Virtuoso (video game)

Last updated
Virtuoso
MS-DOS Virtuoso cover art.jpg
North American DOS cover art
Developer(s) MotiveTime
Publisher(s) DOS3DO
Programmer(s) Andrew G. Williams
Mat Draper
Peter Wake
Artist(s) Andrew Taylor
Russell Phillips
Wayne Edwards
Composer(s) Thai Dyed Suicide
Platform(s) DOS, 3DO Interactive Multiplayer
ReleaseDOS
3DO
Genre(s) Third-person shooter
Mode(s) Single-player

Virtuoso [a] is a third-person shooter video game developed by MotiveTime and originally published by Nova Spring and Elite Systems in North America and Europe, respectively, for DOS in 1994 and then 3DO in 1995.

Contents

Gameplay

DOS version screenshot DOS Virtuoso.gif
DOS version screenshot

Virtuoso is a game set in the year 2055 where the player is a rock musician who fights in Virtual Reality. [2]

Development and release

Virtuoso was produced by British studio MotiveTime, a branch of Elite Systems. The game was conceived as a "true multimedia product" that marries the gaming and music industries, which the company believed were on "rapidly converging paths," according to an Elite spokesperson. [3] Versions were created for PC and the 3DO Interactive Multiplayer while the project was led by Andrew "Andy" Williams. Development began with the game as a 3D action game with "platform overtones" rather than as a third-person shooter. An early interactive camera system was devised that followed behind the player character. [4] Williams claimed that the team had a particular rockstar in mind when considering who to digitize for the main protagonist, but did reveal who it was. The same anti-aliasing digitization tool had been used in Twisted: The Game Show . [4]

Virtuoso was released for PC in late 1994 in Europe by Elite and in North America by Nova Spring, an arm of Vic Tokai. The 3DO version was published in 1995 again in Europe by Elite and in North America by Data East. A Japanese release of the 3DO edition was handled by Imagineer on September 1, 1995. [1] A port for the Atari Jaguar CD was in development by Williams Brothers Developments and planned to be published by Telegames. [5] [6] [7] It was originally slated for a spring/summer 1995 release and later planned for a Q2 1995 release. [8] [9] [10] [11] However, Telegames UK president Pete Mortimer stated in an e-mail exchange with website CyberRoach that work on the port and other upcoming titles from the company for the Atari Jaguar platform were suspended after sales of previous titles published by them were not profitable. [12] When asked if he thought Telegames held onto the license for years due to a royalties dispute with Elite, the latter company's Steve Wilcox responded, "I’m sure any terms that may have been discussed would have been 'commercially reasonably'." [13]

Reception and legacy

Virtuoso received largely negative reviews. Next Generation gave two stars out of five to the PC version of the game; the magazine was critical to its gameplay and called it a Doom clone without the first person perspective or fun. [2]

Electronic Gaming Monthly 's Seanbaby placed it as number 5 in his "20 worst games of all time" feature. [30] The Sydney Morning Herald ranked it number 25 among its "100 worst games ever." [31] Hyper listed it as the fourth worst game ever among 25 titles. [32] PC Gamer called it the 11th worst PC game of all time and listed both the UK and North American covers among the worst box art. [33] [34]

Notes

  1. Also known as Virtuoso: Rock & Roll Shooting (Japanese: バーチャル・ソー: ロック そして ロール 射撃, Hepburn: Bācharu sō: Rokkunrōru Satsuei) in Japan on the 3DO

Related Research Articles

<span class="mw-page-title-main">Atari Jaguar</span> Home video game console

The Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with fourth generation consoles released the same year, including the 16-bit Genesis, the 16-bit Super NES, and the 32-bit 3DO Interactive Multiplayer. Jaguar has a Motorola 68000 CPU and two custom 32-bit coprocessors named Tom and Jerry. Atari marketed it as the world's first 64-bit game system, emphasizing its blitter's 64-bit bus; however, none of its three processors have a 64-bit instruction set, as do later 64-bit consoles such as PlayStation 2 or Nintendo 64. The Jaguar launched with Cybermorph as the pack-in game, which received mixed reviews. The system's library ultimately comprises only 50 licensed games.

<i>Soccer Kid</i> 1993 video game

Soccer Kid is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.

<i>Magic Carpet</i> (video game) 1994 video game

Magic Carpet is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994 for MS-DOS, PlayStation, and Sega Saturn platforms. Its graphics and gameplay were considered innovative and technically impressive at the time of its release.

<i>Graham Gooch World Class Cricket</i> 1993 video game

Graham Gooch World Class Cricket is a cricket video game developed and published by Audiogenic in 1993. It is endorsed by former England cricketer Graham Gooch and is available for the Amiga and PC computer systems.

<i>Fight for Life</i> (video game) 1996 video game

Fight for Life is a 1996 fighting video game developed and published by Atari Corporation in North America and Europe for the Atari Jaguar. It was the final game to be developed and published by Atari themselves before dropping support for the platform and merging with JT Storage in a reverse takeover on July 30, 1996, and the last fighting title released for the console. Set in a purgatory dimension known as the Specter Zone, Fight for Life follows eight deceased fighters as they enter a tournament held by a shapeshifting being called the Gatekeeper, who will bestow a second chance at life to the winner. Its gameplay consists of one-on-one fights, with a main eight-button configuration, featuring special moves and the ability to customize character's movesets, as well as four different playable modes.

