Warp (2012 video game)

Last updated
Warp
Warp 2012 cover.png
Developer(s) Trapdoor
Publisher(s) Electronic Arts
Engine Unreal Engine 3
Platform(s) Xbox 360, PlayStation 3, Windows
ReleaseXbox 360
February 15, 2012
PlayStation 3, Windows
March 13, 2012
Genre(s) Action, puzzle, stealth
Mode(s) Single-player

Warp is a video game developed by Trapdoor and published by Electronic Arts through it EA Partners program on Microsoft Windows, PlayStation 3 and Xbox 360. [1] The game allows the player to warp through doors and objects and cause creatures in the game world to explode. [2] It was released on February 15, 2012 on Xbox Live Arcade as part of the second "Xbox Live Arcade House Party", with PlayStation Network and Microsoft Windows releases to follow on March 13, 2012.

Contents

Plot

The game opens from a first person view of the player being pulled out of what appears to be a cave by a group of scientists. The player's character, "Zero", is confused and dazed as they take him to a military-grade secure facility. Zero fades in and out of consciousness, and eventually awakens to see two scientists performing surgery on him and extracting a disk-shaped object.

Soon after, a fellow alien contacts Zero through telepathy and says that it can sense other aliens in the facility and that they should escape together. The scientists then put Zero through an obstacle course where Zero is reunited with the disk they extracted, giving him back his power to teleport. After reabsorbing the disk, the player's goal is to escape the facility and help any fellow aliens on the way out. The game has three endings:

Bad: Kill more than 170 humans. Zero heads outside in the rain, is depowered, and killed by a sniper.

Good: Kill fewer than 7 humans. Zero heading outside in the sun and running in victory, free at last.

Neutral: Kill more than 7 humans, but fewer than 170 humans. After escaping, Zero is ambushed by a small group of soldiers, but effortlessly slays them.

Gameplay

Despite being a 3D game, the gameplay remains similar to a top-down 2D game that features puzzle solving and stealth.

The first power Zero acquires is the ability to teleport short distances, also known as the titular Warp. Zero is able to warp through open spaces, through objects, into objects, and into living things. The speed between warps is dependent on whether Zero moves into an object or into open space. Moving into open space gives Zero a slight timed penalty before it can warp again. From inside an object (or person), Zero can move around vigorously and eventually make it explode. This is known as a Frag.

Guards, scientists, and turrets attempt to stop Zero's escape. Upon sight of Zero both turrets and guards will attempt to shoot, while scientists will cower and run away. Once spotted by one human they will most likely alert other humans of Zero's presence. Alarms that are activated can be turned off by destroying the alarm coil or moving it off the alarm pad.

Sound and sight also play a prominent role in the game. Zero is about half the size of the average human and so is able to hide behind many objects that are scattered across the map without being seen. Sound will also alert the guards to Zero's presence. Footsteps, knocking into objects, and Zero's powers will create sounds audible to the human ears prompting an investigation, though many of these sounds can be made inaudible through upgrades.

Upgrades can be purchased at stations throughout the game. Upgrades cost grub energy that has been collected throughout Zero's journey. Grubs are small parasite-like creatures that cling to objects and give off a purple glow. This glow makes them easier to spot, although many of these grubs are located in hard to reach places and require extra skill or more powers to reach. Once a grub is found, Zero consumes it and absorbs its energy.

Zero will come across puddles of water early on in the game and discovers that being exposed to small amounts of water will nullify his powers temporarily. This is indicated by Zero having a sudden loss of color and a different walking animation. Unfortunately for Zero, the scientists also discover this weakness. They exploit this weakness by creating a malleable water substance that they primarily use as a shield. Zero can't walk, warp, echo, or use a hologram to get past these shields. When exposed to large quantities of water, Zero will die. The facility is located underwater.

Throughout the game, Zero will find remains of other aliens and will be able to absorb their old powers in order to aid his escape. The second power Zero unlocks is a solid hologram, known as Echo. Zero's echo ghost will move independently from him, but Zero is unable to move when this power is activated. All enemies can see Zero's echo but they can't tell it apart from the real Zero. If Zero's echo is killed, it will dissipate. The hologram can pass through all objects and move across gaps but will also dissipate when it comes into contact with water. The echo's movement is restricted to within a certain radius around Zero's position. When Zero activates this power inside an object, the hologram will take on the image and properties of the object. Guards, scientists, and turrets will only notice the object if it is not stationary. When Zero activates this power inside a person, whether the human is alive or dead, the echo will be of that person walking and enemies won't notice anything wrong.

