uses two buttons to control the upper and lower tracks, which are used when Beat plays music or gets into brawls with local law enforcement. [4] [5] The demo supports five difficulty levels: Beginner, Normal, Hard, Expert, and Unbeatable. [1] The progression is structured that the adventure gameplay is set on preparing and writing songs for concerts as well as exploring or fighting cops, and the rhythm gameplay happens in the concerts that may also be busted by police.[ citation needed ]
The game's soundtrack will be released in two forms: one of an album titled ALBUM. which will contain all the vocal tracks and their acoustic versions, which would be all the music that the in-game band "UNBEATABLE" would have written diegetically. The other album, unbeatable [ost] will have both the vocal and acoustic tracks as well as the background music and other tracks being the proper soundtrack. [6]
The game takes place in a fictional setting where music has been outlawed and a fascist agency known as H.A.R.M. (Harmonious Audio Reduction Maintenance) enforces laws prohibiting music as a result of some unspecified disaster. The player controls Beat, a mysterious vocalist about whom not much is known, who spends her time thinking up new songs and fighting the occasional cop. [5] She plays in a band with Quaver the guitarist, Treble the keyboardist, and Clef the percussionist.
Unbeatable uses an anime-inspired art style, with 2D sprites placed into 3D environments in order to create a contrast between the characters and surrounding environment. In an interview with Creative Bloq , art director Andrew Tsai described the contrast as "these really lavishly animated characters and these very overtly 3D plainly shaded models that kind of stick out a little bit", adding that the game is "not hiding the fact that it has 3D environments and not at all trying to blend the characters within them." [7]
The game went through many stages and its art style developed over time. Originally funded in a Kickstarter campaign in April 2021, a proof of concept called unbeatable: [white label], [8] a demo for the full release, and 12 songs on Bandcamp were released. [9]
Unbeatable was planned to be released on November 6, 2025. A day before the release date, it was pushed back to December 9 due to quality assurance issues relating to the console versions. [10] [11] The developers stated they wished the game to be released at once on all platforms. [12]
Unbeatable's demo received positive reception from both players and journalists. Anthony Franklin II from Vice said that the game was a "a pretty good time," and wrote comedically about the game's unbeatable difficulty. [1] Stacey Henley from TheGamer praised the "vibe" of the game and comments that Unbeatable is "A game that, where so many others just didn't have enough, seems to have more." [8] Oisin Kuhnke from Rock Paper Shotgun wrote that Unbeatable "has the best hook of any game ever" and is currently positioning the game as their future game of the year of 2025. [4]
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