<i>Worms</i> (1995 video game) 1995 video game

Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).

<i>Advanced Dungeons & Dragons: Slayer</i> 1994 video game

Advanced Dungeons & Dragons: Slayer is a fantasy first-person, dungeon crawl / action role-playing game based on the second edition of Advanced Dungeons & Dragons. The game was developed by Lion Entertainment and published by Strategic Simulations in 1994 for the 3DO Interactive Multiplayer. A Japanese version titled Lost Dungeon (ロストダンジョン) was published by T&E Soft the following year.

<i>Attack of the Mutant Penguins</i> 1995 video game

Attack of the Mutant Penguins is an action-strategy video game developed by Sunrise Games and published by Atari Corporation for the Atari Jaguar in Europe in December 1995, and North America on March 15, 1996. A port titled Mutant Penguins was released in 1996 by GameTek for MS-DOS. The plot follows Bernard and Rodney, intergalactic heroes defending earth against alien invaders disguised as penguins. The player must dispatch the alien penguins before they reach a doomsday weapon, in the form of a weighing scale. Earth also has real penguins, who help the player by fighting the aliens and counteracting their weight on the scale.

<i>Robinsons Requiem</i> 1994 video game

Robinson's Requiem is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive.

<i>Evidence: The Last Report</i> 1996 video game

Evidence: The Last Report is a 1996 adventure video game produced by Microïds

<i>Shadow: War of Succession</i> 1994 3DO fighting game

Shadow: War of Succession is a 1994 fighting video game developed and published by Tribeca Digital Studios for 3DO.

<i>World Tour Racing</i> 1997 video game

World Tour Racing is a 1997 racing video game developed by Teque London and published by Telegames for the Atari Jaguar CD. In the game, the player controls a Formula One car competing against computer-controlled opponents in races across multiple locations. Gameplay consists of three modes and the player can customize the vehicle's characteristics.

<i>Breakout 2000</i> 1996 video game

Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. Part of the 2000 series by Atari Corporation, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.

<i>John Madden Football</i> (1994 video game) 1994 American football video game

John Madden Football is a sports video game developed by High Score Productions and published by EA Sports exclusively for the 3DO Interactive Multiplayer. It is part of the Madden NFL series of games.

<i>Iron Soldier 2</i> 1997 video game

Iron Soldier 2 is a 1997 mech simulation video game developed by Eclipse Software Design and published by Telegames for the Atari Jaguar CD and Atari Jaguar. It is the second entry in the Iron Soldier series. Set after the first game, the player takes part in an elite defense force piloting a robot to protect the United Republic and stop PENTA, a rival to the Iron Fist Corporation seeking to occupy its former territory. The player is tasked with various objectives while fighting enemies in multiple missions.

<i>NeuroDancer: Journey Into the Neuronet!</i> 1994 video game

NeuroDancer: Journey Into the Neuronet! is a 1994 adult action-maze video game developed by American studio Electric Dreams and published by PIXIS Interactive in North America for the 3DO Interactive Multiplayer, Macintosh and Windows.

<i>Varunas Forces</i> Video game

Varuna's Forces is an unreleased sci-fi video game that was in development by Accent Media Productions and planned to be published by Atari Corporation for the Atari Jaguar CD and JVC for 3DO Interactive Multiplayer, Dreamcast, PC, PlayStation and Sega Saturn.

<i>Ultimate Brain Games</i> (1995 video game) Unreleased board video game

Ultimate Brain Games is an unreleased board video game that was in development by Teque London and planned to be published by Telegames on a scheduled Q2 1995 release date exclusively for the Atari Jaguar. The game was going to be a spiritual successor to Fidelity Electronics and Telegames's 1991 Atari Lynx title The Fidelity Ultimate Chess Challenge. It was also intended to be released the Atari Jaguar CD add-on and later on the PC.