The third power is known as Swap. This power is an extension of the echo and allows Zero's echo to swap places with an object of the player's choice. The swap power can be used as an extended warp in many situations. The power will only work when the end destination is an object. If Zero is inside an object while swap is used, the destination object will be placed inside the original object. This causes the internal object to destroy the external object and take its place. This technique can be used to destroy objects/humans and create distractions.

The fourth power is known as Launch. Launch allows Zero to fire an object at a high velocity. The launched object won't be affected by gravity during this time. Launch will only launch an object when Zero is already warped inside of it and will leave Zero in the position of where the object was launched from. This power is primarily used to destroy power generators to access different levels of the map. It can also be used to place objects strategically so Zero can use echo to cross large spaces that were previously unreachable.

Game modes

There are two game modes featured in Warp. The first is the story mode where players spend their time solving puzzles and ultimately escaping from the facility. During the story, players can discover challenge orbs which can be activated by warping into them. Once Zero is warped into them, they are unlocked and accessible through the main menu.

The challenge mode places Zero in a training room and gives the player one objective. The rewards for completing these objectives are tiered: a bronze grub, a silver grub, and a gold grub. The bronze grub is always given for completing the objective and is the lowest tier of reward. The silver and gold grub is often given out in reward for completing the objective in shorter times respectively. These challenges are often placed in the story mode to help train the player for a new type of challenge/puzzle that is coming up. They often require critical thinking or advanced skills in order to attain the silver grub. The times that players complete the challenges are recorded and put up on a leader board to see how a player compares to others.

Reception

According to the review aggregator Metacritic, the PlayStation 3 and Microsoft Windows versions of Warp received "generally favorable" reviews from publications upon release, while the Xbox 360 version received "mixed or average" reviews. [4] [3] [5]

Daemon Hatfield of IGN scored the game an 8.5 out of 10. Hatfield's review was mostly positive, with his only problems with the game being its lack of polish, which he pinned down to lower production values, and ending levels. Even though Hatfield particularly disliked the final boss fight for being the "opposite of fun", he said that the game's level design and core mechanics make up for it by being "so much damn fun". Hatfield also spoke positively of the premise of being an alien against humans, rather than a human against aliens, the humour, and the difficulty balance. [11]

GameSpot's Jeremiah Johnson was more critical of the game, summarizing his review by saying: "It's best to take Warp as the carefree fling it's likely meant to be, because anyone looking for a rewarding experience here will find only a charmingly warped vision of games we've seen many times before." Johnson praised the enjoyability of the puzzles, the "charming mix of gore and cuteness", the overall presentation, and the leaderboards. Johnson's main criticisms were concerning the controls and the "trial and error"-nature of some puzzles and encounters. [10]

Game Informer's Dan Ryckert also had mixed feelings, stating: "Warp is charming at first, but the simple A.I. and basic puzzles aren’t enough to make it an XBLA standout. Completionists may find replay value in the collectible grubs, basic upgrade system, and challenge rooms, but anyone looking for deeper stealth or puzzle-based gameplay should look elsewhere." Ryckert scored the game a 6.75 out of 10. [9]

Dan Whitehead for Eurogamer scored the game a 7/10 in his review and wrote: "The ideas at the heart of Warp are sound and, in general, the game is well paced and introduces its evolutions at just the right time. There's a looseness to the execution though, and it keeps the experience from becoming more than the sum of its parts. Warp is a pleasant enough diversion, but with patchwork design that remixes gameplay ideas and stylistic elements from sources as diverse as Splosion Man , Metal Gear Solid and Portal , it never gels into anything particularly memorable." [7]

Related Research Articles

<i>The Guardian Legend</i> 1988 video game

The Guardian Legend is a 1988 hybrid action-adventure/shoot 'em up video game developed by Compile for the Nintendo Entertainment System (NES). It is the sequel to the 1986 MSX game Guardic, and was published and released in Japan by Irem in 1988, in North America by Broderbund in 1989, and in Europe by Nintendo in 1990.

<i>Enemy Zero</i> 1996 video game

Enemy Zero is a 1996 horror-themed adventure video game for the Sega Saturn, developed by Warp and directed by Kenji Eno. Players assume the role of an astronaut who awakens from cryogenic sleep to find her spaceship overrun by invisible creatures who are hunting and killing the ship's crew. They must navigate through the ship in a combination of puzzle-driven exploration rendered in full motion video and first-person shooter sections rendered in real time, during which they must rely on sound to either avoid or kill the invisible enemies.

<i>Sonic Riders: Zero Gravity</i> 2008 video game

Sonic Riders: Zero Gravity is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth pure racing game in the Sonic the Hedgehog series, and the second entry in the Sonic Riders trilogy, a spin-off of the main series.

<i>BlackSite: Area 51</i> 2007 video game

BlackSite: Area 51 is a first-person shooter video game, released for Xbox 360 and Microsoft Windows on November 12, 2007 in North America, and PlayStation 3 on December 10, 2007. The game is mostly unrelated to the 2005 multi-platform game Area 51. The game was developed by Midway Austin and published by Midway Games.

<i>Puzzle Quest: Challenge of the Warlords</i> 2007 video game

Puzzle Quest: Challenge of the Warlords is a puzzle video game designed by Steve Fawkner for Australian game developer Infinite Interactive and published by D3 Publisher in 2007. The game combines role-playing with tile-matching elements. Taking place in a high fantasy setting, the player moves his or her character around the game's world and encounters monsters and other enemies to fight so as to gain experience and acquire treasure as in a typical role-playing game. Combat takes place on a board similar to Bejeweled, and by making matches of colored gems, the combatants can cause damage to their opponents, cast spells, or perform other abilities that affect the flow of the game.

<i>Puzzle Quest: Galactrix</i> 2009 video game

Puzzle Quest: Galactrix, or Galactrix, is a puzzle video game developed by Infinite Interactive for the PC, Nintendo DS, Xbox 360's Xbox Live Arcade, and PlayStation 3's PlayStation Network service.

<i>Alter Echo</i> 2003 video game

Alter Echo is a third-person action-adventure video game developed by Outrage Games and published by THQ. It was released for the PlayStation 2 and Xbox on August 19, 2003 in North America, and on October 3, 2003 in Europe.

<i>Defense Grid: The Awakening</i> Tower defense video game first released in 2008

Defense Grid: The Awakening is a tower defense video game developed by Hidden Path Entertainment for Windows and Xbox Live Arcade on the Xbox 360. The game was one of the titles promoted by Microsoft during their Game Developers Conference keynote speech on February 20, 2008. The game was released for Microsoft Windows on December 8, 2008, and for Xbox 360 on September 2, 2009. The OS X version shipped from Virtual Programming on July 7, 2010.

<i>999: Nine Hours, Nine Persons, Nine Doors</i> 2009 video game

999: Nine Hours, Nine Persons, Nine Doors is a visual novel and adventure video game developed by Chunsoft. It is the first installment in the Zero Escape series, and was released in Japan in December 2009 and in North America in November 2010 for the Nintendo DS. The story follows Junpei, a college student who is abducted along with eight other people and forced to play the "Nonary Game", which puts its participants in a life-or-death situation, to escape from a sinking cruise liner. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story toward one of six different endings.

<i>Quantum Conundrum</i> 2012 puzzle-platform video game

Quantum Conundrum is a puzzle-platform game developed by Airtight Games and published by Square Enix. It was directed by Portal lead designer Kim Swift. The game was released for Microsoft Windows via Steam in June 2012, and for PlayStation 3 via PlayStation Network, and Xbox 360 via Xbox Live Arcade in July 2012.

<i>Q.U.B.E.</i> 2011 video game

Q.U.B.E. is a physics-based puzzle video game developed and published by Toxic Games, with help from Indie Fund, a group of independent game developers. The game, an expansion of a student project by the founding members of Toxic Games, was released for Microsoft Windows through a number of digital distribution platforms, first through Desura on 17 December 2011 and then through Steam on 6 January 2012. An OS X port was later released on 17 December 2012 through Steam and on 18 December 2012 through Desura.

<i>Defiance</i> (video game) 2013 video game

Defiance was a science fiction-themed persistent world massively multiplayer online third-person shooter developed by Trion Worlds. Defiance took place on a terraformed Earth several years into the future. It was a tie-in to the Syfy show of the same name. The game was released in April 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. It was also released on Steam. The game went free-to-play on June 4, 2014 for PC, August 14, 2014 for PS3 and November 18, 2014 for Xbox 360. Official game servers, community forums, and social media outlets were shut down by owning company Gamigo on April 29, 2021.

The Swapper is a puzzle-platform game for Microsoft Windows, Mac OS X, and Linux from Facepalm Games, an independent developer in Helsinki, Finland. Curve Studios later ported the game to PlayStation and Nintendo platforms in 2014. A science fiction-themed title, the player controls a female scavenger stranded aboard an abandoned research station, and discovers a strange device that allows her to create clones of herself and switch her consciousness between these clones. The player uses this ability to solve various puzzles and learn about the fate of the station's researchers. The Swapper was released on May 30, 2013 to critical acclaim, with reviewers praising the game's visual style and atmosphere, the quality of the puzzles, and the game's ability to innovate on already well-established game mechanics.