References

  1. 1 2 "3DO Soft > 1995" (in Japanese). GAME Data Room. Archived from the original on August 16, 2018. Retrieved September 28, 2018.
  2. 1 2 3 Next Generation staff (May 1995). "Finals". Next Generation . No. 5. Imagine Media. p. 94. ISSN   1078-9693.
  3. PC Games staff (January 1995). "News: Virtually Fact-Free". PC Games. No. 6. EMAP. p. 18.
  4. 1 2 Edge staff (April 1994). "prescreen: Elite Systems". Edge . No. 7. Future plc. p. 38. ISSN   1350-1593.
  5. Bates, Darren (January 16, 1995). "Cuppa with the Dooz". Atari Explorer Online. Vol. 4, no. 1. Subspace Publishers. Archived from the original on March 3, 2016. Retrieved March 24, 2019.
  6. Hawkin, Kieren (July 2014). "Oceans Apart: A Telegames Retrospective". Retro Gamer . No. 130. Imagine Publishing. p. 73. ISSN   1742-3155.
  7. Kretzinger, Boris (August 2023). Clipped Claws: The Atari Jaguar Story. Archive.org. p. 307.
  8. "Jaguar Roars With Telegames". Ultimate Future Games . No. 2. Future Publishing. January 1995. p. 50. ISSN   1355-7289.
  9. "Actualités Internationales" [International News]. CD Consoles (in French). No. 5. Pressimage. March 1995. p. 20.
  10. "Feature - XT Generation Report - Atari Jaguar". MAN!AC (in German). No. 20. Cybermedia. June 1995. p. 40. ISSN   2191-012X.
  11. Nepožitek, Marek (July 1995). "Konzole - Jaguar+CD - CD a virtuální realita již tento rok?" [Console - Jaguar+CD - CD and virtual reality this year?]. Level (in Czech). No. 6. Naked Dog, s.r.o. p. 44. ISSN   1211-6777.
  12. Reutter, Hans (July 24, 2000). "Unreleased Or Unfinished Jaguar Games - Virtuoso". cyberroach.com. Archived from the original on September 30, 2017. Retrieved September 28, 2018.
  13. Zapiy (September 8, 2016). "RVG Interviews: Steve Wilcox". Retro Video Gamer. Zaps Media. Archived from the original on December 3, 2023. Retrieved September 16, 2024.
  14. Bufton, Paul (February 1995). "CVG Review: Virtuoso" (pdf). Computer and Video Games . No. 159. Future plc. pp. 74–5. ISSN   0261-3697.
  15. Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X (July 1995). "Review Crew: Virtuoso". Electronic Gaming Monthly . No. 72. Sendai Publishing. p. 38. ISSN   1058-918X.
  16. Schoffel, Julian (April 1995). "bytesize: Virtuoso". Hyper . No. 17. nextmedia. p. 64. ISSN   1320-7458.
  17. De Urlevan, Leo (January 1995). "Virtuoso: Virtuose de quoi?" [Virtuoso: Virtuous of what?]. Joystick (in French). No. 56. Hachette Filipacchi Médias. p. 71. ISSN   1145-4806.
  18. Anderson, Chris (March 1995). "Doom Clones Head to Head". PC Zone . No. 24. Future plc. pp. 94–5. ISSN   0967-8220.
  19. Westley, Dave (February 1995). "Review: Virtuoso". 3DO Magazine. No. 2. Paragon Publishing. p. 54. ISSN   1355-9621.
  20. Olafson, Peter (June 1995). "Doom Clones & Battle Zones". Electronic Entertainment . Vol. 2, no. 6. IDG. p. 102. ISSN   1074-1356.
  21. Génération 4 staff (February 1995). "Test Express: Virtuoso". Génération 4 (in French). No. 74. Pressimage. p. 138. ISSN   1624-1088.{{cite magazine}}: CS1 maint: numeric names: authors list (link)
  22. Ehrle, Oliver (February 1995). "Import: Virtuoso". MAN!AC (in German). No. 16. Cybermedia. p. 27. ISSN   2191-012X.
  23. Löwenstein, Richard (January 1995). "Multimedia Joker: Virtuoso". PC Joker (in German). No. 28. Joker-Verlag. p. 6. OCLC   224612609.
  24. Stangl, Florian (February 1995). "Spiele-test: Virtuoso". PC Player (in German). Future Verlag. p. 50. ISSN   0943-6693.
  25. JTurunen (February 1995). "Virtuoso: Virtuaalisoolo". Pelit (in Finnish). Fokus Media Finland. p. 44. ISSN   1235-1199.
  26. Geiger, Lars (February 1995). "PC Review: Virtuoso". Play Time (in German). No. 44. Computec. p. 45. ISSN   0946-6320.
  27. Heukemes, Frank (March 1995). "Test: Virtuoso". Power Play (in German). No. 84. Markt+Technik. p. 97. ISSN   0937-9754.
  28. Ultimate Future Games staff (February 1995). "Ultimate Review Sector: Virtuoso". Ultimate Future Games . No. 3. Future plc. p. 97. ISSN   1355-7289.
  29. Schaedle, Wolfgang (April 1994). "Reviews: Virtuoso". Video Games (in German). No. 32. Future Verlag. p. 79. ISSN   0946-0985.
  30. P. Reiley, Sean. "Seanbaby's EGM's Crapstravaganza - #5: Virtuoso (3DO)". seanbaby.com. Archived from the original on July 7, 2006. Retrieved January 5, 2019.
  31. Screen Play (March 17, 2011). "Re-Play: 100 worst games ever". The Sydney Morning Herald . Archived from the original on April 28, 2023. Retrieved January 5, 2025.
  32. Hyper staff (October 2000). "Top 25 Worst Games Ever". Hyper . No. 84. nextmedia. p. 83. ISSN   1320-7458.
  33. Cobbett, Richard (September 30, 2010). "The 15 worst PC games of all time". PC Gamer . Archived from the original on November 30, 2024. Retrieved January 5, 2024.
  34. Cobbett, Richard; Finland, Wes (May 23, 2017). "The worst PC game box art ever". PC Gamer . Archived from the original on April 23, 2024. Retrieved January 5, 2024.