<i>Magrunner: Dark Pulse</i> 2013 video game

Magrunner: Dark Pulse is a puzzle game developed by Frogwares. It was released as a downloadable title on Microsoft Windows on 20 June 2013, PlayStation Network on 23 October 2013, and Xbox Live Arcade on 25 October 2013. Magrunner: Dark Pulse is set in a cyberpunk reimagining of H. P. Lovecraft's Cthulhu Mythos.

Obduction is an adventure video game developed by Cyan Worlds. Obduction is considered a spiritual successor to Cyan's previous adventure games, Myst and Riven. In the game, the player finds their character transported to strange alien worlds but with human elements within the settings. The player must explore and solve puzzles to figure out how to return home.

<i>Zero Escape</i> Video game series

Zero Escape, formerly released in Japan as Kyokugen Dasshutsu, is a series of adventure games directed and written by Kotaro Uchikoshi. The first two entries in the series, Nine Hours, Nine Persons, Nine Doors (2009) and Zero Escape: Virtue's Last Reward (2012), were developed by Spike Chunsoft, while the third entry, Zero Time Dilemma (2016), was developed by Chime. Zero Escape is published by Spike Chunsoft in Japan, while Aksys Games and Rising Star Games have published the games for North America and Europe respectively.

TurnOn is a single-player video game developed by Brainy Studio LLC. 1st demo episode was launched on Windows Phone, Xbox One and Steam will get a full version of the game on June 1, 2016. The main character is an alien electrical spark named Turnon, which should return the electricity to the unexpectedly de-energized city. The game has a distinctive visual style and graphics, as well as the original story, became the second big project of Brainy Studio after WitchCraft, creating on Unity3D. In 2014 a prototype of TurnOn became the winner in the "Games" category in the world's largest technology competition, Imagine Cup 2014, held under the auspices Microsoft, and also became a participant of the biggest in the world support program for mobile apps and games developers, AppCampus.

<i>Inside</i> (video game) 2016 video game

Inside is a puzzle-platform game developed and published by Playdead in 2016, and was released on June 29, for Xbox One, Windows, on July 7, and August 23, for PlayStation 4. The game was released for iOS in December 2017 and Nintendo Switch in June 2018. A macOS version was released in June 2020. The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. It is the successor to Playdead's 2010 Limbo, with similar 2.5D gameplay.

<i>AI: The Somnium Files</i> 2019 video game

AI: The Somnium Files is a 2019 visual novel adventure video game developed and published by Spike Chunsoft. Set in near-future Tokyo, the story follows Kaname Date, a detective who investigates a string of serial killings by entering suspects' memories to extract information. Gameplay is split into two sections: first-person visual novel segments and third-person exploration. The plot progresses via branching routes, leading to multiple endings depending on choices made by the player.

<i>High on Life</i> (video game) 2022 video game

High on Life is a comedic first-person shooter game with action-adventure and Metroidvania elements. It takes place in a science fiction world which features talking guns. It was created by Justin Roiland, and developed and published by Squanch Games. The game was released on December 13, 2022 for Microsoft Windows, Xbox One and Xbox Series X/S. It was later ported to PlayStation 4 and PlayStation 5 on July 22, 2023. The game received mixed reviews from critics, who were divided on its humour, while criticising the technical issues upon launch.

References

  1. McElroy, Justin (2010-11-10). "EA Partners brings sci-fi/stealth/actioner Warp to PC, PSN, XBLA". Joystiq . Retrieved 2011-03-15.
  2. Totilo, Stephen (2011-03-13). "Warp Is My Favorite Scientist-Exploding PAX East Discovery, So Far". Kotaku . Retrieved 2011-03-15.
  3. 1 2 "Warp for PC". Metacritic . Retrieved April 5, 2012.
  4. 1 2 "Warp for PlayStation". Metacritic . Retrieved April 5, 2012.
  5. 1 2 "Warp for Xbox 360". Metacritic . Retrieved April 5, 2012.
  6. "Warp review". Edge. March 30, 2012. Retrieved April 5, 2012.
  7. 1 2 Whitehead, Dan (February 15, 2012). "Warp Review". Eurogamer . Retrieved April 5, 2012.
  8. Matulef, Jeffrey (2012-02-29). "Warp Review for Xbox 360". G4 . Retrieved 2012-02-29.
  9. 1 2 Ryckert, Dan (February 22, 2012). "Warp Review: A Promising Concept That Never Picks Up Steam". Game Informer . Retrieved April 5, 2012.
  10. 1 2 Johnson, Jeremiah (February 21, 2012). "Warp Review". GameSpot . Retrieved April 5, 2016.
  11. 1 2 Hatfield, Daemon (March 13, 2012). "Warp Review". IGN . Retrieved April 5, 2012.